ppsspp/GPU/GLES
2014-01-01 15:49:09 -08:00
..
FragmentShaderGenerator.cpp Don't declare fragColor0 unless we will use it. See #4877 2013-12-29 11:26:56 +01:00
FragmentShaderGenerator.h Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Framebuffer.cpp Get rid of "ATIClampBug", it's not a bug, it's just lack of full non-pow-2 texture support 2014-01-02 00:09:01 +01:00
Framebuffer.h More include untangling 2013-12-29 23:44:35 +01:00
GLES_GPU.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
GLES_GPU.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
ShaderManager.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
ShaderManager.h Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe) 2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Spline.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
StateMapping.cpp Fix #4913 2013-12-29 22:30:56 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Add ini options to configure the texture cache. 2014-01-01 15:49:09 -08:00
TextureCache.h Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available 2013-11-01 19:38:52 +01:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
TransformPipeline.h softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
VertexDecoder.cpp Resurrect the vtx decoder jit option for debugging 2013-11-30 16:11:54 +01:00
VertexDecoder.h Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
VertexDecoderArm.cpp Avoid reseved identifiers like _SP, etc. 2013-12-29 14:25:34 -08:00
VertexDecoderX86.cpp Minor x86 optimizations 2013-11-26 18:23:08 +01:00
VertexShaderGenerator.cpp Merge pull request #4937 from unknownbrackets/gpu-minor 2013-12-29 13:49:24 -08:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00