ppsspp/Core/HLE
2013-12-30 00:11:29 +01:00
..
__sceAudio.cpp Remove unused Thread.{cpp,h} 2013-11-13 02:50:46 +10:00
__sceAudio.h Revert "Merge pull request #4021 from bollu/master" 2013-10-07 20:26:10 +02:00
FunctionWrappers.h Initial preparations for ability to replace game functions with custom implementations. 2013-12-17 12:27:20 +01:00
HLE.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
HLE.h Fast path CallSyscall where possible. 2013-11-04 07:59:37 -08:00
HLETables.cpp Add a bunch of empty adhoc functions 2013-09-07 01:53:51 +02:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
KernelWaitHelpers.h Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
proAdhoc.cpp Add option to disable networking, tries to replicate the old error codes. 2013-12-04 11:07:52 +01:00
proAdhoc.h Parse mac addresses in one place. 2013-11-28 12:38:45 +01:00
ReplaceTables.cpp Correctly identify a blockwise memcpy. 2013-12-27 21:39:05 -08:00
ReplaceTables.h Show replaced instructions correctly in disassembly 2013-12-18 11:42:19 +01:00
sceAtrac.cpp Add a static method for creating PSPPointers. 2013-12-16 23:50:52 -08:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp Minor logging improvements in sceAudio. 2013-11-25 01:02:59 -08:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceCcc.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceCcc.h Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceChnnlsv.h endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceCtrl.cpp Add a static method for creating PSPPointers. 2013-12-16 23:50:52 -08:00
sceCtrl.h Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
sceDeflt.cpp Add missing debug log in sceDeflt. 2013-04-25 07:51:32 -07:00
sceDeflt.h Added sceZlibDecompress and VS2010 build fix 2013-04-05 13:26:54 +08:00
sceDisplay.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceDisplay.h Add "u_time" uniform to postprocessing shaders. 2013-12-02 17:24:55 +01:00
sceDmac.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceDmac.h Mostly implement sceDmacTryMemcpy(). 2013-09-29 16:56:11 -07:00
sceFont.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceFont.h remove defines 2013-03-16 12:29:20 +08:00
sceGameUpdate.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
sceGameUpdate.h Add sceGameUpdate 2013-03-19 08:00:29 +08:00
sceGe.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceGe.h Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
sceHeap.cpp Cleanup errors in sceHeapFreeHeapMemory(). 2013-10-13 19:20:04 -07:00
sceHeap.h Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
sceHprm.cpp Debug level reduction 2013-11-20 14:55:35 +01:00
sceHprm.h
sceHttp.cpp Avoid some shadowing warnings. 2013-10-05 11:13:39 -07:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp Rewrite most of the translation stuff to be cleaner. 2013-09-16 18:45:09 -04:00
sceImpose.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceIo.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
sceIo.h Fix #3706, custom save dialog dates. 2013-09-10 02:09:18 -07:00
sceJpeg.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
sceKernel.h Fix function replacement on ARM 2013-12-18 00:09:08 +01:00
sceKernelAlarm.cpp Use the us based time for rtc/etc. 2013-10-24 01:10:09 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Add memchecks for common HLE copy operations. 2013-12-14 14:56:05 -08:00
sceKernelInterrupt.h Don't reschedule while interrupts are disabled. 2013-03-24 19:43:56 -07:00
sceKernelMbx.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceKernelMemory.h Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernelModule.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceKernelModule.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelMsgPipe.cpp Fix a potential null pointer. 2013-10-05 11:13:40 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Add a static method for creating PSPPointers. 2013-12-16 23:50:52 -08:00
sceKernelThread.h Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernelTime.cpp Improvements to timer hack. 2013-11-20 12:55:56 +10:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Use CoreTiming::GetGlobalTimeUs() for vtimers. 2013-10-24 01:10:46 -07:00
sceKernelVTimer.h Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
sceMd5.cpp Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMd5.h Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMp3.cpp Correct some syscall names. 2013-12-02 23:40:16 -08:00
sceMp3.h Savestate and shutdown sceMp3 properly. 2013-10-24 20:07:07 -07:00
sceMp4.cpp Add missing sceAac NID 2013-09-23 15:55:53 +02:00
sceMp4.h Add Register_sceMp4() 2013-04-28 08:25:30 +08:00
sceMpeg.cpp Add a static method for creating PSPPointers. 2013-12-16 23:50:52 -08:00
sceMpeg.h endian fro sceMpeg 2013-08-16 09:18:18 +02:00
sceNet.cpp Typo. 2013-12-14 11:34:06 -08:00
sceNet.h Stubs and error checks. Fix a bad NID in sceUmd. 2013-03-24 22:41:42 +01:00
sceNetAdhoc.cpp Fix a typo in an if statement comparison in function sceNetAdhocPdpDelete. This was likely intended to check against 'sock', not 'socket'. On Windows, initially 'socket' referred to a function in the WinSock2.h header file. Naturally, this will alway be non-null, which further leads to the conclusion that this was the intended comparison. 2013-12-27 12:02:53 -05:00
sceNetAdhoc.h More functions and support for games that use the netdiag 2013-10-29 21:39:45 +00:00
sceNp.cpp Fix wrong logging. 2013-12-12 13:16:08 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp Delay as sas core for p3da 2013-09-26 18:44:52 +08:00
sceP3da.h Add sceP3da 2013-03-15 20:16:45 +08:00
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Make the model option ini-only. 2013-11-28 14:37:10 -05:00
scePower.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
scePsmf.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
scePsmf.h
scePspNpDrm_user.cpp Add SceNpDrmOpen to the table so it can be logged properly. 2013-08-14 09:23:58 -04:00
scePspNpDrm_user.h DLC encryption 2013-02-24 19:27:37 +02:00
sceRtc.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceRtc.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceSas.cpp Add comment with link to important github thread about sceSas threading 2013-11-09 02:05:28 +01:00
sceSas.h
sceSsl.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceSsl.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUmd.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
sceUmd.h CleanUp. 2013-11-26 18:20:33 +01:00
sceUsb.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceUsb.h
sceUtility.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
sceUtility.h Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
sceVaudio.cpp Correct some syscall names. 2013-12-02 23:40:16 -08:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00