fixed doc links

This commit is contained in:
Dmitry Stepanov
2023-12-26 21:49:08 +03:00
parent e7481bd426
commit 079712251a
2 changed files with 4 additions and 6 deletions
+3 -5
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@@ -110,11 +110,9 @@ pub mod value;
///
/// # Examples
///
/// Usually, animations are created from the editor or some external tool and then imported in the engine. Before trying the example
/// below, please read the docs for [`crate::scene::animation::AnimationPlayer`] node, it is much more convenient way of animating
/// other nodes. The node can be created from the editor and you don't even need to write any code.
///
/// Use the following example code as a guide **only** if you need to create procedural animations:
/// Usually, animations are created from the editor or some external tool and then imported in the engine.
/// However, sometimes there's a need for procedural animations. Use the following example code as
/// a guide **only** if you need to create procedural animations:
///
/// ```rust
/// use fyrox_animation::{
+1 -1
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@@ -29,7 +29,7 @@ pub struct PlayAnimation<T: EntityId> {
/// A handle to animation.
pub animation: Handle<Animation<T>>,
/// Output pose, it contains a filtered (see [`crate::animation::machine::LayerMask`] for more info) pose from
/// Output pose, it contains a filtered (see [`crate::machine::LayerMask`] for more info) pose from
/// the animation specified by the `animation` field.
#[visit(skip)]
#[reflect(hidden)]