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DepalettizeShaderVulkan.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DepalettizeShaderVulkan.h
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DrawEngineVulkan.cpp
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Vulkan: Auto-set queued deletes to null.
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2016-10-09 12:16:42 -07:00 |
DrawEngineVulkan.h
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Vulkan: Setup draw engine for device restore.
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2016-10-09 11:28:08 -07:00 |
FragmentShaderGeneratorVulkan.cpp
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Handle core profile better in shader generators.
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2016-08-08 17:56:10 -07:00 |
FragmentShaderGeneratorVulkan.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
FramebufferVulkan.cpp
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Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
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2016-12-15 18:12:53 +01:00 |
FramebufferVulkan.h
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Vulkan: Setup framebuf manager for restore.
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2016-10-09 11:28:09 -07:00 |
GPU_Vulkan.cpp
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Vulkan: Actually call the new lost/restore funcs.
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2016-10-09 11:28:11 -07:00 |
GPU_Vulkan.h
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Android: Add both a lost and restore phase.
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2016-09-10 21:58:42 -07:00 |
PipelineManagerVulkan.cpp
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Vulkan: Auto-set queued deletes to null.
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2016-10-09 12:16:42 -07:00 |
PipelineManagerVulkan.h
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Vulkan: Prep pipeline and shader cache for restore.
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2016-10-09 11:28:10 -07:00 |
ShaderManagerVulkan.cpp
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Vulkan: Auto-set queued deletes to null.
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2016-10-09 12:16:42 -07:00 |
ShaderManagerVulkan.h
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Vulkan: Prep pipeline and shader cache for restore.
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2016-10-09 11:28:10 -07:00 |
StateMappingVulkan.cpp
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
StateMappingVulkan.h
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Minor optimizations
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2016-03-20 19:35:03 +01:00 |
TextureCacheVulkan.cpp
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Fixed Inconsistent texture filtering in Disgaea 2 #4235
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2016-12-16 22:53:55 +02:00 |
TextureCacheVulkan.h
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Vulkan: Setup texture/sampler cache for restore.
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2016-10-09 11:28:11 -07:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Move ScaleAlways to common code.
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2016-06-19 11:31:43 -07:00 |
VertexShaderGeneratorVulkan.cpp
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Handle core profile better in shader generators.
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2016-08-08 17:56:10 -07:00 |
VertexShaderGeneratorVulkan.h
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
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Vulkan: Fix vulkan2d deletion order.
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2016-10-09 12:43:27 -07:00 |
VulkanUtil.h
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Vulkan: Fix vulkan2d deletion order.
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2016-10-09 12:43:27 -07:00 |