ppsspp/UI
2017-05-25 00:31:00 +02:00
..
BackgroundAudio.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp Polish the new workaround, seems to be nice and simple. 2017-04-27 11:12:11 +02:00
ControlMappingScreen.h Polish the new workaround, seems to be nice and simple. 2017-04-27 11:12:11 +02:00
CwCheatScreen.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
CwCheatScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DevScreens.cpp Don't use partial-restart unless debugger is present. 2017-05-21 17:25:00 +02:00
DevScreens.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
EmuScreen.cpp SoftGPU: Fix rendering when using Direct3D 9. 2017-05-20 21:29:09 -07:00
EmuScreen.h UI: Proxy devmenu keypress through an event. 2017-04-17 20:33:22 -07:00
GameInfoCache.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
GameInfoCache.h When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
GamepadEmu.cpp System: Use a separate API for bool props. 2017-04-29 17:35:12 -07:00
GamepadEmu.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameScreen.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
GameScreen.h UI: Allow choosing game bgs for all UI. 2017-04-02 10:48:38 -07:00
GameSettingsScreen.cpp Typo fix, MOBILE_DEVICE 2017-05-25 00:31:00 +02:00
GameSettingsScreen.h UI: Proxy devmenu keypress through an event. 2017-04-17 20:33:22 -07:00
HostTypes.h Fix to partial restarts (when switching backends), plus misc. Helps #9666 2017-05-05 12:31:06 +02:00
InstallZipScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
InstallZipScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MainScreen.cpp Many reported ANRs were from homebrew installs. Make sure installs run on the background thread. 2017-05-18 14:21:13 +02:00
MainScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MiscScreens.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
MiscScreens.h UI: Add simple support for a custom background. 2017-03-26 07:52:46 -07:00
NativeApp.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
OnScreenDisplay.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
PauseScreen.h When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
ProfilerDraw.cpp Fix profiler build. 2017-01-09 22:09:34 +01:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp http: Add an additional cancel check. 2017-03-22 00:06:02 -07:00
RemoteISOScreen.h UI: Keep Back buttons consistent in http settings. 2017-03-22 00:03:45 -07:00
ReportScreen.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
ReportScreen.h UI: Make the other report screen a dialog too. 2017-03-19 07:46:06 -07:00
SavedataScreen.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp Many reported ANRs were from homebrew installs. Make sure installs run on the background thread. 2017-05-18 14:21:13 +02:00
Store.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TextureUtil.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
TextureUtil.h More paranoia 2017-05-18 13:29:00 +02:00
TiltAnalogSettingsScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////