ppsspp/GPU
2024-10-29 08:18:41 +01:00
..
Common Cleanup, add another GPU stat 2024-10-29 08:18:41 +01:00
D3D11 Minor code cleanups 2024-10-28 17:50:34 +01:00
Debugger Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
Directx9 Minor code cleanups 2024-10-28 17:50:34 +01:00
GLES Minor code cleanups 2024-10-28 17:50:34 +01:00
Software Decentralize the assert for AllocateAlignedMemory failures 2024-10-22 21:49:50 +02:00
Vulkan Prevent bound depal and framebuffer texture views from lingering between frames 2024-10-29 08:11:39 +01:00
ge_constants.h Avoid decoding indices when we don't need them. 2023-12-20 14:25:19 +01:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
GPU.h Cleanup, add another GPU stat 2024-10-29 08:18:41 +01:00
GPU.vcxproj Make handwritten vertex decoders work with non-compiled vertex decoding 2024-05-11 10:00:35 +02:00
GPU.vcxproj.filters Make handwritten vertex decoders work with non-compiled vertex decoding 2024-05-11 10:00:35 +02:00
GPUCommon.cpp Some reporting cleanups 2024-10-28 17:25:40 +01:00
GPUCommon.h Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues 2024-10-16 15:53:42 +02:00
GPUCommonHW.cpp Cleanup, add another GPU stat 2024-10-29 08:18:41 +01:00
GPUCommonHW.h Handle one more error case in presentation 2024-10-28 17:02:03 +01:00
GPUInterface.h OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
GPUState.cpp Experiment with the collapsible header thingy. Slightly increase the font size of headers. 2023-07-31 11:48:50 +02:00
GPUState.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Math3D.cpp fix ASAN error in Vec2<float>::Length() 2023-12-08 19:50:47 +01:00
Math3D.h Add an unrelated comment and some casts 2024-06-05 08:35:09 +02:00