ppsspp/GPU
Unknown W. Brackets f4458edc76 Avoid unbinding the current fbo on block transfer.
Improves God of War performance by 25% (at least in the demo.)
2014-04-13 21:11:17 -07:00
..
Common Use defines on x86/SSE to avoid func pointers. 2014-03-25 01:28:09 -07:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Use flags to avoid hashing textures when unchanged. 2014-04-13 14:22:39 -07:00
GLES Avoid unbinding the current fbo on block transfer. 2014-04-13 21:11:17 -07:00
Null Use flags to avoid hashing textures when unchanged. 2014-04-13 14:22:39 -07:00
Software softgpu: Avoid multithreading thin polygons. 2014-04-13 09:01:14 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7 2013-12-14 06:48:45 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Clean up defines in MSVC project files. 2014-02-08 16:38:44 -08:00
GPU.vcxproj.filters Update project to MSVC 2013 tools. 2014-02-08 13:41:28 -08:00
GPUCommon.cpp Use flags to avoid hashing textures when unchanged. 2014-04-13 14:22:39 -07:00
GPUCommon.h Simplify UpdatePC() a bit more. 2014-04-05 12:04:10 -07:00
GPUInterface.h Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
GPUState.cpp Simplify gstate_c savestate code a bit. 2014-04-13 15:16:51 -07:00
GPUState.h Switch to a bitmask instead. 2014-04-13 14:45:55 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00