ppsspp/GPU
2013-10-19 14:57:45 -07:00
..
Common Fix initialization order warnings. 2013-10-19 14:57:45 -07:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Move gpu vendor detection to native with the rest of the gl init. 2013-10-16 00:48:44 +02:00
GLES Fix some formatting warnings. 2013-10-19 14:57:45 -07:00
Null Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Software Compare stencil correctly based on bitdepth. 2013-10-12 22:20:38 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
GeDisasm.cpp Copy/paste fail. 2013-10-14 19:33:35 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
GPU.vcxproj.filters Move PostShader.* under the "Common" filters 2013-10-15 15:37:19 +05:00
GPUCommon.cpp Try to use a smaller value for cyclesExecuted 2013-10-12 16:20:27 +08:00
GPUCommon.h Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
GPUInterface.h Shutdown issues: the legend continues. 2013-10-13 09:35:02 -07:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Move gpu vendor detection to native with the rest of the gl init. 2013-10-16 00:48:44 +02:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00