ppsspp/GPU/Directx9
Henrik Rydgard eea8413a82 Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.
Should fix #4688 and the new problem in #2919 while keeping Frontier Gate Boost working.
2013-11-30 15:54:20 +01:00
..
helper Fix some warnings. 2013-10-14 22:09:21 -07:00
FramebufferDX9.cpp Partial Stretch: This setting is needed on other devices too. 2013-11-28 14:59:17 +10:00
FramebufferDX9.h Move gpu vendor detection to native with the rest of the gl init. 2013-10-16 00:48:44 +02:00
GPU_DX9.cpp Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates. 2013-11-30 15:54:20 +01:00
GPU_DX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
PixelShaderGeneratorDX9.cpp Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
PixelShaderGeneratorDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
ShaderManagerDX9.cpp Missed these 2013-09-21 23:44:11 +02:00
ShaderManagerDX9.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00
SplineDX9.cpp Missed these 2013-09-21 23:44:11 +02:00
StateMappingDX9.cpp Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
TextureCacheDX9.cpp CityHash is not used anymore, so we won't compile it. 2013-10-28 03:26:00 +10:00
TextureCacheDX9.h Update bufw handling in all gpus. 2013-09-15 21:27:13 -07:00
TextureScalerDX9.cpp Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
TextureScalerDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
TransformPipelineDX9.h Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
VertexDecoderDX9.cpp Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
VertexDecoderDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
VertexShaderGeneratorDX9.cpp Missed these 2013-09-21 23:44:11 +02:00
VertexShaderGeneratorDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00