mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-18 10:57:04 +00:00
dc7ee54110
If we do it mid frame, we need to rebind the backbuffer and reset viewport/scissor. Without viewport, Intel drivers crash. Doing it at the end of the frame keeps the code simple, although we often create views an extra time. Fixes #12897.
482 lines
18 KiB
C++
482 lines
18 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <string>
|
|
#include "base/display.h"
|
|
// TODO: For text align flags, probably shouldn't be in gfx_es2/...
|
|
#include "gfx_es2/draw_buffer.h"
|
|
#include "i18n/i18n.h"
|
|
#include "thin3d/thin3d.h"
|
|
#include "ui/ui_context.h"
|
|
#include "UI/PauseScreen.h"
|
|
#include "UI/ReportScreen.h"
|
|
|
|
#include "Core/Core.h"
|
|
#include "Core/Reporting.h"
|
|
#include "Core/Screenshot.h"
|
|
#include "Core/System.h"
|
|
#include "Common/FileUtil.h"
|
|
#include "Common/Log.h"
|
|
|
|
using namespace UI;
|
|
|
|
class RatingChoice : public LinearLayout {
|
|
public:
|
|
RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
|
|
|
|
RatingChoice *SetEnabledPtr(bool *enabled);
|
|
|
|
Event OnChoice;
|
|
|
|
protected:
|
|
void Update() override;
|
|
|
|
virtual void SetupChoices();
|
|
virtual int TotalChoices() {
|
|
return 3;
|
|
}
|
|
void AddChoice(int i, const std::string &title);
|
|
StickyChoice *GetChoice(int i) {
|
|
return static_cast<StickyChoice *>(group_->GetViewByIndex(i));
|
|
}
|
|
|
|
LinearLayout *group_;
|
|
|
|
private:
|
|
EventReturn OnChoiceClick(EventParams &e);
|
|
|
|
int *value_;
|
|
};
|
|
|
|
RatingChoice::RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
|
|
: LinearLayout(ORIENT_VERTICAL, layoutParams), value_(value) {
|
|
SetSpacing(0.0f);
|
|
|
|
auto rp = GetI18NCategory("Reporting");
|
|
group_ = new LinearLayout(ORIENT_HORIZONTAL);
|
|
Add(new TextView(rp->T(captionKey), FLAG_WRAP_TEXT, false))->SetShadow(true);
|
|
Add(group_);
|
|
|
|
group_->SetSpacing(0.0f);
|
|
SetupChoices();
|
|
}
|
|
|
|
void RatingChoice::Update() {
|
|
LinearLayout::Update();
|
|
|
|
for (int i = 0; i < TotalChoices(); i++) {
|
|
StickyChoice *chosen = GetChoice(i);
|
|
bool down = chosen->IsDown();
|
|
if (down && *value_ != i) {
|
|
chosen->Release();
|
|
} else if (!down && *value_ == i) {
|
|
chosen->Press();
|
|
}
|
|
}
|
|
}
|
|
|
|
RatingChoice *RatingChoice::SetEnabledPtr(bool *ptr) {
|
|
for (int i = 0; i < TotalChoices(); i++) {
|
|
GetChoice(i)->SetEnabledPtr(ptr);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
void RatingChoice::SetupChoices() {
|
|
auto rp = GetI18NCategory("Reporting");
|
|
AddChoice(0, rp->T("Bad"));
|
|
AddChoice(1, rp->T("OK"));
|
|
AddChoice(2, rp->T("Great"));
|
|
}
|
|
|
|
void RatingChoice::AddChoice(int i, const std::string &title) {
|
|
auto c = group_->Add(new StickyChoice(title, ""));
|
|
c->OnClick.Handle(this, &RatingChoice::OnChoiceClick);
|
|
}
|
|
|
|
EventReturn RatingChoice::OnChoiceClick(EventParams &e) {
|
|
// Unstick the other choices that weren't clicked.
|
|
int total = TotalChoices();
|
|
for (int i = 0; i < total; i++) {
|
|
StickyChoice *v = GetChoice(i);
|
|
if (v != e.v) {
|
|
v->Release();
|
|
} else {
|
|
*value_ = i;
|
|
}
|
|
}
|
|
|
|
EventParams e2{};
|
|
e2.v = e.v;
|
|
e2.a = *value_;
|
|
// Dispatch immediately (we're already on the UI thread as we're in an event handler).
|
|
OnChoice.Dispatch(e2);
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
class CompatRatingChoice : public RatingChoice {
|
|
public:
|
|
CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
|
|
|
|
protected:
|
|
virtual void SetupChoices() override;
|
|
virtual int TotalChoices() override {
|
|
return 5;
|
|
}
|
|
};
|
|
|
|
CompatRatingChoice::CompatRatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
|
|
: RatingChoice(captionKey, value, layoutParams) {
|
|
SetupChoices();
|
|
}
|
|
|
|
void CompatRatingChoice::SetupChoices() {
|
|
auto rp = GetI18NCategory("Reporting");
|
|
group_->Clear();
|
|
AddChoice(0, rp->T("Perfect"));
|
|
AddChoice(1, rp->T("Plays"));
|
|
AddChoice(2, rp->T("In-game"));
|
|
AddChoice(3, rp->T("Menu/Intro"));
|
|
AddChoice(4, rp->T("Nothing"));
|
|
}
|
|
|
|
ReportScreen::ReportScreen(const std::string &gamePath)
|
|
: UIDialogScreenWithGameBackground(gamePath) {
|
|
enableReporting_ = Reporting::IsEnabled();
|
|
ratingEnabled_ = enableReporting_;
|
|
}
|
|
|
|
void ReportScreen::postRender() {
|
|
// We do this after render because we need it to be within the frame (so the screenshot works).
|
|
// We could do it mid frame, but then we have to reapply viewport/scissor.
|
|
if (!tookScreenshot_) {
|
|
std::string path = GetSysDirectory(DIRECTORY_SCREENSHOT);
|
|
if (!File::Exists(path)) {
|
|
File::CreateDir(path);
|
|
}
|
|
screenshotFilename_ = path + ".reporting.jpg";
|
|
if (TakeGameScreenshot(screenshotFilename_.c_str(), ScreenshotFormat::JPG, SCREENSHOT_DISPLAY, nullptr, nullptr, 4)) {
|
|
// Redo the views already, now with a screenshot included.
|
|
RecreateViews();
|
|
} else {
|
|
// Good news (?), the views are good as-is without a screenshot.
|
|
screenshotFilename_.clear();
|
|
}
|
|
tookScreenshot_ = true;
|
|
}
|
|
|
|
UIDialogScreenWithGameBackground::postRender();
|
|
}
|
|
|
|
void ReportScreen::update() {
|
|
if (screenshot_) {
|
|
if (includeScreenshot_) {
|
|
screenshot_->SetVisibility(V_VISIBLE);
|
|
} else {
|
|
screenshot_->SetVisibility(V_GONE);
|
|
}
|
|
}
|
|
UIDialogScreenWithGameBackground::update();
|
|
}
|
|
|
|
void ReportScreen::resized() {
|
|
UIDialogScreenWithGameBackground::resized();
|
|
RecreateViews();
|
|
}
|
|
|
|
EventReturn ReportScreen::HandleChoice(EventParams &e) {
|
|
if (overall_ == ReportingOverallScore::NONE) {
|
|
graphics_ = 0;
|
|
speed_ = 0;
|
|
gameplay_ = 0;
|
|
ratingEnabled_ = false;
|
|
} else if (!ratingEnabled_) {
|
|
graphics_ = -1;
|
|
speed_ = -1;
|
|
gameplay_ = -1;
|
|
ratingEnabled_ = true;
|
|
}
|
|
|
|
// Whether enabled before or not, move to Great when Perfect is selected.
|
|
if (overall_ == ReportingOverallScore::PERFECT) {
|
|
if (graphics_ == -1)
|
|
graphics_ = 2;
|
|
if (speed_ == -1)
|
|
speed_ = 2;
|
|
if (gameplay_ == -1)
|
|
gameplay_ = 2;
|
|
}
|
|
|
|
UpdateSubmit();
|
|
UpdateOverallDescription();
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
EventReturn ReportScreen::HandleReportingChange(EventParams &e) {
|
|
if (overall_ == ReportingOverallScore::NONE) {
|
|
ratingEnabled_ = false;
|
|
} else {
|
|
ratingEnabled_ = enableReporting_;
|
|
}
|
|
if (reportingNotice_) {
|
|
reportingNotice_->SetTextColor(enableReporting_ ? 0xFFFFFFFF : 0xFF3030FF);
|
|
}
|
|
UpdateSubmit();
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
void ReportScreen::CreateViews() {
|
|
auto rp = GetI18NCategory("Reporting");
|
|
auto di = GetI18NCategory("Dialog");
|
|
auto sy = GetI18NCategory("System");
|
|
|
|
Margins actionMenuMargins(0, 20, 15, 0);
|
|
Margins contentMargins(0, 20, 5, 5);
|
|
float leftColumnWidth = dp_xres - actionMenuMargins.horiz() - contentMargins.horiz() - 300.0f;
|
|
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins));
|
|
LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
|
|
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
|
|
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
|
|
|
|
leftColumnItems->Add(new TextView(rp->T("FeedbackDesc", "How's the emulation? Let us and the community know!"), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))))->SetShadow(true);
|
|
if (!Reporting::IsEnabled()) {
|
|
reportingNotice_ = leftColumnItems->Add(new TextView(rp->T("FeedbackDisabled", "Compatibility server reports must be enabled."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
|
|
reportingNotice_->SetShadow(true);
|
|
reportingNotice_->SetTextColor(0xFF3030FF);
|
|
CheckBox *reporting = leftColumnItems->Add(new CheckBox(&enableReporting_, sy->T("Enable Compatibility Server Reports")));
|
|
reporting->SetEnabled(Reporting::IsSupported());
|
|
reporting->OnClick.Handle(this, &ReportScreen::HandleReportingChange);
|
|
} else {
|
|
reportingNotice_ = nullptr;
|
|
}
|
|
|
|
#ifdef MOBILE_DEVICE
|
|
if (!Core_GetPowerSaving()) {
|
|
auto crcWarning = new TextView(rp->T("FeedbackIncludeCRC", "Note: Battery will be used to send a disc CRC"), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5)));
|
|
crcWarning->SetShadow(true);
|
|
crcWarning->SetEnabledPtr(&enableReporting_);
|
|
leftColumnItems->Add(crcWarning);
|
|
}
|
|
#endif
|
|
|
|
if (tookScreenshot_ && !screenshotFilename_.empty()) {
|
|
leftColumnItems->Add(new CheckBox(&includeScreenshot_, rp->T("FeedbackIncludeScreen", "Include a screenshot")))->SetEnabledPtr(&enableReporting_);
|
|
screenshot_ = leftColumnItems->Add(new AsyncImageFileView(screenshotFilename_, IS_KEEP_ASPECT, nullptr, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(12, 0))));
|
|
} else {
|
|
if (tookScreenshot_) {
|
|
includeScreenshot_ = false;
|
|
}
|
|
screenshot_ = nullptr;
|
|
}
|
|
|
|
leftColumnItems->Add(new CompatRatingChoice("Overall", (int *)&overall_))->SetEnabledPtr(&enableReporting_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
|
|
overallDescription_ = leftColumnItems->Add(new TextView("", FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(10, 0))));
|
|
overallDescription_->SetShadow(true);
|
|
|
|
UI::Orientation ratingsOrient = leftColumnWidth >= 750.0f ? ORIENT_HORIZONTAL : ORIENT_VERTICAL;
|
|
UI::LinearLayout *ratingsHolder = new LinearLayout(ratingsOrient, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
|
|
leftColumnItems->Add(ratingsHolder);
|
|
ratingsHolder->Add(new RatingChoice("Graphics", &graphics_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
|
|
ratingsHolder->Add(new RatingChoice("Speed", &speed_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
|
|
ratingsHolder->Add(new RatingChoice("Gameplay", &gameplay_))->SetEnabledPtr(&ratingEnabled_)->OnChoice.Handle(this, &ReportScreen::HandleChoice);
|
|
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
rightColumnItems->Add(new Choice(rp->T("Open Browser")))->OnClick.Handle(this, &ReportScreen::HandleBrowser);
|
|
submit_ = new Choice(rp->T("Submit Feedback"));
|
|
rightColumnItems->Add(submit_)->OnClick.Handle(this, &ReportScreen::HandleSubmit);
|
|
UpdateSubmit();
|
|
UpdateOverallDescription();
|
|
|
|
rightColumnItems->Add(new Spacer(25.0));
|
|
rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
|
|
|
|
root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
|
|
root_->Add(leftColumn);
|
|
root_->Add(rightColumn);
|
|
|
|
leftColumn->Add(leftColumnItems);
|
|
rightColumn->Add(rightColumnItems);
|
|
}
|
|
|
|
void ReportScreen::UpdateSubmit() {
|
|
submit_->SetEnabled(enableReporting_ && overall_ != ReportingOverallScore::INVALID && graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
|
|
}
|
|
|
|
void ReportScreen::UpdateOverallDescription() {
|
|
auto rp = GetI18NCategory("Reporting");
|
|
const char *desc;
|
|
uint32_t c = 0xFFFFFFFF;
|
|
switch (overall_) {
|
|
case ReportingOverallScore::PERFECT: desc = rp->T("Perfect Description", "Flawless emulation for the entire game - great!"); break;
|
|
case ReportingOverallScore::PLAYABLE: desc = rp->T("Plays Description", "Fully playable but might be with glitches"); break;
|
|
case ReportingOverallScore::INGAME: desc = rp->T("In-game Description", "Gets into gameplay, but too buggy to complete"); break;
|
|
case ReportingOverallScore::MENU: desc = rp->T("Menu/Intro Description", "Can't get into the game itself"); break;
|
|
case ReportingOverallScore::NONE: desc = rp->T("Nothing Description", "Completely broken"); c = 0xFF0000FF; break;
|
|
default: desc = rp->T("Unselected Overall Description", "How well does this game emulate?"); break;
|
|
}
|
|
|
|
overallDescription_->SetText(desc);
|
|
overallDescription_->SetTextColor(c);
|
|
}
|
|
|
|
EventReturn ReportScreen::HandleSubmit(EventParams &e) {
|
|
const char *compat;
|
|
switch (overall_) {
|
|
case ReportingOverallScore::PERFECT: compat = "perfect"; break;
|
|
case ReportingOverallScore::PLAYABLE: compat = "playable"; break;
|
|
case ReportingOverallScore::INGAME: compat = "ingame"; break;
|
|
case ReportingOverallScore::MENU: compat = "menu"; break;
|
|
case ReportingOverallScore::NONE: compat = "none"; break;
|
|
default: compat = "unknown"; break;
|
|
}
|
|
|
|
if (Reporting::Enable(enableReporting_, "report.ppsspp.org")) {
|
|
Reporting::UpdateConfig();
|
|
g_Config.Save("ReportScreen::HandleSubmit");
|
|
}
|
|
|
|
std::string filename = tookScreenshot_ && includeScreenshot_ ? screenshotFilename_ : "";
|
|
Reporting::ReportCompatibility(compat, graphics_ + 1, speed_ + 1, gameplay_ + 1, filename);
|
|
TriggerFinish(DR_OK);
|
|
screenManager()->push(new ReportFinishScreen(gamePath_, overall_));
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
EventReturn ReportScreen::HandleBrowser(EventParams &e) {
|
|
const std::string url = "https://" + Reporting::ServerHost() + "/";
|
|
LaunchBrowser(url.c_str());
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
ReportFinishScreen::ReportFinishScreen(const std::string &gamePath, ReportingOverallScore score)
|
|
: UIDialogScreenWithGameBackground(gamePath), score_(score) {
|
|
}
|
|
|
|
void ReportFinishScreen::CreateViews() {
|
|
auto rp = GetI18NCategory("Reporting");
|
|
auto di = GetI18NCategory("Dialog");
|
|
|
|
Margins actionMenuMargins(0, 20, 15, 0);
|
|
Margins contentMargins(0, 20, 5, 5);
|
|
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, FILL_PARENT, 0.4f, contentMargins));
|
|
LinearLayout *leftColumnItems = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(WRAP_CONTENT, FILL_PARENT));
|
|
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
|
|
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
|
|
|
|
leftColumnItems->Add(new TextView(rp->T("FeedbackThanks", "Thanks for your feedback."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))))->SetShadow(true);
|
|
if (score_ == ReportingOverallScore::PERFECT || score_ == ReportingOverallScore::PLAYABLE) {
|
|
resultNotice_ = leftColumnItems->Add(new TextView(rp->T("FeedbackDelayInfo", "Your data is being submitted in the background."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
|
|
} else {
|
|
resultNotice_ = leftColumnItems->Add(new TextView(rp->T("SuggestionsWaiting", "Submitting and checking other user feedback.."), FLAG_WRAP_TEXT, false, new LinearLayoutParams(Margins(12, 5, 0, 5))));
|
|
}
|
|
resultNotice_->SetShadow(true);
|
|
resultItems_ = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, Margins(12, 5, 0, 5)));
|
|
leftColumnItems->Add(resultItems_);
|
|
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
rightColumnItems->Add(new Choice(rp->T("View Feedback")))->OnClick.Handle(this, &ReportFinishScreen::HandleViewFeedback);
|
|
|
|
rightColumnItems->Add(new Spacer(25.0));
|
|
rightColumnItems->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
|
|
|
|
root_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
|
|
root_->Add(leftColumn);
|
|
root_->Add(rightColumn);
|
|
|
|
leftColumn->Add(leftColumnItems);
|
|
rightColumn->Add(rightColumnItems);
|
|
}
|
|
|
|
void ReportFinishScreen::update() {
|
|
auto rp = GetI18NCategory("Reporting");
|
|
|
|
if (!setStatus_) {
|
|
Reporting::ReportStatus status = Reporting::GetStatus();
|
|
switch (status) {
|
|
case Reporting::ReportStatus::WORKING:
|
|
ShowSuggestions();
|
|
setStatus_ = true;
|
|
break;
|
|
|
|
case Reporting::ReportStatus::FAILING:
|
|
resultNotice_->SetText(rp->T("FeedbackSubmitFail", "Could not submit data to server. Try updating PPSSPP."));
|
|
setStatus_ = true;
|
|
break;
|
|
|
|
case Reporting::ReportStatus::BUSY:
|
|
default:
|
|
// Can't update yet.
|
|
break;
|
|
}
|
|
}
|
|
|
|
UIDialogScreenWithGameBackground::update();
|
|
}
|
|
|
|
void ReportFinishScreen::ShowSuggestions() {
|
|
auto rp = GetI18NCategory("Reporting");
|
|
|
|
auto suggestions = Reporting::CompatibilitySuggestions();
|
|
if (score_ == ReportingOverallScore::PERFECT || score_ == ReportingOverallScore::PLAYABLE) {
|
|
resultNotice_->SetText(rp->T("FeedbackSubmitDone", "Your data has been submitted."));
|
|
} else if (suggestions.empty()) {
|
|
resultNotice_->SetText(rp->T("SuggestionsNone", "This game isn't working for other users too."));
|
|
} else {
|
|
resultNotice_->SetText(rp->T("SuggestionsFound", "Other users have reported better results. Tap View Feedback for more detail."));
|
|
|
|
resultItems_->Clear();
|
|
bool shownConfig = false;
|
|
bool valid = false;
|
|
for (auto item : suggestions) {
|
|
const char *suggestion = nullptr;
|
|
if (item == "Upgrade") {
|
|
suggestion = rp->T("SuggestionUpgrade", "Upgrade to a newer PPSSPP build");
|
|
} if (item == "Downgrade") {
|
|
suggestion = rp->T("SuggestionDowngrade", "Downgrade to an older PPSSPP version (please report this bug)");
|
|
} else if (item == "VerifyDisc") {
|
|
suggestion = rp->T("SuggestionVerifyDisc", "Check your ISO is a good copy of your disc");
|
|
} else if (item == "Config:CPUSpeed:0") {
|
|
suggestion = rp->T("SuggestionCPUSpeed0", "Disable locked CPU speed setting");
|
|
} else {
|
|
bool isConfig = startsWith(item, "Config:");
|
|
if (isConfig && !shownConfig) {
|
|
suggestion = rp->T("SuggestionConfig", "See reports on website for good settings");
|
|
shownConfig = true;
|
|
}
|
|
// Ignore unknown configs, hopefully we recognized "Upgrade" at least.
|
|
}
|
|
|
|
if (suggestion) {
|
|
valid = true;
|
|
resultItems_->Add(new TextView(std::string(" - ") + suggestion, FLAG_WRAP_TEXT, false))->SetShadow(true);
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
// No actual valid versions. Let's just say upgrade and hope the server's not broken.
|
|
resultItems_->Add(new TextView(std::string(" - ") + rp->T("SuggestionUpgrade", "Upgrade to a newer PPSSPP build"), FLAG_WRAP_TEXT, false))->SetShadow(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
UI::EventReturn ReportFinishScreen::HandleViewFeedback(UI::EventParams &e) {
|
|
const std::string url = "https://" + Reporting::ServerHost() + "/game/" + Reporting::CurrentGameID();
|
|
LaunchBrowser(url.c_str());
|
|
return EVENT_DONE;
|
|
}
|