ppsspp/GPU
fp64 f0d844a5a3 Convert Dot33 to SSE2
Simpler, lower requirements, and doesn't seem to hurt speed. See #17571.
2023-06-14 22:02:50 -04:00
..
Common Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
D3D11 Simplify the vertex cache ID handling 2023-06-12 13:16:13 +02:00
Debugger ThreadManager: Add a simple priority field. 2023-02-02 17:08:24 -08:00
Directx9 Merge pull request #17565 from hrydgard/breakout-vcache-vulkan 2023-06-13 09:56:52 +02:00
GLES Merge pull request #17565 from hrydgard/breakout-vcache-vulkan 2023-06-13 09:56:52 +02:00
Software Convert Dot33 to SSE2 2023-06-14 22:02:50 -04:00
Vulkan Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
GPU.h Add a new GPU stat (DrawPixels), kinda heavy since creates textures. GoW does 20-ish per frame. 2023-05-30 10:15:34 +02:00
GPU.vcxproj MSVC: Set language standard to c++17. 2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp Cleanup, address feedback 2023-05-26 10:28:10 +02:00
GPUCommon.h Cleanup, address feedback 2023-05-26 10:28:10 +02:00
GPUCommonHW.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
GPUCommonHW.h Cleanup, address feedback 2023-05-26 10:28:10 +02:00
GPUInterface.h GPU: Rename match flags to avoid confusion. 2023-03-25 23:25:42 -07:00
GPUState.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
GPUState.h Only dirty the uniform UVSCALEOFFSET when really needed 2023-05-25 15:00:57 +02:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Use SIMD more for dot products. 2023-06-12 19:54:32 -07:00