.. |
Common
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Cleanup, add another GPU stat
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2024-10-29 08:18:41 +01:00 |
D3D11
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
Debugger
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
Directx9
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
GLES
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
Software
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Decentralize the assert for AllocateAlignedMemory failures
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2024-10-22 21:49:50 +02:00 |
Vulkan
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Prevent bound depal and framebuffer texture views from lingering between frames
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2024-10-29 08:11:39 +01:00 |
ge_constants.h
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Avoid decoding indices when we don't need them.
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2023-12-20 14:25:19 +01:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
GeDisasm.h
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
GPU.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
GPU.h
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Cleanup, add another GPU stat
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2024-10-29 08:18:41 +01:00 |
GPU.vcxproj
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Make handwritten vertex decoders work with non-compiled vertex decoding
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2024-05-11 10:00:35 +02:00 |
GPU.vcxproj.filters
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Make handwritten vertex decoders work with non-compiled vertex decoding
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2024-05-11 10:00:35 +02:00 |
GPUCommon.cpp
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Some reporting cleanups
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2024-10-28 17:25:40 +01:00 |
GPUCommon.h
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Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues
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2024-10-16 15:53:42 +02:00 |
GPUCommonHW.cpp
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Cleanup, add another GPU stat
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2024-10-29 08:18:41 +01:00 |
GPUCommonHW.h
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Handle one more error case in presentation
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2024-10-28 17:02:03 +01:00 |
GPUInterface.h
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OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
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2023-12-11 23:05:37 +01:00 |
GPUState.cpp
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Experiment with the collapsible header thingy. Slightly increase the font size of headers.
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2023-07-31 11:48:50 +02:00 |
GPUState.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
Math3D.cpp
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fix ASAN error in Vec2<float>::Length()
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2023-12-08 19:50:47 +01:00 |
Math3D.h
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Add an unrelated comment and some casts
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2024-06-05 08:35:09 +02:00 |