A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Henrik Rydgård 39adb42b3c
Merge pull request #11826 from hrydgard/ignore-invalid-imm
ARM/ARM64: Ignore invalid immediate addresses in delay slots, which may be conditional.
2019-02-23 11:01:08 +01:00
.github README: Add more to the issue template. 2018-04-21 21:56:34 -07:00
android Android: Add some logging 2019-02-10 20:13:13 +01:00
assets Add more games to RequireBlockTransfer. Plus, for whatever reason we seem to have a separate compat.ini for UWP, update it. 2019-02-21 09:52:47 +01:00
cmake Made X11-Vulkan default. Provided explanatory toolchain file as overriding is more complex. 2018-06-27 12:48:59 +01:00
Common Windows: Hide accelerators when they are disabled. 2019-02-17 12:17:41 -08:00
Core ARM/ARM64: Ignore invalid immediate addresses in delay slots, which may be conditional. 2019-02-23 10:15:09 +01:00
dx9sdk@7751cf73f5 Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
ext Fix postprocessing shader support on macOS 2019-02-22 06:34:37 +03:00
ffmpeg@7472c903ec Update ffmpeg submodule 2018-09-24 09:53:12 +02:00
GPU Fix postprocessing shader support on macOS 2019-02-22 06:34:37 +03:00
gradle/wrapper Update to latest gradle, update lang submodule. 2019-01-15 23:35:59 +01:00
headless GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
icons Move unix-icons out of assets 2016-10-14 22:38:33 +02:00
ios Update Launch Screen.storyboard 2019-01-06 14:42:49 +04:00
libretro Remove iForceMaxEmulatedFPS and replace with a compat setting for the two games that really need it. 2019-02-06 15:03:15 +01:00
pspautotests@32d3e0426a Update pspautotests submodule, not that it matters, just for convenience. 2019-02-19 11:06:33 +01:00
Qt Qt: Cleanup indentation. 2019-02-18 05:00:28 -08:00
SDL SDL: Allow PauseWhenMinimized to work. 2019-02-18 05:29:38 -08:00
source_assets UWP: Add simple script to produce the square-shaped UWP logos. Add gold assets 2017-03-23 10:02:27 +01:00
Tools Add compiled file 2014-04-28 21:47:14 +08:00
UI Merge pull request #11812 from unknownbrackets/android-memstick 2019-02-20 00:02:19 +01:00
unittest Disable "Edit & Continue" with VS debug mode. 2018-12-07 13:01:16 +09:00
UWP Add more games to RequireBlockTransfer. Plus, for whatever reason we seem to have a separate compat.ini for UWP, update it. 2019-02-21 09:52:47 +01:00
Windows Merge pull request #11809 from unknownbrackets/ui-minor 2019-02-17 22:58:55 +01:00
.editorconfig Revert "EditorConfig: Workaround MSVC2017 bug." 2018-01-18 17:47:40 +09:00
.gitattributes Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
.gitignore Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
.gitmodules Add submodules, namespace json to prepare for the addition of rapidjson (sigh) 2018-08-13 00:18:54 +02:00
.travis.sh Libretro port. 2018-03-24 12:44:53 +01:00
.travis.yml Libretro port. 2018-03-24 12:44:53 +01:00
.ycm_extra_conf.py glew: Move to ext 2016-12-18 21:13:45 +01:00
appveyor.yml Appveyor: disable scanning for tests. 2017-03-20 07:22:11 -07:00
atlasscript_lowmem.txt Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
atlasscript.txt Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
b.sh Libretro port. 2018-03-24 12:44:53 +01:00
build_ppgeatlas.sh Minor script updates 2017-03-18 16:33:16 +01:00
build.gradle Android: Update gradle to 3.3.1 2019-02-10 20:30:51 +01:00
buildatlas.sh Minor script updates 2017-03-18 16:33:16 +01:00
chinese.txt Update chinese.txt korean.txt (learning files for font atlas) 2016-09-17 12:38:07 +02:00
CMakeLists.txt CMakeLists: fix EGL detection for ARM devices 2019-01-25 15:38:03 +00:00
copyrelease.sh Update copyrelease.sh 2017-05-17 20:20:47 +03:00
git-version.cmake Fix PPSSPP_GIT_VERSION_NO_UPDATE 1. 2015-09-21 19:26:29 -03:00
gradlew Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
gradlew.bat Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
history.md README: Cleanup and move some out to history. 2018-04-21 21:13:42 -07:00
korean.txt Update chinese.txt korean.txt (learning files for font atlas) 2016-09-17 12:38:07 +02:00
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
macshaders.sh Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
make-font-textfiles.sh Move lang into assets. 2016-10-14 22:33:45 +02:00
notinstalled.txt Add InnoSetup script to make a basic installer. 2013-10-15 11:55:02 +02:00
ppge_atlasscript.txt Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
ppsspp_config.h Windows: Avoid UWP for desktop api family. 2017-11-25 14:08:51 -08:00
ppsspp.iss Update Inno installer 2018-01-12 22:39:35 +02:00
README.md Update to 1.7.5, update lang 2018-12-04 14:43:39 +01:00
settings.gradle Remove duplicate library; use the existing one 2018-10-06 20:01:28 +03:00
tesselationhwON-mesa3drun.sh Script mesa3d enable for HW Tesselation 2017-01-28 04:47:41 +11:00
test.py Make test.py python3-compatible, print out command lines better. 2017-11-15 17:44:53 +01:00

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our github page.

For build instructions and other development tutorials, see the wiki.

For game compatibility, see community compatibility feedback.

What's new in 1.7.3/1.7.4/1.7.5

  • Fixes for a couple of common crashes
  • Reverted immersive mode change temporarily to see if it helps misaligned buttons
  • Change default adhoc server address

What's new in 1.7.2

  • Update text of "Buy PPSSPP Gold" button

What's new in 1.7.1

  • Minor crashfixes, lang updates
  • Save bug fixed (#11508)

What's new in 1.7.0

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes

What's new in 1.6.3

  • Crashfixes, task switching and one in Phantasy Star Portable
  • Improve graphics in PoP on some devices

What's new in 1.6.1, 1.6.2

  • Crashfixes
  • Fix broken graphics in flOw.

What's new in 1.6.0

  • OpenGL backend now properly multithreaded, giving a good speed boost.
  • Various Vulkan performance improvements (like #10911) and memory allocation fixes.
  • GPU command interpreter performance improvements (#10658)
  • Various fixes for app switching and widgets (#10855) on Android
  • Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
  • Shader cache enabled for Vulkan
  • Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
  • Improved compatibility on Mac (#10113)
  • Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
  • Adhoc multiplayer fixes (#8975)
  • Vulkan support on Linux/SDL (#10413)
  • Retroarch support

What's new in 1.5.4

  • Bugfixes and crashfixes!

What's new in 1.5.0

  • Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)
  • Smarter graphics state management, reduced CPU consumption on all backends (#9899)
  • Android: Support for Arabic and other scripts we couldn't support before
  • Fix Android widgets, screen scaling (#10145)
  • Fixes to video dumping
  • Geometry problems fixed in Medal of Honor
  • Implement immediate draws, fixing Thrillville (#7459)
  • Software rendering improvements, speed and accuracy
  • Hardware tesselation of PSP Beziers and Splines (used by a few games)
  • Partial sceUsbGps and sceUsbCam support (Android)
  • Android "Sustained performance mode" to avoid thermal throttling (#9901)
  • Linux controller mapping fixes (#9997)
  • Assorted bugfixes and compatibility improvements

Looking for older news?

Adhoc support

Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.

Credit goes to: