ppsspp/GPU/Directx9
Unknown W. Brackets 4c1c694d4b Use flags to avoid hashing textures when unchanged.
If only parameters change (like wrapping or clut, etc.) we don't need to
rehash the data - we know it hasn't changed.

Should reduce the distance between lazy texture hashing on and off.
2014-04-13 14:22:39 -07:00
..
helper Fix some warnings. 2013-10-14 22:09:21 -07:00
FramebufferDX9.cpp Use flags to avoid hashing textures when unchanged. 2014-04-13 14:22:39 -07:00
FramebufferDX9.h Move gpu vendor detection to native with the rest of the gl init. 2013-10-16 00:48:44 +02:00
GPU_DX9.cpp Use flags to avoid hashing textures when unchanged. 2014-04-13 14:22:39 -07:00
GPU_DX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
PixelShaderGeneratorDX9.cpp Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
PixelShaderGeneratorDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
ShaderManagerDX9.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
ShaderManagerDX9.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00
SplineDX9.cpp Missed these 2013-09-21 23:44:11 +02:00
StateMappingDX9.cpp Use flags to avoid hashing textures when unchanged. 2014-04-13 14:22:39 -07:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
TextureCacheDX9.cpp Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
TextureCacheDX9.h Update bufw handling in all gpus. 2013-09-15 21:27:13 -07:00
TextureScalerDX9.cpp Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
TextureScalerDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
TransformPipelineDX9.h Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
VertexDecoderDX9.cpp Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
VertexDecoderDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
VertexShaderGeneratorDX9.cpp Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
VertexShaderGeneratorDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00