..
helper
Fix some warnings.
2013-10-14 22:09:21 -07:00
FramebufferDX9.cpp
Use flags to avoid hashing textures when unchanged.
2014-04-13 14:22:39 -07:00
FramebufferDX9.h
Move gpu vendor detection to native with the rest of the gl init.
2013-10-16 00:48:44 +02:00
GPU_DX9.cpp
Use flags to avoid hashing textures when unchanged.
2014-04-13 14:22:39 -07:00
GPU_DX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
PixelShaderGeneratorDX9.cpp
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
PixelShaderGeneratorDX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
ShaderManagerDX9.cpp
softgpu: Implement vertex preview.
2013-12-29 13:45:10 -08:00
ShaderManagerDX9.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
SplineDX9.cpp
Missed these
2013-09-21 23:44:11 +02:00
StateMappingDX9.cpp
Use flags to avoid hashing textures when unchanged.
2014-04-13 14:22:39 -07:00
StateMappingDX9.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
TextureCacheDX9.cpp
Add a NEON-optimized version of XXH32.
2014-03-25 00:34:55 -07:00
TextureCacheDX9.h
Update bufw handling in all gpus.
2013-09-15 21:27:13 -07:00
TextureScalerDX9.cpp
Build fix for VS 2012.
2013-09-17 22:37:49 -04:00
TextureScalerDX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp
Add a NEON-optimized version of XXH32.
2014-03-25 00:34:55 -07:00
TransformPipelineDX9.h
Cap the number of vertexes per flush.
2013-10-27 14:43:58 -07:00
VertexDecoderDX9.cpp
Reduce some unnecessary includes in Core/.
2014-03-15 10:41:07 -07:00
VertexDecoderDX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00
VertexShaderGeneratorDX9.cpp
Ignore the material update flag w/o vertex color.
2013-12-29 12:57:30 -08:00
VertexShaderGeneratorDX9.h
Put the DirectX9 stuff into a namespace.
2013-09-15 08:56:12 -07:00