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__sceAudio.cpp
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Introduce Path, start using it all over the place.
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2021-05-13 10:39:16 +02:00 |
__sceAudio.h
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Introduce Path, start using it all over the place.
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2021-05-13 10:39:16 +02:00 |
FunctionWrappers.h
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Global: Correct many endian types and casts.
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2021-02-18 22:25:24 -08:00 |
HLE.cpp
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HLE: Ignore flip time in syscall stats.
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2021-08-14 20:18:06 -07:00 |
HLE.h
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HLE: Ignore flip time in syscall stats.
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2021-08-14 20:18:06 -07:00 |
HLEHelperThread.cpp
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HLE: Correct helper thread arg handling.
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2021-02-27 12:51:25 -08:00 |
HLEHelperThread.h
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HLE: Correct helper thread arg handling.
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2021-02-27 12:51:25 -08:00 |
HLETables.cpp
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Merge pull request #13241 from ANR2ME/openpsid
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2020-12-20 14:18:13 +01:00 |
HLETables.h
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HLE: Make calling mips funcs simpler.
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2020-03-22 06:59:43 -07:00 |
KernelThreadDebugInterface.h
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Kernel: Rename conflicting kernel object names.
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2020-03-15 08:33:40 -07:00 |
KernelWaitHelpers.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
KUBridge.cpp
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Fix invalid argument string for kuKernelLoadModule. Fixes #11895.
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2019-03-24 11:56:35 +01:00 |
KUBridge.h
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Plugins.cpp
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Common: Cleanup some Path constructions.
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2021-05-14 22:48:04 -07:00 |
Plugins.h
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
proAdhoc.cpp
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Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
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2021-09-19 10:55:03 +07:00 |
proAdhoc.h
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Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
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2021-09-19 10:55:03 +07:00 |
proAdhocServer.cpp
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Introduce Path, start using it all over the place.
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2021-05-13 10:39:16 +02:00 |
proAdhocServer.h
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Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc)
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2020-07-20 18:09:16 +02:00 |
ReplaceTables.cpp
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HLE: Detect video buffer copies.
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2021-09-19 07:51:33 -07:00 |
ReplaceTables.h
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sceAdler.cpp
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sceAdler.h
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sceAtrac.cpp
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Debugger: Add simple API to control tagging detail.
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2021-04-04 20:23:51 -07:00 |
sceAtrac.h
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sceAudio.cpp
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Writes target buffer address in multiple times.
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2020-11-24 17:15:26 +08:00 |
sceAudio.h
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Really no need to call clear() in the constructor for AudioChannel.
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2020-08-12 00:22:54 +02:00 |
sceAudiocodec.cpp
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Audiocodec: Fix warning on older clang.
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2020-08-18 07:21:11 -07:00 |
sceAudiocodec.h
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sceAudioRouting.cpp
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sceAudioRouting.h
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sceCcc.cpp
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Debugger: Add more metadata for memory usage.
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2021-02-15 15:01:21 -08:00 |
sceCcc.h
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sceChnnlsv.cpp
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Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff.
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2020-08-01 23:11:48 +02:00 |
sceChnnlsv.h
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sceCtrl.cpp
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Get the new setup flow going, with a confirmation dialog etc.
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2021-08-04 23:22:43 +02:00 |
sceCtrl.h
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Merge __CtrlSetAnalogX/Y into one function. Always called together.
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2021-07-09 10:41:26 +02:00 |
sceDeflt.cpp
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Deflt: Correct available input length.
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2021-04-03 18:14:59 -07:00 |
sceDeflt.h
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sceDisplay.cpp
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Vulkan: Fix faster alt speed with vsync.
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2021-09-14 22:53:54 -07:00 |
sceDisplay.h
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UI: Separate sleep time in frame time graph.
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2020-02-17 11:29:32 -08:00 |
sceDmac.cpp
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Dmac: Invalidate source data before copy.
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2021-04-03 18:14:59 -07:00 |
sceDmac.h
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sceFont.cpp
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Font: Cleanup logging for invalid pointers.
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2021-09-13 08:29:45 -07:00 |
sceFont.h
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sceG729.cpp
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sceG729.h
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sceGameUpdate.cpp
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sceGameUpdate.h
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sceGe.cpp
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Ge: Add measured minimal timing for sceGeDrawSync.
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2021-08-14 20:18:52 -07:00 |
sceGe.h
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sceHeap.cpp
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Debugger: Add more metadata for memory usage.
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2021-02-15 15:01:21 -08:00 |
sceHeap.h
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sceHprm.cpp
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sceHprm.h
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sceHttp.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
sceHttp.h
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sceImpose.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceImpose.h
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sceIo.cpp
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Feedback
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2021-09-11 18:53:46 +02:00 |
sceIo.h
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sceJpeg.cpp
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Global: Correct many endian types and casts.
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2021-02-18 22:25:24 -08:00 |
sceJpeg.h
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sceKernel.cpp
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Kernel: Define most reported missing kernel funcs.
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2021-04-10 17:10:35 -07:00 |
sceKernel.h
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Global: Correct many endian types and casts.
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2021-02-18 22:25:24 -08:00 |
sceKernelAlarm.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelEventFlag.h
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sceKernelHeap.cpp
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Debugger: Add more metadata for memory usage.
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2021-02-15 15:01:21 -08:00 |
sceKernelHeap.h
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Assorted fixes (build and crash)
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2020-04-26 11:19:31 +02:00 |
sceKernelInterrupt.cpp
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Dialog: Prevent reschedule on shutdown start.
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2021-08-14 20:15:34 -07:00 |
sceKernelInterrupt.h
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Dialog: Prevent reschedule on shutdown start.
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2021-08-14 20:15:34 -07:00 |
sceKernelMbx.cpp
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Rtc: Cleanup and simplify date struct handling.
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2021-04-11 22:51:33 -07:00 |
sceKernelMbx.h
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sceKernelMemory.cpp
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Implement new thread manager, port stuff to it.
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2021-06-12 13:03:53 +02:00 |
sceKernelMemory.h
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Wrap some SysMemForKernel
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2020-06-07 11:16:46 +08:00 |
sceKernelModule.cpp
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Introduce Path, start using it all over the place.
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2021-05-13 10:39:16 +02:00 |
sceKernelModule.h
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Module: Split out module start to use externally.
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2020-09-08 09:12:19 -07:00 |
sceKernelMsgPipe.cpp
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Debugger: Notate Memcpys directly as well.
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2021-02-15 15:01:23 -08:00 |
sceKernelMsgPipe.h
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sceKernelMutex.cpp
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Global: Correct many endian types and casts.
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2021-02-18 22:25:24 -08:00 |
sceKernelMutex.h
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sceKernelSemaphore.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelSemaphore.h
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Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206)
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2020-08-01 14:15:12 +02:00 |
sceKernelThread.cpp
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Dialog: Prevent reschedule on shutdown start.
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2021-08-14 20:15:34 -07:00 |
sceKernelThread.h
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Merge pull request #14149 from unknownbrackets/usb-wait
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2021-02-16 00:02:08 +01:00 |
sceKernelTime.cpp
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Workaround for date bug in Car Jack Streets.
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2020-10-11 16:19:06 +08:00 |
sceKernelTime.h
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Replay: Add file header handling.
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2019-07-04 20:36:17 -07:00 |
sceKernelVTimer.cpp
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Debugger: Notate Memcpys directly as well.
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2021-02-15 15:01:23 -08:00 |
sceKernelVTimer.h
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sceMd5.cpp
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sceMd5.h
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sceMp3.cpp
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Debugger: Add more metadata for memory usage.
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2021-02-15 15:01:21 -08:00 |
sceMp3.h
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sceMp4.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceMp4.h
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sceMpeg.cpp
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Rtc: Cleanup and simplify date struct handling.
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2021-04-11 22:51:33 -07:00 |
sceMpeg.h
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Naruto 3: Probably a better fix for the video hang issue.
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2019-02-10 11:42:53 +01:00 |
sceMt19937.cpp
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HLE: Fix some missing error logging.
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2020-08-10 08:03:44 +00:00 |
sceMt19937.h
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sceNet.cpp
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Common: Reduce some log levels.
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2021-08-28 09:14:53 -07:00 |
sceNet.h
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Fix stuck issue when scanning AP for Recruit on MGS:PW
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2021-04-05 04:44:28 +07:00 |
sceNetAdhoc.cpp
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Keep tracks of the sender/source port on GameMode for further communication, in case it was remapped by router or ISP for some reason.
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2021-09-19 10:55:03 +07:00 |
sceNetAdhoc.h
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Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
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2020-10-29 06:08:51 +07:00 |
sceNp.cpp
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Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
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2020-09-04 02:39:00 +07:00 |
sceNp.h
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An attempt to simulate a fake PSN authentication on Patapon 3
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2020-08-12 21:16:01 +07:00 |
sceOpenPSID.cpp
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Windows: Fix improper case or missing includes.
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2021-02-14 10:30:10 -08:00 |
sceOpenPSID.h
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Net: Remove static declarations from h file.
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2020-12-31 08:12:48 -08:00 |
sceP3da.cpp
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Global: Correct many endian types and casts.
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2021-02-18 22:25:24 -08:00 |
sceP3da.h
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sceParseHttp.cpp
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sceParseHttp.h
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sceParseUri.cpp
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sceParseUri.h
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scePauth.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
scePauth.h
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scePower.cpp
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Power: expose volatile memory lock/unlock funcs.
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2021-01-18 10:37:12 -08:00 |
scePower.h
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Power: expose volatile memory lock/unlock funcs.
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2021-01-18 10:37:12 -08:00 |
scePsmf.cpp
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Merge pull request #14056 from unknownbrackets/debugger-mem
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2021-02-21 10:18:11 +01:00 |
scePsmf.h
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scePspNpDrm_user.cpp
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scePspNpDrm_user.h
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sceRtc.cpp
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Rtc: Cleanup and simplify date struct handling.
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2021-04-11 22:51:33 -07:00 |
sceRtc.h
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Replay: Add file header handling.
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2019-07-04 20:36:17 -07:00 |
sceSas.cpp
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Common: Capitalize setCurrentThreadName().
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2021-04-30 23:02:36 -07:00 |
sceSas.h
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sceSfmt19937.cpp
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sceSfmt19937.h
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sceSha256.cpp
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sceSha256.h
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sceSsl.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceSsl.h
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sceUmd.cpp
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It never ends...
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2021-05-13 10:39:16 +02:00 |
sceUmd.h
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It never ends...
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2021-05-13 10:39:16 +02:00 |
sceUsb.cpp
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Usb: Stub sceUsbstorBootSetCapacity().
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2021-04-30 23:22:01 -07:00 |
sceUsb.h
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Integrate sceUsbGps and sceUsbCam with Android
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2017-08-27 17:19:11 +03:00 |
sceUsbAcc.cpp
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Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
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2018-08-15 18:35:07 +02:00 |
sceUsbAcc.h
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Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
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2018-08-15 18:35:07 +02:00 |
sceUsbCam.cpp
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Windows: Use CommonWindows more consistently.
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2021-02-14 10:30:10 -08:00 |
sceUsbCam.h
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QT Api for Camera (Linux/macOS)
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2020-02-10 08:47:55 +02:00 |
sceUsbGps.cpp
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Common: Include unistd.h before ctime on mingw.
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2021-02-14 10:30:10 -08:00 |
sceUsbGps.h
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[Android] Audio record using OpenSL
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2020-10-24 19:51:30 +03:00 |
sceUsbMic.cpp
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Build: Explicitly include ppsspp_config.h.
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2021-03-02 21:04:03 -08:00 |
sceUsbMic.h
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Writes target buffer address in multiple times.
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2020-11-24 17:15:26 +08:00 |
sceUtility.cpp
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Dialog: Allow termination of access thread at ret.
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2021-09-16 08:57:20 -07:00 |
sceUtility.h
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Dialog: Use a thread to init dialogs too.
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2021-04-07 18:13:46 -07:00 |
sceVaudio.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceVaudio.h
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ThreadQueueList.h
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |