Commit Graph

1376 Commits

Author SHA1 Message Date
Thomas
20f7e2199a
ovl_Bg_Tobira01 OK and documented (#1247)
* Decompiled source of tobira01

* Documented and formatted in prep for merge request

* Added spacing, renamed unused back to what it was, added definitions, changed 1.6666 to division

* Ran weekeventreg script, added additional spaces throughout the file, removed the macros for 0 and 60, updated some missed this casts, renamed spot11 out names

* Converted gSaveContext calls over to CLEAR_WEEKEVENTREG calls from review feedback

* Reformatted some files

* More review feedback

* Removed _tex
2023-05-28 14:19:53 -04:00
Derek Hensley
7a5cbf2e20
Namefixer Fixes (#1252)
* Fixes

* gSaveContext.save.playerData.doubleMagic
2023-05-28 11:49:19 +10:00
Anghelo Carvajal
74d881e921
gfx.h (#1248)
* gfx.h

* move rcp functions and variables to gfx.h

* minor cleanup

* Update include/gfx.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-27 10:54:30 +10:00
Tom Overton
c84eab6efb
z_fbdemo_wipe1 OK and assorted asset cleanup (#1244) 2023-05-27 10:28:27 +10:00
Tharo
6d20839ab0
Decompile padmgr.c (#1246)
* Decompile padmgr.c

* Format

* Enum names

* Update namefixer

* Suggested changes

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Suggested changes, improve motor.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Further suggested changes

* Format

* Fix `controller.h` comment

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-26 13:57:44 -04:00
engineer124
22af2bb8fe
z_camera with Partial Docs (3 Non-Equivalent) (#601)
* more boot files

* Add VT macros and script

* finish already existing boot files

* most of  libultra

* fix 64bits libultra files

* Use C files for libultra, wrap some functions in NON_MATCHING

* Remove duplicate of OS_CLOCK_RATE from fault.c

* C files for fbdemos

* delete dumb files

* bootstrap C files, still need to add them to the spec

* update fixbaserom

* boot OK?

* I forgot to commit the spec

* C for gamestates

* C for kaleido

* Change all includes to ""

* copy actor sizes script from oot

* I forgot to delete those files

* Basic C files for effects

* Add effects initvars names

* Remove mislabelled boot functions from header/txt

* Begin porting bootstrap_fx, some sizes

* Fix <>

* Fix enum

* Fix diff.py

* fix libultra stuff

* update regconvert

* update setup warnings

* add some missing ;

* Fix some makefile stuff and other fixes on some non_matching functions

* add executable flag in extract_baserom and fixbaserom

* fix relative path

* copy assist from oot

* fix map path

* another assist path fix

* Delete C files for handwritten files

* add code_801A51F0 to spec

* add gfxbuffers to spec

* Move rodata to top of each file when possible

* UNK_TYPEs for func_801A51F0

* Remove kaleido rodata from spec

* Update spec and undefined_syms for recent merge

* GCC warnings and fix errors in nonmatchings,

* round percentage numbers

* progress script: format changes

* progress: error on non-existing files

* fix warning in z_scene_table

* Match 2 nonmatchings in z_actor

* Warnings in lightswitch and invadepoh

* Fix warning in z_actor_dlftbls

* I though I fixed this one

* whoops

* Comment out CC_CHECK

* Removed redundant ultra64.h includes

* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms

* Completed gamestates bootstrap

* Split kaleido_scope

* Remove section.h and segment.h, move keep object externs to a common location in variables.h

* Completed effects bootstrap

* Segmented address externs for effects, fbdemos, gamestates and kaleido

* Move actor data externs out of the if 0

* Segmented address externs for actors

* Prepare actionfunc detection

* fix script, how did it even work before

* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler

* Automated actionFunc detection in actors

* Segmented addresses from player .text

* rm old segment addrs script and fix build

* Move sizes folder to tools

* Make build.py executable

* New Jenkinsfile Prayge

* Remove numpy dependencies

* Add warnings_disasm_current.txt

* my bad

* Update spec and undefined_syms

* Add z_eff_ss_hahen to pametfrog

* git subrepo pull (merge) --force tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "163ca2af"
upstream:
  origin:   "https://github.com/z64me/z64compress.git"
  branch:   "main"
  commit:   "163ca2af"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* Make z64compress print to stdout

* sneeky commit to update warnings tooling

* test

* Another test

* Mark fixing overlay reloc generating as a TODO

* Update warnings stuff

* Communicate the return code from running z64compress back to the Makefile through the wrapper

* Run formatter, remove extra commented copy of function

* Re-fix some includes

* Convert atan to hex to conform to decided style

* Clean up most matching with rodata and most warnings

* Match Parallel1, minor improvement in Jump and KeepOn

* Begin Documentation

* More docs, fixed warnings

* cleanup

* Continuing with docs

* Small progress

* Fix BSS, All but 1 matching functions freed, continue docs

* Fix merge

* Many function names

* More Names

* Change name

* Docs

* Begin camera_data docs

* small progress

* Minor change

* Improve docs on functions

* Player to TrackActor, progress on camera_data

* Add Cam_Data Macro and fix warnings

* Progress on Camera_Data docs

* Document CsCamData

* Cleanup

* Minor clean up in Battle NON_MATCHING

* Small fixes

* Fix bss, OK

* typo

* revert some z64 macros and format

* OK

* minor settings docs

* Many flags, names, and other documentation

* Name many camera_data variables

* A few more small changes

* Refactoring Camera Action Function Structs WIP

* Finish Struct reworking

* Some door docs

* Add my findings of Camera Settings as comments

* More camera data names and comments cleanup

* A few names

* Slow progress on camera_data

* More camera_data progress, slow and steady

* Many renaming

* wip

* camera_data WIP

* The grind continues

* More data wip

* All the macros are in!

* Format and cleanup

* more docs

* format

* Breakup camera into pieces

* format

* PR Feedback round 1

* revert macro

* Fix header

* Document Play Camera and Screen pos

* cleanup

* revert camera split

* Start copying docs from OoT

* remaining CAM_INTERFACE_FLAGS

* roData and rwData

* Change paramData

* Flags

* More docs

* More Cleanup

* cleanup

* more

* More docs

* Standardize subcams

* macro

* Player_UpdateCamAndSeqModes

* cleanup from PR

* format

* sync with bgCam and actorsCsCam PR

* sync to z_play cam PR

* docs progress

* revert player changes

* helper function cleanup

* match Jump3, thanks petrie & synray

* camera bg docs

* brackets

* cam math docs

* more cam bg docs

* rename flags

* misc docs

* more cleanup

* some cam docs

* some PR

* hud visibility

* fix macros, sync with PR

* sync with PR

* sync with PR

* helper cleanup

* cleanup

* PR Suggestions

* more PR

* fix merge master

* PR review

* add comment

* more quake cleanup

* pr suggestions

---------

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2023-05-22 21:47:41 -04:00
engineer124
1be7517f3d
z_kaleido_scope_NES.c: Pause Pages (#1149)
* import kaleido wip

* PR review 1

* small fix

* missed one
2023-05-18 10:57:54 -04:00
engineer124
180227e7bb
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)
* more quake docs

* more docs

* more distortion docs

* math cleanup

* fix header

* cleanup

* only partial PR review

* PR Suggestions

* fix master merge

* reverb angle change macros

* more revert

* fix enum
2023-05-18 10:29:50 -04:00
engineer124
83ac58d739
Player Impact Documentation From ActorContext (#1226)
* playerImpact

* discord feedback

* namefixer

* rm comment

* adjust not-logic

* pr review

* fix bss
2023-05-16 15:04:23 -04:00
Derek Hensley
858d10a38b
Documents EnEncount1 (Dragonfly, Wallmaster, and Skullfish spawner) (#1206)
* Document everything

* missed some ()

* PR

* format

* spawnActiveCount

* spawnTotalCount
2023-05-16 16:37:33 +10:00
Zakru
35c45eab70
EnAnd OK and documented (#1224)
* EnAnd before data

* EnAnd data

* EnAnd preliminary renaming

* EnAnd document object

* EnAnd finalize pre-PR documenting

* EnAnd style improvements

* EnAnd refactor eye textures

* EnAnd make some parts more explicit

* EnAnd cutscene refactor according to suggestions

* EnAnd style improvements
2023-05-15 20:51:47 +10:00
Tom Overton
389a2bf33c
Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in all dog racing files (#1234)
* Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in all dog racing files

* Respond to first review

* Respond to anon's review

* Forgot a _FLAG_ on one of my flags

* Respond to anon's review

* Respond to engineer's review

* Delete extra period

* Undo the EVENTINF stuff I goofed up

* Update comment

* Fix bss

* Respond to engineer's review
2023-05-14 11:27:31 +10:00
Tom Overton
7bdbca10a5
Use proper sequence names in certain actors (#1241)
* Use proper sequence names in certain actors

* Fix z_en_jgame_tsn too

* func_801A1FB4 enums
2023-05-14 10:38:38 +10:00
Derek Hensley
cc6cc8da96
Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)
* collision check bss

* play_hireso
2023-05-13 15:32:19 +10:00
Tom Overton
b312b76db7
Document a bug involving quick-killing the Wizrobe (#1233)
* Document a bug involving quick-killing the Wizrobe

* Update wording in EnWiz_SelectPlatform

* Add missing "it" to comment
2023-05-13 13:48:14 +10:00
Derek Hensley
d796187c01
Check md5sum in fixbaserom before trying to decompress (#1240) 2023-05-11 12:49:02 -04:00
engineer124
67dc6879bb
match KaleidoScope_DrawQuestStatus (#1238) 2023-05-11 09:21:16 +10:00
StickyThwomp
c9a89ae2bb
Matched last remaining function in z_en_tru.c. (#1237)
* Matched last remaining function in z_en_tru.c.
(Also touched up other similar functions for uniformity)

* Fix spec file, revert unnecessary deltas, and change variable ordering.
2023-05-09 20:15:45 +01:00
Anghelo Carvajal
eaf682dc05
Transition table (#1210)
* transition_table.h

* format

* Update include/tables/transition_table.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* review

* bss

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-05-04 00:43:27 -04:00
Derek Hensley
fc3da8451a
Match Room_DrawCullable (#1232)
* Match Room_DrawCullable

* format

* Update src/code/z_room.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-24 11:02:30 +10:00
Anghelo Carvajal
539950bdc2
Update m2ctx.py (#1176)
* Preserve macros in m2ctx

* add more includes to m2ctx.py

* review

* review

* remove duplicated entries
2023-04-23 09:58:22 -04:00
engineer124
24454b2277
cs state cleanup (#1229) 2023-04-21 15:54:47 -04:00
Tom Overton
40846f3d3a
Ensure all boss title cards are extracted as IA8 (#1230) 2023-04-20 22:39:08 +01:00
engineer124
9d25fad407
Cutscene Documentation (z_eventmgr.c OK) (#1164)
* begin cutscene docs

* more docs

* more docs

* z_eventmgr.c OK

Co-authored-by: Thar0 <Thar0@users.noreply.github.com>

* cutscene camera

* commands WIP

* more docs

* merge master

* csId, oof

* more cleanup

* more docs, csCam

* more cleanup

* more docs

* more

* cleanup functions.h

* better misc cmd docs

* apply discord discussions

* small adjustment

* more cleanup

* more docs

* more cleanup

* more cs cam docs

* small fix

* cmd cleanup

* small cleanup

* better match, thanks anon

* remove last return

* PR suggestions, small cleanup

* next PR review

* rm internal funcs from functions.h

* more PR

* add comment

* csCam interp typedef handler

* cleanup, scene cmd

* missed an enum use

* ActorCutscene -> CutsceneManager, PR Suggestions

* more PR Suggestions

* more actorCutscene cleanup

* R_USE_DEBUG_CUTSCENE

* more small docs

* move functions to cutscene.h

* PlayerCsId

* fix bss

* missed some function headers

* more scene cleanup

* more scene cleanup

* missed one

* CS_SPAWN_FLAGS

* wrong usage of macro

* more cleanup

* name last cs transition types

* IsNext bool

* update namefixer

* fix namefixer

* more cleanup

* add comment

* fixed enums for motion blur

* consistent cutscene lists

* cutscene entry func consistent

* PR Suggestion

* fig review

* fix additionalCsId name in actor

* more pr review

* bss

---------

Co-authored-by: Thar0 <Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2023-04-19 13:52:00 -04:00
Anghelo Carvajal
543c38ae06
z_player_lib: Dawn of the final PR (#1142)
* Player_GetMask and Player_RemoveMask

* some comments

* Player_ActionToBottle and Player_GetBottleHeld

* Player_DrawGetItemImpl and Player_DrawGetItem

* func_80123420 OK

* Decompile a few more functions

* Decompile a few more functions

* func_80122760

* func_80122868, func_801229A0 and func_801229EC

* func_80122F28

* func_8012301C

* func_801242B4

* func_801242DC

* func_80124420 nonmatching

* func_80126440

* func_801240C8 and func_801240DC

* func_8012405C and func_80124088

* func_80124020

* Player_IsBurningStickInRange

* func_8012754C

* func_80125318 and func_80125CE0

* func_801229FC

* func_80127B64

* func_80127488

* func_80122D44

* func_80122BA4

* func_80122C20 attempt

* func_80122EEC

* func_80122F9C

* func_80122FCC and func_8012300C

* func_80123448

* func_801234D4

* func_801235DC

* func_80123960

* func_80123BD4

* func_80123AA4

* func_801239AC

* func_801241B4

* func_80123C58 and func_80123C90

* func_80123D50 and func_80123DA4

* func_80123DC0, func_80123E90 and func_80123F14

* func_80124110 and func_80124148

* func_80124168 and func_80124190

* func_80124278

* func_80124F18 non_equivalent

* func_80125340 and func_8012536C

* func_801263FC

* func_801265C8

* func_8012669C

* func_80128B74

* func_80123140

* func_801246F4

* func_801253A4 NON_MATCHING

* func_801262C8

* func_80126AB4

* func_80126B8C

* func_80127438

* func_801278F8 NON_MATCHING

* Fix data split

* cleanup externs

* func_80128BD0 compiles...

* Rename Player_SetEquipmentData

* fix merge issues

* Fix types

* Improvement? Worse? I don't know at this point

* func_80128640 attempt

* func_80127BE8

* func_80127A60

* func_80127594 attempt

* func_801271B0

* func_8012364C NON_MATCHING

* func_80124618

* func_80124CC4 non matching

* func_801251C4

* func_80125580 non equivalent

* func_80128388

* cleanup

* remove some hardcoded pointers

* object symbol cleanup

* func_80124870 NON_EQUIVALENT

* name overridlimbdraw arguments

* func_80125D4C NON_EQUIVALENT

* func_80126BD0 NON_MATCHING

* Match func_80126BD0 thanks to anon58

* func_80127DA4 NON_EQUIVALENT

* fix merge issues

* some stealing from OoT

* small rename pass and cleanup

* Improve some

* CLAMP and fix warnings

* func_80125580 matched by mzx

* cleanup func_80128BD0  a bit

* import data

* func_80124CC4

* Rename objectFileTable to gObjectTable

* Improve func_80124FF0 thanks to maide

* fix renames

* Match func_80124FF0 thanks to Maide

* cleanup

* More cleaning up

* import bss

* Add PLAYER_STATE macros

* a bit more of cleanup

* run formatter

* func_80128BD0 a bit more deecent

* Add player limb enum

* Use limb enum

* cleanup and format

* Use symbols for player dlists groups

* A bunch more of pointers

* more object pointers

* Change the remaining object pointers

* Add a few missing dlist in link_child

* Small rename

* whoops

* Work on NON_MATCHINGs

* Cleanup

* Steal OoT renames from "sword" to "meleeWeapon"

* Fix some symbols

* Match func_80127594 and format

* Match func_80127DA4

* Matched func_801284A0

* Annotate D_801F59AC

* Matched func_80128640

* Some cleanup

* format

* stuffs

* some cleanups

* import stuff from pr

* swords and shields

* fixes

* bss

* cleanup Player_OverrideLimbDrawGameplayCommon

* progress on func_80125D4C

* PlayerMeleeWeapon enum

* Player_BButtonSwordFromAP

* GET_B_SWORD_FROM_AP

* GET_MELEE_WEAPON_FROM_AP

* PlayerBottle

* PlayerExplosive and PlayerSword

* misc fixes

* Various changes fromplayer_actor

* z64player.h stuff from player_actor

* Fixes

* skelanime stuff

* placeholders on z64item.h, save macros and ther cleanups

* <= PLAYER_AP_MINUS1

* Player_UpdateBunnyEarsKinematics

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* cleanup

* bodyPartsPos

* comment

* sizeof(u16)

* typo

* merge fixes

* fix

* fixes

* format

* fix merge

* fix merge

* func_80125D4C

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* func_80128BD0 improvement

* minor renames

* format

* whoops

* small cleanup

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* _B_

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* remove gap

* whoops

* clanups

* remove stuff from permuter_settings

* steal some OoT docs

* some other docs vscode didn't add to the last commit

* format

* data as infunction-static data

* OoT docs stealing

* Improvements on Player_PostLimbDrawGameplay

* More improvement

* Match Player_PostLimbDrawGameplay

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* cleanups

* Convert unk_AF0 into an union and some other cleanups

* bss

* headLimbRot and upperLimbRot

* fix naming

* cleanups

* bss

* bss

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* pr review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* bss

* gesture

* namefixer

* gestureInfo

* IA_MIN and BOTTLE_EMPTY

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* review

* D_801F59B0_LEN

* Remove LevelOfDetail enum

* bss

* review

* review

* gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL

* _B_

* Player_DrawStrayFairyParticles

* fix build

---------

Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 23:01:05 -04:00
Anghelo Carvajal
f9c638117c
Rename LinkAnimation to DmaAnimation and other skelanime misc cleanups (#1147)
* Rename LinkAnimation to PlayerAnimation

* remove the remaining link stuff

* Move functions out of functions.h

* cleanup returns

* more cleanups

* format

* format again

* format again again

* Remove internal functions from header

* legacy

* bss

* linkAnimSegment

* Update src/overlays/actors/ovl_En_Yb/z_en_yb.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* bss

* `DmaAnimation` rename

* more DMA i missed

* Revert "more DMA i missed"

This reverts commit 6c0ca44f45.

* Revert "`DmaAnimation` rename"

This reverts commit 1d2626514c.

* Add LinkAnimationHeader rename to namefixer.py

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 22:38:22 -04:00
Anghelo Carvajal
3c107cb148
Add SaveInfo substruct to SaveContext (#1191)
* SaveInfo

* fix accesses in sram_NES.c

* some more fixing

* more fixes

* format

* fix unk

* namefixer

* format

* bss

* review

* weekeventregconvert

* namefixer

* bss
2023-04-18 18:54:32 -04:00
engineer124
b8af819165
DynaPoly Docs Pass (#1194)
* dyna docs

* init flags

* more docs

* cleanup

* partial PR review

* another bracket

* hold to press

* PR cleanup
2023-04-18 18:36:53 -04:00
Anghelo Carvajal
38d21bbe97
Name some SurfaceType_ functions (#1155)
* enums

* renaming functions

* fixes

* SurfaceType_IsSoft

* type fixing

* format

* Update src/code/z_bgcheck.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_bgcheck.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* SurfaceType_GetFloorEffect

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* format

* bss

* cleanups

* extra material docs

* cleanup

* cleanups

* Remove Bg prefix

* minor fixes

* Remove BG_

* SURFACE_MATERIAL_DIRT_SHALLOW

* format

* bss

* bss

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* format again

* bug

* format

* namefixer

* bss

* bss

* bss

* review

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-04-18 18:14:36 -04:00
Anghelo Carvajal
4647ebb91b
stackcheck.h (#1204)
* stackcheck.h

* warning

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/boot_O2/stackcheck.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* stack

* format

* bss

* review

* review

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 17:50:34 -04:00
Derek Hensley
823746d495
Angle Conversions (#1216)
* Angle Conversions

* Format

* namefixer

* Renames in ObjHsStump_Appear

* Format

* once more

* Explicit cast in EnSsh

* Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 16:34:58 -04:00
engineer124
a67d086add
Defines for flags passed to Actor_UpdateBgCheckInfo (#1197)
* add flags

* add comment

* small fix

---------

Co-authored-by: angie <angheloalf95@gmail.com>
2023-04-18 16:02:56 -04:00
engineer124
44b04292cd
Match DynaPoly_ExpandSRT (#1203)
* match DynaPoly_ExpandSRT

* name variables

* oops
2023-04-18 14:49:36 -04:00
Anghelo Carvajal
3dd7a5a399
Add --convert-statics=global-with-filename (#1217) 2023-04-18 14:21:01 -04:00
Derek Hensley
8efba39749
z_viszbuf (code_801420C0) OK (#1211)
* first pass

* Match

* variables.txt

* Update include/functions.h

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

---------

Co-authored-by: angie <angheloalf95@gmail.com>
2023-04-18 12:42:08 -04:00
Blythe
255c4599bf
ovl_En_Slime & object_slime OK and documented (#1175)
* decomped init, draw

* started slime

* finished func decomp en_slime

* object_slime and en_slime updates

* updated a few names

* finished up some naming

* en_slime and object_slime OK and documented

* slime xml cleanup

* Code cleanup round 1

* Cleanup 1 - missed a note

* Fixed improper use of bgcheck flags

* Some cleanup

* Namefix, name cleanup

* Function name cleanup, misc cleanup

* More name cleanup (pre-merge)

* Update color filter flag constants

* Tidying

---------

Co-authored-by: Blythe Hospelhorn <35576053+bhospelhorn@users.noreply.github.com>
2023-04-15 14:56:23 +10:00
engineer124
4faad208c6
Introduce SaveContext.gameMode enum (#1198)
* gamemode enum

* owl save

* trailing enum comma
2023-04-07 13:09:00 +10:00
Anghelo Carvajal
f39d412bfe
Actors revert cleanup (#1221)
* Revert "ovl_Bg_Keikoku_Spr OK (#111)"

This reverts commit fed1b37da1.

* Revert "z_bg_tobira01 OK (#168)"

This reverts commit 54aef44a9e.

* Revert "Bg_Lotus OK (#86)"

This reverts commit d0af9587ba.

* Revert "Door_Spiral OK (from zel) (#87)"

This reverts commit 6e4d156ad7.

* Revert "en_invadepoh OK (#200)"

This reverts commit e1219e7351.

* Revert "ovl_Item_B_Heart OK (#110)"

This reverts commit f0cd2db055.

* Revert "ovl_Obj_Boyo OK (#112)"

This reverts commit 536a484f73.

* more reverts and fix building

* restore timeconv.py

* restore func_800BFD84
2023-04-01 21:10:00 -03:00
Tom Overton
d9493a5b99
Update documentation to use updated Z64Utils release + updated directions (#1223) 2023-03-31 05:11:57 +01:00
Anghelo Carvajal
d8064bb070
Effect table (#1209)
* effect_ss_table.h

* monkaBSS

* format

* Remove InitVars extern headers

* Remove `const` from InitVars

* cleanup

* cleanup

* format

* bss

* bss

* bss
2023-03-30 13:17:55 -03:00
krm01
34f9fb9886
[Doc] small, names for mayor dotour's eye and eyebrow textures (#1220)
* some naming and tlut assignments to dt eye textures

* update dotour overlays with new texture names

* critical formatting fix
2023-03-30 20:57:26 +11:00
engineer124
f3c811d298
z_parameter: Buttons (part 9) (#1192)
* import button docs

* cleanup

* sync timer val

* add flag comments

* Update src/code/z_parameter.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/code/z_parameter.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/code/z_parameter.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* fix merge master

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-03-30 20:26:35 +11:00
engineer124
6685a4775e
Audio sequence.c OK and documented (#1201)
* import sequence docs

* cleanup

* do not need raw hex
2023-03-30 19:53:47 +11:00
Anghelo Carvajal
045c3537a9
z64game_over.h (#1183)
* z64game_over.h

* format

* Update include/z64game_over.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-24 15:29:54 -03:00
Anghelo Carvajal
147e4fcedc
THA docs (#1177)
* THA docs

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* format

* namefixer

* yada

* remove zero pad comment

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/thga.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* namefixer

* bss

* namefixer

---------

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-24 14:38:04 -03:00
hayden
f3d2c56d1d
Updated function names in ovl_En_Bom & added documentation from OoT (#1219)
* Updated function names in ovl_En_Bom & added documentation from OoT

* Renamed BombType struct members

* Updated instances of BOMB_BODY

* Updated more instances of BombType

---------

Co-authored-by: swinginman <swinginman@DESKTOP-V7R1DTC.localdomain>
2023-03-23 17:25:54 -03:00
engineer124
2cb01b5b6a
z_room (1 non-matching) (#1143)
* begin room docs and decomp

* match Room_DrawImageSingle

* match Room_DrawImageMulti

* Room_AllocateAndLoad non-matching

* big improvements on Room_DrawCullable

* match Room_AllocateAndLoad

* improvement?

* cleanup

* comments

* cleanup

* small pr suggestions

* PR Suggestions

* cleanup sceneCmds

* some PR

* PR Suggestions

* more PR Suggestions

* col to collision
2023-03-23 09:36:09 +11:00
Derek Hensley
9bb978527f
Misc Cleanup 14 (#1214)
* bgId

* z64scene.h whitespace

* SubS_ComputeTrackPointRot casts

* Macros cleanup

* ifs

* Empty Loops

* Lights_FindBufSlot void

* SkelAnime_GetFrameData

* };

* Struct inits

* fs

* @todo

* Bug comments

* EnPofusen and ObjUm

* Trailing comma

* Revert "bgId"

This reverts commit eea073c5ac.

* Revert "z64scene.h whitespace"

This reverts commit 399fd57550.

* Revert "SubS_ComputeTrackPointRot casts"

This reverts commit dea896c874.

* FAKE

* Review

* Format
2023-03-21 11:12:22 -03:00
EllipticEllipsis
6d1bc6e34b
Ignore other rom extensions (#1218) 2023-03-21 10:28:24 -03:00
Derek Hensley
03c8d46ed2
Slowly Cleanup (#1213)
* Add slowly.h

* Init and destroy

* File header
2023-03-20 00:48:49 +11:00