ppsspp/Core
2017-07-05 13:12:42 +02:00
..
Debugger Switch strncpy to truncate_cpy in a bunch of places. 2017-05-26 19:04:08 +02:00
Dialog Implemented sceUtilityGetSystemParamInt 2017-06-06 19:05:59 +02:00
ELF ELF loading potential out-of-bounds fix 2017-06-07 00:22:37 +02:00
FileLoaders Fix Windows XP support in LocalFileLoader 2017-07-01 13:21:34 +03:00
FileSystems Make the Loader API thread-safe 2017-06-23 17:23:43 +03:00
Font Font: Draw nothing for chars before first glyph. 2016-08-27 09:41:01 -07:00
HLE UI: Show slow message based on refresh rate. 2017-07-01 16:21:47 -07:00
HW UI: Skip game bg lookup without game. 2017-03-24 22:15:22 -07:00
MIPS X86/X64: We have the context register loaded, let's use it more. 2017-07-05 13:12:42 +02:00
Util Typo fix 2017-05-19 11:23:22 +02:00
AVIDump.cpp Fix typo, preprocessor warning 2017-03-10 18:02:41 +01:00
AVIDump.h Fix Symbian Builds 2016-09-04 12:52:14 -04:00
Compatibility.cpp Add warning simulate block transfer , setting info 2017-03-21 14:23:31 +07:00
Compatibility.h Add warning simulate block transfer , setting info 2017-03-21 14:23:31 +07:00
Config.cpp Merge pull request #9726 from hrydgard/remove-always-depth-write 2017-05-26 11:17:40 -04:00
Config.h Merge pull request #9726 from hrydgard/remove-always-depth-write 2017-05-26 11:17:40 -04:00
Core.cpp Windows: Update dpiScale of fonts before recreating them on resize. Fixes #9437 2017-03-17 13:29:22 +01:00
Core.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Core.vcxproj GE Debugger: Simple framework to load dumps. 2017-06-03 15:29:11 -07:00
Core.vcxproj.filters GE Debugger: Simple framework to load dumps. 2017-06-03 15:29:11 -07:00
CoreParameter.h Switch another enum to enum class 2017-03-02 12:36:54 +01:00
CoreTiming.cpp GE Debugger: Fix replay timing drift. 2017-06-04 20:08:17 -07:00
CoreTiming.h Clean up various files 2016-09-03 19:23:17 -04:00
CwCheat.cpp Simplify some cwc detection code, respect _C2 as activation. 2017-05-31 11:58:24 +02:00
CwCheat.h Ooops;3, remove leftover 2016-06-21 06:29:26 +02:00
HDRemaster.cpp Enable extra ram for The Elder Scrolls Travels Oblivion USA Beta and Melodie - alpha 2016-06-14 15:42:54 +08:00
HDRemaster.h Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Host.cpp Windows: Initialize WindowsHost in EmuThread. 2017-05-05 06:53:48 -07:00
Host.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Loaders.cpp GE Debugger: Simple framework to load dumps. 2017-06-03 15:29:11 -07:00
Loaders.h Add a note about thread-safety req in FileLoader 2017-06-24 21:10:20 +03:00
MemMap.cpp UWP: Save memory by only committing the ranges we need, instead of doing a giant allocation. 2017-03-23 10:02:29 +01:00
MemMap.h Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
MemMapFunctions.cpp Switch another enum to enum class 2017-03-02 12:36:54 +01:00
MemMapHelpers.h Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..) 2015-06-14 11:32:13 +02:00
Opcode.h MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
PSPLoaders.cpp Core: Set cwd for non-ms0:/ games on boot. 2017-06-07 18:52:46 -07:00
PSPLoaders.h GE Debugger: Simple framework to load dumps. 2017-06-03 15:29:11 -07:00
Reporting.cpp Detect when the game is running slow, and warn. 2017-03-11 19:24:00 -08:00
Reporting.h Show feedback when the compatibility is submitted. 2016-07-04 12:12:40 -07:00
SaveState.cpp Corrections, some %i->%d around other code as well. 2017-05-30 13:52:29 +02:00
SaveState.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Screenshot.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Screenshot.h Minor typo fixes. 2017-03-18 11:51:05 -07:00
System.cpp Core: Refactor repeating disc id homebrew code. 2017-06-03 15:29:08 -07:00
System.h Windows: Avoid restarting completely on GPU change. 2017-04-15 16:33:30 -07:00
TextureReplacer.cpp Merge pull request #9780 from unknownbrackets/ge-record 2017-06-05 10:08:55 +02:00
TextureReplacer.h Add reduceHash option, to hash 50% of texture when it's otherwise unreliable. 2017-05-07 21:12:26 +02:00
ThreadEventQueue.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
WaveFile.cpp Fix Symbian Builds 2016-09-04 12:52:14 -04:00
WaveFile.h Fix Symbian Builds 2016-09-04 12:52:14 -04:00
x360_compat.h [Xbox] Missings files 2014-03-02 11:16:56 -08:00