ppsspp/UI
2014-12-20 23:14:46 -08:00
..
BackgroundAudio.cpp Handle disk full more properly in sceIoWrite(). 2014-11-02 10:55:27 -08:00
BackgroundAudio.h Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
ControlMappingScreen.cpp merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
ControlMappingScreen.h Add really basic test screen for mapped analog sticks. Only works with the first mapped axis if several. 2014-09-05 23:21:07 +02:00
CwCheatScreen.cpp Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
CwCheatScreen.h cheat screen: Add shortcut to launch notepad with the current cheat file 2014-06-09 00:13:59 +02:00
DevScreens.cpp Show shader precision in system information. Seems some devices lie though. 2014-12-15 23:13:36 +01:00
DevScreens.h Improvements in Jit compare UI 2014-11-16 16:45:24 +01:00
EmuScreen.cpp Switch to std::function for savestate callbacks. 2014-12-20 22:23:26 -08:00
EmuScreen.h De-duplicate updates to axis mapped keys. 2014-07-20 12:52:11 +02:00
GameInfoCache.cpp Revert "Untested attempt at fixing the iOS build (see #6972)" 2014-12-05 19:46:56 -05:00
GameInfoCache.h Make GameInfo use FileLoader for more things. 2014-11-30 23:55:03 -08:00
GamepadEmu.cpp Make Settings look much better in Portrait mode 2014-07-22 10:37:20 +02:00
GamepadEmu.h Remove more bad uses of dp_xres. Fix a data flow issue 2014-02-10 15:55:21 +01:00
GameScreen.cpp Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown 2014-12-19 14:56:36 +01:00
GameScreen.h added optional per-game settings 2014-12-16 00:14:11 +01:00
GameSettingsScreen.cpp clarify wording on the 'restore default settings' confirmation dialog 2014-12-19 19:30:35 +01:00
GameSettingsScreen.h added optional per-game settings 2014-12-16 00:14:11 +01:00
HostTypes.h D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
MainScreen.cpp Switch to std::function for savestate callbacks. 2014-12-20 22:23:26 -08:00
MainScreen.h added optional per-game settings 2014-12-16 00:14:11 +01:00
MiscScreens.cpp Split JitCommon.h so that you can include it without getting the "NativeJit" definition 2014-12-13 21:13:28 +01:00
MiscScreens.h Mac buildfix 2014-08-23 14:24:24 +02:00
NativeApp.cpp Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
OnScreenDisplay.cpp Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
OnScreenDisplay.h Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
ReportScreen.cpp merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
ReportScreen.h merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
Store.cpp Update native 2014-03-10 23:21:21 +01:00
Store.h Store: Handle zip files with external URLs and deep paths inside. 2013-12-05 12:48:09 +01:00
TiltAnalogSettingsScreen.cpp Make a string translatable in tilt settings dialog 2014-03-20 00:29:34 +01:00
TiltAnalogSettingsScreen.h UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
TiltEventProcessor.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
TiltEventProcessor.h moved tilt logic to separate unit and enabled tilt to control multiple input types 2013-11-11 17:22:04 +05:30
TouchControlLayoutScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlLayoutScreen.h Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
TouchControlVisibilityScreen.cpp merged upstream changes 2013-10-27 11:48:59 +05:30
TouchControlVisibilityScreen.h merged upstream changes 2013-10-27 11:48:59 +05:30
ui_atlas.cpp add an indicator to games when they have game settings 2014-12-16 00:15:36 +01:00
ui_atlas.h add an indicator to games when they have game settings 2014-12-16 00:15:36 +01:00
UI.vcxproj Add git-version to more than just Core. 2014-12-02 22:55:19 -08:00
UI.vcxproj.filters merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////