ppsspp/GPU/Vulkan/TextureCacheVulkan.h
Henrik Rydgård effbe6376a Remove an unused VulkanPushBuffer.
Saves about 0.75MB of VRAM, but mainly just to clean things up.

I think I meant to use this one instead of grabbing the one from
DrawEngine in the TextureCache.
2023-03-14 23:39:47 +01:00

124 lines
3.9 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/Data/Collections/Hashmaps.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "Common/GPU/Vulkan/VulkanContext.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Common/TextureShaderCommon.h"
#include "GPU/Vulkan/VulkanUtil.h"
struct VirtualFramebuffer;
class FramebufferManagerVulkan;
class DepalShaderCacheVulkan;
class ShaderManagerVulkan;
class DrawEngineVulkan;
class VulkanContext;
class VulkanTexture;
class VulkanPushBuffer;
class SamplerCache {
public:
SamplerCache(VulkanContext *vulkan) : vulkan_(vulkan), cache_(16) {}
~SamplerCache();
VkSampler GetOrCreateSampler(const SamplerCacheKey &key);
void DeviceLost();
void DeviceRestore(VulkanContext *vulkan);
std::vector<std::string> DebugGetSamplerIDs() const;
std::string DebugGetSamplerString(std::string id, DebugShaderStringType stringType);
private:
VulkanContext *vulkan_;
DenseHashMap<SamplerCacheKey, VkSampler, (VkSampler)VK_NULL_HANDLE> cache_;
};
class TextureCacheVulkan : public TextureCacheCommon {
public:
TextureCacheVulkan(Draw::DrawContext *draw, Draw2D *draw2D, VulkanContext *vulkan);
~TextureCacheVulkan();
void StartFrame() override;
void DeviceLost() override;
void DeviceRestore(Draw::DrawContext *draw) override;
void SetFramebufferManager(FramebufferManagerVulkan *fbManager);
void SetDrawEngine(DrawEngineVulkan *td) {
drawEngine_ = td;
}
void ForgetLastTexture() override {}
void NotifyConfigChanged() override;
void GetVulkanHandles(VkImageView &imageView, VkSampler &sampler) {
imageView = imageView_;
sampler = curSampler_;
}
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
void GetStats(char *ptr, size_t size);
VulkanDeviceAllocator *GetAllocator() { return allocator_; }
std::vector<std::string> DebugGetSamplerIDs() const;
std::string DebugGetSamplerString(std::string id, DebugShaderStringType stringType);
protected:
void BindTexture(TexCacheEntry *entry) override;
void Unbind() override;
void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
void BindAsClutTexture(Draw::Texture *tex, bool smooth) override;
void ApplySamplingParams(const SamplerCacheKey &key) override;
void BoundFramebufferTexture() override;
void *GetNativeTextureView(const TexCacheEntry *entry) override;
private:
void LoadVulkanTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt);
VkFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void BuildTexture(TexCacheEntry *const entry) override;
void CompileScalingShader();
VulkanDeviceAllocator *allocator_ = nullptr;
VulkanComputeShaderManager computeShaderManager_;
SamplerCache samplerCache_;
DrawEngineVulkan *drawEngine_;
std::string textureShader_;
VkShaderModule uploadCS_ = VK_NULL_HANDLE;
// Bound state to emulate an API similar to the others
VkImageView imageView_ = VK_NULL_HANDLE;
VkSampler curSampler_ = VK_NULL_HANDLE;
VkSampler samplerNearest_ = VK_NULL_HANDLE;
};
VkFormat getClutDestFormatVulkan(GEPaletteFormat format);