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// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
# include <string>
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# include "base/display.h"
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// TODO: For text align flags, probably shouldn't be in gfx_es2/...
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# include "gfx_es2/draw_buffer.h"
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# include "i18n/i18n.h"
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# include "thin3d/thin3d.h"
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# include "ui/ui_context.h"
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# include "UI/PauseScreen.h"
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# include "UI/ReportScreen.h"
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# include "Core/Core.h"
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# include "Core/Reporting.h"
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# include "Core/Screenshot.h"
# include "Core/System.h"
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# include "Common/FileUtil.h"
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# include "Common/Log.h"
using namespace UI ;
class RatingChoice : public LinearLayout {
public :
RatingChoice ( const char * captionKey , int * value , LayoutParams * layoutParams = 0 ) ;
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RatingChoice * SetEnabledPtr ( bool * enabled ) ;
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Event OnChoice ;
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protected :
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void Update ( ) override ;
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virtual void SetupChoices ( ) ;
virtual int TotalChoices ( ) {
return 3 ;
}
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void AddChoice ( int i , const std : : string & title ) ;
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StickyChoice * GetChoice ( int i ) {
return static_cast < StickyChoice * > ( group_ - > GetViewByIndex ( i ) ) ;
}
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LinearLayout * group_ ;
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private :
EventReturn OnChoiceClick ( EventParams & e ) ;
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int * value_ ;
} ;
RatingChoice : : RatingChoice ( const char * captionKey , int * value , LayoutParams * layoutParams )
: LinearLayout ( ORIENT_VERTICAL , layoutParams ) , value_ ( value ) {
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SetSpacing ( 0.0f ) ;
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auto rp = GetI18NCategory ( " Reporting " ) ;
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group_ = new LinearLayout ( ORIENT_HORIZONTAL ) ;
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Add ( new TextView ( rp - > T ( captionKey ) , FLAG_WRAP_TEXT , false ) ) - > SetShadow ( true ) ;
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Add ( group_ ) ;
group_ - > SetSpacing ( 0.0f ) ;
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SetupChoices ( ) ;
}
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void RatingChoice : : Update ( ) {
LinearLayout : : Update ( ) ;
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for ( int i = 0 ; i < TotalChoices ( ) ; i + + ) {
StickyChoice * chosen = GetChoice ( i ) ;
bool down = chosen - > IsDown ( ) ;
if ( down & & * value_ ! = i ) {
chosen - > Release ( ) ;
} else if ( ! down & & * value_ = = i ) {
chosen - > Press ( ) ;
}
}
}
RatingChoice * RatingChoice : : SetEnabledPtr ( bool * ptr ) {
for ( int i = 0 ; i < TotalChoices ( ) ; i + + ) {
GetChoice ( i ) - > SetEnabledPtr ( ptr ) ;
}
return this ;
}
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void RatingChoice : : SetupChoices ( ) {
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auto rp = GetI18NCategory ( " Reporting " ) ;
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AddChoice ( 0 , rp - > T ( " Bad " ) ) ;
AddChoice ( 1 , rp - > T ( " OK " ) ) ;
AddChoice ( 2 , rp - > T ( " Great " ) ) ;
}
void RatingChoice : : AddChoice ( int i , const std : : string & title ) {
auto c = group_ - > Add ( new StickyChoice ( title , " " ) ) ;
c - > OnClick . Handle ( this , & RatingChoice : : OnChoiceClick ) ;
}
EventReturn RatingChoice : : OnChoiceClick ( EventParams & e ) {
// Unstick the other choices that weren't clicked.
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int total = TotalChoices ( ) ;
for ( int i = 0 ; i < total ; i + + ) {
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StickyChoice * v = GetChoice ( i ) ;
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if ( v ! = e . v ) {
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v - > Release ( ) ;
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} else {
* value_ = i ;
}
}
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EventParams e2 { } ;
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e2 . v = e . v ;
e2 . a = * value_ ;
// Dispatch immediately (we're already on the UI thread as we're in an event handler).
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OnChoice . Dispatch ( e2 ) ;
return EVENT_DONE ;
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}
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class CompatRatingChoice : public RatingChoice {
public :
CompatRatingChoice ( const char * captionKey , int * value , LayoutParams * layoutParams = 0 ) ;
protected :
virtual void SetupChoices ( ) override ;
virtual int TotalChoices ( ) override {
return 5 ;
}
} ;
CompatRatingChoice : : CompatRatingChoice ( const char * captionKey , int * value , LayoutParams * layoutParams )
: RatingChoice ( captionKey , value , layoutParams ) {
SetupChoices ( ) ;
}
void CompatRatingChoice : : SetupChoices ( ) {
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auto rp = GetI18NCategory ( " Reporting " ) ;
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group_ - > Clear ( ) ;
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AddChoice ( 0 , rp - > T ( " Perfect " ) ) ;
AddChoice ( 1 , rp - > T ( " Plays " ) ) ;
AddChoice ( 2 , rp - > T ( " In-game " ) ) ;
AddChoice ( 3 , rp - > T ( " Menu/Intro " ) ) ;
AddChoice ( 4 , rp - > T ( " Nothing " ) ) ;
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}
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ReportScreen : : ReportScreen ( const std : : string & gamePath )
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: UIDialogScreenWithGameBackground ( gamePath ) {
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enableReporting_ = Reporting : : IsEnabled ( ) ;
ratingEnabled_ = enableReporting_ ;
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}
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void ReportScreen : : postRender ( ) {
// We do this after render because we need it to be within the frame (so the screenshot works).
// We could do it mid frame, but then we have to reapply viewport/scissor.
if ( ! tookScreenshot_ ) {
std : : string path = GetSysDirectory ( DIRECTORY_SCREENSHOT ) ;
if ( ! File : : Exists ( path ) ) {
File : : CreateDir ( path ) ;
}
screenshotFilename_ = path + " .reporting.jpg " ;
if ( TakeGameScreenshot ( screenshotFilename_ . c_str ( ) , ScreenshotFormat : : JPG , SCREENSHOT_DISPLAY , nullptr , nullptr , 4 ) ) {
// Redo the views already, now with a screenshot included.
RecreateViews ( ) ;
} else {
// Good news (?), the views are good as-is without a screenshot.
screenshotFilename_ . clear ( ) ;
}
tookScreenshot_ = true ;
}
UIDialogScreenWithGameBackground : : postRender ( ) ;
}
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void ReportScreen : : update ( ) {
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if ( screenshot_ ) {
if ( includeScreenshot_ ) {
screenshot_ - > SetVisibility ( V_VISIBLE ) ;
} else {
screenshot_ - > SetVisibility ( V_GONE ) ;
}
}
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UIDialogScreenWithGameBackground : : update ( ) ;
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}
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void ReportScreen : : resized ( ) {
UIDialogScreenWithGameBackground : : resized ( ) ;
RecreateViews ( ) ;
}
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EventReturn ReportScreen : : HandleChoice ( EventParams & e ) {
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if ( overall_ = = ReportingOverallScore : : NONE ) {
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graphics_ = 0 ;
speed_ = 0 ;
gameplay_ = 0 ;
ratingEnabled_ = false ;
} else if ( ! ratingEnabled_ ) {
graphics_ = - 1 ;
speed_ = - 1 ;
gameplay_ = - 1 ;
ratingEnabled_ = true ;
}
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// Whether enabled before or not, move to Great when Perfect is selected.
if ( overall_ = = ReportingOverallScore : : PERFECT ) {
if ( graphics_ = = - 1 )
graphics_ = 2 ;
if ( speed_ = = - 1 )
speed_ = 2 ;
if ( gameplay_ = = - 1 )
gameplay_ = 2 ;
}
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UpdateSubmit ( ) ;
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UpdateOverallDescription ( ) ;
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return EVENT_DONE ;
}
EventReturn ReportScreen : : HandleReportingChange ( EventParams & e ) {
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if ( overall_ = = ReportingOverallScore : : NONE ) {
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ratingEnabled_ = false ;
} else {
ratingEnabled_ = enableReporting_ ;
}
if ( reportingNotice_ ) {
reportingNotice_ - > SetTextColor ( enableReporting_ ? 0xFFFFFFFF : 0xFF3030FF ) ;
}
UpdateSubmit ( ) ;
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return EVENT_DONE ;
}
void ReportScreen : : CreateViews ( ) {
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auto rp = GetI18NCategory ( " Reporting " ) ;
auto di = GetI18NCategory ( " Dialog " ) ;
auto sy = GetI18NCategory ( " System " ) ;
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Margins actionMenuMargins ( 0 , 20 , 15 , 0 ) ;
Margins contentMargins ( 0 , 20 , 5 , 5 ) ;
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float leftColumnWidth = dp_xres - actionMenuMargins . horiz ( ) - contentMargins . horiz ( ) - 300.0f ;
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ViewGroup * leftColumn = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( WRAP_CONTENT , FILL_PARENT , 0.4f , contentMargins ) ) ;
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LinearLayout * leftColumnItems = new LinearLayout ( ORIENT_VERTICAL , new LayoutParams ( WRAP_CONTENT , FILL_PARENT ) ) ;
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ViewGroup * rightColumn = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( 300 , FILL_PARENT , actionMenuMargins ) ) ;
LinearLayout * rightColumnItems = new LinearLayout ( ORIENT_VERTICAL ) ;
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leftColumnItems - > Add ( new TextView ( rp - > T ( " FeedbackDesc " , " How's the emulation? Let us and the community know! " ) , FLAG_WRAP_TEXT , false , new LinearLayoutParams ( Margins ( 12 , 5 , 0 , 5 ) ) ) ) - > SetShadow ( true ) ;
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if ( ! Reporting : : IsEnabled ( ) ) {
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reportingNotice_ = leftColumnItems - > Add ( new TextView ( rp - > T ( " FeedbackDisabled " , " Compatibility server reports must be enabled. " ) , FLAG_WRAP_TEXT , false , new LinearLayoutParams ( Margins ( 12 , 5 , 0 , 5 ) ) ) ) ;
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reportingNotice_ - > SetShadow ( true ) ;
reportingNotice_ - > SetTextColor ( 0xFF3030FF ) ;
CheckBox * reporting = leftColumnItems - > Add ( new CheckBox ( & enableReporting_ , sy - > T ( " Enable Compatibility Server Reports " ) ) ) ;
reporting - > SetEnabled ( Reporting : : IsSupported ( ) ) ;
reporting - > OnClick . Handle ( this , & ReportScreen : : HandleReportingChange ) ;
} else {
reportingNotice_ = nullptr ;
}
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# ifdef MOBILE_DEVICE
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if ( ! Core_GetPowerSaving ( ) ) {
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auto crcWarning = new TextView ( rp - > T ( " FeedbackIncludeCRC " , " Note: Battery will be used to send a disc CRC " ) , FLAG_WRAP_TEXT , false , new LinearLayoutParams ( Margins ( 12 , 5 , 0 , 5 ) ) ) ;
crcWarning - > SetShadow ( true ) ;
crcWarning - > SetEnabledPtr ( & enableReporting_ ) ;
leftColumnItems - > Add ( crcWarning ) ;
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}
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# endif
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if ( tookScreenshot_ & & ! screenshotFilename_ . empty ( ) ) {
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leftColumnItems - > Add ( new CheckBox ( & includeScreenshot_ , rp - > T ( " FeedbackIncludeScreen " , " Include a screenshot " ) ) ) - > SetEnabledPtr ( & enableReporting_ ) ;
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screenshot_ = leftColumnItems - > Add ( new AsyncImageFileView ( screenshotFilename_ , IS_KEEP_ASPECT , nullptr , new LinearLayoutParams ( FILL_PARENT , WRAP_CONTENT , Margins ( 12 , 0 ) ) ) ) ;
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} else {
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if ( tookScreenshot_ ) {
includeScreenshot_ = false ;
}
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screenshot_ = nullptr ;
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}
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leftColumnItems - > Add ( new CompatRatingChoice ( " Overall " , ( int * ) & overall_ ) ) - > SetEnabledPtr ( & enableReporting_ ) - > OnChoice . Handle ( this , & ReportScreen : : HandleChoice ) ;
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overallDescription_ = leftColumnItems - > Add ( new TextView ( " " , FLAG_WRAP_TEXT , false , new LinearLayoutParams ( Margins ( 10 , 0 ) ) ) ) ;
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overallDescription_ - > SetShadow ( true ) ;
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UI : : Orientation ratingsOrient = leftColumnWidth > = 750.0f ? ORIENT_HORIZONTAL : ORIENT_VERTICAL ;
UI : : LinearLayout * ratingsHolder = new LinearLayout ( ratingsOrient , new LinearLayoutParams ( WRAP_CONTENT , WRAP_CONTENT ) ) ;
leftColumnItems - > Add ( ratingsHolder ) ;
ratingsHolder - > Add ( new RatingChoice ( " Graphics " , & graphics_ ) ) - > SetEnabledPtr ( & ratingEnabled_ ) - > OnChoice . Handle ( this , & ReportScreen : : HandleChoice ) ;
ratingsHolder - > Add ( new RatingChoice ( " Speed " , & speed_ ) ) - > SetEnabledPtr ( & ratingEnabled_ ) - > OnChoice . Handle ( this , & ReportScreen : : HandleChoice ) ;
ratingsHolder - > Add ( new RatingChoice ( " Gameplay " , & gameplay_ ) ) - > SetEnabledPtr ( & ratingEnabled_ ) - > OnChoice . Handle ( this , & ReportScreen : : HandleChoice ) ;
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rightColumnItems - > SetSpacing ( 0.0f ) ;
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rightColumnItems - > Add ( new Choice ( rp - > T ( " Open Browser " ) ) ) - > OnClick . Handle ( this , & ReportScreen : : HandleBrowser ) ;
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submit_ = new Choice ( rp - > T ( " Submit Feedback " ) ) ;
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rightColumnItems - > Add ( submit_ ) - > OnClick . Handle ( this , & ReportScreen : : HandleSubmit ) ;
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UpdateSubmit ( ) ;
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UpdateOverallDescription ( ) ;
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rightColumnItems - > Add ( new Spacer ( 25.0 ) ) ;
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rightColumnItems - > Add ( new Choice ( di - > T ( " Back " ) , " " , false , new AnchorLayoutParams ( 150 , WRAP_CONTENT , 10 , NONE , NONE , 10 ) ) ) - > OnClick . Handle < UIScreen > ( this , & UIScreen : : OnBack ) ;
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root_ = new LinearLayout ( ORIENT_HORIZONTAL , new LinearLayoutParams ( FILL_PARENT , FILL_PARENT , 1.0f ) ) ;
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root_ - > Add ( leftColumn ) ;
root_ - > Add ( rightColumn ) ;
leftColumn - > Add ( leftColumnItems ) ;
rightColumn - > Add ( rightColumnItems ) ;
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}
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void ReportScreen : : UpdateSubmit ( ) {
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submit_ - > SetEnabled ( enableReporting_ & & overall_ ! = ReportingOverallScore : : INVALID & & graphics_ > = 0 & & speed_ > = 0 & & gameplay_ > = 0 ) ;
}
void ReportScreen : : UpdateOverallDescription ( ) {
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auto rp = GetI18NCategory ( " Reporting " ) ;
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const char * desc ;
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uint32_t c = 0xFFFFFFFF ;
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switch ( overall_ ) {
case ReportingOverallScore : : PERFECT : desc = rp - > T ( " Perfect Description " , " Flawless emulation for the entire game - great! " ) ; break ;
case ReportingOverallScore : : PLAYABLE : desc = rp - > T ( " Plays Description " , " Fully playable but might be with glitches " ) ; break ;
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case ReportingOverallScore : : INGAME : desc = rp - > T ( " In-game Description " , " Gets into gameplay, but too buggy to complete " ) ; break ;
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case ReportingOverallScore : : MENU : desc = rp - > T ( " Menu/Intro Description " , " Can't get into the game itself " ) ; break ;
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case ReportingOverallScore : : NONE : desc = rp - > T ( " Nothing Description " , " Completely broken " ) ; c = 0xFF0000FF ; break ;
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default : desc = rp - > T ( " Unselected Overall Description " , " How well does this game emulate? " ) ; break ;
}
overallDescription_ - > SetText ( desc ) ;
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overallDescription_ - > SetTextColor ( c ) ;
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}
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EventReturn ReportScreen : : HandleSubmit ( EventParams & e ) {
const char * compat ;
switch ( overall_ ) {
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case ReportingOverallScore : : PERFECT : compat = " perfect " ; break ;
case ReportingOverallScore : : PLAYABLE : compat = " playable " ; break ;
case ReportingOverallScore : : INGAME : compat = " ingame " ; break ;
case ReportingOverallScore : : MENU : compat = " menu " ; break ;
case ReportingOverallScore : : NONE : compat = " none " ; break ;
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default : compat = " unknown " ; break ;
}
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if ( Reporting : : Enable ( enableReporting_ , " report.ppsspp.org " ) ) {
Reporting : : UpdateConfig ( ) ;
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g_Config . Save ( " ReportScreen::HandleSubmit " ) ;
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}
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std : : string filename = tookScreenshot_ & & includeScreenshot_ ? screenshotFilename_ : " " ;
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Reporting : : ReportCompatibility ( compat , graphics_ + 1 , speed_ + 1 , gameplay_ + 1 , filename ) ;
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TriggerFinish ( DR_OK ) ;
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screenManager ( ) - > push ( new ReportFinishScreen ( gamePath_ , overall_ ) ) ;
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return EVENT_DONE ;
}
EventReturn ReportScreen : : HandleBrowser ( EventParams & e ) {
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const std : : string url = " https:// " + Reporting : : ServerHost ( ) + " / " ;
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LaunchBrowser ( url . c_str ( ) ) ;
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return EVENT_DONE ;
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}
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ReportFinishScreen : : ReportFinishScreen ( const std : : string & gamePath , ReportingOverallScore score )
: UIDialogScreenWithGameBackground ( gamePath ) , score_ ( score ) {
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}
void ReportFinishScreen : : CreateViews ( ) {
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auto rp = GetI18NCategory ( " Reporting " ) ;
auto di = GetI18NCategory ( " Dialog " ) ;
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Margins actionMenuMargins ( 0 , 20 , 15 , 0 ) ;
Margins contentMargins ( 0 , 20 , 5 , 5 ) ;
ViewGroup * leftColumn = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( WRAP_CONTENT , FILL_PARENT , 0.4f , contentMargins ) ) ;
LinearLayout * leftColumnItems = new LinearLayout ( ORIENT_VERTICAL , new LayoutParams ( WRAP_CONTENT , FILL_PARENT ) ) ;
ViewGroup * rightColumn = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( 300 , FILL_PARENT , actionMenuMargins ) ) ;
LinearLayout * rightColumnItems = new LinearLayout ( ORIENT_VERTICAL ) ;
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leftColumnItems - > Add ( new TextView ( rp - > T ( " FeedbackThanks " , " Thanks for your feedback. " ) , FLAG_WRAP_TEXT , false , new LinearLayoutParams ( Margins ( 12 , 5 , 0 , 5 ) ) ) ) - > SetShadow ( true ) ;
if ( score_ = = ReportingOverallScore : : PERFECT | | score_ = = ReportingOverallScore : : PLAYABLE ) {
resultNotice_ = leftColumnItems - > Add ( new TextView ( rp - > T ( " FeedbackDelayInfo " , " Your data is being submitted in the background. " ) , FLAG_WRAP_TEXT , false , new LinearLayoutParams ( Margins ( 12 , 5 , 0 , 5 ) ) ) ) ;
} else {
resultNotice_ = leftColumnItems - > Add ( new TextView ( rp - > T ( " SuggestionsWaiting " , " Submitting and checking other user feedback.. " ) , FLAG_WRAP_TEXT , false , new LinearLayoutParams ( Margins ( 12 , 5 , 0 , 5 ) ) ) ) ;
}
resultNotice_ - > SetShadow ( true ) ;
resultItems_ = new LinearLayout ( ORIENT_VERTICAL , new LinearLayoutParams ( FILL_PARENT , WRAP_CONTENT , Margins ( 12 , 5 , 0 , 5 ) ) ) ;
leftColumnItems - > Add ( resultItems_ ) ;
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rightColumnItems - > SetSpacing ( 0.0f ) ;
rightColumnItems - > Add ( new Choice ( rp - > T ( " View Feedback " ) ) ) - > OnClick . Handle ( this , & ReportFinishScreen : : HandleViewFeedback ) ;
rightColumnItems - > Add ( new Spacer ( 25.0 ) ) ;
rightColumnItems - > Add ( new Choice ( di - > T ( " Back " ) , " " , false , new AnchorLayoutParams ( 150 , WRAP_CONTENT , 10 , NONE , NONE , 10 ) ) ) - > OnClick . Handle < UIScreen > ( this , & UIScreen : : OnBack ) ;
root_ = new LinearLayout ( ORIENT_HORIZONTAL , new LinearLayoutParams ( FILL_PARENT , FILL_PARENT , 1.0f ) ) ;
root_ - > Add ( leftColumn ) ;
root_ - > Add ( rightColumn ) ;
leftColumn - > Add ( leftColumnItems ) ;
rightColumn - > Add ( rightColumnItems ) ;
}
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void ReportFinishScreen : : update ( ) {
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auto rp = GetI18NCategory ( " Reporting " ) ;
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if ( ! setStatus_ ) {
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Reporting : : ReportStatus status = Reporting : : GetStatus ( ) ;
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switch ( status ) {
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case Reporting : : ReportStatus : : WORKING :
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ShowSuggestions ( ) ;
setStatus_ = true ;
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break ;
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case Reporting : : ReportStatus : : FAILING :
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resultNotice_ - > SetText ( rp - > T ( " FeedbackSubmitFail " , " Could not submit data to server. Try updating PPSSPP. " ) ) ;
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setStatus_ = true ;
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break ;
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case Reporting : : ReportStatus : : BUSY :
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default :
// Can't update yet.
break ;
}
}
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UIDialogScreenWithGameBackground : : update ( ) ;
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}
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void ReportFinishScreen : : ShowSuggestions ( ) {
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auto rp = GetI18NCategory ( " Reporting " ) ;
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auto suggestions = Reporting : : CompatibilitySuggestions ( ) ;
if ( score_ = = ReportingOverallScore : : PERFECT | | score_ = = ReportingOverallScore : : PLAYABLE ) {
resultNotice_ - > SetText ( rp - > T ( " FeedbackSubmitDone " , " Your data has been submitted. " ) ) ;
} else if ( suggestions . empty ( ) ) {
resultNotice_ - > SetText ( rp - > T ( " SuggestionsNone " , " This game isn't working for other users too. " ) ) ;
} else {
resultNotice_ - > SetText ( rp - > T ( " SuggestionsFound " , " Other users have reported better results. Tap View Feedback for more detail. " ) ) ;
resultItems_ - > Clear ( ) ;
bool shownConfig = false ;
bool valid = false ;
for ( auto item : suggestions ) {
const char * suggestion = nullptr ;
if ( item = = " Upgrade " ) {
suggestion = rp - > T ( " SuggestionUpgrade " , " Upgrade to a newer PPSSPP build " ) ;
} if ( item = = " Downgrade " ) {
suggestion = rp - > T ( " SuggestionDowngrade " , " Downgrade to an older PPSSPP version (please report this bug) " ) ;
} else if ( item = = " VerifyDisc " ) {
suggestion = rp - > T ( " SuggestionVerifyDisc " , " Check your ISO is a good copy of your disc " ) ;
} else if ( item = = " Config:CPUSpeed:0 " ) {
suggestion = rp - > T ( " SuggestionCPUSpeed0 " , " Disable locked CPU speed setting " ) ;
} else {
bool isConfig = startsWith ( item , " Config: " ) ;
if ( isConfig & & ! shownConfig ) {
suggestion = rp - > T ( " SuggestionConfig " , " See reports on website for good settings " ) ;
shownConfig = true ;
}
// Ignore unknown configs, hopefully we recognized "Upgrade" at least.
}
if ( suggestion ) {
valid = true ;
resultItems_ - > Add ( new TextView ( std : : string ( " - " ) + suggestion , FLAG_WRAP_TEXT , false ) ) - > SetShadow ( true ) ;
}
}
if ( ! valid ) {
// No actual valid versions. Let's just say upgrade and hope the server's not broken.
resultItems_ - > Add ( new TextView ( std : : string ( " - " ) + rp - > T ( " SuggestionUpgrade " , " Upgrade to a newer PPSSPP build " ) , FLAG_WRAP_TEXT , false ) ) - > SetShadow ( true ) ;
}
}
}
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UI : : EventReturn ReportFinishScreen : : HandleViewFeedback ( UI : : EventParams & e ) {
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const std : : string url = " https:// " + Reporting : : ServerHost ( ) + " /game/ " + Reporting : : CurrentGameID ( ) ;
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LaunchBrowser ( url . c_str ( ) ) ;
return EVENT_DONE ;
}