ppsspp/GPU/GLES
Henrik Rydgard 22ebe76f33 Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
..
DisplayListInterpreter.cpp Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
DisplayListInterpreter.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
FragmentShaderGenerator.cpp Use the texture-related GE accessors. 2013-07-21 19:45:04 -07:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Fix frozen videos in some games 2013-08-16 09:27:49 +02:00
Framebuffer.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ShaderManager.cpp GPU ShaderManager: Naming convention, inline a function 2013-08-10 18:39:27 +02:00
ShaderManager.h GPU ShaderManager: Naming convention, inline a function 2013-08-10 18:39:27 +02:00
StateMapping.cpp boolean fix 2013-08-15 03:21:42 +08:00
StateMapping.h Remove relative gl_common.h include directives 2013-07-10 19:28:15 +02:00
TextureCache.cpp Merge remote-tracking branch 'upstream/master' into patch-13 2013-08-14 07:29:56 +08:00
TextureCache.h Detach textures and fbs using a range check. 2013-08-02 22:45:34 -07:00
TextureScaler.cpp Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go. 2013-07-25 18:34:55 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Some microoptimization 2013-08-11 22:12:14 +02:00
TransformPipeline.h Some microoptimization 2013-08-11 22:12:14 +02:00
VertexDecoder.cpp VertexDecoder: Fix a typo #1 2013-07-29 16:40:57 +08:00
VertexDecoder.h VertexDecoder: Fix a typo #2 2013-07-29 16:41:55 +08:00
VertexShaderGenerator.cpp Add getWeightMask() 2013-07-30 23:55:11 +08:00
VertexShaderGenerator.h Collapse skinning shaders with #bones < 4 to a single one. 2013-07-27 20:09:22 +02:00