nicehack
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d1e3469ca5
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Merge pull request #927 from nice0hack/master
Add wgpu graphics server
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2026-08-17 21:52:40 +03:00 |
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Dmitry Stepanov
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d35476c864
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more PartialEq impls
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2026-06-07 23:58:55 +03:00 |
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Dmitry Stepanov
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7f33a13ff9
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merged TypeUuidProvider trait into Reflect
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2026-05-28 21:50:17 +03:00 |
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Dmitry Stepanov
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0be63b82cf
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fixed coordinate space issues in gradient rendering in ui
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2026-04-27 23:20:28 +03:00 |
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Dmitry Stepanov
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bb0c87f54e
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fixed terrain multilayer rendering
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2026-03-10 20:06:54 +03:00 |
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Dmitry Stepanov
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46af33931c
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unify naming for built-in assets
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2026-02-26 15:52:23 +03:00 |
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Dmitry Stepanov
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32e3ce5c33
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offload vertex transform to gpu when drawing widgets
- gives %10 performance boost when lots of widgets being drawn
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2026-02-17 13:48:46 +03:00 |
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Dmitry Stepanov
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4efc8e4c00
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Shader::find_texture_resource + Self::find_property_group_resource
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2026-01-31 20:01:51 +03:00 |
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Dmitry Stepanov
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9c9341d9fa
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ability to check if shader has a texture/property group resource
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2026-01-30 23:05:26 +03:00 |
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zuiyu
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c600a95c28
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Merge pull request #885 from zuiyu1998/remove_lazy_static
Remove lazy static
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2026-01-29 19:43:06 +03:00 |
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Dmitry Stepanov
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cf5e86aedf
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wrap shader source code into newtype wrapper
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2025-12-18 23:11:23 +03:00 |
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Dmitry Stepanov
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586616185e
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make shader entities inspectable
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2025-12-17 21:43:12 +03:00 |
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Dmitry Stepanov
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ddd7a17fc8
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[BREAKING] drop backward compatibility for assets
- use this tool from 1.0.0-rc.1 https://fyrox.rs/blog/post/fyrox-game-engine-1-0-0-rc-1/#migration to migrate the assets
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2025-11-02 19:48:19 +03:00 |
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Dmitry Stepanov
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e4cddc3a10
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fixed build of fyrox-impl on publishing
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2025-10-21 21:06:07 +03:00 |
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Dmitry
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6cc0c2e89b
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use ascii form for native assets where possible
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2025-10-19 10:29:31 +03:00 |
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Dmitry
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08d296403a
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more impls of is_native_extension
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2025-10-19 09:53:50 +03:00 |
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b-guild
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d4f5f2c171
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Corrections to resource reloading, material deep copy, etc.
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2025-10-16 18:09:36 -07:00 |
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b-guild
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75b873d72b
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Making resource handles UUID-based instead of path-based.
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2025-10-13 18:55:27 -07:00 |
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Dmitry Stepanov
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008fb09b72
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fixed name of built-in widget shader
- removed redundant constants
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2025-10-09 23:12:14 +03:00 |
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b-guild
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89e7cdbe28
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Preventing deadlock by replacing lock with safe_lock (#852)
* Preventing deadlock by replacing `lock` with `safe_lock`
* Fixing unused code warnings in wasm SafeLock
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2025-10-05 10:34:06 +03:00 |
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Dmitry Stepanov
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aa317efb5d
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fixed sprite flipping issues + added ability to flip x/y
- fixed incorrect sprite size if used arbitrary uv rect
- #838
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2025-09-17 19:26:20 +03:00 |
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Dmitry Stepanov
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f5f3b48f74
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moved re-export of fyrox-graphics to the root of fyrox-impl as graphics
- additionally exposed fyrox-graphics-gl crate as graphics_gl
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2025-09-11 21:08:48 +03:00 |
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Dmitry Stepanov
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36b99baa3e
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mention disabled_passes array + reduce the boilerplate code in example
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2025-09-11 20:13:40 +03:00 |
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Dmitry Stepanov
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66d34de58c
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document fyrox_widgetData property group
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2025-09-11 19:26:54 +03:00 |
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Dmitry Stepanov
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16482bf9b8
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explicitly disabled unsupported render passes in standard widget shader
- fixes respective warning in the editor when selecting a ui/font/etc. resource
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2025-08-21 21:30:06 +03:00 |
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Dmitry Stepanov
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171f036078
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fixed incorrect color space in standard forward pass of standard shaders
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2025-06-27 19:48:32 +03:00 |
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Dmitry Stepanov
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1008511f6b
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cargo fmt + fixed wasm compilation
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2025-05-25 17:37:39 +03:00 |
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Dmitry Stepanov
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8cab60fbbc
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fixed doc links
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2025-05-25 10:52:38 +03:00 |
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Dmitry Stepanov
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b81841e41e
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use MaterialResource in widgets instead of UntypedResource
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2025-05-24 22:51:27 +03:00 |
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Dmitry Stepanov
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a26f13e332
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moved material/shaders to fyrox-material crate
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2025-05-24 20:49:03 +03:00 |
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