ppsspp/GPU/Vulkan/GPU_Vulkan.h
2016-12-21 18:13:58 +01:00

195 lines
7.1 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <list>
#include <deque>
#include "GPU/GPUCommon.h"
#include "GPU/Vulkan/DrawEngineVulkan.h"
#include "GPU/Vulkan/PipelineManagerVulkan.h"
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
class FramebufferManagerVulkan;
class ShaderManagerVulkan;
class LinkedShader;
class GPU_Vulkan : public GPUCommon {
public:
GPU_Vulkan(GraphicsContext *ctx);
~GPU_Vulkan();
// This gets called on startup and when we get back from settings.
void CheckGPUFeatures();
// These are where we can reset command buffers etc.
void BeginHostFrame() override;
void EndHostFrame() override;
void InitClear() override;
void Reinitialize() override;
void PreExecuteOp(u32 op, u32 diff) override;
void Execute_Generic(u32 op, u32 diff);
void ExecuteOp(u32 op, u32 diff) override;
void ReapplyGfxStateInternal() override;
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
void CopyDisplayToOutput() override;
void NotifyVideoUpload(u32 addr, int size, int width, int format) override;
void BeginFrame() override;
void GetStats(char *buffer, size_t bufsize) override;
void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
bool PerformMemorySet(u32 dest, u8 v, int size) override;
bool PerformMemoryDownload(u32 dest, int size) override;
bool PerformMemoryUpload(u32 dest, int size) override;
bool PerformStencilUpload(u32 dest, int size) override;
void ClearCacheNextFrame() override;
void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
void DeviceRestore() override;
void DumpNextFrame() override;
void DoState(PointerWrap &p) override;
void ClearShaderCache() override;
bool DecodeTexture(u8 *dest, const GPUgstate &state) override {
return false;
}
bool FramebufferDirty() override;
bool FramebufferReallyDirty() override;
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
primaryInfo = reportingPrimaryInfo_;
fullInfo = reportingFullInfo_;
}
typedef void (GPU_Vulkan::*CmdFunc)(u32 op, u32 diff);
struct CommandInfo {
u8 flags;
GPU_Vulkan::CmdFunc func;
};
void Execute_Vaddr(u32 op, u32 diff);
void Execute_Iaddr(u32 op, u32 diff);
void Execute_Prim(u32 op, u32 diff);
void Execute_Bezier(u32 op, u32 diff);
void Execute_Spline(u32 op, u32 diff);
void Execute_BoundingBox(u32 op, u32 diff);
void Execute_VertexType(u32 op, u32 diff);
void Execute_Region(u32 op, u32 diff);
void Execute_Scissor(u32 op, u32 diff);
void Execute_FramebufType(u32 op, u32 diff);
void Execute_ViewportType(u32 op, u32 diff);
void Execute_ViewportZType(u32 op, u32 diff);
void Execute_TexScaleU(u32 op, u32 diff);
void Execute_TexScaleV(u32 op, u32 diff);
void Execute_TexOffsetU(u32 op, u32 diff);
void Execute_TexOffsetV(u32 op, u32 diff);
void Execute_TexAddr0(u32 op, u32 diff);
void Execute_TexAddrN(u32 op, u32 diff);
void Execute_TexBufw0(u32 op, u32 diff);
void Execute_TexBufwN(u32 op, u32 diff);
void Execute_TexSize0(u32 op, u32 diff);
void Execute_TexSizeN(u32 op, u32 diff);
void Execute_TexFormat(u32 op, u32 diff);
void Execute_TexMapMode(u32 op, u32 diff);
void Execute_TexParamType(u32 op, u32 diff);
void Execute_TexEnvColor(u32 op, u32 diff);
void Execute_TexLevel(u32 op, u32 diff);
void Execute_LoadClut(u32 op, u32 diff);
void Execute_ClutFormat(u32 op, u32 diff);
void Execute_Ambient(u32 op, u32 diff);
void Execute_MaterialDiffuse(u32 op, u32 diff);
void Execute_MaterialEmissive(u32 op, u32 diff);
void Execute_MaterialAmbient(u32 op, u32 diff);
void Execute_MaterialSpecular(u32 op, u32 diff);
void Execute_Light0Param(u32 op, u32 diff);
void Execute_Light1Param(u32 op, u32 diff);
void Execute_Light2Param(u32 op, u32 diff);
void Execute_Light3Param(u32 op, u32 diff);
void Execute_FogColor(u32 op, u32 diff);
void Execute_FogCoef(u32 op, u32 diff);
void Execute_ColorTestMask(u32 op, u32 diff);
void Execute_AlphaTest(u32 op, u32 diff);
void Execute_StencilTest(u32 op, u32 diff);
void Execute_ColorRef(u32 op, u32 diff);
void Execute_WorldMtxNum(u32 op, u32 diff);
void Execute_WorldMtxData(u32 op, u32 diff);
void Execute_ViewMtxNum(u32 op, u32 diff);
void Execute_ViewMtxData(u32 op, u32 diff);
void Execute_ProjMtxNum(u32 op, u32 diff);
void Execute_ProjMtxData(u32 op, u32 diff);
void Execute_TgenMtxNum(u32 op, u32 diff);
void Execute_TgenMtxData(u32 op, u32 diff);
void Execute_BoneMtxNum(u32 op, u32 diff);
void Execute_BoneMtxData(u32 op, u32 diff);
void Execute_BlockTransferStart(u32 op, u32 diff);
// Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend.
std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override;
std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override;
std::vector<FramebufferInfo> GetFramebufferList() override;
bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) override;
bool DescribeCodePtr(const u8 *ptr, std::string &name) override;
protected:
void FastRunLoop(DisplayList &list) override;
void ProcessEvent(GPUEvent ev) override;
void FastLoadBoneMatrix(u32 target) override;
void FinishDeferred() override;
private:
void Flush() {
drawEngine_.Flush(nullptr);
}
void CheckFlushOp(int cmd, u32 diff);
void BuildReportingInfo();
void InitClearInternal();
void BeginFrameInternal();
void CopyDisplayToOutputInternal();
void PerformMemoryCopyInternal(u32 dest, u32 src, int size);
void PerformMemorySetInternal(u32 dest, u8 v, int size);
void PerformStencilUploadInternal(u32 dest, int size);
void InvalidateCacheInternal(u32 addr, int size, GPUInvalidationType type);
void ReinitializeInternal();
inline void UpdateVsyncInterval(bool force);
void UpdateCmdInfo();
static CommandInfo cmdInfo_[256];
GraphicsContext *gfxCtx_;
VulkanContext *vulkan_;
FramebufferManagerVulkan *framebufferManagerVulkan_;
TextureCacheVulkan *textureCacheVulkan_;
DepalShaderCacheVulkan depalShaderCache_;
DrawEngineVulkan drawEngine_;
// Manages shaders and UBO data
ShaderManagerVulkan *shaderManager_;
// Manages state and pipeline objects
PipelineManagerVulkan *pipelineManager_;
int lastVsync_;
VkCommandBuffer curCmd_;
std::string reportingPrimaryInfo_;
std::string reportingFullInfo_;
};