ppsspp/UI
2020-07-27 17:00:46 +02:00
..
BackgroundAudio.cpp Fix nasty race condition with menu background audio. Fixes #12365 2019-09-27 23:53:31 +02:00
BackgroundAudio.h Fix nasty race condition with menu background audio. Fixes #12365 2019-09-27 23:53:31 +02:00
ChatScreen.cpp Fix translation things 2020-03-23 23:43:24 +01:00
ChatScreen.h Enable chat input for SDL 2020-03-23 21:38:39 +01:00
ComboKeyMappingScreen.cpp Also move out the global stuff from view.cpp/h to root.cpp/h 2020-03-08 15:16:32 +01:00
ComboKeyMappingScreen.h Also move out the global stuff from view.cpp/h to root.cpp/h 2020-03-08 15:16:32 +01:00
ControlMappingScreen.cpp UI: Add more options to touch test screen. 2020-05-09 14:06:54 -07:00
ControlMappingScreen.h UI: Add more options to touch test screen. 2020-05-09 14:06:54 -07:00
CwCheatScreen.cpp Cheats: Cleanup global usage. 2020-04-11 13:56:06 -07:00
CwCheatScreen.h Cheats: Cleanup global usage. 2020-04-11 13:56:06 -07:00
DevScreens.cpp Only show frames per buffer if the number is available through sysinfo 2020-05-16 19:03:15 +02:00
DevScreens.h Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
DiscordIntegration.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
DiscordIntegration.h
DisplayLayoutEditor.cpp Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
DisplayLayoutEditor.h Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
DisplayLayoutScreen.cpp Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it. 2020-05-31 23:23:13 +02:00
DisplayLayoutScreen.h UI: General cleanup in layout editor. 2020-04-05 12:31:46 -07:00
EmuScreen.cpp Don't trust the messy error checking in EmuScreen with figuring out what to do with zip files. 2020-07-27 16:55:44 +02:00
EmuScreen.h Use 2 different button for CW and CCW 2020-03-23 09:24:36 +01:00
GameInfoCache.cpp Show region on game selection screen 2020-02-23 12:00:26 +01:00
GameInfoCache.h Show region on game selection screen 2020-02-23 12:00:26 +01:00
GamepadEmu.cpp Merge pull request #12486 from iota97/dpad 2020-05-17 20:51:40 +02:00
GamepadEmu.h Merge pull request #12486 from iota97/dpad 2020-05-17 20:51:40 +02:00
GameScreen.cpp Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057 2020-06-29 22:47:34 +02:00
GameScreen.h UI: Better way of showing game/savedata images. Fixes #12408 2019-10-11 17:34:38 +02:00
GameSettingsScreen.cpp UI: Fix consistency in vsync setting for iOS. 2020-07-24 21:05:28 -07:00
GameSettingsScreen.h Provides quick IP fill on Adhoc Server IP address setting to makes player's life easier :) 2020-07-23 12:41:13 +02:00
GPUDriverTestScreen.cpp Vulkan: Stencil initialization: Use the adreno path for Mali as well. 2020-05-19 23:29:33 +02:00
GPUDriverTestScreen.h
HostTypes.h
InstallZipScreen.cpp Sneak in some paranoia in InstallZipScreen.cpp (another one from #13057) 2020-07-05 01:49:34 +02:00
InstallZipScreen.h
MainScreen.cpp Remove wrong comment 2020-07-27 17:00:46 +02:00
MainScreen.h Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
MiscScreens.cpp Show "debug build" on the splash screen, in debug builds. 2020-05-18 23:16:00 +02:00
MiscScreens.h UI: Return to game settings after restart. 2020-05-09 13:53:42 -07:00
NativeApp.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
OnScreenDisplay.cpp Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
OnScreenDisplay.h
PauseScreen.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
PauseScreen.h
ProfilerDraw.cpp
ProfilerDraw.h
ReadMe.txt
RemoteISOScreen.cpp Windows: Warn if Windows Firewall blocks PPSSPP. 2020-03-09 23:01:55 -07:00
RemoteISOScreen.h Windows: Warn if Windows Firewall blocks PPSSPP. 2020-03-09 23:01:55 -07:00
ReportScreen.cpp UI: Take reporting screenshot at frame end. 2020-05-17 20:37:26 -07:00
ReportScreen.h UI: Take reporting screenshot at frame end. 2020-05-17 20:37:26 -07:00
SavedataScreen.cpp UI: Prevent stretching game icons on detail. 2020-03-23 17:43:58 -07:00
SavedataScreen.h
Store.cpp Fix a crash bug in homebrew store 2020-05-17 14:44:11 +02:00
Store.h
TextureUtil.cpp UI: Prevent stretching game icons on detail. 2020-03-23 17:43:58 -07:00
TextureUtil.h UI: Prevent stretching game icons on detail. 2020-03-23 17:43:58 -07:00
TiltAnalogSettingsScreen.cpp Skip deadzone option on tilt 2020-03-23 19:23:30 +01:00
TiltAnalogSettingsScreen.h
TiltEventProcessor.cpp Do not apply sensibility of deadzone skip 2020-03-23 23:48:28 +01:00
TiltEventProcessor.h
TouchControlLayoutScreen.cpp Touch control layout screen: Make the expanded click zone around the controls symmetrical. 2020-07-12 10:39:25 +02:00
TouchControlLayoutScreen.h Refactor TouchControlLayoutScreen - break out the actual editor into a separate view. 2020-07-12 00:21:30 +02:00
TouchControlVisibilityScreen.cpp Reuse some already translated strings 2020-06-20 23:48:11 +02:00
TouchControlVisibilityScreen.h Squash commit 2020-03-01 17:13:55 +01:00
UI.vcxproj Windows ARM fix, cleanup 2020-07-14 13:47:25 +02:00
UI.vcxproj.filters Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat 2020-03-02 22:25:18 +07:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////