.. |
__sceAudio.cpp
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Remove unused Thread.{cpp,h}
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2013-11-13 02:50:46 +10:00 |
__sceAudio.h
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Revert "Merge pull request #4021 from bollu/master"
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2013-10-07 20:26:10 +02:00 |
FunctionWrappers.h
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Initial preparations for ability to replace game functions with custom implementations.
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2013-12-17 12:27:20 +01:00 |
HLE.cpp
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
HLE.h
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Fast path CallSyscall where possible.
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2013-11-04 07:59:37 -08:00 |
HLETables.cpp
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Add a bunch of empty adhoc functions
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2013-09-07 01:53:51 +02:00 |
HLETables.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
KernelWaitHelpers.h
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Refactor waiting thread removal.
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2013-09-09 00:22:00 -07:00 |
proAdhoc.cpp
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Add option to disable networking, tries to replicate the old error codes.
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2013-12-04 11:07:52 +01:00 |
proAdhoc.h
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Parse mac addresses in one place.
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2013-11-28 12:38:45 +01:00 |
ReplaceTables.cpp
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Correctly identify a blockwise memcpy.
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2013-12-27 21:39:05 -08:00 |
ReplaceTables.h
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Show replaced instructions correctly in disassembly
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2013-12-18 11:42:19 +01:00 |
sceAtrac.cpp
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Add a static method for creating PSPPointers.
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2013-12-16 23:50:52 -08:00 |
sceAtrac.h
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Improve _AtracGenarateContext.
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2013-06-09 19:06:24 +08:00 |
sceAudio.cpp
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Minor logging improvements in sceAudio.
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2013-11-25 01:02:59 -08:00 |
sceAudio.h
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Fix some init/type warnings.
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2013-05-31 23:14:29 -07:00 |
sceAudiocodec.cpp
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Let's actually use the log category mechanism. A first step.
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2013-09-07 21:19:21 +02:00 |
sceAudiocodec.h
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
sceCcc.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
sceCcc.h
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Listen to sceCccSetErrorChar*(), not used yet.
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2013-07-20 21:51:22 -07:00 |
sceChnnlsv.cpp
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endian for sceChnnlsv
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2013-08-16 09:18:04 +02:00 |
sceChnnlsv.h
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endian for sceChnnlsv
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2013-08-16 09:18:04 +02:00 |
sceCtrl.cpp
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Add a static method for creating PSPPointers.
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2013-12-16 23:50:52 -08:00 |
sceCtrl.h
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Also replace the on-screen cross
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2013-07-20 12:54:33 +02:00 |
sceDeflt.cpp
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Add missing debug log in sceDeflt.
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2013-04-25 07:51:32 -07:00 |
sceDeflt.h
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Added sceZlibDecompress and VS2010 build fix
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2013-04-05 13:26:54 +08:00 |
sceDisplay.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
sceDisplay.h
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Add "u_time" uniform to postprocessing shaders.
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2013-12-02 17:24:55 +01:00 |
sceDmac.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
sceDmac.h
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Mostly implement sceDmacTryMemcpy().
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2013-09-29 16:56:11 -07:00 |
sceFont.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
sceFont.h
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remove defines
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2013-03-16 12:29:20 +08:00 |
sceGameUpdate.cpp
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
sceGameUpdate.h
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Add sceGameUpdate
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2013-03-19 08:00:29 +08:00 |
sceGe.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
sceGe.h
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Support save/restore of context on list run/finish.
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2013-09-20 09:51:44 -07:00 |
sceHeap.cpp
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Cleanup errors in sceHeapFreeHeapMemory().
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2013-10-13 19:20:04 -07:00 |
sceHeap.h
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Fix bugs and Clean up.
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2013-10-02 06:07:02 +08:00 |
sceHprm.cpp
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Debug level reduction
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2013-11-20 14:55:35 +01:00 |
sceHprm.h
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sceHttp.cpp
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Avoid some shadowing warnings.
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2013-10-05 11:13:39 -07:00 |
sceHttp.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
sceImpose.cpp
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Rewrite most of the translation stuff to be cleaner.
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2013-09-16 18:45:09 -04:00 |
sceImpose.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceIo.cpp
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
sceIo.h
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Fix #3706, custom save dialog dates.
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2013-09-10 02:09:18 -07:00 |
sceJpeg.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
sceJpeg.h
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State save support for sceJpeg.
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2013-07-05 10:56:55 +02:00 |
sceKernel.cpp
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
sceKernel.h
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Fix function replacement on ARM
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2013-12-18 00:09:08 +01:00 |
sceKernelAlarm.cpp
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Use the us based time for rtc/etc.
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2013-10-24 01:10:09 -07:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelEventFlag.h
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Remove bad param from sceKernelPollEventFlag().
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2013-08-18 18:38:04 -07:00 |
sceKernelInterrupt.cpp
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Add memchecks for common HLE copy operations.
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2013-12-14 14:56:05 -08:00 |
sceKernelInterrupt.h
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Don't reschedule while interrupts are disabled.
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2013-03-24 19:43:56 -07:00 |
sceKernelMbx.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelMbx.h
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceKernelMemory.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
sceKernelMemory.h
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Correct sceKernelTlspl func names, etc.
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2013-12-02 23:40:16 -08:00 |
sceKernelModule.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
sceKernelModule.h
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Add ThreadManForKernel and ModuleForKernel
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2013-08-25 10:48:32 +08:00 |
sceKernelMsgPipe.cpp
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Fix a potential null pointer.
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2013-10-05 11:13:40 -07:00 |
sceKernelMsgPipe.h
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Correct sceKernelReferMsgPipeStatus().
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2013-08-18 18:45:43 -07:00 |
sceKernelMutex.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelMutex.h
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Implement sceKernelCancelMutex().
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2013-08-25 16:38:49 -07:00 |
sceKernelSemaphore.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceKernelSemaphore.h
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sceKernelThread.cpp
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Add a static method for creating PSPPointers.
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2013-12-16 23:50:52 -08:00 |
sceKernelThread.h
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Correct sceKernelTlspl func names, etc.
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2013-12-02 23:40:16 -08:00 |
sceKernelTime.cpp
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Improvements to timer hack.
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2013-11-20 12:55:56 +10:00 |
sceKernelTime.h
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Replace some hleEatCycles() with actual PSP timing.
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2013-05-04 23:42:10 -07:00 |
sceKernelVTimer.cpp
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Use CoreTiming::GetGlobalTimeUs() for vtimers.
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2013-10-24 01:10:46 -07:00 |
sceKernelVTimer.h
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Fix vtimer uid param type, add algorithm include.
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2013-10-22 07:46:33 -07:00 |
sceMd5.cpp
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Pass the new sha1/md5 test.
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2013-09-03 00:36:55 +02:00 |
sceMd5.h
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Pass the new sha1/md5 test.
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2013-09-03 00:36:55 +02:00 |
sceMp3.cpp
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Correct some syscall names.
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2013-12-02 23:40:16 -08:00 |
sceMp3.h
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Savestate and shutdown sceMp3 properly.
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2013-10-24 20:07:07 -07:00 |
sceMp4.cpp
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Add missing sceAac NID
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2013-09-23 15:55:53 +02:00 |
sceMp4.h
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Add Register_sceMp4()
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2013-04-28 08:25:30 +08:00 |
sceMpeg.cpp
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Add a static method for creating PSPPointers.
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2013-12-16 23:50:52 -08:00 |
sceMpeg.h
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endian fro sceMpeg
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2013-08-16 09:18:18 +02:00 |
sceNet.cpp
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Typo.
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2013-12-14 11:34:06 -08:00 |
sceNet.h
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Stubs and error checks. Fix a bad NID in sceUmd.
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2013-03-24 22:41:42 +01:00 |
sceNetAdhoc.cpp
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Fix a typo in an if statement comparison in function sceNetAdhocPdpDelete. This was likely intended to check against 'sock', not 'socket'. On Windows, initially 'socket' referred to a function in the WinSock2.h header file. Naturally, this will alway be non-null, which further leads to the conclusion that this was the intended comparison.
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2013-12-27 12:02:53 -05:00 |
sceNetAdhoc.h
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More functions and support for games that use the netdiag
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2013-10-29 21:39:45 +00:00 |
sceNp.cpp
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Fix wrong logging.
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2013-12-12 13:16:08 +08:00 |
sceNp.h
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceOpenPSID.cpp
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sceOpenPSID.h
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sceP3da.cpp
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Delay as sas core for p3da
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2013-09-26 18:44:52 +08:00 |
sceP3da.h
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Add sceP3da
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2013-03-15 20:16:45 +08:00 |
sceParseHttp.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseHttp.h
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sceParseUri.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseUri.h
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scePauth.cpp
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
scePauth.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
scePower.cpp
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Make the model option ini-only.
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2013-11-28 14:37:10 -05:00 |
scePower.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
scePsmf.cpp
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
scePsmf.h
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scePspNpDrm_user.cpp
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Add SceNpDrmOpen to the table so it can be logged properly.
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2013-08-14 09:23:58 -04:00 |
scePspNpDrm_user.h
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DLC encryption
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2013-02-24 19:27:37 +02:00 |
sceRtc.cpp
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Start untangling our include mess a little.
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2013-12-29 23:34:45 +01:00 |
sceRtc.h
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Use *_le for the sceKernel* funcs.
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2013-07-25 08:04:34 -07:00 |
sceSas.cpp
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Add comment with link to important github thread about sceSas threading
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2013-11-09 02:05:28 +01:00 |
sceSas.h
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sceSsl.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceSsl.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceUmd.cpp
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
sceUmd.h
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CleanUp.
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2013-11-26 18:20:33 +01:00 |
sceUsb.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
sceUsb.h
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sceUtility.cpp
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
sceUtility.h
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Delete CPU.cpp/h , cleanup
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2013-12-30 00:11:29 +01:00 |
sceVaudio.cpp
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Correct some syscall names.
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2013-12-02 23:40:16 -08:00 |
sceVaudio.h
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Correct some error codes and init in Vaudio.
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2013-05-19 15:50:52 -07:00 |