ppsspp/ext/native/thin3d
2018-04-14 11:00:13 -07:00
..
d3d11_loader.cpp Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp add missing inclues. 2018-03-22 22:14:19 +01:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h WIP vulkan on linux stuff 2017-12-21 10:48:00 +01:00
DataFormatGL.cpp Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp GLES: Show post-shader compile errors to user. 2018-04-01 19:47:19 -07:00
GLQueueRunner.h GLES: Use aligned memory for textures. 2018-02-11 08:13:57 -08:00
GLRenderManager.cpp GLES: Defrag using deleter off render thread. 2018-04-08 19:22:46 -07:00
GLRenderManager.h GLES: GlPushBuffer was a little too friendly. 2018-04-14 11:00:13 -07:00
thin3d_create.h Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
thin3d_d3d9.cpp Assorted cleanups. Don't assert on no clear mask. 2018-04-06 23:29:44 +02:00
thin3d_d3d11.cpp Libretro: add experimental D3D11 support. 2018-03-25 23:07:02 +01:00
thin3d_gl.cpp Auto unregister push buffer on deletion. 2018-04-05 17:53:03 +02:00
thin3d_vulkan.cpp Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
thin3d.cpp Fix something found by -fsanitize=undefined 2018-03-01 08:24:47 +01:00
thin3d.h Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp Include renderpass definition in Vulkan shader cache entries, should make it more effective again. 2018-03-29 14:36:04 +02:00
VulkanQueueRunner.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
VulkanRenderManager.cpp Assorted cleanups. Don't assert on no clear mask. 2018-04-06 23:29:44 +02:00
VulkanRenderManager.h Include renderpass definition in Vulkan shader cache entries, should make it more effective again. 2018-03-29 14:36:04 +02:00