engineer124
180227e7bb
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) ( #1129 )
...
* more quake docs
* more docs
* more distortion docs
* math cleanup
* fix header
* cleanup
* only partial PR review
* PR Suggestions
* fix master merge
* reverb angle change macros
* more revert
* fix enum
2023-05-18 10:29:50 -04:00
engineer124
83ac58d739
Player Impact Documentation From ActorContext ( #1226 )
...
* playerImpact
* discord feedback
* namefixer
* rm comment
* adjust not-logic
* pr review
* fix bss
2023-05-16 15:04:23 -04:00
Derek Hensley
858d10a38b
Documents EnEncount1 (Dragonfly, Wallmaster, and Skullfish spawner) ( #1206 )
...
* Document everything
* missed some ()
* PR
* format
* spawnActiveCount
* spawnTotalCount
2023-05-16 16:37:33 +10:00
Zakru
35c45eab70
EnAnd OK and documented ( #1224 )
...
* EnAnd before data
* EnAnd data
* EnAnd preliminary renaming
* EnAnd document object
* EnAnd finalize pre-PR documenting
* EnAnd style improvements
* EnAnd refactor eye textures
* EnAnd make some parts more explicit
* EnAnd cutscene refactor according to suggestions
* EnAnd style improvements
2023-05-15 20:51:47 +10:00
Tom Overton
389a2bf33c
Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in all dog racing files ( #1234 )
...
* Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in all dog racing files
* Respond to first review
* Respond to anon's review
* Forgot a _FLAG_ on one of my flags
* Respond to anon's review
* Respond to engineer's review
* Delete extra period
* Undo the EVENTINF stuff I goofed up
* Update comment
* Fix bss
* Respond to engineer's review
2023-05-14 11:27:31 +10:00
Derek Hensley
cc6cc8da96
Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) ( #1231 )
...
* collision check bss
* play_hireso
2023-05-13 15:32:19 +10:00
Anghelo Carvajal
eaf682dc05
Transition table ( #1210 )
...
* transition_table.h
* format
* Update include/tables/transition_table.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* review
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-05-04 00:43:27 -04:00
engineer124
9d25fad407
Cutscene Documentation (z_eventmgr.c OK) ( #1164 )
...
* begin cutscene docs
* more docs
* more docs
* z_eventmgr.c OK
Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
* cutscene camera
* commands WIP
* more docs
* merge master
* csId, oof
* more cleanup
* more docs, csCam
* more cleanup
* more docs
* more
* cleanup functions.h
* better misc cmd docs
* apply discord discussions
* small adjustment
* more cleanup
* more docs
* more cleanup
* more cs cam docs
* small fix
* cmd cleanup
* small cleanup
* better match, thanks anon
* remove last return
* PR suggestions, small cleanup
* next PR review
* rm internal funcs from functions.h
* more PR
* add comment
* csCam interp typedef handler
* cleanup, scene cmd
* missed an enum use
* ActorCutscene -> CutsceneManager, PR Suggestions
* more PR Suggestions
* more actorCutscene cleanup
* R_USE_DEBUG_CUTSCENE
* more small docs
* move functions to cutscene.h
* PlayerCsId
* fix bss
* missed some function headers
* more scene cleanup
* more scene cleanup
* missed one
* CS_SPAWN_FLAGS
* wrong usage of macro
* more cleanup
* name last cs transition types
* IsNext bool
* update namefixer
* fix namefixer
* more cleanup
* add comment
* fixed enums for motion blur
* consistent cutscene lists
* cutscene entry func consistent
* PR Suggestion
* fig review
* fix additionalCsId name in actor
* more pr review
* bss
---------
Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-04-19 13:52:00 -04:00
Anghelo Carvajal
543c38ae06
z_player_lib
: Dawn of the final PR (#1142 )
...
* Player_GetMask and Player_RemoveMask
* some comments
* Player_ActionToBottle and Player_GetBottleHeld
* Player_DrawGetItemImpl and Player_DrawGetItem
* func_80123420 OK
* Decompile a few more functions
* Decompile a few more functions
* func_80122760
* func_80122868, func_801229A0 and func_801229EC
* func_80122F28
* func_8012301C
* func_801242B4
* func_801242DC
* func_80124420 nonmatching
* func_80126440
* func_801240C8 and func_801240DC
* func_8012405C and func_80124088
* func_80124020
* Player_IsBurningStickInRange
* func_8012754C
* func_80125318 and func_80125CE0
* func_801229FC
* func_80127B64
* func_80127488
* func_80122D44
* func_80122BA4
* func_80122C20 attempt
* func_80122EEC
* func_80122F9C
* func_80122FCC and func_8012300C
* func_80123448
* func_801234D4
* func_801235DC
* func_80123960
* func_80123BD4
* func_80123AA4
* func_801239AC
* func_801241B4
* func_80123C58 and func_80123C90
* func_80123D50 and func_80123DA4
* func_80123DC0, func_80123E90 and func_80123F14
* func_80124110 and func_80124148
* func_80124168 and func_80124190
* func_80124278
* func_80124F18 non_equivalent
* func_80125340 and func_8012536C
* func_801263FC
* func_801265C8
* func_8012669C
* func_80128B74
* func_80123140
* func_801246F4
* func_801253A4 NON_MATCHING
* func_801262C8
* func_80126AB4
* func_80126B8C
* func_80127438
* func_801278F8 NON_MATCHING
* Fix data split
* cleanup externs
* func_80128BD0 compiles...
* Rename Player_SetEquipmentData
* fix merge issues
* Fix types
* Improvement? Worse? I don't know at this point
* func_80128640 attempt
* func_80127BE8
* func_80127A60
* func_80127594 attempt
* func_801271B0
* func_8012364C NON_MATCHING
* func_80124618
* func_80124CC4 non matching
* func_801251C4
* func_80125580 non equivalent
* func_80128388
* cleanup
* remove some hardcoded pointers
* object symbol cleanup
* func_80124870 NON_EQUIVALENT
* name overridlimbdraw arguments
* func_80125D4C NON_EQUIVALENT
* func_80126BD0 NON_MATCHING
* Match func_80126BD0 thanks to anon58
* func_80127DA4 NON_EQUIVALENT
* fix merge issues
* some stealing from OoT
* small rename pass and cleanup
* Improve some
* CLAMP and fix warnings
* func_80125580 matched by mzx
* cleanup func_80128BD0 a bit
* import data
* func_80124CC4
* Rename objectFileTable to gObjectTable
* Improve func_80124FF0 thanks to maide
* fix renames
* Match func_80124FF0 thanks to Maide
* cleanup
* More cleaning up
* import bss
* Add PLAYER_STATE macros
* a bit more of cleanup
* run formatter
* func_80128BD0 a bit more deecent
* Add player limb enum
* Use limb enum
* cleanup and format
* Use symbols for player dlists groups
* A bunch more of pointers
* more object pointers
* Change the remaining object pointers
* Add a few missing dlist in link_child
* Small rename
* whoops
* Work on NON_MATCHINGs
* Cleanup
* Steal OoT renames from "sword" to "meleeWeapon"
* Fix some symbols
* Match func_80127594 and format
* Match func_80127DA4
* Matched func_801284A0
* Annotate D_801F59AC
* Matched func_80128640
* Some cleanup
* format
* stuffs
* some cleanups
* import stuff from pr
* swords and shields
* fixes
* bss
* cleanup Player_OverrideLimbDrawGameplayCommon
* progress on func_80125D4C
* PlayerMeleeWeapon enum
* Player_BButtonSwordFromAP
* GET_B_SWORD_FROM_AP
* GET_MELEE_WEAPON_FROM_AP
* PlayerBottle
* PlayerExplosive and PlayerSword
* misc fixes
* Various changes fromplayer_actor
* z64player.h stuff from player_actor
* Fixes
* skelanime stuff
* placeholders on z64item.h, save macros and ther cleanups
* <= PLAYER_AP_MINUS1
* Player_UpdateBunnyEarsKinematics
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* cleanup
* bodyPartsPos
* comment
* sizeof(u16)
* typo
* merge fixes
* fix
* fixes
* format
* fix merge
* fix merge
* func_80125D4C
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* func_80128BD0 improvement
* minor renames
* format
* whoops
* small cleanup
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* format
* _B_
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* remove gap
* whoops
* clanups
* remove stuff from permuter_settings
* steal some OoT docs
* some other docs vscode didn't add to the last commit
* format
* data as infunction-static data
* OoT docs stealing
* Improvements on Player_PostLimbDrawGameplay
* More improvement
* Match Player_PostLimbDrawGameplay
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* cleanups
* Convert unk_AF0 into an union and some other cleanups
* bss
* headLimbRot and upperLimbRot
* fix naming
* cleanups
* bss
* bss
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* pr review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* bss
* gesture
* namefixer
* gestureInfo
* IA_MIN and BOTTLE_EMPTY
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* review
* D_801F59B0_LEN
* Remove LevelOfDetail enum
* bss
* review
* review
* gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL
* _B_
* Player_DrawStrayFairyParticles
* fix build
---------
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 23:01:05 -04:00
Anghelo Carvajal
f9c638117c
Rename LinkAnimation
to DmaAnimation
and other skelanime
misc cleanups ( #1147 )
...
* Rename LinkAnimation to PlayerAnimation
* remove the remaining link stuff
* Move functions out of functions.h
* cleanup returns
* more cleanups
* format
* format again
* format again again
* Remove internal functions from header
* legacy
* bss
* linkAnimSegment
* Update src/overlays/actors/ovl_En_Yb/z_en_yb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* bss
* `DmaAnimation` rename
* more DMA i missed
* Revert "more DMA i missed"
This reverts commit 6c0ca44f45
.
* Revert "`DmaAnimation` rename"
This reverts commit 1d2626514c
.
* Add LinkAnimationHeader rename to namefixer.py
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 22:38:22 -04:00
engineer124
b8af819165
DynaPoly Docs Pass ( #1194 )
...
* dyna docs
* init flags
* more docs
* cleanup
* partial PR review
* another bracket
* hold to press
* PR cleanup
2023-04-18 18:36:53 -04:00
Anghelo Carvajal
38d21bbe97
Name some SurfaceType_
functions ( #1155 )
...
* enums
* renaming functions
* fixes
* SurfaceType_IsSoft
* type fixing
* format
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* SurfaceType_GetFloorEffect
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* format
* bss
* cleanups
* extra material docs
* cleanup
* cleanups
* Remove Bg prefix
* minor fixes
* Remove BG_
* SURFACE_MATERIAL_DIRT_SHALLOW
* format
* bss
* bss
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
* format again
* bug
* format
* namefixer
* bss
* bss
* bss
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-04-18 18:14:36 -04:00
Anghelo Carvajal
4647ebb91b
stackcheck.h
(#1204 )
...
* stackcheck.h
* warning
* Update src/boot_O2/stackcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/boot_O2/stackcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/boot_O2/stackcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* stack
* format
* bss
* review
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 17:50:34 -04:00
engineer124
44b04292cd
Match DynaPoly_ExpandSRT
( #1203 )
...
* match DynaPoly_ExpandSRT
* name variables
* oops
2023-04-18 14:49:36 -04:00
Derek Hensley
8efba39749
z_viszbuf (code_801420C0) OK ( #1211 )
...
* first pass
* Match
* variables.txt
* Update include/functions.h
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
---------
Co-authored-by: angie <angheloalf95@gmail.com>
2023-04-18 12:42:08 -04:00
Blythe
255c4599bf
ovl_En_Slime & object_slime OK and documented ( #1175 )
...
* decomped init, draw
* started slime
* finished func decomp en_slime
* object_slime and en_slime updates
* updated a few names
* finished up some naming
* en_slime and object_slime OK and documented
* slime xml cleanup
* Code cleanup round 1
* Cleanup 1 - missed a note
* Fixed improper use of bgcheck flags
* Some cleanup
* Namefix, name cleanup
* Function name cleanup, misc cleanup
* More name cleanup (pre-merge)
* Update color filter flag constants
* Tidying
---------
Co-authored-by: Blythe Hospelhorn <35576053+bhospelhorn@users.noreply.github.com>
2023-04-15 14:56:23 +10:00
Anghelo Carvajal
f39d412bfe
Actors revert cleanup ( #1221 )
...
* Revert "ovl_Bg_Keikoku_Spr OK (#111 )"
This reverts commit fed1b37da1
.
* Revert "z_bg_tobira01 OK (#168 )"
This reverts commit 54aef44a9e
.
* Revert "Bg_Lotus OK (#86 )"
This reverts commit d0af9587ba
.
* Revert "Door_Spiral OK (from zel) (#87 )"
This reverts commit 6e4d156ad7
.
* Revert "en_invadepoh OK (#200 )"
This reverts commit e1219e7351
.
* Revert "ovl_Item_B_Heart OK (#110 )"
This reverts commit f0cd2db055
.
* Revert "ovl_Obj_Boyo OK (#112 )"
This reverts commit 536a484f73
.
* more reverts and fix building
* restore timeconv.py
* restore func_800BFD84
2023-04-01 21:10:00 -03:00
engineer124
f3c811d298
z_parameter
: Buttons (part 9) (#1192 )
...
* import button docs
* cleanup
* sync timer val
* add flag comments
* Update src/code/z_parameter.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_parameter.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_parameter.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* fix merge master
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-30 20:26:35 +11:00
engineer124
6685a4775e
Audio sequence.c
OK and documented ( #1201 )
...
* import sequence docs
* cleanup
* do not need raw hex
2023-03-30 19:53:47 +11:00
Anghelo Carvajal
147e4fcedc
THA docs ( #1177 )
...
* THA docs
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* format
* namefixer
* yada
* remove zero pad comment
* Update include/z64.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/thga.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* namefixer
* bss
* namefixer
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-24 14:38:04 -03:00
hayden
f3d2c56d1d
Updated function names in ovl_En_Bom & added documentation from OoT ( #1219 )
...
* Updated function names in ovl_En_Bom & added documentation from OoT
* Renamed BombType struct members
* Updated instances of BOMB_BODY
* Updated more instances of BombType
---------
Co-authored-by: swinginman <swinginman@DESKTOP-V7R1DTC.localdomain>
2023-03-23 17:25:54 -03:00
engineer124
2cb01b5b6a
z_room (1 non-matching) ( #1143 )
...
* begin room docs and decomp
* match Room_DrawImageSingle
* match Room_DrawImageMulti
* Room_AllocateAndLoad non-matching
* big improvements on Room_DrawCullable
* match Room_AllocateAndLoad
* improvement?
* cleanup
* comments
* cleanup
* small pr suggestions
* PR Suggestions
* cleanup sceneCmds
* some PR
* PR Suggestions
* more PR Suggestions
* col to collision
2023-03-23 09:36:09 +11:00
Derek Hensley
03c8d46ed2
Slowly Cleanup ( #1213 )
...
* Add slowly.h
* Init and destroy
* File header
2023-03-20 00:48:49 +11:00
engineer124
a17949e730
Document z_en_time_tag ( #1140 )
...
* time-tag docs
* simplify enums
* PR Reviews
* PR Suggestions
* small change
* small fix
* PR Suggestions
* add extra func ref
* rm raw text from first actor I decompiled
* Stock Pot Inn
* fix master merge
2023-03-16 13:47:38 +11:00
engineer124
2987390a20
Audio seqplayer.c
: AudioSeq_ to AudioScript_ ( #1202 )
...
* AudioSeq_ to AudioScript_
* Update src/audio/lib/playback.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* format
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-15 11:09:49 +11:00
Anghelo Carvajal
c833969ea7
z_actor
documentation pass (#1154 )
...
* ActorContext_unk_1F4
* a
* ACTOR_FLAG_IGNORE_QUAKE
* ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON
* actorCtx->unkC => ctorCtx->halfDaysBit
* HALFDAYBIT defines
* actor.halfDaysBits
* format
* Actor_InitHalfDaysBit
* Name actor-killing functions
* cleanup variables.h a bit
* DAWN
* bss
* Actor_RequestRumble and Actor_GetArrowDmgFlags
* name vars of func_800BC620
* format
* fix missing PLAYER_IA
* Actor_OfferGetItem
* Actor_SetClosestSecretDistance
* freezeCategoryPlayerFlags1
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* DROPFLAG_
* a
* COLORFILTER
* format
* sCategoryFreezeMasks
* Actor_OfferCarry
* review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* change hex to dec
* COLORFILTER_INTENSITY_FLAG
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* shiftedHalfDaysBit
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* cleanup
* Undo Actor_RequestRumble
* Undo ACTOR_FLAG_IGNORE_QUAKE
* format
* Remove COLORFILTER_GET_BUFFLAG
* Undo Actor_KillAllFromUnloadedRooms
* format
* Update Actor_OfferGetItem comment
* Update Actor_OfferGetItem description
* diving
* bss
* namefixer
* format
* speed
* review
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-09 12:35:23 -05:00
Anghelo Carvajal
496b4928ea
Rename GameInfo
to RegEditor
( #1178 )
...
* Rename RegEditor and move it to regs.h
* bring over some minor doc from oot
* add missing include
* Update tools/disasm/variables.txt
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* update comment
* bss
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-08 23:53:38 -05:00
Anghelo Carvajal
2f1e7b3de8
Stack cleanups ( #1193 )
...
* Use STACK and STACK_TOP everywhere
* format
* remove fake variable
* bss
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/boot_O2_g3/boot_main.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* renames
* more renames
* and more
* whoopsie, forgot those too
* hopefully the last cleanup
* forgot some stuff
* a
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-08 15:25:51 -03:00
Derek Hensley
184f5858ff
Debug mode ( #1185 )
...
* OK
* Docs
* PR
* Format
* Update include/z64debug_display.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64debug_display.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-08 00:06:49 -05:00
Derek Hensley
c917880261
Misc cleanup 13 ( #1189 )
...
* FaultAddrConv Functions
* Invisible Ruppe macros
* skybox
* Z64 header defines
* ActorId
* remove i from KaleidoManager_FaultAddrConv
* size_t and parens
2023-03-07 23:44:18 -05:00
engineer124
9b33e6a3a5
rename audio files ( #1188 )
2023-03-08 00:14:43 -03:00
engineer124
e8f906100b
NPC Tracking ( #1184 )
...
* npc tracking
* fix func declaration
* more cleanup
* rm named var
* more cleanup
2023-03-07 23:33:16 -03:00
Isghj
e50ab59cf7
Documented object_sth
and object_ahg
, both used by EnSth
(Moon gazer who wants to buy Ocean spiderhouse) ( #1169 )
...
* object_sth/object_ahg: docs
* Ssh: formatter
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Oops missed one
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Seth: fixes
* Sth: more requested changes
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Sth/Ahg: requested changes
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Sth: further function name requested changes
* Sth: minor note
* Sth: fix animation name
* Sth: forgot to rename saved flag
* Seth: change ocean wallet week reg name
* Sth: some requested changes
* Sth: fixed week event reg, added more
* Sth/Ssh/Si: changed from two defines to 1
* Si/Sth/Ssh: mistook fanfare for sfx, token define renamed
* Sth/Ssh/Sekihi: requested changes and some weekregflag docs
* Sekihi: fix missing header for skull count
* Sekihi: moved flag description to z64save
* Sekihi: moved flag description to z64save
* Sth: removed flag
* Update include/z64save.h
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2023-03-07 20:54:12 -03:00
engineer124
cc8772a896
Name Actor_PlaySfx
and Player_PlaySfx
( #1190 )
...
* name funcs
* namefixer
* function comments
2023-03-03 00:09:16 -05:00
engineer124
5729b6d3f1
actor math cleanup ( #1187 )
2023-03-02 21:16:00 -03:00
Francis Jeanneau
263fca77c3
EnSi OK ( #1174 )
...
* [decomp,actor] Decompile Init,Destroy & unnamed functions (func_8098CA20 is WIP)
* [ovl_En_Si] Match func_8098CA20 function
* [0vl_En_Si] Comment data in spec
* [ovl_En_Si] Start documentation & cleanup
* [ovl_En_Si] Clang format
* [spec] Update ovl_En_Si reloc target
* Style fixes & adjust fanfare parameter
* Remove goto & styling fixes
* Styling fixes
* Remove unnecessary function declarations & dead code
* Styling fixes & doc (MR suggestions)
* Move GET_CHEST_FLAG macro to header file
* Rename colliderSphere variable to collider
* Rename func_8098CA20 to EnSi_UpdateCollision
* Rename func_8098CBDC to EnSi_DraggedByHookshot
* Rename func_8098CAD0 to EnSi_GiveToken
* Rename func_8098CB70 to EnSi_Wait
* Styling adjustment
* Update tools/disasm/function.txt with new function names
---------
Co-authored-by: Francis <francis.jeanneau@sparkmicro.com>
2023-03-01 22:17:30 -03:00
Anghelo Carvajal
1e03e13b37
z_eff_footmark
cleanup (#1180 )
...
* z64eff_footmark.h
* arraycount and other clenaups
* flag
* extract data
* gEffFootprints
* singular
* minor cleanup
* review
* pos
* mf
* format
2023-02-27 17:56:04 -05:00
louist103
2080f9906f
EnStopHeishi OK ( #1156 )
...
* merge data
* its broken
* func_80AE7718
* IDK for now
* OK
* cleanups
* format
* PR fixes
* Delete BuildInfo.h
* PR fixes
* PR fixes
* PR fixes
* Update z_en_stop_heishi.c
2023-02-24 13:42:59 -03:00
Derek Hensley
8eb54f4b32
TransitionFade OK ( #1160 )
...
* Match fade
* Some adjustments from OoT PR
* Missed 1
* iREG(50)
* Fill
* Sync
* PR review
2023-02-24 13:20:18 -03:00
EllipticEllipsis
69f7540e33
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented ( #1071 )
...
* OK, data imported
* Permuter settings
* Name data, a few functions and variables, cleanup
* Small amount of cleanup on some related actors
* Oops
* Document object
* Type and other macros
* Some cutscene stuff and temporary function names
* Proper path function names
* Name a couple more functions
* A couple more function names
* Name PathStatus enum
* Name rest of functions and formalise the documentation a bit
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* limbs
* Format
* Review
* format
* weekeventregconvert and format
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-02-24 11:59:17 -03:00
Tom Overton
50bd6056e2
Document EnSyatekiWf and do some slight cleanup on object_wf and other Syateki actors ( #1168 )
2023-02-21 16:42:20 -03:00
Anghelo Carvajal
a7fd595136
Debloating z64.h
1: Introducing z64skybox.h
( #1150 )
...
* z64skybox.h
* Add a few placeholder values on the enum
* Remove unused structs on z64.h
* Update include/z64skybox.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* move skybox functions
* format
* Revert ARRAY_COUNT(msg)
* bss
* whoops
* Update include/z64.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* SkyboxDraw -> Skybox_
* use enum in z_play
* format
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-02-21 16:31:11 -03:00
Anghelo Carvajal
5bc388b9a9
Introduce object_table.h
( #1136 )
...
* object_table
* segmentsymbols
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* bss
* add more descriptions to the object_table
* DEFINE_OBJECT_SIZE_ZERO
* Update include/tables/object_table.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Rename `z_scene_dlftbls.c` to `object_table.c`
* bss
* bss
* bss
* bss
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2023-02-21 16:05:12 -03:00
Derek Hensley
5941e09b22
Fbdemo (TransitionTile) OK ( #1163 )
...
* Fbdemo OK
* Cleanup
* sync and format
* Fix functions.h
* format
* SQ
2023-02-21 15:36:56 -03:00
engineer124
6f60872ddb
Lens docs ( #1123 )
...
* match MirRay_ReflectedBeam
* match Actor_DrawLensActors
* match func_80B9E8D4
* lens docs
* more lens docs
* fix
* cleanup
* move define down
* Actor_AddToLensActors
* small comment adj
* add one more comment
* fix bss
2023-02-21 15:06:22 -03:00
EllipticEllipsis
9297e6dd52
EnDekubaba OK and documented, object_dekubaba documented, EnKarebaba documented ( #1088 )
...
* OK, struct documented
* Data imported, update spec
* Name data
* Name all functions and variables
* Document object
* Bit more documentation
* Document Karebaba
* Add note to object_dekubaba
* Bit more cleanup
* Review
* Shadow
* Review
* Rename functions, add hit enum
* Figured out the enum
* Review
* MarkForDeath -> Kill
2023-02-21 14:30:09 -03:00
Derek Hensley
ab8d34b8dc
Play (2 NON_MATCHINGS) ( #1109 )
...
* Bring over progress from another branch
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
* cleanup, fake match Play_Init
* small fixes
* Some small cleanup
* Match func_80165460 (from debug)
* Match func_80165658
* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
* Match func_80167DE4 (from debug)
* Match func_80167F0C
* Match func_80168DAC
* Matched func_80169100
* Matched func_801691F0
* import D_801DFA18
* match Play_Main thanks to debug
* cleanup
* synray does it again
* add docs from debug
* fix func_801656A4
* more docs and cleanup
* Match func_80166B30 and diff fake match in Init
* import transition docs from OoT
* Play Update, sort of
* cleanup Play_Update
* more cleanup
* slightly more docs
* small docs
* Play_Draw WIP Thanks @petrie911
* progress?
* two more matches
* format
* misc play docs
* transitions cleanup
* Motion Blur
* Transitions
* Fog
* Bombers notebook + small cleanup
* bss
* Camera Functions
* Picto functions
* Init
* MotionBlur Clean up
* Floor Surface
* Pictographs some more
* regs
* fix circular dependency problem
* Cleanup PR commits outside play
* namefixer
* PR picto
* PR audio
* PR small clean ups
* debug strings
* Picto defines
* bss
* enums
* remove void
* typedefs
* Hireso -> BombersNotebook
* bss comments
* bss and I8/I5 functions
* Smaller PR comments
* Transitions
* Combine enums
* Revert "Combine enums"
This reverts commit 0da1ebcaed
.
* Fix Transition defines
* RGBA16 macros
* Unname
* worldCoverAlpha
* Rename Update and Draw
* PR review, plus annotate bug
* Clean up nonmatchings with a closer DrawGame
* Format
* New macros
* UpdateMain and DrawMain
* Fix merge
* Small cleanups from PR
* zFar
* Intensity macros
* Format
* Remove bss comments
* Compression/decompression
* Small cleanup
* Format
* More PR cleanup
* Cleanup picto stuff
* format
* Fix compression comments
* Play processes state enums DONE -> READY
* cutscene comment
* fix bss
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-01-14 12:18:13 -03:00
mzxrules
e2b61f88e4
sys_cmpdata OK ( #1065 )
...
* sys_cmpdata decomp
* implement suggestions
* sys_cmpdata OK
* format
* implement suggestion
* make bss data public
* format bleh
2023-01-14 00:29:50 -03:00
Alejandro Asenjo Nitti
c52414ff79
ovl_En_Zod OK with some Docs ( #1115 )
...
* func_80BAF1EC matching
* progress
* Draw
* progress
* Co-authored-by: darkeye darkeye@users.noreply.github.com
* progress
* Co-authored-by: petrie911 petrie911@users.noreply.github.com
* header fix
* data imported OK, textures extracted
* reloc ok
* cleanup
* fogNear
* cleanup
* animations
* textIds
* some docs
* Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com>
* EnZodAnimations
* more docs
* docs
* default
* pr review
* singular
* pr review
* Actor_Kill
* revert text comments
* 0xFFFF
* pr review
* pr review
* enum in order
* ForeArm <-> Arm
* .
* .
* default in switch
2022-12-26 17:39:47 -03:00
engineer124
9c37452bf7
audio_thread.c
OK and Documented (code_80192BE0.c) (#1117 )
...
* copy docs from audio
* PR Suggestions Round 1
* more PR suggestions
* fix bss
* PR Suggestions
* oops, duplicate
* apply OoT Feedback, fix bss
* cleanup
* spacing
* bss
Co-authored-by: angie <angheloalf95@gmail.com>
2022-12-08 17:41:03 -03:00