ppsspp/GPU/GLES
neobrain 0ed6e93b22 GPU/Math3D: Replace ambiguous Vec3 constructors with static methods returning a new Vec3 object.
Possibly fixes a bug or two because the old code was using the constructors incorrectly.
2013-07-29 22:26:41 +02:00
..
DisplayListInterpreter.cpp More work on prescaled UV 2013-07-28 00:33:51 +02:00
DisplayListInterpreter.h Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet. 2013-06-22 22:28:48 +02:00
FragmentShaderGenerator.cpp Use the texture-related GE accessors. 2013-07-21 19:45:04 -07:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Merge branch 'patch-1' of https://github.com/raven02/ppsspp into raven02-patch-1 2013-07-25 18:20:08 +02:00
Framebuffer.h NewUI fix and add selectable frameskipping/Resolution to winUI 2013-07-26 22:10:03 +08:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ShaderManager.cpp Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ShaderManager.h Optimize linked shader lookup in ApplyShader(). 2013-06-30 20:33:50 -07:00
StateMapping.cpp GPU/Math3D: Replace ambiguous Vec3 constructors with static methods returning a new Vec3 object. 2013-07-29 22:26:41 +02:00
StateMapping.h Remove relative gl_common.h include directives 2013-07-10 19:28:15 +02:00
TextureCache.cpp Apply LINEAR/LINEARFMV to TextureCache 2013-07-23 19:31:14 +08:00
TextureCache.h Use UPPER case for enum 2013-07-23 19:28:01 +08:00
TextureScaler.cpp Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go. 2013-07-25 18:34:55 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp GPU/Math3D: Replace ambiguous Vec3 constructors with static methods returning a new Vec3 object. 2013-07-29 22:26:41 +02:00
TransformPipeline.h More work on prescaled UV 2013-07-28 00:33:51 +02:00
VertexDecoder.cpp VertexDecoder: Fix a typo #1 2013-07-29 16:40:57 +08:00
VertexDecoder.h VertexDecoder: Fix a typo #2 2013-07-29 16:41:55 +08:00
VertexShaderGenerator.cpp VertexShader : Set case 3 as default #1 2013-07-29 16:53:06 +08:00
VertexShaderGenerator.h Collapse skinning shaders with #bones < 4 to a single one. 2013-07-27 20:09:22 +02:00