ppsspp/GPU
2024-01-10 18:14:59 +01:00
..
Common Allow merging framebuffers vertically like the old Juiced 2 fix. 2023-12-30 22:40:07 +01:00
D3D11 Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
Debugger Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
Directx9 Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
GLES Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
Software Inline UpdateUVScaleOffset 2023-12-21 12:10:10 +01:00
Vulkan Better solution, still pretty much optimal. 2024-01-10 18:14:59 +01:00
ge_constants.h Avoid decoding indices when we don't need them. 2023-12-20 14:25:19 +01:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
GPU.h Frustum-cull small draws 2023-12-09 15:55:51 +01:00
GPU.vcxproj MSVC: Set language standard to c++17. 2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp Inline UpdateUVScaleOffset 2023-12-21 12:10:10 +01:00
GPUCommon.h Inline UpdateUVScaleOffset 2023-12-21 12:10:10 +01:00
GPUCommonHW.cpp Use the correct culling function in the fast draw-continuation loop 2023-12-28 10:40:56 +01:00
GPUCommonHW.h OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
GPUInterface.h OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
GPUState.cpp Experiment with the collapsible header thingy. Slightly increase the font size of headers. 2023-07-31 11:48:50 +02:00
GPUState.h Inline UpdateUVScaleOffset 2023-12-21 12:10:10 +01:00
Math3D.cpp fix ASAN error in Vec2<float>::Length() 2023-12-08 19:50:47 +01:00
Math3D.h NEON buildfix 2023-11-28 18:40:10 +01:00