.. |
Common
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Use defines on x86/SSE to avoid func pointers.
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2014-03-25 01:28:09 -07:00 |
Debugger
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
Directx9
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Use flags to avoid hashing textures when unchanged.
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2014-04-13 14:22:39 -07:00 |
GLES
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Avoid unbinding the current fbo on block transfer.
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2014-04-13 21:11:17 -07:00 |
Null
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Use flags to avoid hashing textures when unchanged.
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2014-04-13 14:22:39 -07:00 |
Software
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softgpu: Avoid multithreading thin polygons.
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2014-04-13 09:01:14 -07:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7
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2013-12-14 06:48:45 +08:00 |
GeDisasm.cpp
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GPU disasm: Show opcodes. Also disable some warnings and update submodules.
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2014-01-15 17:00:20 +01:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Clean up defines in MSVC project files.
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2014-02-08 16:38:44 -08:00 |
GPU.vcxproj.filters
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Update project to MSVC 2013 tools.
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2014-02-08 13:41:28 -08:00 |
GPUCommon.cpp
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Use flags to avoid hashing textures when unchanged.
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2014-04-13 14:22:39 -07:00 |
GPUCommon.h
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Simplify UpdatePC() a bit more.
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2014-04-05 12:04:10 -07:00 |
GPUInterface.h
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Reduce some includes under GPU/.
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2014-03-29 16:51:38 -07:00 |
GPUState.cpp
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Simplify gstate_c savestate code a bit.
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2014-04-13 15:16:51 -07:00 |
GPUState.h
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Switch to a bitmask instead.
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2014-04-13 14:45:55 -07:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |