* Match CollisionPoly_CheckYIntersect
* Match CollisionPoly_SphVsPoly
* Match StaticLookup_AddPolyToSSList
* Match BgCheck_CheckStaticCeiling
* Match BgCheck_SphVsFirstStaticPolyList
* Match BgCheck_Allocate
* Match BgCheck_CheckLineImpl
* Match BgCheck_SphVsDynaWallInBgActor
* Update src/code/z_bgcheck.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Add comment about in-function static bss
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Cleanup and doc object
* Rename actor stack variable
* Revert actor change and fix ARRY_COUNT typo
* More actor cleanup from review
* Format
* didPrevBounce to hasPrevBounced
* Bigpo: object documentation starts and already issues
* Bigpo: almost all named
* Bigpo: done with object except ubused blobs
* Bigpo: added flame docs to gameplay_keep and minor cleaning, format pass
* Bigpo: forgot to remove sym and replace everywhere, with formater pass
* Bigpo: forgot about actorfixer
* Bigpo: disasm cant find asset xml values, have to put this undefined sym back for now
* Bigpo: warnings
* Bigpo: remove extern for gameplay_keep display list reference from aqua
* EnBigpo: suggested fixes to header calls and function name
Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Decompile various effect files and cleanup z_effect.c
* Decompile z_eff_tire_mark.c and cleanup structs
* Small cleanups
* Apply most review suggestions
* Apply more review suggestions
* Change eff_shield_particle vertices to be extracted as an asset
* Add relevant effect functions to actorfixer.py
* Import audio init params
* Add comments describing what these sizes represents
* Fix variables.txt
* Remove leading zero's from gTatumsPerBeat
* Name variables
* Import data to C
* EnTanron3_Init OK
* EnTanron3_Destroy OK
* func_80BB897C OK
* func_80BB91D4 OK
* func_80BB9288 OK
* EnTanron3_Draw OK
* func_80BB95FC OK
* EnTanron3_Update OK
* func_80BB9308 OK
* func_80BB87D4 OK
* func_80BB85A0 OK
* func_80BB8A48 OK
* Update spec with compiled reloc
* Name most of the functions
* Name a few more things
* Merge animation system changes
* Name remaining unnamed variables
* Finish documentation
* Use modulo for fogTimer
* Move enum/structs to .h
* boss03Parent -> sGyorg
* D_80BB9720 -> sZeroVec
* Move initialization of effectPtr up
* Use 2 * M_PI
* Use MTXMODE_NEW
* 65536.0f -> 0x10000
* timer += 1 -> timer++
* Timer cleanup
* Remove unneccesary parentheses
* When performing bitwise operations on timer, use hex
* Lowercase "fish" in the comment at the top
* Respond to jpburnett's feedback
* Respond to Elliptic and Kenix's reviews
* Undo renaming the Gyorg var, but keep the comment
* Add a little bit more documentation
* Variable renames
* Remove a comment that no longer applies
* Document some swimming behavior
* PICK_DIRECTION -> PICK_NEW_DEVIATION
* Minor comment tweak
* Respond to Elliptic's review
* Remove timer inconsistency
* Initial Decomp of `z_bg_goron_oyu`
Note: Waterbox instead of ColHeader would make sense here, confirm and change accordingly.
Just to not break the match until its settled for func_800CA1AC...
* implement suggested changes, fix other style issues
* z_bg_goron_oyu OK
* minor improvements
* fix clear_tag issue, restore THIS
* missed this
* format.sh
* implement final changes
Co-authored-by: MMDecomp <mmdecomp@gmail.com>
* Fix autogenarted names regex
* Use sizes from map file instead of reading the asm directly
* Speed up
* Fix gameplay_object_exchange_static being in the wrong category
* Fix regex again
* Reorganize csvs and progress.py
* Put stuff in the correct folders
* Reduce lots of repeated code
* Change csv output format
* Filter out automaticaly named variables in "Matching" progress calculation for assets
* Address Elliptic's review
* Don't count handwritten files in progress and add a way to fix files detected in the wrong section
* Add missing "total"
* More fixing
* Add two missing columns
* Update paths in Jenkinsfile
* Update progress shield in readme
* Update progress link
* ObjTree OK, data imported
* EnMs OK, data imported
* And the spec
* OK
* Some minor edits
* A lot of preliminary stuff
* Mostly complete beginning
* First draft of other functions doc
* Whoops, forgot the GlobalContext pad
* Draw functions (minus colour), create Data
* Data
* gitignore, some progress on documenting
* Review comments, continue documenting
* spec
* Finish off documentation
* undefined_syms
* Add a couple of todos
* One more
* At least add tools for object decomp
* Start conversion table stuff
* Document ObjTree
* Document EnMs
* Add more tables to conversions
* Maide's review
* Review
* Review
* Typos and incomplete thoughts
* Update vscode.md
* Correct function/variable names
* Review suggestions
* Format
* Missed one
* Rename functions and format
* Fix ObjTree
* Update actorfixer.py, fix some variable names
* Some review
* Review suggestions
* More review
* Hopefully fix all the thisx references
* Missed one
* Filling in what I could
* Organise, add most of the other tools, etc.
* removing redundant file and filling in TOC
* addressing comments
* Merge branch 'master' into contributing_update_tools
* hopefully adding pngs and missing tools
* quick fix
* applying feedback
* adding clarity to the sheet section
* Update docs/tools.md
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update tools.md
* Update docs/tools.md
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update actor descriptions as of 11/3/2021
* Fix headers for everything I messed up
* Update headers as of 11/8/2021
* Update descriptions
* Update business scrub descriptions
* Respond to engineer's feedback
* Clean up Ruto description
* Mark chikuwa as unused
* Update description of blockstop
* Responding to Elliptic's review
* bigpi -> bigpo
* Update Trt2 description to be a little more clear
* Impove mu_pict description
* Add description for horse_game_check
* EnHitTag all matching, data still not imported
* rename loop counter variable to i
* imported data
* use generated reloc
* cleanup
* name func_80BE20E8, document with ITEM00_RUPEE_GREEN enum, use if-return-implication in WaitForHit
* add switchflag param macro
* use previously unused pCylinder as function arguments
* use THIS macro and change switchflag macro to take actor pointer
* space between var declaration and code
* format
* rename pCylinder to cylinder
* rename cylinder to collider
* change ColliderCylinder* to pad
Co-authored-by: retro <retro@DESKTOP-KGV19SQ.localdomain>