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DepalettizeShaderVulkan.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DepalettizeShaderVulkan.h
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DrawEngineVulkan.cpp
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Only enable RAM Clears for the SOCOM games that require it.
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2017-01-28 10:11:43 +01:00 |
DrawEngineVulkan.h
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Vulkan: Forgot to extend a few more dirtyflag variables to 64-bit. Avoid a warning.
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2017-01-24 20:19:06 +01:00 |
FragmentShaderGeneratorVulkan.cpp
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorVulkan.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
FramebufferVulkan.cpp
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
FramebufferVulkan.h
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
GPU_Vulkan.cpp
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Move wasted checks in FastRunLoop() to Execute_TexLevel()
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2017-02-15 01:02:50 +09:00 |
GPU_Vulkan.h
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
PipelineManagerVulkan.cpp
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Vulkan: Auto-set queued deletes to null.
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2016-10-09 12:16:42 -07:00 |
PipelineManagerVulkan.h
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Vulkan: Prep pipeline and shader cache for restore.
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2016-10-09 11:28:10 -07:00 |
ShaderManagerVulkan.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
ShaderManagerVulkan.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingVulkan.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
StateMappingVulkan.h
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Minor optimizations
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2016-03-20 19:35:03 +01:00 |
TextureCacheVulkan.cpp
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Add support compat to fake mipmap hacks.
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2017-02-15 01:02:51 +09:00 |
TextureCacheVulkan.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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D3D11, Vulkan: Switch to 4x3 matrixes where possible.
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2017-02-14 11:59:13 +01:00 |
VertexShaderGeneratorVulkan.h
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
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Fix some Vulkan brokenness (Vulkan2D beginframe/endframe weren't called)
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2017-01-24 18:11:48 +01:00 |
VulkanUtil.h
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Vulkan: Fix vulkan2d deletion order.
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2016-10-09 12:43:27 -07:00 |