* stuff
* Renaming in-process
- Changed action names and setup names based on examples.
- Undid some ill-advised changes that broke matching.
- Misc variable naming. Need verification and not all complete.
* wip renaming
* A bit more progress on determining names for everything.
* Done with naming.
* Touchup before review
* Updates from review:
- Leave displacementY/unk_AC0 naming to z_actor work.
- Remove unnecessary include of z64math.h, indirect inclusion preferred
- Add trailing comma for better formatting of sDisplayLists
- Rename of static vectors sNullVec3f->sZeroVec, sUnitVectorX->sUnitVecX
- Restore pad instead of using local const. Change const to #define
- Prefer index over idx
- Remove 'b' prefix from bHasNewRootCornerPos
- Const -> Enum and formatting in ObjKendoKanban_IsPlayerOnTop
- Rename 'Aerial' to 'Tumble'
* Missed items in review:
- Missed an instance of displacementY->unk_AC0 renaming (Cause of build failure)
- Whitespace formatting
- UNK_TYPE2 undo
* More adjustments from review:
- Undo accidental formatting changes to z64player.h, restoring to master.
- Naming and Formatting changes.
- Removing some comments.
* From review, qualify enum and #define with obj name, whitespace cleanup.
* first round, need to investigate the others
* naming the remainder
* changed my mind on the name
* foooooormat
* fixing a number
* ...another one...
* names galore
* PR feedback
* fixing
* fixes
* 4mat
* adding "POE_SISTER"
* forgot a rename
* leave it to beavers
* match
* merge
* catchup part 2
* fix warnings
* I accidentally the xml
* hopefully that's all of them
* lol merge
* linked object
* now with more enums
* Update src/overlays/actors/ovl_En_Az/z_en_az.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* more fixes
* limbs and maths
* stuff
* more macro management
* last enum?
* more fixes
* fixed
* entrances
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Make names related to animations more consistent
* Standardize on sAnimationInfo
* Respond to hensldm's review
* Standardize on ChangeAnim
* Respond to hensldm's review
* Small formatting thing
* Consistency after merging master
* A few more things I missed
* Respond to Elliptic's review
* Some more stuff that was requested
* progress
* progress
* 1 function left
* all functions matching
* data imported
* ovl_Dm_Char09 decompiled
* format
* sfx
* constants
* ovl_Dm_Char09 PR
* pr review
* pr review
* format
* csIndex back to temp until we know proper behav.
* EnRat_Init and EnRat_Destroy OK
* Tons of actionFuncs and other stuff
* EnRat_Update OK
* func_80A566E0 OK and better match for func_80A56EB8
* All draw functions OK
* EnRat OK
* Document object_rat
* Port documentation from Bom_Chu
* Document/name a few more things
* Name all funcs and struct vars
* Un-name unk_18D
* Name some more stuff
* Final round of docs before I ask for help
* Let's just PR this I suppose
* Respond to isghj5's review
* Name a variable I forgot to name
* hookedState stuff
* Clean up forward declares
* Fix after merge
* Respond to reviews
* Limbs -> Limb
* Names for these rascally Vec3f temps
* Name all the vec3fs for real this time
* world -> surface
* surfaceTangent -> forwardPos; there are many tangents, but only one is forward
* Use Elliptic's names + documentation
* worldForwardInHome -> worldPlusForwardInHome
* EnSGoro OK and documented
* Format fix attempt for EnSGoro
* Requested format changes
* EnSGoro additional cleanup
* Fixed updated names
* fork merge (wip - don't review)
* Misc. formatting updates
Also had to un-eat some changes made upstream in functions.txt and variables.txt.
* A couple minor tweaks
* current progress
* all functions matching
* data imported correctly (thanks @Maide)
* ovl_Dm_Ah Decompiled
* warnings
* moved the (Player *) casting for cb consistency
* renamings
* thank you @hensldm
* Jenkins being Jenkins
* correction
* first matches
* pst OK
* fix to be OK
* cleaning stuff up
* feedback
* updating names, PR feedback
* PR 3
* whoopsie on the object
* 4got 2 update the name
* fixing anim name
* PR comment