Petari/csv/Player.csv

1624 lines
101 KiB
Plaintext
Raw Normal View History

Symbol Name, Object File, Library Archive, Matching
__dt__13FireMarioBallFv,FireMarioBall.o,Player.a,false
__ct__13FireMarioBallFPCc,FireMarioBall.o,Player.a,false
init__13FireMarioBallFRC12JMapInfoIter,FireMarioBall.o,Player.a,false
appear__13FireMarioBallFv,FireMarioBall.o,Player.a,false
kill__13FireMarioBallFv,FireMarioBall.o,Player.a,false
appearAndThrow__13FireMarioBallFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,FireMarioBall.o,Player.a,false
attackSensor__13FireMarioBallFP9HitSensorP9HitSensor,FireMarioBall.o,Player.a,false
attackFire__13FireMarioBallFP9HitSensor,FireMarioBall.o,Player.a,false
initSensor__13FireMarioBallFv,FireMarioBall.o,Player.a,false
isBindedAny__13FireMarioBallCFv,FireMarioBall.o,Player.a,false
tryToKill__13FireMarioBallFv,FireMarioBall.o,Player.a,false
exeThrow__13FireMarioBallFv,FireMarioBall.o,Player.a,false
__sinit_\FireMarioBall_cpp,FireMarioBall.o,Player.a,false
__ct__Q216NrvFireMarioBall21FireMarioBallNrvThrowFv,FireMarioBall.o,Player.a,false
execute__Q216NrvFireMarioBall21FireMarioBallNrvThrowCFP5Spine,FireMarioBall.o,Player.a,false
__ct__11GhostPacketFPvUl,GhostPacket.o,Player.a,false
read__11GhostPacketFPUcUl,GhostPacket.o,Player.a,false
read__11GhostPacketFPUl,GhostPacket.o,Player.a,false
read__11GhostPacketFPs,GhostPacket.o,Player.a,false
read__11GhostPacketFPPc,GhostPacket.o,Player.a,false
read__11GhostPacketFPSc,GhostPacket.o,Player.a,false
read__11GhostPacketFPQ29JGeometry9TVec3<Sc>,GhostPacket.o,Player.a,false
read__11GhostPacketFPQ29JGeometry8TVec3<s>,GhostPacket.o,Player.a,false
playSound__25@unnamed@GhostPlayer_cpp@FP9LiveActorPCc,GhostPlayer.o,Player.a,false
makeArchiveList__11GhostPlayerFP27NameObjArchiveListCollectorRC12JMapInfoIter,GhostPlayer.o,Player.a,false
__ct__11GhostPlayerFPCc,GhostPlayer.o,Player.a,false
init__11GhostPlayerFRC12JMapInfoIter,GhostPlayer.o,Player.a,false
appear__11GhostPlayerFv,GhostPlayer.o,Player.a,false
control__11GhostPlayerFv,GhostPlayer.o,Player.a,false
exeWait__11GhostPlayerFv,GhostPlayer.o,Player.a,false
warpPosition__11GhostPlayerFPCc,GhostPlayer.o,Player.a,false
exePreStartDemo0__11GhostPlayerFv,GhostPlayer.o,Player.a,false
isRequestSkipDemo__11GhostPlayerCFv,GhostPlayer.o,Player.a,false
exePreStartDemo1__11GhostPlayerFv,GhostPlayer.o,Player.a,false
exePreStartDemo2__11GhostPlayerFv,GhostPlayer.o,Player.a,false
exeWinDemo__11GhostPlayerFv,GhostPlayer.o,Player.a,false
exeLostDemo__11GhostPlayerFv,GhostPlayer.o,Player.a,false
calcAndSetBaseMtx__11GhostPlayerFv,GhostPlayer.o,Player.a,false
initAnimation__11GhostPlayerFv,GhostPlayer.o,Player.a,false
setAnimation__11GhostPlayerFPCc,GhostPlayer.o,Player.a,false
setAnimationWeight__11GhostPlayerFPCf,GhostPlayer.o,Player.a,false
attackSensor__11GhostPlayerFP9HitSensorP9HitSensor,GhostPlayer.o,Player.a,false
receiveMsgPlayerAttack__11GhostPlayerFUlP9HitSensorP9HitSensor,GhostPlayer.o,Player.a,false
receiveOtherMsg__11GhostPlayerFUlP9HitSensorP9HitSensor,GhostPlayer.o,Player.a,false
draw__11GhostPlayerCFv,GhostPlayer.o,Player.a,false
receiveGhostPacket__11GhostPlayerFP11GhostPacket,GhostPlayer.o,Player.a,false
getShiftRatio__FSc,GhostPlayer.o,Player.a,false
convToFloat__2MRFRQ29JGeometry8TVec3<s>ScPQ29JGeometry8TVec3<f>,GhostPlayer.o,Player.a,false
convToFloat__2MRFRQ29JGeometry9TVec3<Sc>ScPQ29JGeometry8TVec3<f>,GhostPlayer.o,Player.a,false
convToFloat__2MRFsScPf,GhostPlayer.o,Player.a,false
convToFloat__2MRFScScPf,GhostPlayer.o,Player.a,false
__dt__11GhostPlayerFv,GhostPlayer.o,Player.a,false
__sinit_\GhostPlayer_cpp,GhostPlayer.o,Player.a,false
__ct__Q214NrvGhostPlayer15HostTypeNrvWaitFv,GhostPlayer.o,Player.a,false
__ct__Q214NrvGhostPlayer18HostTypeNrvWinDemoFv,GhostPlayer.o,Player.a,false
__ct__Q214NrvGhostPlayer19HostTypeNrvLostDemoFv,GhostPlayer.o,Player.a,false
__ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo0Fv,GhostPlayer.o,Player.a,false
__ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo1Fv,GhostPlayer.o,Player.a,false
__ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo2Fv,GhostPlayer.o,Player.a,false
__ct__Q214NrvGhostPlayer20HostTypeNrvStartDemoFv,GhostPlayer.o,Player.a,false
__ct__Q214NrvGhostPlayer14HostTypeNrvRunFv,GhostPlayer.o,Player.a,false
execute__Q214NrvGhostPlayer14HostTypeNrvRunCFP5Spine,GhostPlayer.o,Player.a,false
execute__Q214NrvGhostPlayer20HostTypeNrvStartDemoCFP5Spine,GhostPlayer.o,Player.a,false
execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo2CFP5Spine,GhostPlayer.o,Player.a,false
execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo1CFP5Spine,GhostPlayer.o,Player.a,false
execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo0CFP5Spine,GhostPlayer.o,Player.a,false
execute__Q214NrvGhostPlayer19HostTypeNrvLostDemoCFP5Spine,GhostPlayer.o,Player.a,false
execute__Q214NrvGhostPlayer18HostTypeNrvWinDemoCFP5Spine,GhostPlayer.o,Player.a,false
execute__Q214NrvGhostPlayer15HostTypeNrvWaitCFP5Spine,GhostPlayer.o,Player.a,false
__ct__12GroupCheckerFPCcUl,GroupChecker.o,Player.a,true
initAfterPlacement__12GroupCheckerFv,GroupChecker.o,Player.a,true
add__12GroupCheckerFPC7NameObj,GroupChecker.o,Player.a,true
add__17GroupCheckManagerFPC7NameObjl,GroupChecker.o,Player.a,false
isExist__17GroupCheckManagerFPC7NameObjl,GroupChecker.o,Player.a,false
__dt__12GroupCheckerFv,GroupChecker.o,Player.a,true
__dt__17GroupCheckManagerFv,GroupChecker.o,Player.a,true
__ct__17GroupCheckManagerFPCc,GroupChecker.o,Player.a,true
viewCalc2__9J3DModelXFv,J3DModelX.o,Player.a,false
setDrawView__9J3DModelXFUl,J3DModelX.o,Player.a,false
setDrawViewBuffer__9J3DModelXFPA4_f,J3DModelX.o,Player.a,false
copyAnmMtxBuffer__9J3DModelXFPC9J3DModelX,J3DModelX.o,Player.a,false
viewCalc3__9J3DModelXFUlPA4_f,J3DModelX.o,Player.a,false
viewCalcRef__9J3DModelXFUlP8J3DModel,J3DModelX.o,Player.a,false
viewCalcRefPos__9J3DModelXFUlP8J3DModelRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,J3DModelX.o,Player.a,false
calcNrmMtx2__13J3DMtxBuffer2Fv,J3DModelX.o,Player.a,false
calcDrawMtx2__13J3DMtxBuffer2FUlRC3VecRA3_A4_CfP12J3DMtxBuffer,J3DModelX.o,Player.a,false
calcDrawMtx3__13J3DMtxBuffer2FUlRC3VecRA3_A4_CfP12J3DMtxBufferRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,J3DModelX.o,Player.a,false
directDraw__9J3DModelXFP8J3DModel,J3DModelX.o,Player.a,false
drawIn__9J3DModelXFP11J3DMaterialbPA4_fP8J3DModel,J3DModelX.o,Player.a,false
simpleDrawSetup__9J3DModelXFP11J3DMaterial,J3DModelX.o,Player.a,false
simpleDrawShape__9J3DModelXFP11J3DMaterial,J3DModelX.o,Player.a,false
storeDisplayList__9J3DModelXFP7_GDLObjUl,J3DModelX.o,Player.a,false
__ct__9J3DModelXFP12J3DModelDataUlUl,J3DModelX.o,Player.a,false
shapePacketDrawFast__9J3DModelXCFP15J3DShapePacketX,J3DModelX.o,Player.a,false
shapeDrawFast__9J3DModelXCFP9J3DShapeX,J3DModelX.o,Player.a,false
__dt__9J3DModelXFv,J3DModelX.o,Player.a,false
swapNrmMtx__12J3DMtxBufferFv,J3DModelX.o,Player.a,false
getDrawMtx__12J3DMtxBufferFi,J3DModelX.o,Player.a,false
getDrawMtxPtr__8J3DModelFv,J3DModelX.o,Player.a,false
__dt__8J3DModelFv,J3DModelX.o,Player.a,false
rotationMtx__13J3DMtxBuffer2FPA4_f,J3DModelX.o,Player.a,false
__ct__15JetTurtleShadowFPCc,JetTurtleShadow.o,Player.a,false
calcType0__15JetTurtleShadowFPA4_f,JetTurtleShadow.o,Player.a,false
drawType0__15JetTurtleShadowCFv,JetTurtleShadow.o,Player.a,false
drawType1__15JetTurtleShadowCFv,JetTurtleShadow.o,Player.a,false
init__15JetTurtleShadowFRC12JMapInfoIter,JetTurtleShadow.o,Player.a,false
__dt__15JetTurtleShadowFv,JetTurtleShadow.o,Player.a,false
__ct__10MarineSnowFv,MarineSnow.o,Player.a,false
view__10MarineSnowFv,MarineSnow.o,Player.a,false
clear__10MarineSnowFv,MarineSnow.o,Player.a,false
draw__10MarineSnowCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>f,MarineSnow.o,Player.a,false
__ct__5MarioFP10MarioActor,Mario.o,Player.a,false
updateAndClearStrideParameter__5MarioFv,Mario.o,Player.a,false
checkKeyLock__5MarioFv,Mario.o,Player.a,false
updateTimers__5MarioFv,Mario.o,Player.a,false
updateMorphResetTimer__5MarioFv,Mario.o,Player.a,false
doExtraServices__5MarioFv,Mario.o,Player.a,false
isEnableCheckGround__5MarioFv,Mario.o,Player.a,false
setGroundNorm__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
checkForceGrounding__5MarioFv,Mario.o,Player.a,false
fixHeadFrontVecByGravity__5MarioFv,Mario.o,Player.a,false
createMtxDir__5MarioFPA4_fRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
isNonFixHeadVec__5MarioCFv,Mario.o,Player.a,false
createDirectionMtx__5MarioFPA4_f,Mario.o,Player.a,false
createCorrectionMtx__5MarioFPA4_fPQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
slopeTiltHead__5MarioFPQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
fixFrontVecByGravity__5MarioFv,Mario.o,Player.a,false
fixFrontVecFromUpSide__5MarioFv,Mario.o,Player.a,false
fixSideVecFromFrontUp__5MarioFv,Mario.o,Player.a,false
setSideVec__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
setHeadVec__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
setFrontVec__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3<f>f,Mario.o,Player.a,false
setFrontVecKeepUpAngle__5MarioFRCQ29JGeometry8TVec3<f>f,Mario.o,Player.a,false
setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3<f>Ul,Mario.o,Player.a,false
setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
setFrontVecKeepSide__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
setHeadAndFrontVecFromRotate__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
forceSetHeadVecKeepSide__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
draw__5MarioCFv,Mario.o,Player.a,false
addTrans__5MarioFRCQ29JGeometry8TVec3<f>PCc,Mario.o,Player.a,false
setTrans__5MarioFRCQ29JGeometry8TVec3<f>PCc,Mario.o,Player.a,false
isEnableRush__5MarioCFv,Mario.o,Player.a,false
isInvincible__5MarioCFv,Mario.o,Player.a,false
inputStick__5MarioFv,Mario.o,Player.a,false
isCeiling__5MarioCFv,Mario.o,Player.a,false
setGravityVec__5MarioFRCQ29JGeometry8TVec3<f>,Mario.o,Player.a,false
updateSoundCode__5MarioFv,Mario.o,Player.a,false
isForceStopRush__5MarioCFv,Mario.o,Player.a,false
getShadowNorm__5MarioCFv,Mario.o,Player.a,false
getAirGravityVec__5MarioCFv,Mario.o,Player.a,false
getAirFrontVec__5MarioCFv,Mario.o,Player.a,false
initAfterConst__5MarioFv,Mario.o,Player.a,false
writeBackPhyisicalVector__5MarioFv,Mario.o,Player.a,false
update__5MarioFv,Mario.o,Player.a,false
actionMain__5MarioFv,Mario.o,Player.a,false
updateGroundInfo__5MarioFv,Mario.o,Player.a,false
postureCtrl__5MarioFPA4_f,Mario.o,Player.a,false
createAngleMtx__5MarioFPA4_fb,Mario.o,Player.a,false
updateLookOfs__5MarioFv,Mario.o,Player.a,false
getGravityVec__5MarioCFv,Mario.o,Player.a,false
touchWater__5MarioFv,Mario.o,Player.a,false
__sinit_\Mario_cpp,Mario.o,Player.a,false
getJointTransform__10XanimeCoreFUl,Mario.o,Player.a,false
draw3D__10MarioStateCFv,Mario.o,Player.a,false
isInvalidTriangle__31TriangleFilterDelegator<5Mario>CFPC8Triangle,Mario.o,Player.a,false
2022-01-04 00:38:24 +00:00
__as__8TriangleFRC8Triangle,MarioActor.o,Player.a,true
getEuler__Q29JGeometry64TRotation3<Q29JGeometry38TMatrix34<Q29JGeometry13SMatrix34C<f>>>CFRQ29JGeometry8TVec3<f>,MarioActor.o,Player.a,false
__ct__10MarioActorFPCc,MarioActor.o,Player.a,false
__dt__10MarioActorFv,MarioActor.o,Player.a,false
2023-06-28 16:55:53 +00:00
init__10MarioActorFRC12JMapInfoIter,MarioActor.o,Player.a,true
init2__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l,MarioActor.o,Player.a,false
2023-06-28 17:22:38 +00:00
initAfterPlacement__10MarioActorFv,MarioActor.o,Player.a,true
initAfterOpeningDemo__10MarioActorFv,MarioActor.o,Player.a,true
calcBaseFrontVec__10MarioActorFRCQ29JGeometry8TVec3<f>,MarioActor.o,Player.a,true
2023-06-28 23:24:55 +00:00
playSound__10MarioActorFPCcl,MarioActor.o,Player.a,true
changeAnimation__10MarioActorFPCcPCc,MarioActor.o,Player.a,true
changeAnimationNonStop__10MarioActorFPCc,MarioActor.o,Player.a,true
changeAnimationUpper__10MarioActorFPCc,MarioActor.o,Player.a,true
stopAnimation__10MarioActorFPCc,MarioActor.o,Player.a,true
isAnimationRun__10MarioActorCFPCc,MarioActor.o,Player.a,true
2023-06-29 00:06:52 +00:00
changeNullAnimation__10MarioActorFPCcSc,MarioActor.o,Player.a,true
clearNullAnimation__10MarioActorFSc,MarioActor.o,Player.a,false
2023-06-29 00:12:28 +00:00
isStopNullAnimation__10MarioActorCFv,MarioActor.o,Player.a,true
changeGameOverAnimation__10MarioActorFv,MarioActor.o,Player.a,true
2023-06-29 16:51:22 +00:00
getJointCtrl__10MarioActorCFPCc,MarioActor.o,Player.a,true
updateRotationInfo__10MarioActorFv,MarioActor.o,Player.a,false
exeWait__10MarioActorFv,MarioActor.o,Player.a,true
movement__10MarioActorFv,MarioActor.o,Player.a,true
2023-07-04 00:04:15 +00:00
control__10MarioActorFv,MarioActor.o,Player.a,true
2023-07-04 12:04:09 +00:00
control2__10MarioActorFv,MarioActor.o,Player.a,true
2023-07-04 12:16:20 +00:00
controlMain__10MarioActorFv,MarioActor.o,Player.a,true
2023-07-04 12:53:47 +00:00
updateBehavior__10MarioActorFv,MarioActor.o,Player.a,true
2023-07-04 13:25:48 +00:00
updateBindRatio__10MarioActorFv,MarioActor.o,Player.a,true
2023-07-04 15:28:48 +00:00
isInPunchTimerRange__10MarioActorCFv,MarioActor.o,Player.a,true
updatePunching__10MarioActorFv,MarioActor.o,Player.a,true
2023-07-05 14:51:01 +00:00
doRush__10MarioActorFv,MarioActor.o,Player.a,true
2023-07-05 15:40:49 +00:00
updateSwingTimer__10MarioActorFv,MarioActor.o,Player.a,true
updateSwingAction__10MarioActorFv,MarioActor.o,Player.a,false
checkClapCatchStart__10MarioActorFv,MarioActor.o,Player.a,false
updateRealMtx__10MarioActorFv,MarioActor.o,Player.a,false
setUpperRotateY__10MarioActorFf,MarioActor.o,Player.a,false
decLife__10MarioActorFUs,MarioActor.o,Player.a,false
decLifeLarge__10MarioActorFv,MarioActor.o,Player.a,false
decLifeMiddle__10MarioActorFv,MarioActor.o,Player.a,false
decLifeSmall__10MarioActorFv,MarioActor.o,Player.a,false
resetWaterLife__10MarioActorFv,MarioActor.o,Player.a,false
updateLife__10MarioActorFv,MarioActor.o,Player.a,false
incLife__10MarioActorFUl,MarioActor.o,Player.a,false
changeMaxLife__10MarioActorFl,MarioActor.o,Player.a,false
doPressing__10MarioActorFv,MarioActor.o,Player.a,false
careMovingObject__10MarioActorFv,MarioActor.o,Player.a,false
doStun__10MarioActorFv,MarioActor.o,Player.a,false
scaleMtx__10MarioActorFPA4_f,MarioActor.o,Player.a,false
updateBaseScaleMtx__10MarioActorFv,MarioActor.o,Player.a,false
getRealMtx__10MarioActorCFPA4_fPCc,MarioActor.o,Player.a,false
getRealPos__10MarioActorCFPCcPQ29JGeometry8TVec3<f>,MarioActor.o,Player.a,false
getGlobalJointMtx__10MarioActorFPCc,MarioActor.o,Player.a,false
calcAnimInMovement__10MarioActorFv,MarioActor.o,Player.a,false
forceSetBaseMtx__10MarioActorFPA4_f,MarioActor.o,Player.a,false
calcAnim__10MarioActorFv,MarioActor.o,Player.a,false
calcAndSetBaseMtx__10MarioActorFv,MarioActor.o,Player.a,false
setBlendMtxTimer__10MarioActorFUs,MarioActor.o,Player.a,false
getGroundPos__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActor.o,Player.a,false
getShadowPos__10MarioActorCFv,MarioActor.o,Player.a,false
2023-07-03 22:37:19 +00:00
isTurning__10MarioActorCFv,MarioActor.o,Player.a,true
isJumping__10MarioActorCFv,MarioActor.o,Player.a,false
isJumpRising__10MarioActorCFv,MarioActor.o,Player.a,false
isPunching__10MarioActorCFv,MarioActor.o,Player.a,false
isItemSwinging__10MarioActorCFv,MarioActor.o,Player.a,false
isDamaging__10MarioActorCFv,MarioActor.o,Player.a,false
isNeedDamageFog__10MarioActorCFv,MarioActor.o,Player.a,false
isStaggering__10MarioActorCFv,MarioActor.o,Player.a,false
isSleeping__10MarioActorCFv,MarioActor.o,Player.a,false
isRefuseTalk__10MarioActorCFv,MarioActor.o,Player.a,false
2023-07-03 22:37:19 +00:00
isDebugMode__10MarioActorCFv,MarioActor.o,Player.a,true
jumpHop__10MarioActorFv,MarioActor.o,Player.a,false
calcCenterPos__10MarioActorFv,MarioActor.o,Player.a,false
calcHeadPos__10MarioActorFv,MarioActor.o,Player.a,false
setPress__10MarioActorFUcl,MarioActor.o,Player.a,false
getResourceTable__10MarioActorCFv,MarioActor.o,Player.a,false
isEnableMoveMario__10MarioActorCFv,MarioActor.o,Player.a,false
isEnableNerveChange__10MarioActorCFv,MarioActor.o,Player.a,false
forceGameOver__10MarioActorFv,MarioActor.o,Player.a,false
forceGameOverAbyss__10MarioActorFv,MarioActor.o,Player.a,false
forceGameOverBlackHole__10MarioActorFv,MarioActor.o,Player.a,false
forceGameOverNonStop__10MarioActorFv,MarioActor.o,Player.a,false
forceGameOverSink__10MarioActorFv,MarioActor.o,Player.a,false
updateCameraInfo__10MarioActorFv,MarioActor.o,Player.a,false
binderFilter__10MarioActorFPC8Triangle,MarioActor.o,Player.a,false
getFrameBufferWidth__2MRFv,MarioActor.o,Player.a,false
setPunchHitTimer__10MarioActorFUc,MarioActor.o,Player.a,false
__sinit_\MarioActor_cpp,MarioActor.o,Player.a,false
isInvalidTriangle__37TriangleFilterDelegator<10MarioActor>CFPC8Triangle,MarioActor.o,Player.a,false
initDrawAndModel__10MarioActorFv,MarioActorDraw.o,Player.a,false
initBeeMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
initHopperMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
initIceMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
initInvincibleMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
initTeresaMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
initTornadoMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
initBoneMario__10MarioActorFv,MarioActorDraw.o,Player.a,false
changeDisplayMode__10MarioActorFUc,MarioActorDraw.o,Player.a,false
calcViewAndEntry__10MarioActorFv,MarioActorDraw.o,Player.a,false
drawMarioModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
isAllHidden__10MarioActorCFv,MarioActorDraw.o,Player.a,false
swapTextureInit__10MarioActorFv,MarioActorDraw.o,Player.a,false
initFace__10MarioActorFv,MarioActorDraw.o,Player.a,false
updateFace__10MarioActorFv,MarioActorDraw.o,Player.a,false
__sinit_\MarioActorDraw_cpp,MarioActorDraw.o,Player.a,false
Functor<10MarioActor>__2MRFPC10MarioActorM10MarioActorFPCvPCv_v_Q22MR49FunctorV0M<PC10MarioActor&#44;M10MarioActorFPCvPCv_v>,MarioActorDraw.o,Player.a,false
__cl__Q22MR49FunctorV0M<PC10MarioActor&#44;M10MarioActorFPCvPCv_v>CFv,MarioActorDraw.o,Player.a,false
clone__Q22MR49FunctorV0M<PC10MarioActor&#44;M10MarioActorFPCvPCv_v>CFP7JKRHeap,MarioActorDraw.o,Player.a,false
initBlur__10MarioActorFv,MarioActorDraw.o,Player.a,false
getJ3DModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
getModelData__10MarioActorCFv,MarioActorDraw.o,Player.a,false
getSimpleModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
calcViewMainModel__10MarioActorFv,MarioActorDraw.o,Player.a,false
draw__10MarioActorCFv,MarioActorDraw.o,Player.a,false
drawIndirect__10MarioActorCFv,MarioActorDraw.o,Player.a,false
drawIndirectModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
drawReflectModel__10MarioActorCFv,MarioActorDraw.o,Player.a,false
drawModelBlur__10MarioActorCFv,MarioActorDraw.o,Player.a,false
createTextureDL__10MarioActorFP8DLholderUsUs,MarioActorDraw.o,Player.a,false
swapTexture__10MarioActorCFPCcUc,MarioActorDraw.o,Player.a,false
copyMaterial__10MarioActorFP8J3DModelUsl,MarioActorDraw.o,Player.a,false
copyExtraMtxBuffer__9J3DModelXFPC9J3DModelX,MarioActorDraw.o,Player.a,false
swapDrawBuffer__9J3DModelXFUl,MarioActorDraw.o,Player.a,false
addDL__9DLchangerFP9J3DModelX,MarioActorDraw.o,Player.a,false
setDynamicDL__9J3DModelXFPUcUl,MarioActorDraw.o,Player.a,false
isEnableSpinPunch__10MarioActorFv,MarioActorPunch.o,Player.a,false
reactionPunch__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
sendPunch__10MarioActorFP9HitSensorb,MarioActorPunch.o,Player.a,false
doFreezeAttack__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
trySpinPunch__10MarioActorFv,MarioActorPunch.o,Player.a,false
printHitMark__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
tryPunchAirAfter__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
sendBodyAttack__10MarioActorFP9HitSensor,MarioActorPunch.o,Player.a,false
doFreezeAttack__10MarioActorFv,MarioActorPunch.o,Player.a,false
__sinit_\MarioActorPunch_cpp,MarioActorPunch.o,Player.a,false
getMapBaseMtx__10MarioActorCFv,MarioActorCamera.o,Player.a,false
isFastRise__10MarioActorCFv,MarioActorCamera.o,Player.a,false
isLongDrop__10MarioActorCFv,MarioActorCamera.o,Player.a,false
isFastDrop__10MarioActorCFv,MarioActorCamera.o,Player.a,false
getSpecialMode__10MarioActorCFv,MarioActorCamera.o,Player.a,false
isCameraStateOn__10MarioActorCF25SPECIAL_STATUS_FOR_CAMERA,MarioActorCamera.o,Player.a,false
getFrontVec__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorCamera.o,Player.a,false
getSideVec__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorCamera.o,Player.a,false
getUpVec__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorCamera.o,Player.a,false
getLastMove__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorCamera.o,Player.a,false
getLastMove__10MarioActorCFv,MarioActorCamera.o,Player.a,false
getTransForCamera__10MarioActorCFv,MarioActorCamera.o,Player.a,false
updateTransForCamera__10MarioActorFv,MarioActorCamera.o,Player.a,false
updateForCamera__10MarioActorFv,MarioActorCamera.o,Player.a,false
__sinit_\MarioActorCamera_cpp,MarioActorCamera.o,Player.a,false
bodyClap__10MarioActorFv,MarioActorClap.o,Player.a,false
__sinit_\MarioActorClap_cpp,MarioActorClap.o,Player.a,false
forceKill__10MarioActorFUl,MarioActorGameOver.o,Player.a,false
exeGameOver__10MarioActorFv,MarioActorGameOver.o,Player.a,false
exeGameOverAbyss__10MarioActorFv,MarioActorGameOver.o,Player.a,false
exeGameOverFire__10MarioActorFv,MarioActorGameOver.o,Player.a,false
exeGameOverSink__10MarioActorFv,MarioActorGameOver.o,Player.a,false
__sinit_\MarioActorGameOver_cpp,MarioActorGameOver.o,Player.a,false
exeGameOverNonStop__10MarioActorFv,MarioActorGameOver.o,Player.a,false
exeTimeWait__10MarioActorFv,MarioActorGameOver.o,Player.a,false
getGravityVec__10MarioActorCFv,MarioActorGravity.o,Player.a,false
getGravityVector__10MarioActorCFv,MarioActorGravity.o,Player.a,false
getAirGravityVec__10MarioActorCFv,MarioActorGravity.o,Player.a,false
getGravityVector__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
getGravityRatio__10MarioActorCFv,MarioActorGravity.o,Player.a,false
getGravityInfo__10MarioActorCFv,MarioActorGravity.o,Player.a,false
getGravityLevel__10MarioActorCFv,MarioActorGravity.o,Player.a,false
checkBeeWallStick__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
checkBeeFloorStick__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
syncJumpBeeStickMode__10MarioActorFv,MarioActorGravity.o,Player.a,false
updateBeeModeGravity__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
isInZeroGravitySpot__10MarioActorCFv,MarioActorGravity.o,Player.a,false
updateGravityVec__10MarioActorFbb,MarioActorGravity.o,Player.a,false
checkBeeCeilStick__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
updateBeeStickMode__10MarioActorFRQ29JGeometry8TVec3<f>,MarioActorGravity.o,Player.a,false
__sinit_\MarioActorGravity_cpp,MarioActorGravity.o,Player.a,false
initHand__10MarioActorFv,MarioActorHand.o,Player.a,false
updateHand__10MarioActorFv,MarioActorHand.o,Player.a,false
__sinit_\MarioActorHand_cpp,MarioActorHand.o,Player.a,false
changeHandMaterial__10MarioActorFv,MarioActorHand.o,Player.a,false
updateHandAtMorph__10MarioActorFv,MarioActorHand.o,Player.a,false
drawHand__10MarioActorCFv,MarioActorHand.o,Player.a,false
drawIndirectHand__10MarioActorCFv,MarioActorHand.o,Player.a,false
initMember__10MarioActorFv,MarioActorInit.o,Player.a,false
__sinit_\MarioActorInit_cpp,MarioActorInit.o,Player.a,false
resetPadSwing__10MarioActorFv,MarioActorPad.o,Player.a,false
isRequestHipDrop__10MarioActorCFv,MarioActorPad.o,Player.a,false
isRequestRush__10MarioActorCFv,MarioActorPad.o,Player.a,false
isRequestThrow__10MarioActorCFv,MarioActorPad.o,Player.a,false
isRequestSpin__10MarioActorCFv,MarioActorPad.o,Player.a,false
isRequestJump__10MarioActorCFv,MarioActorPad.o,Player.a,false
isRequestJump2P__10MarioActorCFv,MarioActorPad.o,Player.a,false
isKeepJump__10MarioActorCFv,MarioActorPad.o,Player.a,false
isKeepJump2P__10MarioActorCFv,MarioActorPad.o,Player.a,false
checkButtonType__10MarioActorCFUsb,MarioActorPad.o,Player.a,false
getStickValue__10MarioActorFPfPf,MarioActorPad.o,Player.a,false
updateActionTrigger__10MarioActorFv,MarioActorPad.o,Player.a,false
updateControllerSwing__10MarioActorFv,MarioActorPad.o,Player.a,false
updateControllerSwingLeft__10MarioActorFv,MarioActorPad.o,Player.a,false
lockOnDPD__10MarioActorFv,MarioActorPad.o,Player.a,false
isRequestSpinJump2P__10MarioActorCFv,MarioActorPad.o,Player.a,false
__sinit_\MarioActorPad_cpp,MarioActorPad.o,Player.a,false
init2D__10MarioActorFv,MarioActorParts.o,Player.a,false
initParts__10MarioActorFv,MarioActorParts.o,Player.a,false
updateBeeWingAnimation__10MarioActorFv,MarioActorParts.o,Player.a,false
updateTornado__10MarioActorFv,MarioActorParts.o,Player.a,false
updateTakingPosition__10MarioActorFv,MarioActorParts.o,Player.a,false
getCarrySensor__10MarioActorCFv,MarioActorParts.o,Player.a,false
changeSpecialModeAnimation__10MarioActorFPCc,MarioActorParts.o,Player.a,false
updateSpecialModeAnimation__10MarioActorFv,MarioActorParts.o,Player.a,false
initFireBall__10MarioActorFv,MarioActorParts.o,Player.a,false
shootFireBall__10MarioActorFv,MarioActorParts.o,Player.a,false
showFreezeModel__10MarioActorFv,MarioActorParts.o,Player.a,false
hideFreezeModel__10MarioActorFv,MarioActorParts.o,Player.a,false
updateFairyStar__10MarioActorFv,MarioActorParts.o,Player.a,false
__sinit_\MarioActorParts_cpp,MarioActorParts.o,Player.a,false
update2D__10MarioActorFv,MarioActorParts.o,Player.a,false
updateThrowVector__10MarioActorFv,MarioActorParts.o,Player.a,false
createIceFloor__10MarioActorFRCQ29JGeometry8TVec3<f>,MarioActorParts.o,Player.a,false
createIceFloor__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioActorParts.o,Player.a,false
createIceWall__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioActorParts.o,Player.a,false
updateBaseMtxTeresa__10MarioActorFPA4_f,MarioActorParts.o,Player.a,false
finalizeFreezeModel__10MarioActorFv,MarioActorParts.o,Player.a,false
offTakingFlag__10MarioActorFv,MarioActorParts.o,Player.a,false
setLocalScale__15XjointTransformFf,MarioActorParts.o,Player.a,false
settingRush__10MarioActorFv,MarioActorRush.o,Player.a,false
isFixJumpRushSensor__10MarioActorCFPC9HitSensor,MarioActorRush.o,Player.a,false
isLandEffectRushSensor__10MarioActorCFPC9HitSensor,MarioActorRush.o,Player.a,false
resetCondition__10MarioActorFv,MarioActorRush.o,Player.a,false
beginRush__10MarioActorFv,MarioActorRush.o,Player.a,false
endRush__10MarioActorFPC11RushEndInfo,MarioActorRush.o,Player.a,false
takeSensor__10MarioActorFP9HitSensor,MarioActorRush.o,Player.a,false
__sinit_\MarioActorRush_cpp,MarioActorRush.o,Player.a,false
setupSensors__10MarioActorFv,MarioActorSensor.o,Player.a,false
updateHitSensor__10MarioActorFP9HitSensor,MarioActorSensor.o,Player.a,false
doTrampleJump__10MarioActorFP9HitSensor,MarioActorSensor.o,Player.a,false
trampleJump__10MarioActorFff,MarioActorSensor.o,Player.a,false
__sinit_\MarioActorSensor_cpp,MarioActorSensor.o,Player.a,false
attackSensor__10MarioActorFP9HitSensorP9HitSensor,MarioActorSensor.o,Player.a,false
sendMsgToSensor__10MarioActorFP9HitSensorUl,MarioActorSensor.o,Player.a,false
resetSensorCount__10MarioActorFv,MarioActorSensor.o,Player.a,false
recordScoutingObject__10MarioActorFP9HitSensor,MarioActorSensor.o,Player.a,false
updateScouter__10MarioActorFv,MarioActorSensor.o,Player.a,false
initScouter__10MarioActorFv,MarioActorSensor.o,Player.a,false
initForJump__10MarioActorFv,MarioActorSensor.o,Player.a,false
initShadow__10MarioActorFv,MarioActorShadow.o,Player.a,false
calcViewReflectionModel__10MarioActorFv,MarioActorShadow.o,Player.a,false
calcViewWallShadowModel__10MarioActorFv,MarioActorShadow.o,Player.a,false
drawShadow__10MarioActorCFv,MarioActorShadow.o,Player.a,false
__sinit_\MarioActorShadow_cpp,MarioActorShadow.o,Player.a,false
decideShadowMode__10MarioActorFv,MarioActorShadow.o,Player.a,false
calcViewSilhouetteModel__10MarioActorFv,MarioActorShadow.o,Player.a,false
calcCylinderToCenter__10MarioActorFPC7AreaObjPQ29JGeometry8TVec3<f>,MarioActorShadow.o,Player.a,false
calcViewBlurModel__10MarioActorFv,MarioActorShadow.o,Player.a,false
calcViewFootPrint__10MarioActorFv,MarioActorShadow.o,Player.a,false
drawSilhouette__10MarioActorCFv,MarioActorShadow.o,Player.a,false
getWaterEdgeDist__9MarioSwimCFv,MarioActorShadow.o,Player.a,false
getDrawMtx__8J3DModelFi,MarioActorShadow.o,Player.a,false
initScreenBox__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
isUseScreenBox__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
calcScreenBoxRange__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
captureScreenBox__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
writeBackScreenBox__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
calc1stPersonView__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
hideBeeFur__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
calcFogLighting__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
resetFog__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
updateAlphaDL__10MarioActorFUc,MarioActorSpecialDraw.o,Player.a,false
updateSimpleAlphaDL__10MarioActorFUc,MarioActorSpecialDraw.o,Player.a,false
updateReflectAlphaDL__10MarioActorFUc,MarioActorSpecialDraw.o,Player.a,false
updateLightDL__10MarioActorFRC6Color8RC6Color8RC6Color8f,MarioActorSpecialDraw.o,Player.a,false
createRainbowDL__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
drawScreenBlend__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
updateRandomTexture__10MarioActorFf,MarioActorSpecialDraw.o,Player.a,false
drawWallShade__10MarioActorCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>f,MarioActorSpecialDraw.o,Player.a,false
drawSpinInhibit__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
drawColdWaterDamage__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
setRasterScroll__10MarioActorFlll,MarioActorSpecialDraw.o,Player.a,false
updateRasterScroll__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
drawRasterScroll__10MarioActorCFfsf,MarioActorSpecialDraw.o,Player.a,false
drawMosaic__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
drawLifeUp__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
calcSpinEffect__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
drawSpinEffect__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
drawSphereMask__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
initDarkMask__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
updateDarkMask__10MarioActorFUs,MarioActorSpecialDraw.o,Player.a,false
drawDarkMask__10MarioActorCFv,MarioActorSpecialDraw.o,Player.a,false
__ct__Q29JGeometry8TBox2<f>Fffff,MarioActorSpecialDraw.o,Player.a,false
GXPosition3f32,MarioActorSpecialDraw.o,Player.a,false
showBeeFur__10MarioActorFv,MarioActorSpecialDraw.o,Player.a,false
__sinit_\MarioActorSpecialDraw_cpp,MarioActorSpecialDraw.o,Player.a,false
swap__9DLchangerFv,MarioActorSpecialDraw.o,Player.a,false
getBlurOffset__10MarioStateCFv,MarioActorSpecialDraw.o,Player.a,false
initActionMatrix__10MarioActorFv,MarioActorMatrix.o,Player.a,false
isActionOk__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectAction__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectAutoBind__10MarioActorCFPCcPUc,MarioActorMatrix.o,Player.a,false
selectCustomEffectSpinHitSound__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectSpinCatchInRush__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectHomingInSuperHipDrop__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectNotHomingSensor__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectInvalidMovingCollision__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectQuickResetBeeWallGravity__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectJumpRushSensor__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectDamageFireColor__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectWaterInOutEffect__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectOnDamageRush__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
selectTiltPress__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectHandyRush__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectRecoverFlyMeter__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectHideFlyMeter__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectTeresaThru__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectRebindTimer__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectHipDropRush__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectPushOff__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectWaterInOutRush__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectLandEffect__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectNoShadow__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
selectDamagePop__10MarioActorCFPC9HitSensor,MarioActorMatrix.o,Player.a,false
getFaceLookHeight__10MarioActorCFPCc,MarioActorMatrix.o,Player.a,false
__sinit_\MarioActorMatrix_cpp,MarioActorMatrix.o,Player.a,false
setPlayerMode__10MarioActorFUsb,MarioActorMorph.o,Player.a,false
resetPlayerModeOnDamage__10MarioActorFv,MarioActorMorph.o,Player.a,false
resetPlayerModeOnNoDamage__10MarioActorFv,MarioActorMorph.o,Player.a,false
__sinit_\MarioActorMorph_cpp,MarioActorMorph.o,Player.a,false
updatePlayerMode__10MarioActorFv,MarioActorMorph.o,Player.a,false
touchSensor__10MarioActorFP9HitSensor,MarioActorMorph.o,Player.a,false
initMorphStringTable__10MarioActorFv,MarioActorMorph.o,Player.a,false
changeMorphString__10MarioActorCFPCc,MarioActorMorph.o,Player.a,false
initBlink__10MarioActorFv,MarioActorEye.o,Player.a,false
setBlink__10MarioActorFPCc,MarioActorEye.o,Player.a,false
updateBlink__10MarioActorFv,MarioActorEye.o,Player.a,false
__sinit_\MarioActorEye_cpp,MarioActorEye.o,Player.a,false
attackOrPushSensor__10MarioActorFP9HitSensorf,MarioActorOffensiveMsg.o,Player.a,false
attackOrPushSensorInDamage__10MarioActorFP9HitSensorf,MarioActorOffensiveMsg.o,Player.a,false
attackOrPushSensorInRush__10MarioActorFP9HitSensorf,MarioActorOffensiveMsg.o,Player.a,false
tryAddClapCoin__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
tryTornadoAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
isUnderTarget__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
tryHipDropAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
checkAndTryTrampleAttack__10MarioActorFP9HitSensorfb,MarioActorOffensiveMsg.o,Player.a,false
tryTrampleAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
cylinderHorizontalCheck__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
tryJetAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
tryCounterJetAttack__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
tryGetItem__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
cylinderPushCheck__10MarioActorFRCQ29JGeometry8TVec3<f>fff,MarioActorOffensiveMsg.o,Player.a,false
attackOrPushPolygons__10MarioActorFv,MarioActorOffensiveMsg.o,Player.a,false
sendWallTouch__10MarioActorFP9HitSensorP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
sendMsgUpperPunch__10MarioActorFP9HitSensor,MarioActorOffensiveMsg.o,Player.a,false
__sinit_\MarioActorOffensiveMsg_cpp,MarioActorOffensiveMsg.o,Player.a,false
receiveMsgEnemyAttack__10MarioActorFUlP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
tryAttackMsg__10MarioActorFUlPC9HitSensorPb,MarioActorDefensiveMsg.o,Player.a,false
receiveMsgPush__10MarioActorFP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
receiveOtherMsg__10MarioActorFUlP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
__sinit_\MarioActorDefensiveMsg_cpp,MarioActorDefensiveMsg.o,Player.a,false
tryVectorAttackMsg__10MarioActorFUlRCQ29JGeometry8TVec3<f>,MarioActorDefensiveMsg.o,Player.a,false
receiveMsgTaken__10MarioActorFP9HitSensorP9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
cylinderHitCheck__10MarioActorFPC9HitSensorPQ29JGeometry8TVec3<f>,MarioActorDefensiveMsg.o,Player.a,false
hitWall__10MarioStateFRCQ29JGeometry8TVec3<f>P9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
passRing__10MarioStateFPC9HitSensor,MarioActorDefensiveMsg.o,Player.a,false
addRushSensor__10MarioActorFP9HitSensorb,MarioActorRushMsg.o,Player.a,false
tryStandardRush__10MarioActorFv,MarioActorRushMsg.o,Player.a,false
checkPriorRushTarget__10MarioActorFv,MarioActorRushMsg.o,Player.a,false
getNearestRushTarget__10MarioActorCFb,MarioActorRushMsg.o,Player.a,false
getNearestJumpTarget__10MarioActorCFv,MarioActorRushMsg.o,Player.a,false
getHighPriorityTarget__10MarioActorCFv,MarioActorRushMsg.o,Player.a,false
getRescueTarget__10MarioActorCFv,MarioActorRushMsg.o,Player.a,false
tryStartRush__10MarioActorFb,MarioActorRushMsg.o,Player.a,false
tryJumpRush__10MarioActorFv,MarioActorRushMsg.o,Player.a,false
tryRushInRush__10MarioActorFv,MarioActorRushMsg.o,Player.a,false
__sinit_\MarioActorRushMsg_cpp,MarioActorRushMsg.o,Player.a,false
memorizeSensorThrow__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false
tryThrow__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
tryReleaseDirect__10MarioActorFPC9HitSensor,MarioActorTakeMsg.o,Player.a,false
damageDropThrowMemoSensor__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
rushDropThrowMemoSensor__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
trySetLockOnTarget__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false
tryCoinPull__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
tryCoinPullInRush__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
flushCoinPull__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
tryCoinPullOne__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false
tryPullTrans__10MarioActorFPQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioActorTakeMsg.o,Player.a,false
releaseThrowMemoSensor__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
tryReleaseWithMsg__10MarioActorFUl,MarioActorTakeMsg.o,Player.a,false
tryTornadoPull__10MarioActorFP9HitSensor,MarioActorTakeMsg.o,Player.a,false
tryReleaseBombTeresa__10MarioActorFv,MarioActorTakeMsg.o,Player.a,false
__sinit_\MarioActorTakeMsg_cpp,MarioActorTakeMsg.o,Player.a,false
initBlackHoleOut__10MarioActorFv,MarioActorBlackHole.o,Player.a,false
exeGameOverBlackHole2__10MarioActorFv,MarioActorBlackHole.o,Player.a,false
__sinit_\MarioActorBlackHole_cpp,MarioActorBlackHole.o,Player.a,false
__ct__13MarioAnimatorFP10MarioActor,MarioAnimator.o,Player.a,false
init__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
isAnimationStop__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
targetWeight__13MarioAnimatorFPfff,MarioAnimator.o,Player.a,false
setWalkWeight__13MarioAnimatorFPCf,MarioAnimator.o,Player.a,false
setBlendWeight__13MarioAnimatorFPCff,MarioAnimator.o,Player.a,false
forceSetBlendWeight__13MarioAnimatorFPCf,MarioAnimator.o,Player.a,false
initWalkWeight__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
isLandingAnimationRun__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
isCancelableAnimationRun__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
isWalkOrWaitingMotion__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
update__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
updateWalkBas__13MarioAnimatorFPCcf,MarioAnimator.o,Player.a,false
setHand__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
setTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
resetTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
setHoming__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
setHipSlidingTilt__13MarioAnimatorFff,MarioAnimator.o,Player.a,false
setHipSliderTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
setHipSlipTilt__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
setSpeed__13MarioAnimatorFf,MarioAnimator.o,Player.a,false
getFrame__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
getUpperFrame__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
setWalkMode__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
calc__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
change__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
changeUpper__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
stopUpper__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
changeDefault__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
isDefaultAnimationRun__13MarioAnimatorCFPCc,MarioAnimator.o,Player.a,false
changeDefaultUpper__13MarioAnimatorFPCc,MarioAnimator.o,Player.a,false
getUpperJointID__13MarioAnimatorCFv,MarioAnimator.o,Player.a,false
updateJointRumble__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
addRumblePower__13MarioAnimatorFfUl,MarioAnimator.o,Player.a,false
setUpperRotateY__13MarioAnimatorFf,MarioAnimator.o,Player.a,false
clearAllJointTransform__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
isMirrorAnimation__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
switchMirrorMode__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
changePickupAnimation__13MarioAnimatorFPC9HitSensor,MarioAnimator.o,Player.a,false
updateTakingAnimation__13MarioAnimatorFPC9HitSensor,MarioAnimator.o,Player.a,false
changeThrowAnimation__13MarioAnimatorFPC9HitSensor,MarioAnimator.o,Player.a,false
waterToGround__13MarioAnimatorFv,MarioAnimator.o,Player.a,false
getLookTargetSensor__10MarioActorCFv,MarioAnimator.o,Player.a,false
__sinit_\MarioAnimator_cpp,MarioAnimator.o,Player.a,false
tellAnimationFrame__12XanimePlayerCFv,MarioAnimator.o,Player.a,false
initCallbackTable__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
entryCallback__13MarioAnimatorFPCc,MarioAnimationEfx.o,Player.a,false
runningCallback__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
closeCallback__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
spinEntry__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
spinUpdate__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
spinClose__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
stageInCheck__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
throwCheck__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
throwEntry__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
throwClose__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
squatSpinCheck__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
walkinClose__13MarioAnimatorFv,MarioAnimationEfx.o,Player.a,false
__sinit_\MarioAnimationEfx_cpp,MarioAnimationEfx.o,Player.a,false
controlWaitAnimation__13MarioAnimatorFv,MarioWait.o,Player.a,false
stopWaitAnimation__13MarioAnimatorFv,MarioWait.o,Player.a,false
checkStart__9MarioWaitFv,MarioWait.o,Player.a,false
start__9MarioWaitFv,MarioWait.o,Player.a,false
update__9MarioWaitFv,MarioWait.o,Player.a,false
close__9MarioWaitFv,MarioWait.o,Player.a,false
__sinit_\MarioWait_cpp,MarioWait.o,Player.a,false
isBlendWaitGround__5MarioCFv,MarioWait.o,Player.a,false
checkSpecialWaitAnimation__5MarioFv,MarioWait.o,Player.a,false
resetSleepTimer__5MarioFv,MarioWait.o,Player.a,false
__ct__9MarioWaitFP10MarioActor,MarioWait.o,Player.a,false
hitPoly__10MarioStateFUcRCQ29JGeometry8TVec3<f>P9HitSensor,MarioWait.o,Player.a,false
keep__10MarioStateFv,MarioWait.o,Player.a,false
notice__10MarioStateFv,MarioWait.o,Player.a,false
init__10MarioStateFv,MarioWait.o,Player.a,false
connectToClimb__5MarioFv,MarioClimb.o,Player.a,false
__ct__10MarioClimbFP10MarioActor,MarioClimb.o,Player.a,false
update__10MarioClimbFv,MarioClimb.o,Player.a,false
start__10MarioClimbFv,MarioClimb.o,Player.a,false
close__10MarioClimbFv,MarioClimb.o,Player.a,false
__sinit_\MarioClimb_cpp,MarioClimb.o,Player.a,false
isIgnoreTriangle__5MarioFPC8Triangle,MarioCollision.o,Player.a,false
checkBaseTransBall__5MarioFv,MarioCollision.o,Player.a,false
createAtField__5MarioFbf,MarioCollision.o,Player.a,false
doSwimmingHitCheck__5MarioFPC7HitInfoUl,MarioCollision.o,Player.a,false
doSpinPunchAroundPolygons__5MarioFv,MarioCollision.o,Player.a,false
checkMap__5MarioFv,MarioCollision.o,Player.a,false
calcDistToCeil__5MarioFb,MarioCollision.o,Player.a,false
calcDistToCeilOnPress__5MarioFv,MarioCollision.o,Player.a,false
calcDistToCeilHead__5MarioFv,MarioCollision.o,Player.a,false
fixTransBetweenWall__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioCollision.o,Player.a,false
calcDistWidth__5MarioFv,MarioCollision.o,Player.a,false
updateCameraPolygon__5MarioFv,MarioCollision.o,Player.a,false
setCameraPolygon__5MarioFPC8Triangle,MarioCollision.o,Player.a,false
checkAllWall__5MarioFRCQ29JGeometry8TVec3<f>f,MarioCollision.o,Player.a,false
calcFrontFloor__5MarioFv,MarioCollision.o,Player.a,false
getWallNorm__5MarioCFv,MarioCollision.o,Player.a,false
getSideWallNorm__5MarioCFv,MarioCollision.o,Player.a,false
getFrontWallNorm__5MarioCFv,MarioCollision.o,Player.a,false
getBackWallNorm__5MarioCFv,MarioCollision.o,Player.a,false
getWallPos__5MarioCFv,MarioCollision.o,Player.a,false
getWallPolygon__5MarioCFv,MarioCollision.o,Player.a,false
getGroundPolygon__5MarioCFv,MarioCollision.o,Player.a,false
updateFloorCode__5MarioFv,MarioCollision.o,Player.a,false
updateWallFloorCode__5MarioFv,MarioCollision.o,Player.a,false
saveLastSafetyTrans__5MarioFv,MarioCollision.o,Player.a,false
setNotSafetyTimer__5MarioFv,MarioCollision.o,Player.a,false
getLastSafetyTrans__5MarioCFPQ29JGeometry8TVec3<f>,MarioCollision.o,Player.a,false
checkCurrentFloorCodeSevere__5MarioCFUl,MarioCollision.o,Player.a,false
isCurrentFloorSink__5MarioCFv,MarioCollision.o,Player.a,false
isCurrentFloorSand__5MarioCFv,MarioCollision.o,Player.a,false
isCurrentShadowFloorDangerAction__5MarioCFv,MarioCollision.o,Player.a,false
checkBaseTransPoint__5MarioFv,MarioCollision.o,Player.a,false
checkHeadPoint__5MarioFv,MarioCollision.o,Player.a,false
calcShadowPos__5MarioFv,MarioCollision.o,Player.a,false
updateBinderInfo__5MarioFv,MarioCollision.o,Player.a,false
isThroughWall__5MarioCFPC8Triangle,MarioCollision.o,Player.a,false
checkGround__5MarioFv,MarioCollision.o,Player.a,false
getCameraCubeCode__5MarioCFv,MarioCollision.o,Player.a,false
updateCubeCode__5MarioFv,MarioCollision.o,Player.a,false
__sinit_\MarioCollision_cpp,MarioCollision.o,Player.a,false
__ct__10MarioConstFv,MarioConst.o,Player.a,false
isDamaging__5MarioCFv,MarioDamage.o,Player.a,false
damageLarge__5MarioFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
__sinit_\MarioDamage_cpp,MarioDamage.o,Player.a,false
decDamageAfterTimer__5MarioFv,MarioDamage.o,Player.a,false
checkDamage__5MarioFv,MarioDamage.o,Player.a,false
getDamageAfterTimer__5MarioCFv,MarioDamage.o,Player.a,false
damageFloorCheck__5MarioFv,MarioDamage.o,Player.a,false
damageWallCheck__5MarioFv,MarioDamage.o,Player.a,false
damagePolygonCheck__5MarioFPC8Triangle,MarioDamage.o,Player.a,false
flipLarge__5MarioFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
isEnableAddDamage__5MarioCFv,MarioDamage.o,Player.a,false
damage__5MarioFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
__ct__11MarioDamageFP10MarioActor,MarioDamage.o,Player.a,false
start__11MarioDamageFv,MarioDamage.o,Player.a,false
setVec__11MarioDamageFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
setVecSize__11MarioDamageFff,MarioDamage.o,Player.a,false
stopHead__11MarioDamageFRCQ29JGeometry8TVec3<f>,MarioDamage.o,Player.a,false
update__11MarioDamageFv,MarioDamage.o,Player.a,false
close__11MarioDamageFv,MarioDamage.o,Player.a,false
notice__11MarioDamageFv,MarioDamage.o,Player.a,false
__ct__15MarioFireDamageFP10MarioActor,MarioDamage.o,Player.a,false
decAfterTimer__15MarioFireDamageFv,MarioDamage.o,Player.a,false
doAbyssDamage__5MarioFv,MarioDamage.o,Player.a,false
__ct__16MarioAbyssDamageFP10MarioActor,MarioDamage.o,Player.a,false
start__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false
update__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false
close__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false
connectToFireRun__5MarioFv,MarioDamage.o,Player.a,false
__ct__12MarioFireRunFP10MarioActor,MarioDamage.o,Player.a,false
start__12MarioFireRunFv,MarioDamage.o,Player.a,false
move__12MarioFireRunFv,MarioDamage.o,Player.a,false
update__12MarioFireRunFv,MarioDamage.o,Player.a,false
close__12MarioFireRunFv,MarioDamage.o,Player.a,false
notice__12MarioFireRunFv,MarioDamage.o,Player.a,false
doFireDanceWithInitialDamage__5MarioFUc,MarioDamage.o,Player.a,false
doFireObjHitWithInitialDamage__5MarioFv,MarioDamage.o,Player.a,false
doNeedleWithInitialDamage__5MarioFUc,MarioDamage.o,Player.a,false
doNeedleWithInitialDamage__5MarioFPC8Triangle,MarioDamage.o,Player.a,false
doNeedle__5MarioFPC8Triangle,MarioDamage.o,Player.a,false
doFireDance__5MarioFv,MarioDamage.o,Player.a,false
__ct__14MarioFireDanceFP10MarioActor,MarioDamage.o,Player.a,false
start__14MarioFireDanceFv,MarioDamage.o,Player.a,false
impact__14MarioFireDanceFv,MarioDamage.o,Player.a,false
impactEffect__14MarioFireDanceFv,MarioDamage.o,Player.a,false
update__14MarioFireDanceFv,MarioDamage.o,Player.a,false
close__14MarioFireDanceFv,MarioDamage.o,Player.a,false
checkKarikariDamage__5MarioFv,MarioDamage.o,Player.a,false
doDarkDamage__5MarioFv,MarioDamage.o,Player.a,false
__ct__15MarioDarkDamageFP10MarioActor,MarioDamage.o,Player.a,false
start__15MarioDarkDamageFv,MarioDamage.o,Player.a,false
update__15MarioDarkDamageFv,MarioDamage.o,Player.a,false
close__10MarioStateFv,MarioDamage.o,Player.a,false
update__10MarioStateFv,MarioDamage.o,Player.a,false
start__10MarioStateFv,MarioDamage.o,Player.a,false
notice__15MarioDarkDamageFv,MarioDamage.o,Player.a,false
notice__16MarioAbyssDamageFv,MarioDamage.o,Player.a,false
doParalyze__5MarioFv,MarioDamageParalyze.o,Player.a,false
__ct__13MarioParalyzeFP10MarioActor,MarioDamageParalyze.o,Player.a,false
close__13MarioParalyzeFv,MarioDamageParalyze.o,Player.a,false
start__13MarioParalyzeFv,MarioDamageParalyze.o,Player.a,false
update__13MarioParalyzeFv,MarioDamageParalyze.o,Player.a,false
__sinit_\MarioDamageParalyze_cpp,MarioDamageParalyze.o,Player.a,false
doFreeze__5MarioFv,MarioDamageFreeze.o,Player.a,false
__ct__11MarioFreezeFP10MarioActor,MarioDamageFreeze.o,Player.a,false
close__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false
notice__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false
start__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false
update__11MarioFreezeFv,MarioDamageFreeze.o,Player.a,false
__sinit_\MarioDamageFreeze_cpp,MarioDamageFreeze.o,Player.a,false
setJumpVec__5MarioFRCQ29JGeometry8TVec3<f>,MarioDamageFreeze.o,Player.a,false
__ct__9MarioStunFP10MarioActor,MarioDamageStun.o,Player.a,false
close__9MarioStunFv,MarioDamageStun.o,Player.a,false
start__9MarioStunFv,MarioDamageStun.o,Player.a,false
update__9MarioStunFv,MarioDamageStun.o,Player.a,false
__sinit_\MarioDamageStun_cpp,MarioDamageStun.o,Player.a,false
requestCrush__5MarioFv,MarioDamageCrush.o,Player.a,false
tryCrush__5MarioFv,MarioDamageCrush.o,Player.a,false
__ct__10MarioCrushFP10MarioActor,MarioDamageCrush.o,Player.a,false
close__10MarioCrushFv,MarioDamageCrush.o,Player.a,false
start__10MarioCrushFv,MarioDamageCrush.o,Player.a,false
update__10MarioCrushFv,MarioDamageCrush.o,Player.a,false
__sinit_\MarioDamageCrush_cpp,MarioDamageCrush.o,Player.a,false
doFlipWeak__5MarioFRCQ29JGeometry8TVec3<f>,MarioFaint.o,Player.a,false
faint__5MarioFRCQ29JGeometry8TVec3<f>,MarioFaint.o,Player.a,false
__ct__10MarioFaintFP10MarioActor,MarioFaint.o,Player.a,false
setVec__10MarioFaintFRCQ29JGeometry8TVec3<f>,MarioFaint.o,Player.a,false
update__10MarioFaintFv,MarioFaint.o,Player.a,false
start__10MarioFaintFv,MarioFaint.o,Player.a,false
close__10MarioFaintFv,MarioFaint.o,Player.a,false
__sinit_\MarioFaint_cpp,MarioFaint.o,Player.a,false
doFlipJump__5MarioFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
doFlipBackRoll__5MarioFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
start__9MarioFlipFv,MarioFlip.o,Player.a,false
update__9MarioFlipFv,MarioFlip.o,Player.a,false
__sinit_\MarioFlip_cpp,MarioFlip.o,Player.a,false
doFlipRot__5MarioFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
doFlipLarge__5MarioFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
__ct__9MarioFlipFP10MarioActor,MarioFlip.o,Player.a,false
setVec__9MarioFlipFRCQ29JGeometry8TVec3<f>,MarioFlip.o,Player.a,false
close__9MarioFlipFv,MarioFlip.o,Player.a,false
doFrontStep__5MarioFv,MarioFrontStep.o,Player.a,false
start__14MarioFrontStepFv,MarioFrontStep.o,Player.a,false
__sinit_\MarioFrontStep_cpp,MarioFrontStep.o,Player.a,false
__ct__14MarioFrontStepFP10MarioActor,MarioFrontStep.o,Player.a,false
update__14MarioFrontStepFv,MarioFrontStep.o,Player.a,false
close__14MarioFrontStepFv,MarioFrontStep.o,Player.a,false
postureCtrl__14MarioFrontStepFPA4_f,MarioFrontStep.o,Player.a,false
beeMarioOnGround__5MarioFv,MarioBee.o,Player.a,false
entryWallWalkMode__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioBee.o,Player.a,false
beeMarioOnAir__5MarioFv,MarioBee.o,Player.a,false
__sinit_\MarioBee_cpp,MarioBee.o,Player.a,false
blown__5MarioFRCQ29JGeometry8TVec3<f>,MarioBlown.o,Player.a,false
__ct__10MarioBlownFP10MarioActor,MarioBlown.o,Player.a,false
close__10MarioBlownFv,MarioBlown.o,Player.a,false
start__10MarioBlownFv,MarioBlown.o,Player.a,false
update__10MarioBlownFv,MarioBlown.o,Player.a,false
__sinit_\MarioBlown_cpp,MarioBlown.o,Player.a,false
addMarioEffectAtJoint__25@unnamed@MarioEffect_cpp@FP9LiveActorPCcPCcPCc,MarioEffect.o,Player.a,false
execute__11MarioEffectFP14JPABaseEmitter,MarioEffect.o,Player.a,false
addRequest__11MarioEffectFPCcPA4_f,MarioEffect.o,Player.a,false
updateFollowMtx__11MarioEffectFP15MovingFollowMtx,MarioEffect.o,Player.a,false
initMaterialEffect__10MarioActorFv,MarioEffect.o,Player.a,false
getFloorMaterialIndex__10MarioActorCFUl,MarioEffect.o,Player.a,false
playMaterialEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
stopMaterialEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
initCommonEffect__10MarioActorFv,MarioEffect.o,Player.a,false
playCommonEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
initEffect__10MarioActorFv,MarioEffect.o,Player.a,false
emitEffectWaterColumn__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
isCommonEffect__10MarioActorCFPCc,MarioEffect.o,Player.a,false
isMaterialEffect__10MarioActorCFPCc,MarioEffect.o,Player.a,false
playEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
playEffectTrans__10MarioActorFPCcRCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
playEffectRT__10MarioActorFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
playEffectRTZ__10MarioActorFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
playEffectRTW__10MarioActorFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
playEffectSRT__10MarioActorFPCcfRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEffect.o,Player.a,false
stopCommonEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
stopEffect__10MarioActorFPCc,MarioEffect.o,Player.a,false
stopEffectForce__10MarioActorFPCc,MarioEffect.o,Player.a,false
updateEffect__10MarioActorFv,MarioEffect.o,Player.a,false
__ct__11MarioEffectFP10MarioActor,MarioEffect.o,Player.a,false
playSwingEffect__11MarioEffectFv,MarioEffect.o,Player.a,false
doCubeEffect__11MarioEffectFv,MarioEffect.o,Player.a,false
taskOnEffectCheck__5MarioFUl,MarioEffect.o,Player.a,false
checkEffectWaterColumn__10MarioActorFv,MarioEffect.o,Player.a,false
stopSpinTicoEffect__10MarioActorFb,MarioEffect.o,Player.a,false
__dt__11MarioEffectFv,MarioEffect.o,Player.a,false
setGlobalScale__12MultiEmitterFfl,MarioEffect.o,Player.a,false
__sinit_\MarioEffect_cpp,MarioEffect.o,Player.a,false
@8@execute__11MarioEffectFP14JPABaseEmitter,MarioEffect.o,Player.a,false
@8@__dt__11MarioEffectFv,MarioEffect.o,Player.a,false
doFlow__5MarioFv,MarioFlow.o,Player.a,false
start__9MarioFlowFv,MarioFlow.o,Player.a,false
update__9MarioFlowFv,MarioFlow.o,Player.a,false
close__9MarioFlowFv,MarioFlow.o,Player.a,false
__sinit_\MarioFlow_cpp,MarioFlow.o,Player.a,false
__ct__9MarioFlowFP10MarioActor,MarioFlow.o,Player.a,false
tryStartFoo__5MarioFv,MarioFoo.o,Player.a,false
__ct__8MarioFooFP10MarioActor,MarioFoo.o,Player.a,false
init__8MarioFooFv,MarioFoo.o,Player.a,false
start__8MarioFooFv,MarioFoo.o,Player.a,false
update__8MarioFooFv,MarioFoo.o,Player.a,false
notice__8MarioFooFv,MarioFoo.o,Player.a,false
close__8MarioFooFv,MarioFoo.o,Player.a,false
getGravityVec__8MarioFooCFv,MarioFoo.o,Player.a,false
jet__8MarioFooFv,MarioFoo.o,Player.a,false
updateTilt__8MarioFooFv,MarioFoo.o,Player.a,false
hitWall__8MarioFooFRCQ29JGeometry8TVec3<f>P9HitSensor,MarioFoo.o,Player.a,false
getStickY__8MarioFooCFv,MarioFoo.o,Player.a,false
spin__8MarioFooFv,MarioFoo.o,Player.a,false
passRing__8MarioFooFPC9HitSensor,MarioFoo.o,Player.a,false
calcRingAcc__8MarioFooFv,MarioFoo.o,Player.a,false
draw3D__8MarioFooCFv,MarioFoo.o,Player.a,false
getBlurOffset__8MarioFooCFv,MarioFoo.o,Player.a,false
__sinit_\MarioFoo_cpp,MarioFoo.o,Player.a,false
__ct__11MarioHolderFv,MarioHolder.o,Player.a,false
__dt__11MarioHolderFv,MarioHolder.o,Player.a,false
setMarioActor__11MarioHolderFP10MarioActor,MarioHolder.o,Player.a,false
getMarioActor__11MarioHolderCFv,MarioHolder.o,Player.a,false
getMarioHolder__2MRFv,MarioHolder.o,Player.a,false
2023-06-20 15:35:59 +00:00
initMember__5MarioFv,MarioInit.o,Player.a,true
isRising__5MarioCFv,MarioJump.o,Player.a,false
checkWallRiseAndSlipFront__5MarioFv,MarioJump.o,Player.a,false
tryJump__5MarioFv,MarioJump.o,Player.a,false
tryTurnJump__5MarioFv,MarioJump.o,Player.a,false
trySquatJump__5MarioFv,MarioJump.o,Player.a,false
tryBackJump__5MarioFv,MarioJump.o,Player.a,false
tryTornadoJump__5MarioFv,MarioJump.o,Player.a,false
startTornadoCentering__5MarioFP9HitSensor,MarioJump.o,Player.a,false
taskOnTornadoCentering__5MarioFUl,MarioJump.o,Player.a,false
trySpinJump__5MarioFUc,MarioJump.o,Player.a,false
tryForceJumpDelay__5MarioFRCQ29JGeometry8TVec3<f>,MarioJump.o,Player.a,false
tryFreeJumpDelay__5MarioFRCQ29JGeometry8TVec3<f>,MarioJump.o,Player.a,false
tryForceJump__5MarioFRCQ29JGeometry8TVec3<f>b,MarioJump.o,Player.a,false
tryForceFreeJump__5MarioFRCQ29JGeometry8TVec3<f>,MarioJump.o,Player.a,false
tryForcePowerJump__5MarioFRCQ29JGeometry8TVec3<f>b,MarioJump.o,Player.a,false
tryFreeJump__5MarioFRCQ29JGeometry8TVec3<f>b,MarioJump.o,Player.a,false
tryWallJump__5MarioFRCQ29JGeometry8TVec3<f>b,MarioJump.o,Player.a,false
tryStickJump__5MarioFRCQ29JGeometry8TVec3<f>,MarioJump.o,Player.a,false
trySlipUpJump__5MarioFv,MarioJump.o,Player.a,false
tryHangSlipUp__5MarioFv,MarioJump.o,Player.a,false
tryDrop__5MarioFv,MarioJump.o,Player.a,false
isDigitalJump__5MarioCFv,MarioJump.o,Player.a,false
initActiveJumpVec__5MarioFv,MarioJump.o,Player.a,false
initJumpParam__5MarioFv,MarioJump.o,Player.a,false
isEnableFutureJump__5MarioCFv,MarioJump.o,Player.a,false
procJump__5MarioFb,MarioJump.o,Player.a,false
checkWallRising__5MarioFv,MarioJump.o,Player.a,false
checkWallJumpHit__5MarioFv,MarioJump.o,Player.a,false
decideSlipUp__5MarioFv,MarioJump.o,Player.a,false
moveWallSlide__5MarioFf,MarioJump.o,Player.a,false
jumpToHipDrop__5MarioFv,MarioJump.o,Player.a,false
procHipDrop__5MarioFv,MarioJump.o,Player.a,false
doAirWalk__5MarioFv,MarioJump.o,Player.a,false
stopJump__5MarioFv,MarioJump.o,Player.a,false
cancelTornadoJump__5MarioFv,MarioJump.o,Player.a,false
setRocketBooster__5MarioFRCQ29JGeometry8TVec3<f>fUs,MarioJump.o,Player.a,false
procRocketBooster__5MarioFv,MarioJump.o,Player.a,false
isSoftLandingFloor__5MarioCFv,MarioJump.o,Player.a,false
checkAndTryForceJump__5MarioFv,MarioJump.o,Player.a,false
doLanding__5MarioFv,MarioJump.o,Player.a,false
startSlidingTask__5MarioFUlfUs,MarioJump.o,Player.a,false
taskOnSlide__5MarioFUl,MarioJump.o,Player.a,false
taskOnWallRising__5MarioFUl,MarioJump.o,Player.a,false
incAirWalkTimer__5MarioFv,MarioJump.o,Player.a,false
__sinit_\MarioJump_cpp,MarioJump.o,Player.a,false
__ct__14MarioMessengerFP9HitSensor,MarioMessenger.o,Player.a,false
movement__14MarioMessengerFv,MarioMessenger.o,Player.a,false
addRequest__14MarioMessengerFP9HitSensorUl,MarioMessenger.o,Player.a,false
__dt__14MarioMessengerFv,MarioMessenger.o,Player.a,false
getPlayer__11MarioModuleCFv,MarioModule.o,Player.a,false
getAnimator__11MarioModuleCFv,MarioModule.o,Player.a,false
getShadowPos__11MarioModuleCFv,MarioModule.o,Player.a,false
getGravityVec__11MarioModuleCFv,MarioModule.o,Player.a,false
getAirGravityVec__11MarioModuleCFv,MarioModule.o,Player.a,false
getFrontVec__11MarioModuleCFv,MarioModule.o,Player.a,false
isStatusActiveID__11MarioModuleCFUl,MarioModule.o,Player.a,false
isStatusActiveS__11MarioModuleCFP10MarioState,MarioModule.o,Player.a,false
getPlayerMode__11MarioModuleCFv,MarioModule.o,Player.a,false
isPlayerModeBee__11MarioModuleCFv,MarioModule.o,Player.a,false
isPlayerModeIce__11MarioModuleCFv,MarioModule.o,Player.a,false
isPlayerModeTeresa__11MarioModuleCFv,MarioModule.o,Player.a,false
isPlayerModeHopper__11MarioModuleCFv,MarioModule.o,Player.a,false
isPlayerModeInvincible__11MarioModuleCFv,MarioModule.o,Player.a,false
isPlayerModeFoo__11MarioModuleCFv,MarioModule.o,Player.a,false
changeAnimation__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
changeAnimationNonStop__11MarioModuleFPCc,MarioModule.o,Player.a,false
changeAnimationWithAttr__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
stopAnimation__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
isDefaultAnimationRun__11MarioModuleCFPCc,MarioModule.o,Player.a,false
changeAnimationInterpoleFrame__11MarioModuleFUl,MarioModule.o,Player.a,false
isAnimationRun__11MarioModuleCFPCc,MarioModule.o,Player.a,false
isAnimationTerminate__11MarioModuleCFPCc,MarioModule.o,Player.a,false
isAnimationTerminateUpper__11MarioModuleCFPCc,MarioModule.o,Player.a,false
getAnimationStringPointer__11MarioModuleCFPCc,MarioModule.o,Player.a,false
getCurrentBckName__11MarioModuleCFv,MarioModule.o,Player.a,false
changeAnimationUpper__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
changeAnimationUpperWeak__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
stopAnimationUpper__11MarioModuleFPCcPCc,MarioModule.o,Player.a,false
stopAnimationUpperForce__11MarioModuleFv,MarioModule.o,Player.a,false
getAnimationFrame__11MarioModuleCFv,MarioModule.o,Player.a,false
changeAnimation__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
isAnimationRun__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
stopAnimation__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
setJointGlobalMtx__11MarioModuleFUsPA4_f,MarioModule.o,Player.a,false
setYangleOffset__11MarioModuleFf,MarioModule.o,Player.a,false
isStickOn__11MarioModuleCFv,MarioModule.o,Player.a,false
isStickFull__11MarioModuleCFv,MarioModule.o,Player.a,false
getWorldPadDir__11MarioModuleCFv,MarioModule.o,Player.a,false
calcWorldPadDir__11MarioModuleFPQ29JGeometry8TVec3<f>ffb,MarioModule.o,Player.a,false
addVelocity__11MarioModuleFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
addVelocity__11MarioModuleFRCQ29JGeometry8TVec3<f>f,MarioModule.o,Player.a,false
addVelocityAfter__11MarioModuleFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
clearVelocity__11MarioModuleFv,MarioModule.o,Player.a,false
getVelocity__11MarioModuleCFv,MarioModule.o,Player.a,false
addTrans__11MarioModuleFRCQ29JGeometry8TVec3<f>PCc,MarioModule.o,Player.a,false
cutGravityElementFromJumpVec__11MarioModuleFb,MarioModule.o,Player.a,false
cutVecElementFromJumpVec__11MarioModuleFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
getJumpVec__11MarioModuleCFv,MarioModule.o,Player.a,false
setJumpVec__11MarioModuleFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
playEffect__11MarioModuleFPCc,MarioModule.o,Player.a,false
playEffectTrans__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
playEffectRT__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
playEffectRTZ__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
playEffectRTW__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
playEffectSRT__11MarioModuleFPCcfRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
stopEffect__11MarioModuleFPCc,MarioModule.o,Player.a,false
stopEffectForce__11MarioModuleFPCc,MarioModule.o,Player.a,false
playSound__11MarioModuleFPCcl,MarioModule.o,Player.a,false
stopSound__11MarioModuleFPCcUl,MarioModule.o,Player.a,false
startCamVib__11MarioModuleFUl,MarioModule.o,Player.a,false
getCamPos__11MarioModuleCFv,MarioModule.o,Player.a,false
getCamDirX__11MarioModuleCFv,MarioModule.o,Player.a,false
getCamDirY__11MarioModuleCFv,MarioModule.o,Player.a,false
getCamDirZ__11MarioModuleCFv,MarioModule.o,Player.a,false
startPadVib__11MarioModuleFUl,MarioModule.o,Player.a,false
startPadVib__11MarioModuleFPCc,MarioModule.o,Player.a,false
getStickX__11MarioModuleCFv,MarioModule.o,Player.a,false
getStickY__11MarioModuleCFv,MarioModule.o,Player.a,false
getStickP__11MarioModuleCFv,MarioModule.o,Player.a,false
checkTrgA__11MarioModuleCFv,MarioModule.o,Player.a,false
checkLvlA__11MarioModuleCFv,MarioModule.o,Player.a,false
checkTrgZ__11MarioModuleCFv,MarioModule.o,Player.a,false
checkLvlZ__11MarioModuleCFv,MarioModule.o,Player.a,false
checkPreLvlZ__11MarioModuleCFv,MarioModule.o,Player.a,false
checkSquat__11MarioModuleFb,MarioModule.o,Player.a,false
getTrans__11MarioModuleCFv,MarioModule.o,Player.a,false
getGroundPolygon__11MarioModuleCFv,MarioModule.o,Player.a,false
isOnSlipGround__11MarioModuleCFv,MarioModule.o,Player.a,false
isSlipFloorCode__11MarioModuleCFl,MarioModule.o,Player.a,false
isSlipPolygon__11MarioModuleCFPC8Triangle,MarioModule.o,Player.a,false
getFloorCode__11MarioModuleCFv,MarioModule.o,Player.a,false
calcPolygonAngleD__11MarioModuleCFPC8Triangle,MarioModule.o,Player.a,false
calcAngleD__11MarioModuleCFRCQ29JGeometry8TVec3<f>,MarioModule.o,Player.a,false
getTmpPolygon__11MarioModuleCFv,MarioModule.o,Player.a,false
sendPunch__11MarioModuleFP9HitSensorb,MarioModule.o,Player.a,false
getSensor__11MarioModuleCFPC8Triangle,MarioModule.o,Player.a,false
marioAcos__11MarioModuleCFf,MarioModule.o,Player.a,false
isInputDisable__11MarioModuleCFv,MarioModule.o,Player.a,false
__sinit_\MarioModule_cpp,MarioModule.o,Player.a,false
mainMove__5MarioFv,MarioMove.o,Player.a,false
isEnableTurn__5MarioFv,MarioMove.o,Player.a,false
__sinit_\MarioMove_cpp,MarioMove.o,Player.a,false
recordTurnSlipAngle__5MarioFv,MarioMove.o,Player.a,false
decideInertia__5MarioFf,MarioMove.o,Player.a,false
decideInertiaOnIce__5MarioFf,MarioMove.o,Player.a,false
decideInertiaOnSlip__5MarioFf,MarioMove.o,Player.a,false
calcShadowDir__5MarioFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioMove.o,Player.a,false
retainMoveDir__5MarioFffPQ29JGeometry8TVec3<f>,MarioMove.o,Player.a,false
calcMoveDir__5MarioFffPQ29JGeometry8TVec3<f>b,MarioMove.o,Player.a,false
checkLockOnHoming__5MarioFv,MarioMove.o,Player.a,false
doLockOnHoming__5MarioFv,MarioMove.o,Player.a,false
fixPositionInTower__5MarioFv,MarioMove.o,Player.a,false
check2DMode__5MarioFv,MarioMove2D.o,Player.a,false
__sinit_\MarioMove2D_cpp,MarioMove2D.o,Player.a,false
calcMoveDir2D__5MarioFffPQ29JGeometry8TVec3<f>,MarioMove2D.o,Player.a,false
calcShadowDir2D__5MarioFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioMove2D.o,Player.a,false
stick2Dadjust__5MarioFRfRf,MarioMove2D.o,Player.a,false
set2Dmode__5MarioFb,MarioMove2D.o,Player.a,false
beforeJumping2D__5MarioFv,MarioMove2D.o,Player.a,false
afterLanding2D__5MarioFv,MarioMove2D.o,Player.a,false
clear2DStick__5MarioFv,MarioMove2D.o,Player.a,false
set25Dmode__5MarioFPC7AreaObj,MarioMove25D.o,Player.a,false
update25Dmode__5MarioFv,MarioMove25D.o,Player.a,false
updateAxisFromMode__5MarioFUc,MarioMove25D.o,Player.a,false
calcMoveDir25D__5MarioFffPQ29JGeometry8TVec3<f>,MarioMove25D.o,Player.a,false
__sinit_\MarioMove25D_cpp,MarioMove25D.o,Player.a,false
__ct__9MarioMoveFP10MarioActor,MarioMoveSphere.o,Player.a,false
initAfter__9MarioMoveFv,MarioMoveSphere.o,Player.a,false
__ct__10MarioPartsFP9LiveActorPCcPCcbPA4_fPA4_f,MarioParts.o,Player.a,false
__ct__10MarioPartsFP9LiveActorPCcPCcPA4_f,MarioParts.o,Player.a,false
init__10MarioPartsFRC12JMapInfoIter,MarioParts.o,Player.a,false
__dt__10MarioPartsFv,MarioParts.o,Player.a,false
checkPressDamage__5MarioFv,MarioPress.o,Player.a,false
checkVerticalPress__5MarioFb,MarioPress.o,Player.a,false
checkSidePressPre__5MarioFv,MarioPress.o,Player.a,false
checkSidePress__5MarioFv,MarioPress.o,Player.a,false
__sinit_\MarioPress_cpp,MarioPress.o,Player.a,false
startRabbitMode__5MarioFv,MarioRabbit.o,Player.a,false
endRabbitMode__5MarioFv,MarioRabbit.o,Player.a,false
__ct__11MarioRabbitFP10MarioActor,MarioRabbit.o,Player.a,false
start__11MarioRabbitFv,MarioRabbit.o,Player.a,false
hop__11MarioRabbitFv,MarioRabbit.o,Player.a,false
forceJump__11MarioRabbitFv,MarioRabbit.o,Player.a,false
impact__11MarioRabbitFv,MarioRabbit.o,Player.a,false
update__11MarioRabbitFv,MarioRabbit.o,Player.a,false
close__11MarioRabbitFv,MarioRabbit.o,Player.a,false
__sinit_\MarioRabbit_cpp,MarioRabbit.o,Player.a,false
notice__11MarioRabbitFv,MarioRabbit.o,Player.a,false
__ct__16MarioSearchLightFP9LiveActor,MarioSearchLight.o,Player.a,false
init__16MarioSearchLightFRC12JMapInfoIter,MarioSearchLight.o,Player.a,false
initThrowing__10MarioActorFv,MarioSearchLight.o,Player.a,false
updateSearchLight__10MarioActorFv,MarioSearchLight.o,Player.a,false
__sinit_\MarioSearchLight_cpp,MarioSearchLight.o,Player.a,false
attackSensor__16MarioSearchLightFP9HitSensorP9HitSensor,MarioSearchLight.o,Player.a,false
updateHitSensor__16MarioSearchLightFP9HitSensor,MarioSearchLight.o,Player.a,false
calcAndSetBaseMtx__16MarioSearchLightFv,MarioSearchLight.o,Player.a,false
initSearchLight__10MarioActorFv,MarioSearchLight.o,Player.a,false
updateThrowing__10MarioActorFv,MarioSearchLight.o,Player.a,false
calcViewSearchLight__10MarioActorFv,MarioSearchLight.o,Player.a,false
drawSearchLight__10MarioActorCFv,MarioSearchLight.o,Player.a,false
getThrowVec__10MarioActorCFPQ29JGeometry8TVec3<f>,MarioSearchLight.o,Player.a,false
__dt__16MarioSearchLightFv,MarioSearchLight.o,Player.a,false
checkWallJumpCode__5MarioFv,MarioSideStep.o,Player.a,false
__ct__13MarioSideStepFP10MarioActor,MarioSideStep.o,Player.a,false
close__13MarioSideStepFv,MarioSideStep.o,Player.a,false
doSideStep__5MarioFv,MarioSideStep.o,Player.a,false
start__13MarioSideStepFv,MarioSideStep.o,Player.a,false
update__13MarioSideStepFv,MarioSideStep.o,Player.a,false
__sinit_\MarioSideStep_cpp,MarioSideStep.o,Player.a,false
isSkatableFloor__5MarioCFv,MarioSkate.o,Player.a,false
doSkate__5MarioFv,MarioSkate.o,Player.a,false
__ct__10MarioSkateFP10MarioActor,MarioSkate.o,Player.a,false
postureCtrl__10MarioSkateFPA4_f,MarioSkate.o,Player.a,false
exitJump__10MarioSkateFv,MarioSkate.o,Player.a,false
start__10MarioSkateFv,MarioSkate.o,Player.a,false
update__10MarioSkateFv,MarioSkate.o,Player.a,false
close__10MarioSkateFv,MarioSkate.o,Player.a,false
__sinit_\MarioSkate_cpp,MarioSkate.o,Player.a,false
notice__10MarioSkateFv,MarioSkate.o,Player.a,false
initSoundTable__5MarioFP9SoundListUl,MarioSound.o,Player.a,false
initSound__5MarioFv,MarioSound.o,Player.a,false
playSoundJ__5MarioFPCcl,MarioSound.o,Player.a,false
stopSoundJ__5MarioFPCcUl,MarioSound.o,Player.a,false
startBas__5MarioFPCcbff,MarioSound.o,Player.a,false
isRunningBas__5MarioCFPCc,MarioSound.o,Player.a,false
skipBas__5MarioFf,MarioSound.o,Player.a,false
playSoundTeresaFlying__5MarioFv,MarioSound.o,Player.a,false
playSoundTrampleCombo__5MarioFUc,MarioSound.o,Player.a,false
setSeVersion__5MarioFUl,MarioSound.o,Player.a,false
__sinit_\MarioSound_cpp,MarioSound.o,Player.a,false
checkOnimasu__5MarioFPC9HitSensor,MarioSpecial.o,Player.a,false
isDossun__5MarioCFPC8Triangle,MarioSpecial.o,Player.a,false
isStageCameraRotate2D__5MarioCFv,MarioSpecial.o,Player.a,false
isNoWalkFallOnDossun__5MarioCFv,MarioSpecial.o,Player.a,false
isNotReflectGlassGround__5MarioCFv,MarioSpecial.o,Player.a,false
isUseAnotherMovingPolygon__5MarioCFv,MarioSpecial.o,Player.a,false
isUseFooSpecialGravity__5MarioCFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioSpecial.o,Player.a,false
__sinit_\MarioSpecial_cpp,MarioSpecial.o,Player.a,false
updateOnimasu__5MarioFv,MarioSpecial.o,Player.a,false
isHeadPushEnableArea__5MarioCFv,MarioSpecial.o,Player.a,false
isOnimasuBinderPressSkip__5MarioCFv,MarioSpecial.o,Player.a,false
checkTornado__5MarioFv,MarioSpin.o,Player.a,false
resetTornado__5MarioFv,MarioSpin.o,Player.a,false
calcTornadoTilt__5MarioFv,MarioSpin.o,Player.a,false
reflectWallOnSpinning__5MarioFRCQ29JGeometry8TVec3<f>Us,MarioSpin.o,Player.a,false
forceStopTornado__5MarioFv,MarioSpin.o,Player.a,false
startRotationTask__5MarioFUl,MarioSpin.o,Player.a,false
doSpinWallEffect__5MarioFv,MarioSpin.o,Player.a,false
taskOnRotation__5MarioFUl,MarioSpin.o,Player.a,false
__sinit_\MarioSpin_cpp,MarioSpin.o,Player.a,false
__ct__10MarioStateFP10MarioActorUl,MarioState.o,Player.a,false
proc__10MarioStateFUl,MarioState.o,Player.a,false
sendStateMsg__5MarioFUl,MarioState.o,Player.a,false
updatePosture__5MarioFPA4_f,MarioState.o,Player.a,false
postureCtrl__10MarioStateFPA4_f,MarioState.o,Player.a,false
changeStatus__5MarioFP10MarioState,MarioState.o,Player.a,false
closeStatus__5MarioFP10MarioState,MarioState.o,Player.a,false
getCurrentStatus__5MarioCFv,MarioState.o,Player.a,false
isStatusActive__5MarioCFUl,MarioState.o,Player.a,false
getNoticedStatus__10MarioStateCFv,MarioState.o,Player.a,false
__sinit_\MarioState_cpp,MarioState.o,Player.a,false
checkBeeStick__5MarioFv,MarioStick.o,Player.a,false
tryBeeStick__5MarioFPC9HitSensor,MarioStick.o,Player.a,false
__ct__10MarioStickFP10MarioActor,MarioStick.o,Player.a,false
startJump__10MarioStickFv,MarioStick.o,Player.a,false
postureCtrl__10MarioStickFPA4_f,MarioStick.o,Player.a,false
setStickSensor__10MarioStickFPC9HitSensor,MarioStick.o,Player.a,false
start__10MarioStickFv,MarioStick.o,Player.a,false
update__10MarioStickFv,MarioStick.o,Player.a,false
close__10MarioStickFv,MarioStick.o,Player.a,false
__sinit_\MarioStick_cpp,MarioStick.o,Player.a,false
notice__10MarioStickFv,MarioStick.o,Player.a,false
__ct__13MarioSukekiyoFP10MarioActor,MarioSukekiyo.o,Player.a,false
__ct__9MarioBuryFP10MarioActor,MarioSukekiyo.o,Player.a,false
close__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false
notice__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false
postureCtrl__13MarioSukekiyoFPA4_f,MarioSukekiyo.o,Player.a,false
start__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false
update__13MarioSukekiyoFv,MarioSukekiyo.o,Player.a,false
__sinit_\MarioSukekiyo_cpp,MarioSukekiyo.o,Player.a,false
startTalk__5MarioFPC9LiveActor,MarioTalk.o,Player.a,false
endTalk__5MarioFv,MarioTalk.o,Player.a,false
__ct__9MarioTalkFP10MarioActor,MarioTalk.o,Player.a,false
update__9MarioTalkFv,MarioTalk.o,Player.a,false
notice__9MarioTalkFv,MarioTalk.o,Player.a,false
close__9MarioTalkFv,MarioTalk.o,Player.a,false
start__9MarioTalkFv,MarioTalk.o,Player.a,false
__sinit_\MarioTalk_cpp,MarioTalk.o,Player.a,false
setLastNonFixMoveVec__5MarioFRCQ29JGeometry8TVec3<f>,MarioTalk.o,Player.a,false
isWalling__5MarioCFv,MarioWall.o,Player.a,false
checkWallStick__5MarioFv,MarioWall.o,Player.a,false
checkStickWallSide__5MarioFv,MarioWall.o,Player.a,false
checkStickFrontBack__5MarioFv,MarioWall.o,Player.a,false
__ct__9MarioWallFP10MarioActor,MarioWall.o,Player.a,false
initTriangleJump__9MarioWallFv,MarioWall.o,Player.a,false
isCancel__9MarioWallFv,MarioWall.o,Player.a,false
fixWallingPosition__5MarioFb,MarioWall.o,Player.a,false
fixWallingDir__5MarioFb,MarioWall.o,Player.a,false
fixWallingTop__5MarioFv,MarioWall.o,Player.a,false
checkWallFloorCode__5MarioCFUs,MarioWall.o,Player.a,false
checkWallCode__5MarioCFPCcb,MarioWall.o,Player.a,false
checkWallCodeNorm__5MarioCFUsPQ29JGeometry8TVec3<f>b,MarioWall.o,Player.a,false
setWallCancel__5MarioFv,MarioWall.o,Player.a,false
keepDistFrontWall__5MarioFv,MarioWall.o,Player.a,false
isEnableStickWall__5MarioFv,MarioWall.o,Player.a,false
start__9MarioWallFv,MarioWall.o,Player.a,false
update__9MarioWallFv,MarioWall.o,Player.a,false
close__9MarioWallFv,MarioWall.o,Player.a,false
startJump__9MarioWallFv,MarioWall.o,Player.a,false
startBackJump__9MarioWallFUl,MarioWall.o,Player.a,false
fixWallingDist__5MarioFv,MarioWall.o,Player.a,false
isInhibitWall__5MarioCFv,MarioWall.o,Player.a,false
tryWallPunch__5MarioFv,MarioWall.o,Player.a,false
__sinit_\MarioWall_cpp,MarioWall.o,Player.a,false
notice__9MarioWallFv,MarioWall.o,Player.a,false
isHanging__5MarioCFv,MarioHang.o,Player.a,false
fixHangDir__5MarioFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioHang.o,Player.a,false
isEnableBackHang__5MarioFv,MarioHang.o,Player.a,false
isEnableSideHang__5MarioFv,MarioHang.o,Player.a,false
recordWallPolygon__9MarioHangFPC8Triangle,MarioHang.o,Player.a,false
recordHangNorm__9MarioHangFRCQ29JGeometry8TVec3<f>,MarioHang.o,Player.a,false
forceDrop__9MarioHangFv,MarioHang.o,Player.a,false
__ct__9MarioHangFP10MarioActor,MarioHang.o,Player.a,false
close__9MarioHangFv,MarioHang.o,Player.a,false
notice__9MarioHangFv,MarioHang.o,Player.a,false
postureCtrl__9MarioHangFPA4_f,MarioHang.o,Player.a,false
checkHang__5MarioFv,MarioHang.o,Player.a,false
isEnableHang__5MarioFv,MarioHang.o,Player.a,false
start__9MarioHangFv,MarioHang.o,Player.a,false
update__9MarioHangFv,MarioHang.o,Player.a,false
tryClimb__9MarioHangFb,MarioHang.o,Player.a,false
__sinit_\MarioHang_cpp,MarioHang.o,Player.a,false
isSwimming__5MarioCFv,MarioSwim.o,Player.a,false
forceStartSwimAndShoot__5MarioFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
forceExitSwim__5MarioFv,MarioSwim.o,Player.a,false
setDamage__9MarioSwimFRCQ29JGeometry8TVec3<f>Us,MarioSwim.o,Player.a,false
checkStartSwim__5MarioFv,MarioSwim.o,Player.a,false
startSwim__5MarioFv,MarioSwim.o,Player.a,false
__ct__9MarioSwimFP10MarioActor,MarioSwim.o,Player.a,false
init__9MarioSwimFv,MarioSwim.o,Player.a,false
start__9MarioSwimFv,MarioSwim.o,Player.a,false
getSurface__9MarioSwimCFv,MarioSwim.o,Player.a,false
update__9MarioSwimFv,MarioSwim.o,Player.a,false
procBuoyancy__9MarioSwimFv,MarioSwim.o,Player.a,false
flowOnWave__9MarioSwimFf,MarioSwim.o,Player.a,false
decideVelocity__9MarioSwimFv,MarioSwim.o,Player.a,false
decideAnimation__9MarioSwimFv,MarioSwim.o,Player.a,false
decideEffect__9MarioSwimFb,MarioSwim.o,Player.a,false
notice__9MarioSwimFv,MarioSwim.o,Player.a,false
close__9MarioSwimFv,MarioSwim.o,Player.a,false
checkWaterCube__9MarioSwimFb,MarioSwim.o,Player.a,false
__as__9WaterInfoFRC9WaterInfo,MarioSwim.o,Player.a,false
updateUnderWater__9MarioSwimFv,MarioSwim.o,Player.a,false
checkUnderWaterFull__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
checkWaterBottom__9MarioSwimFv,MarioSwim.o,Player.a,false
getWaterAreaInfo__9MarioSwimFP9WaterInfoRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec2<f>,MarioSwim.o,Player.a,false
getGravityVec__9MarioSwimCFv,MarioSwim.o,Player.a,false
surfacePaddle__9MarioSwimFv,MarioSwim.o,Player.a,false
spin__9MarioSwimFv,MarioSwim.o,Player.a,false
startSpinDash__9MarioSwimFv,MarioSwim.o,Player.a,false
hitPunch__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
jet__9MarioSwimFv,MarioSwim.o,Player.a,false
resetJet__9MarioSwimFv,MarioSwim.o,Player.a,false
dropJet__9MarioSwimFb,MarioSwim.o,Player.a,false
startJet__9MarioSwimFUl,MarioSwim.o,Player.a,false
forceStopSpin__9MarioSwimFv,MarioSwim.o,Player.a,false
addFaint__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
addDamage__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
updateTilt__9MarioSwimFv,MarioSwim.o,Player.a,false
pushedByWaterWall__9MarioSwimFv,MarioSwim.o,Player.a,false
tryJetAttack__9MarioSwimFP9HitSensor,MarioSwim.o,Player.a,false
hitHead__9MarioSwimFPC7HitInfo,MarioSwim.o,Player.a,false
hitPoly__9MarioSwimFUcRCQ29JGeometry8TVec3<f>P9HitSensor,MarioSwim.o,Player.a,false
hitWall__9MarioSwimFRCQ29JGeometry8TVec3<f>P9HitSensor,MarioSwim.o,Player.a,false
decLife__9MarioSwimFv,MarioSwim.o,Player.a,false
incLife__9MarioSwimFv,MarioSwim.o,Player.a,false
incOxygen__9MarioSwimFv,MarioSwim.o,Player.a,false
decOxygen__9MarioSwimFUs,MarioSwim.o,Player.a,false
draw3D__9MarioSwimCFv,MarioSwim.o,Player.a,false
onSurface__9MarioSwimFv,MarioSwim.o,Player.a,false
updateLifeByTime__9MarioSwimFv,MarioSwim.o,Player.a,false
doDecLifeByCold__9MarioSwimFv,MarioSwim.o,Player.a,false
passRing__9MarioSwimFPC9HitSensor,MarioSwim.o,Player.a,false
calcRingAcc__9MarioSwimFv,MarioSwim.o,Player.a,false
ringDash__9MarioSwimFv,MarioSwim.o,Player.a,false
resetAndFixPose__9MarioSwimFv,MarioSwim.o,Player.a,false
getStickY__9MarioSwimCFv,MarioSwim.o,Player.a,false
updateOxygenWatch__9MarioSwimFv,MarioSwim.o,Player.a,false
addVelocity__9MarioSwimFRCQ29JGeometry8TVec3<f>,MarioSwim.o,Player.a,false
addVelocity__9MarioSwimFRCQ29JGeometry8TVec3<f>f,MarioSwim.o,Player.a,false
doJetJump__9MarioSwimFUc,MarioSwim.o,Player.a,false
__sinit_\MarioSwim_cpp,MarioSwim.o,Player.a,false
getBlurOffset__9MarioSwimCFv,MarioSwim.o,Player.a,false
checkWaterDamage__5MarioFv,MarioSwimDamage.o,Player.a,false
__sinit_\MarioSwimDamage_cpp,MarioSwimDamage.o,Player.a,false
getTakePos__11MarioAccessFPQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
isOnActor__11MarioAccessFPC9LiveActor,MarioAccess.o,Player.a,false
isOnGround__11MarioAccessFUl,MarioAccess.o,Player.a,false
isHipDropFalling__11MarioAccessFv,MarioAccess.o,Player.a,false
isHipDropLand__11MarioAccessFv,MarioAccess.o,Player.a,false
isSwingAction__11MarioAccessFv,MarioAccess.o,Player.a,false
isInRush__11MarioAccessFv,MarioAccess.o,Player.a,false
isSquat__11MarioAccessFv,MarioAccess.o,Player.a,false
isParalyzing__11MarioAccessFv,MarioAccess.o,Player.a,false
isTeresaDisappear__11MarioAccessFv,MarioAccess.o,Player.a,false
isFlying__11MarioAccessFv,MarioAccess.o,Player.a,false
isNeedBrakingCamera__11MarioAccessFv,MarioAccess.o,Player.a,false
getCameraCubeCode__11MarioAccessFv,MarioAccess.o,Player.a,false
isSwimming__11MarioAccessFv,MarioAccess.o,Player.a,false
isSkating__11MarioAccessFv,MarioAccess.o,Player.a,false
getGroundingPolygon__11MarioAccessFUl,MarioAccess.o,Player.a,false
getShadowingPolygon__11MarioAccessFv,MarioAccess.o,Player.a,false
getShadowHeight__11MarioAccessFv,MarioAccess.o,Player.a,false
forceKill__11MarioAccessFUlUl,MarioAccess.o,Player.a,false
isOnPress__11MarioAccessFv,MarioAccess.o,Player.a,false
isDisableFpView__11MarioAccessFv,MarioAccess.o,Player.a,false
isFpViewChangingFailure__11MarioAccessFv,MarioAccess.o,Player.a,false
stopFpView__11MarioAccessFv,MarioAccess.o,Player.a,false
noticeDashChance__11MarioAccessFv,MarioAccess.o,Player.a,false
setWalkingResist__11MarioAccessFf,MarioAccess.o,Player.a,false
forceFly__11MarioAccessFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l,MarioAccess.o,Player.a,false
setJumpVec__11MarioAccessFRCQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
forceJump__11MarioAccessFRCQ29JGeometry8TVec3<f>Ul,MarioAccess.o,Player.a,false
freeJump__11MarioAccessFRCQ29JGeometry8TVec3<f>Ul,MarioAccess.o,Player.a,false
tornadoJump__11MarioAccessFv,MarioAccess.o,Player.a,false
tornadoJumpMini__11MarioAccessFv,MarioAccess.o,Player.a,false
becomeNormalJumpStatus__11MarioAccessFv,MarioAccess.o,Player.a,false
setFrontVecKeepUp__11MarioAccessFRCQ29JGeometry8TVec3<f>Us,MarioAccess.o,Player.a,false
setFrontVecTarget__11MarioAccessFRCQ29JGeometry8TVec3<f>Us,MarioAccess.o,Player.a,false
getThrowVec__11MarioAccessFPQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
setTrans__11MarioAccessFRCQ29JGeometry8TVec3<f>Us,MarioAccess.o,Player.a,false
endRush__11MarioAccessFPC11RushEndInfo,MarioAccess.o,Player.a,false
incLife__11MarioAccessFUl,MarioAccess.o,Player.a,false
isConfrontDeath__11MarioAccessFv,MarioAccess.o,Player.a,false
addStarPiece__11MarioAccessFv,MarioAccess.o,Player.a,false
getStarPieceDirect__11MarioAccessFv,MarioAccess.o,Player.a,false
getJointMtx__11MarioAccessFPCc,MarioAccess.o,Player.a,false
getVelocity__11MarioAccessFv,MarioAccess.o,Player.a,false
getLastMove__11MarioAccessFv,MarioAccess.o,Player.a,false
hide__11MarioAccessFv,MarioAccess.o,Player.a,false
show__11MarioAccessFv,MarioAccess.o,Player.a,false
getTakingSensor__11MarioAccessFv,MarioAccess.o,Player.a,false
dropTakingActor__11MarioAccessFv,MarioAccess.o,Player.a,false
killTakingActor__11MarioAccessFv,MarioAccess.o,Player.a,false
getAnimationFrameMax__11MarioAccessFv,MarioAccess.o,Player.a,false
changeAnimationJ__11MarioAccessFPCc,MarioAccess.o,Player.a,false
changeAnimationE__11MarioAccessFPCcl,MarioAccess.o,Player.a,false
changeAnimationE__11MarioAccessFPCcPCc,MarioAccess.o,Player.a,false
changeAnimationE__11MarioAccessFPCcRC11BckCtrlData,MarioAccess.o,Player.a,false
keepCurrentAnimation__11MarioAccessFv,MarioAccess.o,Player.a,false
progressAnimation__11MarioAccessFv,MarioAccess.o,Player.a,false
getCurrentBckName__11MarioAccessFv,MarioAccess.o,Player.a,false
setAnimationBlendWeight__11MarioAccessFPCf,MarioAccess.o,Player.a,false
setSpot__11MarioAccessFfUl,MarioAccess.o,Player.a,false
offControl__11MarioAccessFv,MarioAccess.o,Player.a,false
isOffControl__11MarioAccessFv,MarioAccess.o,Player.a,false
onControl__11MarioAccessFb,MarioAccess.o,Player.a,false
setStateWait__11MarioAccessFv,MarioAccess.o,Player.a,false
startTalk__11MarioAccessFPC9LiveActor,MarioAccess.o,Player.a,false
endTalk__11MarioAccessFv,MarioAccess.o,Player.a,false
readyRemoteDemo__11MarioAccessFv,MarioAccess.o,Player.a,false
onFollowDemo__11MarioAccessFv,MarioAccess.o,Player.a,false
setBaseMtx__11MarioAccessFPA4_f,MarioAccess.o,Player.a,false
getBaseMtx__11MarioAccessFv,MarioAccess.o,Player.a,false
calcSpinPullVelocity__11MarioAccessFPQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
tryCoinPull__11MarioAccessFv,MarioAccess.o,Player.a,false
addVelocity__11MarioAccessFRCQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
addVelocityFromArea__11MarioAccessFRCQ29JGeometry8TVec3<f>,MarioAccess.o,Player.a,false
isOnWaterSurface__11MarioAccessFv,MarioAccess.o,Player.a,false
calcWorldPadDir__11MarioAccessFPQ29JGeometry8TVec3<f>ff,MarioAccess.o,Player.a,false
preventRush__11MarioAccessFv,MarioAccess.o,Player.a,false
getPlayerActor__11MarioAccessFv,MarioAccess.o,Player.a,false
validateSensor__11MarioAccessFv,MarioAccess.o,Player.a,false
incOxygen__11MarioAccessFUl,MarioAccess.o,Player.a,false
scatterStarPiece__11MarioAccessFUl,MarioAccess.o,Player.a,false
startDownWipe__11MarioAccessFv,MarioAccess.o,Player.a,false
readyDemo__11MarioAccessFv,MarioAccess.o,Player.a,false
endRemoteDemo__11MarioAccessFPC11RushEndInfo,MarioAccess.o,Player.a,false
isInWaterMode__11MarioAccessFv,MarioAccess.o,Player.a,false
changeItemStatus__11MarioAccessFl,MarioAccess.o,Player.a,false
__sinit_\MarioAccess_cpp,MarioAccess.o,Player.a,false
clearSlope__5MarioFv,MarioSlip.o,Player.a,false
isEnableSlopeMove__5MarioCFv,MarioSlip.o,Player.a,false
moveSlopeSlide__5MarioFv,MarioSlip.o,Player.a,false
slopeMove__5MarioFv,MarioSlip.o,Player.a,false
taskOnSlipTurn__5MarioFUl,MarioSlip.o,Player.a,false
__sinit_\MarioSlip_cpp,MarioSlip.o,Player.a,false
lockGroundCheck__5MarioFPvb,MarioSlope.o,Player.a,false
unlockGroundCheck__5MarioFPv,MarioSlope.o,Player.a,false
isUseSimpleGroundCheck__5MarioCFv,MarioSlope.o,Player.a,false
checkGroundOnSlope__5MarioFv,MarioSlope.o,Player.a,false
__sinit_\MarioSlope_cpp,MarioSlope.o,Player.a,false
stopWalk__5MarioFv,MarioWalk.o,Player.a,false
cancelSquatMode__5MarioFv,MarioWalk.o,Player.a,false
getTargetWalkSpeed__5MarioCFv,MarioWalk.o,Player.a,false
decideSquatWalkAnimation__5MarioFv,MarioWalk.o,Player.a,false
decideWalkSpeed__5MarioFv,MarioWalk.o,Player.a,false
decideWalkAnimation__5MarioFv,MarioWalk.o,Player.a,false
doBrakingAnimation__5MarioFv,MarioWalk.o,Player.a,false
checkWallPush__5MarioFv,MarioWalk.o,Player.a,false
updateBrakeAnimation__5MarioFv,MarioWalk.o,Player.a,false
updateWalkSpeed__5MarioFv,MarioWalk.o,Player.a,false
decideOnIceAnimation__5MarioFv,MarioWalk.o,Player.a,false
updateOnSand__5MarioFv,MarioWalk.o,Player.a,false
updateOnPoison__5MarioFv,MarioWalk.o,Player.a,false
updateOnWater__5MarioFv,MarioWalk.o,Player.a,false
__sinit_\MarioWalk_cpp,MarioWalk.o,Player.a,false
__ct__12MarioNullBckFPCc,MarioNullBck.o,Player.a,false
appear__12MarioNullBckFv,MarioNullBck.o,Player.a,false
getLastPos__12MarioNullBckFPQ29JGeometry8TVec3<f>,MarioNullBck.o,Player.a,false
__dt__12MarioNullBckFv,MarioNullBck.o,Player.a,false
init__12MarioNullBckFRC12JMapInfoIter,MarioNullBck.o,Player.a,false
getFramePos__12MarioNullBckFfPQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f>,MarioNullBck.o,Player.a,false
doRecovery__5MarioFv,MarioRecovery.o,Player.a,false
__ct__13MarioRecoveryFP10MarioActor,MarioRecovery.o,Player.a,false
calcFirstVector__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
updateJump__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
start__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
update__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
close__13MarioRecoveryFv,MarioRecovery.o,Player.a,false
__sinit_\MarioRecovery_cpp,MarioRecovery.o,Player.a,false
isSliderFloor__5MarioCFv,MarioSlider.o,Player.a,false
checkSliderMode__5MarioCFv,MarioSlider.o,Player.a,false
__ct__11MarioSliderFP10MarioActor,MarioSlider.o,Player.a,false
calcGroundAccel__11MarioSliderFv,MarioSlider.o,Player.a,false
postureCtrl__11MarioSliderFPA4_f,MarioSlider.o,Player.a,false
calcWallHit__11MarioSliderFv,MarioSlider.o,Player.a,false
startSlider__5MarioFv,MarioSlider.o,Player.a,false
start__11MarioSliderFv,MarioSlider.o,Player.a,false
update__11MarioSliderFv,MarioSlider.o,Player.a,false
close__11MarioSliderFv,MarioSlider.o,Player.a,false
__sinit_\MarioSlider_cpp,MarioSlider.o,Player.a,false
checkStep__5MarioFv,MarioStep.o,Player.a,false
__ct__9MarioStepFP10MarioActor,MarioStep.o,Player.a,false
start__9MarioStepFv,MarioStep.o,Player.a,false
update__9MarioStepFv,MarioStep.o,Player.a,false
close__9MarioStepFv,MarioStep.o,Player.a,false
startStep__5MarioFRCQ29JGeometry8TVec3<f>,MarioStep.o,Player.a,false
__sinit_\MarioStep_cpp,MarioStep.o,Player.a,false
checkBump__5MarioFv,MarioBump.o,Player.a,false
startBump__5MarioFRCQ29JGeometry8TVec3<f>,MarioBump.o,Player.a,false
__sinit_\MarioBump_cpp,MarioBump.o,Player.a,false
__ct__9MarioBumpFP10MarioActor,MarioBump.o,Player.a,false
start__9MarioBumpFv,MarioBump.o,Player.a,false
update__9MarioBumpFv,MarioBump.o,Player.a,false
close__9MarioBumpFv,MarioBump.o,Player.a,false
checkEnforceMove__5MarioFv,MarioEnforce.o,Player.a,false
checkEnforceMoveInner__5MarioFv,MarioEnforce.o,Player.a,false
recordRelativePosition__5MarioFv,MarioEnforce.o,Player.a,false
invalidateRelativePosition__5MarioFv,MarioEnforce.o,Player.a,false
getMoveBaseMtx__5MarioCFv,MarioEnforce.o,Player.a,false
moveRelativePosition__5MarioFUl,MarioEnforce.o,Player.a,false
moveRelativePositionWall__5MarioFv,MarioEnforce.o,Player.a,false
recordLastGround__5MarioFv,MarioEnforce.o,Player.a,false
getLastGroundPos__5MarioCFPQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
getLastGroundEdgeNrm__5MarioCFUl,MarioEnforce.o,Player.a,false
getLastGroundEdgeIndex__5MarioCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
pushedByReaction__5MarioFv,MarioEnforce.o,Player.a,false
addReaction__5MarioFRCQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
tryPushToVelocity__5MarioFv,MarioEnforce.o,Player.a,false
push__5MarioFRCQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
push2__5MarioFRCQ29JGeometry8TVec3<f>,MarioEnforce.o,Player.a,false
powerAreaMove__5MarioFv,MarioEnforce.o,Player.a,false
powerRailMove__5MarioFv,MarioEnforce.o,Player.a,false
recordJumpEnforceMove__5MarioFv,MarioEnforce.o,Player.a,false
doEnforceJump__5MarioFf,MarioEnforce.o,Player.a,false
pushedByWind__5MarioFv,MarioEnforce.o,Player.a,false
__sinit_\MarioEnforce_cpp,MarioEnforce.o,Player.a,false
delTask__5MarioFP15MarioModuleTask,MarioTask.o,Player.a,false
execTask__5MarioFv,MarioTask.o,Player.a,false
drawTask__5MarioCFv,MarioTask.o,Player.a,false
2023-06-20 16:49:40 +00:00
initTask__5MarioFv,MarioTask.o,Player.a,true
isActiveTask__5MarioFM5MarioFPCvPvUl_b,MarioTask.o,Player.a,false
isActiveTaskID__5MarioFUl,MarioTask.o,Player.a,false
pushTask__5MarioFM5MarioFPCvPvUl_bUl,MarioTask.o,Player.a,false
popTask__5MarioFM5MarioFPCvPvUl_b,MarioTask.o,Player.a,false
callExtraTasks__5MarioFUl,MarioTask.o,Player.a,false
startHandy__5MarioFv,MarioTask.o,Player.a,false
taskOnHipDropBlurHopper__5MarioFUl,MarioTask.o,Player.a,false
taskOnHipDropBlur__5MarioFUl,MarioTask.o,Player.a,false
taskOnHipDropSlide__5MarioFUl,MarioTask.o,Player.a,false
taskOnFreezeEnd__5MarioFUl,MarioTask.o,Player.a,false
startFreezeEnd__5MarioFv,MarioTask.o,Player.a,false
taskOnHandy__5MarioFUl,MarioTask.o,Player.a,false
startHipDropBlur__5MarioFv,MarioTask.o,Player.a,false
startHipDropSlide__5MarioFPC9HitSensor,MarioTask.o,Player.a,false
startJumpDropSlide__5MarioFPC9HitSensor,MarioTask.o,Player.a,false
__sinit_\MarioTask_cpp,MarioTask.o,Player.a,false
startTeresaMode__5MarioFv,MarioTeresa.o,Player.a,false
updateDropFlag__11MarioTeresaFv,MarioTeresa.o,Player.a,false
getHitWallNorm__5MarioFPQ29JGeometry8TVec3<f>,MarioTeresa.o,Player.a,false
resetTeresaMode__5MarioFv,MarioTeresa.o,Player.a,false
resetTeresaMode__11MarioTeresaFv,MarioTeresa.o,Player.a,false
isTeresaAccel__11MarioTeresaCFv,MarioTeresa.o,Player.a,false
__ct__11MarioTeresaFP10MarioActor,MarioTeresa.o,Player.a,false
close__11MarioTeresaFv,MarioTeresa.o,Player.a,false
update__11MarioTeresaFv,MarioTeresa.o,Player.a,false
checkHeight__11MarioTeresaFv,MarioTeresa.o,Player.a,false
checkAccel__11MarioTeresaFv,MarioTeresa.o,Player.a,false
checkGroundReflect__11MarioTeresaFv,MarioTeresa.o,Player.a,false
procNoControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false
procNearGroundControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false
procDrop__11MarioTeresaFv,MarioTeresa.o,Player.a,false
addTeresaVerticalVelocity__11MarioTeresaFf,MarioTeresa.o,Player.a,false
addTeresaHorizontalVelocity__11MarioTeresaFRCQ29JGeometry8TVec3<f>,MarioTeresa.o,Player.a,false
doTeresaReflection__5MarioFRCQ29JGeometry8TVec3<f>b,MarioTeresa.o,Player.a,false
doTeresaReflection__11MarioTeresaFRCQ29JGeometry8TVec3<f>b,MarioTeresa.o,Player.a,false
initTeresaMarioAnimation__10MarioActorFv,MarioTeresa.o,Player.a,false
startTeresaDisappear__5MarioFv,MarioTeresa.o,Player.a,false
start__11MarioTeresaFv,MarioTeresa.o,Player.a,false
checkWind__11MarioTeresaFv,MarioTeresa.o,Player.a,false
checkWallCeilReflect__11MarioTeresaFv,MarioTeresa.o,Player.a,false
procAirControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false
procControl__11MarioTeresaFv,MarioTeresa.o,Player.a,false
runTeresaBaseAnimation__10MarioActorFv,MarioTeresa.o,Player.a,false
changeTeresaAnimation__10MarioActorFPCcl,MarioTeresa.o,Player.a,false
updateTeresaAnimation__10MarioActorFv,MarioTeresa.o,Player.a,false
__sinit_\MarioTeresa_cpp,MarioTeresa.o,Player.a,false
keep__11MarioTeresaFv,MarioTeresa.o,Player.a,false
notice__11MarioTeresaFv,MarioTeresa.o,Player.a,false
stopPunch__5MarioFv,MarioMagic.o,Player.a,false
startMagic__5MarioFv,MarioMagic.o,Player.a,false
__ct__10MarioMagicFP10MarioActor,MarioMagic.o,Player.a,false
close__10MarioMagicFv,MarioMagic.o,Player.a,false
start__10MarioMagicFv,MarioMagic.o,Player.a,false
update__10MarioMagicFv,MarioMagic.o,Player.a,false
__sinit_\MarioMagic_cpp,MarioMagic.o,Player.a,false
doObjWarp__5MarioFP9LiveActor,MarioWarp.o,Player.a,false
doPointWarp__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l,MarioWarp.o,Player.a,false
isVisibleRecoveryWarpBubble__5MarioCFv,MarioWarp.o,Player.a,false
__ct__9MarioWarpFP10MarioActor,MarioWarp.o,Player.a,false
calcAxis__9MarioWarpFv,MarioWarp.o,Player.a,false
doCubeWarp__5MarioFv,MarioWarp.o,Player.a,false
doPointWarpRecovery__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioWarp.o,Player.a,false
updateJump__9MarioWarpFv,MarioWarp.o,Player.a,false
start__9MarioWarpFv,MarioWarp.o,Player.a,false
update__9MarioWarpFv,MarioWarp.o,Player.a,false
close__9MarioWarpFv,MarioWarp.o,Player.a,false
__sinit_\MarioWarp_cpp,MarioWarp.o,Player.a,false
isDisableStayHere__5MarioCFv,MarioFpView.o,Player.a,false
isDisableFpViewMode__5MarioCFv,MarioFpView.o,Player.a,false
__ct__11MarioFpViewFP10MarioActor,MarioFpView.o,Player.a,false
start__11MarioFpViewFv,MarioFpView.o,Player.a,false
update__11MarioFpViewFv,MarioFpView.o,Player.a,false
close__11MarioFpViewFv,MarioFpView.o,Player.a,false
forceClose__11MarioFpViewFv,MarioFpView.o,Player.a,false
tryFpViewMode__5MarioFv,MarioFpView.o,Player.a,false
__sinit_\MarioFpView_cpp,MarioFpView.o,Player.a,false
getBlurOffset__11MarioFpViewCFv,MarioFpView.o,Player.a,false
stick2DadjustGround__5MarioFRfRf,Mario2D.o,Player.a,false
calcDir2D__5MarioFffPQ29JGeometry8TVec3<f>,Mario2D.o,Player.a,false
__sinit_\Mario2D_cpp,Mario2D.o,Player.a,false
__ct__13MatrixControlFPCcP9MatrixMapP16MatrixSelectListl,MatrixControl.o,Player.a,false
getValue__13MatrixControlCFPCcUc,MatrixControl.o,Player.a,false
getValueOrNone__13MatrixControlCFPCcUcPUc,MatrixControl.o,Player.a,false
getBit__13MatrixControlCFPCcUc,MatrixControl.o,Player.a,false
isExist__13MatrixControlCFPCc,MatrixControl.o,Player.a,false
getBitOrNone__13MatrixControlCFPCcUc,MatrixControl.o,Player.a,false
__ct__17MatrixValueGetterFPCcP16MatrixValueTable,MatrixControl.o,Player.a,false
getValue__17MatrixValueGetterCFPCcPf,MatrixControl.o,Player.a,false
__dt__13MatrixControlFv,MatrixControl.o,Player.a,false
__dt__17MatrixValueGetterFv,MatrixControl.o,Player.a,false
__ct__11RushEndInfoFP9LiveActorUlRCQ29JGeometry8TVec3<f>bUl,RushEndInfo.o,Player.a,false
__ct__12TornadoMarioFPCc,TornadoMario.o,Player.a,false
init__12TornadoMarioFRC12JMapInfoIter,TornadoMario.o,Player.a,false
hideForce__12TornadoMarioFv,TornadoMario.o,Player.a,false
calcAnim__12TornadoMarioFv,TornadoMario.o,Player.a,false
setTrHeight__12TornadoMarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,TornadoMario.o,Player.a,false
calcAndSetBaseMtx__12TornadoMarioFv,TornadoMario.o,Player.a,false
__dt__12TornadoMarioFv,TornadoMario.o,Player.a,false
show__12TornadoMarioFv,TornadoMario.o,Player.a,false
hide__12TornadoMarioFv,TornadoMario.o,Player.a,false
control__12TornadoMarioFv,TornadoMario.o,Player.a,false
__ct__11ModelHolderFPCcb,ModelHolder.o,Player.a,false
updateMtx__11ModelHolderFPA4_f,ModelHolder.o,Player.a,false
__dt__11ModelHolderFv,ModelHolder.o,Player.a,false
__dt__15CollisionShadowFv,MarioShadow.o,Player.a,false
setMode__15CollisionShadowFUl,MarioShadow.o,Player.a,false
__ct__15CollisionShadowFff,MarioShadow.o,Player.a,false
create__15CollisionShadowFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioShadow.o,Player.a,false
draw1__15CollisionShadowCFv,MarioShadow.o,Player.a,false
sendVtx__15CollisionShadowCFv,MarioShadow.o,Player.a,false
sendZsortedVtx__15CollisionShadowCFb,MarioShadow.o,Player.a,false
initCaptureTex__15CollisionShadowFv,MarioShadow.o,Player.a,false
setViewMtx__15CollisionShadowFRCQ29JGeometry8TVec3<f>,MarioShadow.o,Player.a,false
setUpdateFlag__15CollisionShadowFv,MarioShadow.o,Player.a,false
calcView__15CollisionShadowFP9J3DModelXUlP9J3DModelX,MarioShadow.o,Player.a,false
drawAndCaptureTex__15CollisionShadowFP9J3DModelXRCQ29JGeometry8TVec3<f>,MarioShadow.o,Player.a,false
clearAlphaBuffer__15CollisionShadowFv,MarioShadow.o,Player.a,false
drawVolumeBox__15CollisionShadowCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>,MarioShadow.o,Player.a,false
draw__15CollisionShadowCFv,MarioShadow.o,Player.a,false
draw2__15CollisionShadowCFv,MarioShadow.o,Player.a,false
draw3__15CollisionShadowCFv,MarioShadow.o,Player.a,false
createDL__15CollisionShadowFv,MarioShadow.o,Player.a,false
drawVolume__15CollisionShadowCFv,MarioShadow.o,Player.a,false
doSortPolygons__15CollisionShadowFv,MarioShadow.o,Player.a,false
getDrawPos__15CollisionShadowCFUl,MarioShadow.o,Player.a,false
getDrawPos__15CollisionShadowCFUlUl,MarioShadow.o,Player.a,false
getDrawTx__15CollisionShadowCFUlUl,MarioShadow.o,Player.a,false
GXPosition3f32,MarioShadow.o,Player.a,false
GXTexCoord2f32,MarioShadow.o,Player.a,false
__ct__9FloorCodeFv,MarioMapCode.o,Player.a,false
getCode__9FloorCodeFPC8Triangle,MarioMapCode.o,Player.a,false
drawPreWipe__10MarioActorCFv,MarioActorWipe.o,Player.a,false
__sinit_\MarioActorWipe_cpp,MarioActorWipe.o,Player.a,false
__ct__11DrawAdaptorFRCQ22MR11FunctorBasei,DrawAdaptor.o,Player.a,false
draw__11DrawAdaptorCFv,DrawAdaptor.o,Player.a,false
__dt__11DrawAdaptorFv,DrawAdaptor.o,Player.a,false
__ct__14EventSequencerFv,PlayerEvent.o,Player.a,false
init__14EventSequencerFRC12JMapInfoIter,PlayerEvent.o,Player.a,false
movement__14EventSequencerFv,PlayerEvent.o,Player.a,false
startEvent__14EventSequencerFPCc,PlayerEvent.o,Player.a,false
__ct__13EventSequenceFUl,PlayerEvent.o,Player.a,false
clearFlag__13EventSequenceFv,PlayerEvent.o,Player.a,false
addEventOnTime__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUs,PlayerEvent.o,Player.a,false
addEventInTime__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUsUs,PlayerEvent.o,Player.a,false
addEventInStatus__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vM13EventSequenceFPCvPvUs_b,PlayerEvent.o,Player.a,false
addEventInPhase__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUs,PlayerEvent.o,Player.a,false
checkAndRun__13EventSequenceFUl,PlayerEvent.o,Player.a,false
playSound__13EventSequenceFPCc,PlayerEvent.o,Player.a,false
playAnimation__13EventSequenceFPCc,PlayerEvent.o,Player.a,false
isMissLayoutClosed__13EventSequenceFUs,PlayerEvent.o,Player.a,false
setSpot__13EventSequenceFfUl,PlayerEvent.o,Player.a,false
decLeft__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false
closeDefaultLayout__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false
doCloseWipe__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false
doWaitAfterWipe__13EventSequenceFUsUs,PlayerEvent.o,Player.a,false
__dt__14EventSequencerFv,PlayerEvent.o,Player.a,false
updateBefore__13EventSequenceFv,PlayerEvent.o,Player.a,false
updateAfter__13EventSequenceFv,PlayerEvent.o,Player.a,false
__ct__13EventGameOverFv,PlayerEventGameOver.o,Player.a,false
init__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false
sound__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false
updateAfter__13EventGameOverFv,PlayerEventGameOver.o,Player.a,false
reqLayout__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false
finish__13EventGameOverFUsUs,PlayerEventGameOver.o,Player.a,false
__ct__10EventAbyssFv,PlayerEventAbyss.o,Player.a,false
init__10EventAbyssFUsUs,PlayerEventAbyss.o,Player.a,false
sound__10EventAbyssFUsUs,PlayerEventAbyss.o,Player.a,false
__sinit_\PlayerEventAbyss_cpp,PlayerEventAbyss.o,Player.a,false
updateAfter__10EventAbyssFv,PlayerEventAbyss.o,Player.a,false
__ct__9EventDownFv,PlayerEventDown.o,Player.a,false
init__9EventDownFUsUs,PlayerEventDown.o,Player.a,false
sound__9EventDownFUsUs,PlayerEventDown.o,Player.a,false
__sinit_\PlayerEventDown_cpp,PlayerEventDown.o,Player.a,false
missLayoutOpen__9EventDownFUsUs,PlayerEventDown.o,Player.a,false
__ct__13EventFireDownFv,PlayerEventFireDown.o,Player.a,false
init__13EventFireDownFUsUs,PlayerEventFireDown.o,Player.a,false
sound__13EventFireDownFUsUs,PlayerEventFireDown.o,Player.a,false
__sinit_\PlayerEventFireDown_cpp,PlayerEventFireDown.o,Player.a,false
updateAfter__13EventFireDownFv,PlayerEventFireDown.o,Player.a,false
sound2__13EventFireDownFUsUs,PlayerEventFireDown.o,Player.a,false
__ct__13EventRaceDownFv,PlayerEventRaceDown.o,Player.a,false
init__13EventRaceDownFUsUs,PlayerEventRaceDown.o,Player.a,false
sound__13EventRaceDownFUsUs,PlayerEventRaceDown.o,Player.a,false
__sinit_\PlayerEventRaceDown_cpp,PlayerEventRaceDown.o,Player.a,false
checkCloseWipeStart__13EventRaceDownFUs,PlayerEventRaceDown.o,Player.a,false
missLayoutOpen__13EventRaceDownFUsUs,PlayerEventRaceDown.o,Player.a,false
__ct__18EventGhostRaceDownFv,PlayerEventGhostRaceDown.o,Player.a,false
init__18EventGhostRaceDownFUsUs,PlayerEventGhostRaceDown.o,Player.a,false
sound__18EventGhostRaceDownFUsUs,PlayerEventGhostRaceDown.o,Player.a,false
__sinit_\PlayerEventGhostRaceDown_cpp,PlayerEventGhostRaceDown.o,Player.a,false