ppsspp/Core
2020-07-22 23:13:41 +02:00
..
Debugger Debugger: Don't break during startup. 2020-05-23 10:26:27 -07:00
Dialog Merge branch 'ppge-scroll' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ppge-scroll 2020-07-19 14:09:24 +02:00
ELF Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057 2020-06-29 22:47:34 +02:00
FileLoaders Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
FileSystems Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
Font Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
HLE Added an option to Disable Nagle Algorithm (Enable TCP No Delay) 2020-07-22 23:13:41 +02:00
HW Formalize "core excpetions" as a concept 2020-07-12 15:25:21 +02:00
MIPS Third part of getting rid of PanicAlert 2020-07-19 20:34:02 +02:00
Util Fixed UPnP port opened by PPSSPP detection, and Updated PortManager to be compliant to general purpose usage 2020-07-22 23:13:41 +02:00
AVIDump.cpp Fix avi dump via render buffer instead, 2019-06-04 07:54:17 +02:00
AVIDump.h Fix Symbian Builds 2016-09-04 12:52:14 -04:00
Compatibility.cpp Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit. 2019-11-30 22:44:59 +01:00
Compatibility.h Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit. 2019-11-30 22:44:59 +01:00
Config.cpp Added an option to Disable Nagle Algorithm (Enable TCP No Delay) 2020-07-22 23:13:41 +02:00
Config.h Added an option to Disable Nagle Algorithm (Enable TCP No Delay) 2020-07-22 23:13:41 +02:00
ConfigValues.h Display: Allow unthrottle to skip only flipping. 2020-07-19 13:57:04 +02:00
Core.cpp Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Core.h Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Core.vcxproj Added UPnP Support 2020-07-21 23:02:58 +02:00
Core.vcxproj.filters Added UPnP Support 2020-07-21 23:02:58 +02:00
CoreParameter.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
CoreTiming.cpp Third part of getting rid of PanicAlert 2020-07-19 20:34:02 +02:00
CoreTiming.h Oops, got these backwards. 2019-04-16 17:36:29 -07:00
CwCheat.cpp Code style fix 2020-06-04 19:08:10 +02:00
CwCheat.h Merge pull request #12816 from LunaMoo/XVibrationCheat 2020-04-17 10:50:44 +02:00
HDRemaster.cpp Enable extra ram for The Elder Scrolls Travels Oblivion USA Beta and Melodie - alpha 2016-06-14 15:42:54 +08:00
HDRemaster.h Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Host.cpp Windows: Initialize WindowsHost in EmuThread. 2017-05-05 06:53:48 -07:00
Host.h GE Debugger: Refactor out stepping callback. 2018-09-01 09:41:20 -07:00
Instance.cpp Another buildfix 2020-07-20 14:09:08 +02:00
Instance.h Make the instance counter global and initialized at startup. 2020-07-20 11:40:54 +02:00
Loaders.cpp Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Loaders.h fix 2020-01-04 09:11:15 +08:00
MemFault.cpp Fix a bug in crashhandler where we could end up disassembling far too much. 2020-07-19 17:23:21 +02:00
MemFault.h Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
MemMap.cpp Third part of getting rid of PanicAlert 2020-07-19 20:34:02 +02:00
MemMap.h Prevent reporting a bad memory access just because Tekken creates a mutex with a null name. 2020-07-20 10:01:22 +02:00
MemMapFunctions.cpp Some code reformatting/renaming 2020-07-12 15:25:21 +02:00
MemMapHelpers.h Debugger: Run memory breakpoints on mobile. 2018-06-06 17:31:56 -07:00
Opcode.h
PSPLoaders.cpp Merge pull request #12945 from unknownbrackets/io-timing 2020-07-13 13:37:53 +02:00
PSPLoaders.h Move umd replace to loaders. 2020-01-02 14:56:24 +08:00
Replay.cpp Replay: Attempt to ignore reads in PSP/GAME. 2019-07-04 23:46:15 -07:00
Replay.h Replay: Attempt to ignore reads in PSP/GAME. 2019-07-04 23:46:15 -07:00
Reporting.cpp Merge pull request #12371 from unknownbrackets/thread-detach 2019-10-07 20:27:42 +02:00
Reporting.h Reporting: Provide suggestions on negative reports. 2018-06-06 05:55:31 -07:00
SaveState.cpp Display the savestate slot number when saving and loading state through shortcuts. 2020-05-16 15:20:22 +02:00
SaveState.h Display the savestate slot number when saving and loading state through shortcuts. 2020-05-16 15:20:22 +02:00
Screenshot.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
Screenshot.h GE Debugger: Save with alpha for PNGs. 2017-12-21 23:47:49 -08:00
System.cpp Third part of getting rid of PanicAlert 2020-07-19 20:34:02 +02:00
System.h Draw a minimal crash dump on the emu screen after a caught crash. 2020-07-12 15:25:21 +02:00
TextureReplacer.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
TextureReplacer.h Update TextureReplacer.h 2020-04-13 16:29:17 +02:00
ThreadEventQueue.h Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
WaveFile.cpp Step 2 of removing PanicAlert 2020-07-19 20:34:02 +02:00
WaveFile.h Fix Symbian Builds 2016-09-04 12:52:14 -04:00
WebServer.cpp http: Fix thread join on enable/disable. 2020-04-22 21:18:39 -07:00
WebServer.h http: Ensure webserver shutdown on exit. 2019-09-28 11:12:12 -07:00
x360_compat.h