..
BackgroundAudio.cpp
Fix nasty race condition with menu background audio. Fixes #12365
2019-09-27 23:53:31 +02:00
BackgroundAudio.h
Fix nasty race condition with menu background audio. Fixes #12365
2019-09-27 23:53:31 +02:00
ChatScreen.cpp
Fix translation things
2020-03-23 23:43:24 +01:00
ChatScreen.h
Enable chat input for SDL
2020-03-23 21:38:39 +01:00
ComboKeyMappingScreen.cpp
Also move out the global stuff from view.cpp/h to root.cpp/h
2020-03-08 15:16:32 +01:00
ComboKeyMappingScreen.h
Also move out the global stuff from view.cpp/h to root.cpp/h
2020-03-08 15:16:32 +01:00
ControlMappingScreen.cpp
UI: Add more options to touch test screen.
2020-05-09 14:06:54 -07:00
ControlMappingScreen.h
UI: Add more options to touch test screen.
2020-05-09 14:06:54 -07:00
CwCheatScreen.cpp
Cheats: Cleanup global usage.
2020-04-11 13:56:06 -07:00
CwCheatScreen.h
Cheats: Cleanup global usage.
2020-04-11 13:56:06 -07:00
DevScreens.cpp
Only show frames per buffer if the number is available through sysinfo
2020-05-16 19:03:15 +02:00
DevScreens.h
Split the fault handling from MemMap.cpp to MemFault.cpp.
2020-07-15 12:12:57 +02:00
DiscordIntegration.cpp
Core: Use a shared_ptr for i18n categories.
2020-02-09 07:35:16 -08:00
DiscordIntegration.h
Discord: Attempt to explicitly cleanup on exit.
2018-11-10 09:49:08 -08:00
DisplayLayoutEditor.cpp
Switch all images to dynamic lookup in the atlas by string ID.
2020-03-01 12:06:47 +01:00
DisplayLayoutEditor.h
Switch all images to dynamic lookup in the atlas by string ID.
2020-03-01 12:06:47 +01:00
DisplayLayoutScreen.cpp
Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it.
2020-05-31 23:23:13 +02:00
DisplayLayoutScreen.h
UI: General cleanup in layout editor.
2020-04-05 12:31:46 -07:00
EmuScreen.cpp
Don't trust the messy error checking in EmuScreen with figuring out what to do with zip files.
2020-07-27 16:55:44 +02:00
EmuScreen.h
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
GameInfoCache.cpp
Show region on game selection screen
2020-02-23 12:00:26 +01:00
GameInfoCache.h
Show region on game selection screen
2020-02-23 12:00:26 +01:00
GamepadEmu.cpp
Merge pull request #12486 from iota97/dpad
2020-05-17 20:51:40 +02:00
GamepadEmu.h
Merge pull request #12486 from iota97/dpad
2020-05-17 20:51:40 +02:00
GameScreen.cpp
Add some excessive null checks to GameScreen::render(), might fix the crash seen in #13057
2020-06-29 22:47:34 +02:00
GameScreen.h
UI: Better way of showing game/savedata images. Fixes #12408
2019-10-11 17:34:38 +02:00
GameSettingsScreen.cpp
UI: Fix consistency in vsync setting for iOS.
2020-07-24 21:05:28 -07:00
GameSettingsScreen.h
Provides quick IP fill on Adhoc Server IP address setting to makes player's life easier :)
2020-07-23 12:41:13 +02:00
GPUDriverTestScreen.cpp
Vulkan: Stencil initialization: Use the adreno path for Mali as well.
2020-05-19 23:29:33 +02:00
GPUDriverTestScreen.h
Don't leak the new pipelines
2018-12-20 11:14:50 +01:00
HostTypes.h
Split out QtHost.h from HostTypes.h
2018-03-03 08:46:12 +01:00
InstallZipScreen.cpp
Sneak in some paranoia in InstallZipScreen.cpp (another one from #13057 )
2020-07-05 01:49:34 +02:00
InstallZipScreen.h
UI: Allow installing texture packs from zips.
2019-07-14 17:43:51 -07:00
MainScreen.cpp
Remove wrong comment
2020-07-27 17:00:46 +02:00
MainScreen.h
Io: Open sce_lbn references and whole ISO faster.
2020-05-21 18:58:24 -07:00
MiscScreens.cpp
Show "debug build" on the splash screen, in debug builds.
2020-05-18 23:16:00 +02:00
MiscScreens.h
UI: Return to game settings after restart.
2020-05-09 13:53:42 -07:00
NativeApp.cpp
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
2020-07-19 20:33:25 +02:00
OnScreenDisplay.cpp
Switch all images to dynamic lookup in the atlas by string ID.
2020-03-01 12:06:47 +01:00
OnScreenDisplay.h
PauseScreen.cpp
Core: Use a shared_ptr for i18n categories.
2020-02-09 07:35:16 -08:00
PauseScreen.h
UI: Keep report image at right aspect ratio.
2018-09-21 23:24:36 -07:00
ProfilerDraw.cpp
Profiler: Show the slowest thread's categories.
2017-12-30 10:45:51 -08:00
ProfilerDraw.h
ReadMe.txt
RemoteISOScreen.cpp
Windows: Warn if Windows Firewall blocks PPSSPP.
2020-03-09 23:01:55 -07:00
RemoteISOScreen.h
Windows: Warn if Windows Firewall blocks PPSSPP.
2020-03-09 23:01:55 -07:00
ReportScreen.cpp
UI: Take reporting screenshot at frame end.
2020-05-17 20:37:26 -07:00
ReportScreen.h
UI: Take reporting screenshot at frame end.
2020-05-17 20:37:26 -07:00
SavedataScreen.cpp
UI: Prevent stretching game icons on detail.
2020-03-23 17:43:58 -07:00
SavedataScreen.h
UI: Allow sorting saves by date too.
2018-11-25 08:21:31 -08:00
Store.cpp
Fix a crash bug in homebrew store
2020-05-17 14:44:11 +02:00
Store.h
Add submodules, namespace json to prepare for the addition of rapidjson (sigh)
2018-08-13 00:18:54 +02:00
TextureUtil.cpp
UI: Prevent stretching game icons on detail.
2020-03-23 17:43:58 -07:00
TextureUtil.h
UI: Prevent stretching game icons on detail.
2020-03-23 17:43:58 -07:00
TiltAnalogSettingsScreen.cpp
Skip deadzone option on tilt
2020-03-23 19:23:30 +01:00
TiltAnalogSettingsScreen.h
TiltEventProcessor.cpp
Do not apply sensibility of deadzone skip
2020-03-23 23:48:28 +01:00
TiltEventProcessor.h
TouchControlLayoutScreen.cpp
Touch control layout screen: Make the expanded click zone around the controls symmetrical.
2020-07-12 10:39:25 +02:00
TouchControlLayoutScreen.h
Refactor TouchControlLayoutScreen - break out the actual editor into a separate view.
2020-07-12 00:21:30 +02:00
TouchControlVisibilityScreen.cpp
Reuse some already translated strings
2020-06-20 23:48:11 +02:00
TouchControlVisibilityScreen.h
Squash commit
2020-03-01 17:13:55 +01:00
UI.vcxproj
Windows ARM fix, cleanup
2020-07-14 13:47:25 +02:00
UI.vcxproj.filters
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00