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d3d11_loader.cpp
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Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
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2017-03-22 13:44:44 +01:00 |
d3d11_loader.h
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
d3dx9_loader.cpp
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
d3dx9_loader.h
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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2016-02-10 15:36:10 +01:00 |
DataFormat.h
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WIP vulkan on linux stuff
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2017-12-21 10:48:00 +01:00 |
DataFormatGL.cpp
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Don't crash on missing readback formats.
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2018-01-28 18:00:48 +01:00 |
DataFormatGL.h
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
GLQueueRunner.cpp
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GLES: Show post-shader compile errors to user.
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2018-04-01 19:47:19 -07:00 |
GLQueueRunner.h
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GLES: Use aligned memory for textures.
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2018-02-11 08:13:57 -08:00 |
GLRenderManager.cpp
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GLES: Defrag using deleter off render thread.
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2018-04-08 19:22:46 -07:00 |
GLRenderManager.h
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GLES: GlPushBuffer was a little too friendly.
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2018-04-14 11:00:13 -07:00 |
thin3d_create.h
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
thin3d_d3d9.cpp
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Assorted cleanups. Don't assert on no clear mask.
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2018-04-06 23:29:44 +02:00 |
thin3d_d3d11.cpp
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Libretro: add experimental D3D11 support.
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2018-03-25 23:07:02 +01:00 |
thin3d_gl.cpp
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Auto unregister push buffer on deletion.
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2018-04-05 17:53:03 +02:00 |
thin3d_vulkan.cpp
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
thin3d.cpp
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Fix something found by -fsanitize=undefined
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2018-03-01 08:24:47 +01:00 |
thin3d.h
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Vulkan: Add tags to UI textures too.
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2018-04-06 21:43:18 -07:00 |
vulkan_utils.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
VulkanQueueRunner.cpp
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Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
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2018-03-29 14:36:04 +02:00 |
VulkanQueueRunner.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
VulkanRenderManager.cpp
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Assorted cleanups. Don't assert on no clear mask.
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2018-04-06 23:29:44 +02:00 |
VulkanRenderManager.h
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Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
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2018-03-29 14:36:04 +02:00 |