ppsspp/ext/native/gfx_es2/draw_text_uwp.cpp

539 lines
15 KiB
C++

#include "base/display.h"
#include "base/logging.h"
#include "base/stringutil.h"
#include "thin3d/thin3d.h"
#include "util/hash/hash.h"
#include "util/text/wrap_text.h"
#include "util/text/utf8.h"
#include "gfx_es2/draw_text.h"
#include "gfx_es2/draw_text_uwp.h"
#if PPSSPP_PLATFORM(UWP)
#include <d3d11.h>
#include <dxgi1_3.h>
#include <d2d1_3.h>
#include <dwrite_3.h>
enum {
MAX_TEXT_WIDTH = 4096,
MAX_TEXT_HEIGHT = 512
};
class TextDrawerFontContext {
public:
~TextDrawerFontContext() {
Destroy();
}
void Create() {
if (textFmt) {
Destroy();
}
if (factory == nullptr) return;
HRESULT hr = factory->CreateTextFormat(
fname.c_str(),
fontCollection,
weight,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
MulDiv(height, (int)(96.0f * (1.0f / dpiScale)), 72),
L"",
&textFmt
);
}
void Destroy() {
textFmt->Release();
textFmt = nullptr;
}
IDWriteFactory4* factory = nullptr;
IDWriteFontCollection1* fontCollection = nullptr;
IDWriteTextFormat* textFmt = nullptr;
std::wstring fname;
int height;
DWRITE_FONT_WEIGHT weight;
float dpiScale;
};
struct TextDrawerContext {
ID2D1Bitmap1* bitmap;
ID2D1Bitmap1* mirror_bmp;
};
TextDrawerUWP::TextDrawerUWP(Draw::DrawContext *draw) : TextDrawer(draw), ctx_(nullptr) {
HRESULT hr;
// It's fine to assume we are using D3D11 in UWP
ID3D11Device* d3ddevice = (ID3D11Device *)draw->GetNativeObject(Draw::NativeObject::DEVICE);
IDXGIDevice* dxgiDevice;
hr = d3ddevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice);
if (FAILED(hr)) FLOG("ID3DDevice QueryInterface IDXGIDevice failed");
// Initialize the Direct2D Factory.
D2D1_FACTORY_OPTIONS options = {};
D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED,
__uuidof(ID2D1Factory5),
&options,
(void**)&m_d2dFactory
);
// Initialize the DirectWrite Factory.
DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory5),
(IUnknown**)&m_dwriteFactory
);
// Create D2D Device and DeviceContext.
// TODO: We have one sitting right in DX::DeviceResource, there might be a way to use that instead.
hr = m_d2dFactory->CreateDevice(dxgiDevice, &m_d2dDevice);
if (FAILED(hr)) FLOG("D2D CreateDevice failed");
hr = m_d2dDevice->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &m_d2dContext);
if (FAILED(hr)) FLOG("D2D CreateDeviceContext failed");
// Load the Roboto font
hr = m_dwriteFactory->CreateFontFileReference(L"Content/Roboto-Condensed.ttf", nullptr, &m_fontFile);
if (FAILED(hr)) ELOG("CreateFontFileReference failed");
hr = m_dwriteFactory->CreateFontSetBuilder(&m_fontSetBuilder);
if (FAILED(hr)) ELOG("CreateFontSetBuilder failed");
hr = m_fontSetBuilder->AddFontFile(m_fontFile);
hr = m_fontSetBuilder->CreateFontSet(&m_fontSet);
hr = m_dwriteFactory->CreateFontCollectionFromFontSet(m_fontSet, &m_fontCollection);
ctx_ = new TextDrawerContext();
D2D1_BITMAP_PROPERTIES1 properties;
properties.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
properties.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
properties.dpiX = 96.0f;
properties.dpiY = 96.0f;
properties.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_TARGET;
properties.colorContext = nullptr;
// Create main drawing bitmap
m_d2dContext->CreateBitmap(
D2D1::SizeU(MAX_TEXT_WIDTH, MAX_TEXT_HEIGHT),
nullptr,
0,
&properties,
&ctx_->bitmap
);
m_d2dContext->SetTarget(ctx_->bitmap);
// Create mirror bitmap for mapping
properties.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_CPU_READ;
m_d2dContext->CreateBitmap(
D2D1::SizeU(MAX_TEXT_WIDTH, MAX_TEXT_HEIGHT),
nullptr,
0,
&properties,
&ctx_->mirror_bmp
);
m_d2dContext->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White, 1.0f), &m_d2dWhiteBrush);
}
TextDrawerUWP::~TextDrawerUWP() {
ClearCache();
fontMap_.clear();
ctx_->bitmap->Release();
ctx_->mirror_bmp->Release();
m_d2dWhiteBrush->Release();
m_d2dContext->Release();
m_d2dDevice->Release();
m_d2dFactory->Release();
m_fontCollection->Release();
m_fontSet->Release();
m_fontFile->Release();
m_fontSetBuilder->Release();
m_dwriteFactory->Release();
delete ctx_;
}
uint32_t TextDrawerUWP::SetFont(const char *fontName, int size, int flags) {
uint32_t fontHash = fontName ? hash::Adler32((const uint8_t *)fontName, strlen(fontName)) : 0;
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
std::wstring fname;
if (fontName)
fname = ConvertUTF8ToWString(fontName);
else
fname = L"Tahoma";
TextDrawerFontContext *font = new TextDrawerFontContext();
font->weight = DWRITE_FONT_WEIGHT_LIGHT;
font->height = size;
font->fname = fname;
font->dpiScale = dpiScale_;
font->factory = m_dwriteFactory;
font->fontCollection = m_fontCollection;
font->Create();
fontMap_[fontHash] = std::unique_ptr<TextDrawerFontContext>(font);
fontHash_ = fontHash;
return fontHash;
}
void TextDrawerUWP::SetFont(uint32_t fontHandle) {
auto iter = fontMap_.find(fontHandle);
if (iter != fontMap_.end()) {
fontHash_ = fontHandle;
}
}
void TextDrawerUWP::MeasureString(const char *str, size_t len, float *w, float *h) {
CacheKey key{ std::string(str, len), fontHash_ };
TextMeasureEntry *entry;
auto iter = sizeCache_.find(key);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
IDWriteTextFormat* format = nullptr;
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
format = iter->second->textFmt;
}
if (!format) return;
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(ReplaceAll(std::string(str, len), "\n", "\r\n"), "&&", "&"));
format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
IDWriteTextLayout* layout;
m_dwriteFactory->CreateTextLayout(
(LPWSTR)wstr.c_str(),
(int)wstr.size(),
format,
MAX_TEXT_WIDTH,
MAX_TEXT_HEIGHT,
&layout
);
DWRITE_TEXT_METRICS metrics;
layout->GetMetrics(&metrics);
layout->Release();
entry = new TextMeasureEntry();
entry->width = metrics.width + 1;
entry->height = metrics.height + 1;
sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
*w = entry->width * fontScaleX_ * dpiScale_;
*h = entry->height * fontScaleY_ * dpiScale_;
}
void TextDrawerUWP::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) {
IDWriteTextFormat* format = nullptr;
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
format = iter->second->textFmt;
}
if (!format) return;
std::string toMeasure = std::string(str, len);
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w);
}
std::vector<std::string> lines;
SplitString(toMeasure, '\n', lines);
float total_w = 0.0f;
float total_h = 0.0f;
for (size_t i = 0; i < lines.size(); i++) {
CacheKey key{ lines[i], fontHash_ };
TextMeasureEntry *entry;
auto iter = sizeCache_.find(key);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
std::wstring wstr = ConvertUTF8ToWString(lines[i].length() == 0 ? " " : ReplaceAll(lines[i], "&&", "&"));
if (align & ALIGN_HCENTER)
format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
else if (align & ALIGN_LEFT)
format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
else if (align & ALIGN_RIGHT)
format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_TRAILING);
IDWriteTextLayout* layout;
m_dwriteFactory->CreateTextLayout(
(LPWSTR)wstr.c_str(),
(int)wstr.size(),
format,
MAX_TEXT_WIDTH,
MAX_TEXT_HEIGHT,
&layout
);
DWRITE_TEXT_METRICS metrics;
layout->GetMetrics(&metrics);
layout->Release();
entry = new TextMeasureEntry();
entry->width = metrics.width + 1;
entry->height = metrics.height + 1;
sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
if (total_w < entry->width * fontScaleX_) {
total_w = entry->width * fontScaleX_;
}
total_h += entry->height * fontScaleY_;
}
*w = total_w * dpiScale_;
*h = total_h * dpiScale_;
}
void TextDrawerUWP::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
using namespace Draw;
if (!strlen(str))
return;
CacheKey key{ std::string(str), fontHash_ };
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(key);
if (iter != cache_.end()) {
entry = iter->second.get();
entry->lastUsedFrame = frameCount_;
}
else {
// Render the string to our bitmap and save to a GL texture.
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(ReplaceAll(str, "\n", "\r\n"), "&&", "&"));
SIZE size;
IDWriteTextFormat* format = nullptr;
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
format = iter->second->textFmt;
}
if (!format) return;
if (align & ALIGN_HCENTER)
format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
else if (align & ALIGN_LEFT)
format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
else if (align & ALIGN_RIGHT)
format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_TRAILING);
IDWriteTextLayout* layout;
m_dwriteFactory->CreateTextLayout(
(LPWSTR)wstr.c_str(),
(int)wstr.size(),
format,
MAX_TEXT_WIDTH,
MAX_TEXT_HEIGHT,
&layout
);
DWRITE_TEXT_METRICS metrics;
layout->GetMetrics(&metrics);
// Set the max size the same as current size, avoiding alignment issues
layout->SetMaxHeight(metrics.height);
layout->SetMaxWidth(metrics.width);
size.cx = metrics.width + 1;
size.cy = metrics.height + 1;
// Prevent zero-sized textures, which can occur. Not worth to avoid
// creating the texture altogether in this case. One example is a string
// containing only '\r\n', see issue #10764.
if (size.cx == 0)
size.cx = 1;
if (size.cy == 0)
size.cy = 1;
entry = new TextStringEntry();
entry->width = size.cx;
entry->height = size.cy;
entry->bmWidth = (size.cx + 3) & ~3;
entry->bmHeight = (size.cy + 3) & ~3;
entry->lastUsedFrame = frameCount_;
m_d2dContext->BeginDraw();
m_d2dContext->Clear();
m_d2dContext->DrawTextLayout(D2D1::Point2F(0.0f, 0.0f), layout, m_d2dWhiteBrush);
m_d2dContext->EndDraw();
layout->Release();
D2D1_POINT_2U dstP = D2D1::Point2U(0, 0);
D2D1_RECT_U srcR = D2D1::RectU(0, 0, entry->bmWidth, entry->bmHeight);
D2D1_MAPPED_RECT map;
ctx_->mirror_bmp->CopyFromBitmap(&dstP, ctx_->bitmap, &srcR);
ctx_->mirror_bmp->Map(D2D1_MAP_OPTIONS_READ, &map);
DataFormat texFormat;
// For our purposes these are equivalent, so just choose the supported one. D3D can emulate them.
if (draw_->GetDataFormatSupport(Draw::DataFormat::A4R4G4B4_UNORM_PACK16) & FMT_TEXTURE)
texFormat = Draw::DataFormat::A4R4G4B4_UNORM_PACK16;
else if (draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16) & FMT_TEXTURE)
texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
else
texFormat = Draw::DataFormat::R8G8B8A8_UNORM;
// Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format
// because we need white. Well, we could using swizzle, but not all our backends support that.
TextureDesc desc{};
uint32_t *bitmapData32 = nullptr;
uint16_t *bitmapData16 = nullptr;
if (texFormat == Draw::DataFormat::R8G8B8A8_UNORM || texFormat == Draw::DataFormat::B8G8R8A8_UNORM) {
bitmapData32 = new uint32_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)(map.bits[map.pitch * y + x * 4] & 0xff);
bitmapData32[entry->bmWidth * y + x] = (bAlpha << 24) | 0x00ffffff;
}
}
desc.initData.push_back((uint8_t *)bitmapData32);
} else if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16) {
bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)((map.bits[map.pitch * y + x * 4] & 0xff) >> 4);
bitmapData16[entry->bmWidth * y + x] = (bAlpha) | 0xfff0;
}
}
desc.initData.push_back((uint8_t *)bitmapData16);
} else if (texFormat == Draw::DataFormat::A4R4G4B4_UNORM_PACK16) {
bitmapData16 = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
uint8_t bAlpha = (uint8_t)((map.bits[map.pitch * y + x * 4] & 0xff) >> 4);
bitmapData16[entry->bmWidth * y + x] = (bAlpha << 12) | 0x0fff;
}
}
desc.initData.push_back((uint8_t *)bitmapData16);
}
ctx_->mirror_bmp->Unmap();
desc.type = TextureType::LINEAR2D;
desc.format = texFormat;
desc.width = entry->bmWidth;
desc.height = entry->bmHeight;
desc.depth = 1;
desc.mipLevels = 1;
desc.tag = "TextDrawer";
entry->texture = draw_->CreateTexture(desc);
if (bitmapData16)
delete[] bitmapData16;
if (bitmapData32)
delete[] bitmapData32;
cache_[key] = std::unique_ptr<TextStringEntry>(entry);
}
draw_->BindTexture(0, entry->texture);
// Okay, the texture is bound, let's draw.
float w = entry->width * fontScaleX_ * dpiScale_;
float h = entry->height * fontScaleY_ * dpiScale_;
float u = entry->width / (float)entry->bmWidth;
float v = entry->height / (float)entry->bmHeight;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, u, v, color);
target.Flush(true);
}
void TextDrawerUWP::RecreateFonts() {
for (auto& iter : fontMap_) {
iter.second->dpiScale = dpiScale_;
iter.second->Create();
}
}
void TextDrawerUWP::ClearCache() {
for (auto &iter : cache_) {
if (iter.second->texture)
iter.second->texture->Release();
}
cache_.clear();
sizeCache_.clear();
}
void TextDrawerUWP::DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) {
float x = bounds.x;
float y = bounds.y;
if (align & ALIGN_HCENTER) {
x = bounds.centerX();
} else if (align & ALIGN_RIGHT) {
x = bounds.x2();
}
if (align & ALIGN_VCENTER) {
y = bounds.centerY();
} else if (align & ALIGN_BOTTOM) {
y = bounds.y2();
}
std::string toDraw = str;
if (align & FLAG_WRAP_TEXT) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toDraw, str, rotated ? bounds.h : bounds.w);
}
DrawString(target, toDraw.c_str(), x, y, color, align);
}
void TextDrawerUWP::OncePerFrame() {
frameCount_++;
// If DPI changed (small-mode, future proper monitor DPI support), drop everything.
float newDpiScale = CalculateDPIScale();
if (newDpiScale != dpiScale_) {
dpiScale_ = newDpiScale;
ClearCache();
RecreateFonts();
}
// Drop old strings. Use a prime number to reduce clashing with other rhythms
if (frameCount_ % 23 == 0) {
for (auto iter = cache_.begin(); iter != cache_.end();) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
if (iter->second->texture)
iter->second->texture->Release();
cache_.erase(iter++);
} else {
iter++;
}
}
for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
sizeCache_.erase(iter++);
} else {
iter++;
}
}
}
}
#endif