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Common
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Merge pull request #17769 from unknownbrackets/vertexjit-debug
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2023-07-24 09:39:52 +02:00 |
D3D11
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In D3D11, force block compressed textures to have dimensions divisible by 4
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2023-07-20 19:44:00 +02:00 |
Debugger
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GE Debugger: Make step tex jump to first prim.
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2023-07-16 11:34:51 -07:00 |
Directx9
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Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
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2023-06-30 17:15:49 +02:00 |
GLES
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Merge pull request #17656 from lvonasek/compat_openxr_fixes
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2023-07-02 21:12:21 +02:00 |
Software
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softgpu: Fix minor typo.
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2023-07-25 19:42:36 -07:00 |
Vulkan
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Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
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2023-06-30 17:15:49 +02:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix src/dst stride formatting.
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2022-12-10 11:01:43 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
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2023-02-04 12:05:50 +01:00 |
GPU.h
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Add a new GPU stat (DrawPixels), kinda heavy since creates textures. GoW does 20-ish per frame.
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2023-05-30 10:15:34 +02:00 |
GPU.vcxproj
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MSVC: Set language standard to c++17.
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2023-04-02 17:55:15 +02:00 |
GPU.vcxproj.filters
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Move texture replacer to GPU/Common.
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2023-03-09 21:11:53 +01:00 |
GPUCommon.cpp
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Cleanup, address feedback
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2023-05-26 10:28:10 +02:00 |
GPUCommon.h
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Cleanup, address feedback
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2023-05-26 10:28:10 +02:00 |
GPUCommonHW.cpp
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Update the uvscale uniform a bit more conservatively on framebuffer changes
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2023-06-15 11:57:30 +02:00 |
GPUCommonHW.h
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Cleanup, address feedback
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2023-05-26 10:28:10 +02:00 |
GPUInterface.h
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GPU: Rename match flags to avoid confusion.
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2023-03-25 23:25:42 -07:00 |
GPUState.cpp
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Global: Set many read-only params as const.
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2022-12-10 21:13:36 -08:00 |
GPUState.h
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Update the uvscale uniform a bit more conservatively on framebuffer changes
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2023-06-15 11:57:30 +02:00 |
Math3D.cpp
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GPU: Use NEON for vector length/normalize.
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2023-01-08 12:32:55 -08:00 |
Math3D.h
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softgpu: Reduce some non-SIMD lighting math.
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2023-07-16 10:31:44 -07:00 |