ppsspp/UI
2017-03-23 10:02:29 +01:00
..
BackgroundAudio.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
BackgroundAudio.h
ComboKeyMappingScreen.cpp
ComboKeyMappingScreen.h
ControlMappingScreen.cpp UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
ControlMappingScreen.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
CwCheatScreen.cpp Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
CwCheatScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DevScreens.cpp Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
DevScreens.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h
DisplayLayoutScreen.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h
EmuScreen.cpp Add UWP projects and rough UWP entry point application based on the sample 2017-03-23 10:02:27 +01:00
EmuScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameInfoCache.cpp Improve StorageFileLoader enough to actually kind of work 2017-03-23 10:02:28 +01:00
GameInfoCache.h Minor changes for compatibility with VS2017 2017-03-12 17:33:00 +01:00
GamepadEmu.cpp UWP: Fix DPI calculations for touch. Implement back button support. 2017-03-23 10:02:29 +01:00
GamepadEmu.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameScreen.cpp UI: Allow overriding dialog logic on finish. 2017-03-19 17:43:03 -07:00
GameScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
GameSettingsScreen.cpp Allow text input on some more platform in settings. See #9421 2017-03-22 21:50:42 +01:00
GameSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
HostTypes.h Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
InstallZipScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
InstallZipScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MainScreen.cpp UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game 2017-03-23 10:02:28 +01:00
MainScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MiscScreens.cpp UWP: Hide the graphics API from the logo screen, it's always D3D11 2017-03-23 10:02:29 +01:00
MiscScreens.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
NativeApp.cpp UWP: Fix audio sample rate, savestates, memory leak. 2017-03-23 10:02:28 +01:00
OnScreenDisplay.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
PauseScreen.h Always trigger gpu->Resized when exiting GameSettingsScreen. 2017-03-17 10:27:49 +01:00
ProfilerDraw.cpp Fix profiler build. 2017-01-09 22:09:34 +01:00
ProfilerDraw.h
ReadMe.txt
RemoteISOScreen.cpp http: Add an additional cancel check. 2017-03-22 00:06:02 -07:00
RemoteISOScreen.h UI: Keep Back buttons consistent in http settings. 2017-03-22 00:03:45 -07:00
ReportScreen.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
ReportScreen.h UI: Make the other report screen a dialog too. 2017-03-19 07:46:06 -07:00
SavedataScreen.cpp UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp UI: Zero initialize EventParams in typical usage. 2017-03-21 18:45:48 -07:00
Store.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TextureUtil.cpp Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
TextureUtil.h Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906. 2017-03-18 15:21:26 +01:00
TiltAnalogSettingsScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h
TouchControlLayoutScreen.cpp
TouchControlLayoutScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp
TouchControlVisibilityScreen.h
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h
UI.vcxproj Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets. 2017-03-13 21:40:08 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////