Commit Graph

198 Commits

Author SHA1 Message Date
engineer124
9637e19303
EnClearTag OK and documented (#214)
* merge main

* Match Init

* Clear_Tag OK

* Full documentation

* More docs

* Fix function

* Fix MakeFile for assets and Fix texture swapped names

* Fix name

* Improve name and remove pad

* Can't stop the minor tweeks

* Adding potential Makefile fixes

* Minor name change

* Another name fix... and format

* PR Suggestion & Add Overlay File Description

* Re-documentation to match OoT WIP (more to come)

* Finish docs from OoT

* Fix merge and format

* Minor touch-ups

* Cleaner conditional
2021-07-20 11:07:05 -04:00
EllipticEllipsis
184e67c841
Introduce DamageTable formatting and macros (#211)
* Improve match in EnFirefly_Draw

* Vestigial fishing files, add enums

* Improve scripts, add ColChkInfo one

* Some minor actor cleanup (static etc)

* C file for Fishing, remove some local vars from variables.h

* Remove comma and format

* Newline

* Review suggestions

* Fix colchkinfoinit, add damage_table

* DMG macros, format existing DamageTables

* Convert preset damage tables to new format
2021-07-17 00:35:29 -04:00
kyleburnette
e1219e7351
en_invadepoh OK (#200)
* Applied changes to master on new branch

* some docs

* minor change

* Slight improvement to last draw func

* Got rid of all warnings

* Removed extra text file

* Readded warnings text file

* Fixed warnings text file

* Some cleanup, added engineer's new matched functions!

* Marked non-equivalent functions as such

* Improved last draw func (still non-equivalent)

* Made most of anghelo's suggested changes

* Slightly better code for func_80B4A350, though it's not matching still

* Engineer matched 2 funcs so I'm pushing those

* Added a function from engineer and one of my own

* Fixed warning

* Slightly better code for func_80B44C80

* Slightly better code for func_80B44C80

* Matched func_80B44C80

* Pushing engineer's matched draw func. All rodata funcs matched!

* Build NOT OK - rodata. Pushing anyway because I did a lot of work and it's close

* Build NOT OK (see previous commit) - func_80B440B8 matched

* Build NOT OK (see previous commit) - func_80B43BC8 matched

* All funcs matched! Build not OK still though

* almost ok

* OK now

* Fixed some warnings

* Fixed more warnings

* More warnings work

* Fixed all warnings (I think)

* Fixed all warnings (I think)

* Moderate amount of cleanup

* More cleanup

* More cleanup and some slight documentation

* Decent amount of documentation

* More documentation

* Fixed build (forgot to replace one struct member)

* More documentation and cleanup

* Fixed merge conflict, added binang_sub macro usages, and otherwise added most of the suggested changes f

git commit

* Organized things a bit, added a few more CLOCKTIME macros

* Added extra output to timeconvert.py

* Formatting

* Made all suggested changes

* 'Downgraded' timeconv script to version without seconds

* Added a macro for part of the params usages plus an enum

* Actually fixed header file (didn't save before)

* Renamed milk get item in enum

* Fixed GI enum update

Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: Zelllll <elilee968@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2021-07-17 00:04:37 -04:00
EllipticEllipsis
66d0656128
C file for Fishing, some changes to collider scripts, a few minor cleanups (#210)
* Improve match in EnFirefly_Draw

* Vestigial fishing files, add enums

* Improve scripts, add ColChkInfo one

* Some minor actor cleanup (static etc)

* C file for Fishing, remove some local vars from variables.h

* Remove comma and format

* Newline

* Review suggestions
2021-07-15 00:33:20 -04:00
Anghelo Carvajal
5fcd494a7a
ovl_En_Ma4 matched and mostly documented (#199)
* First pass

* limbdraw

* another one

* lots of stuff

* stuff

* big one

* func_80ABEB6C

* The NON_MATCHING that matches in reality

* "Fix" some cases

* Fix merge issues

* fix func_80ABF254

* match a pair

* func_80ABF7C8

* func_80ABE1C4

* func_80ABF354

* func_80ABF534

* Import data

* Limb fixes

* Minor renames

* Fix merge issues

* A few renames

* Rename half the functions

* More renames

* More renaming

* documentation finished

* Format

* fix typo

* whoops

* Fix merge issues

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update variables names

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-07-13 21:49:05 -04:00
Anghelo Carvajal
3098abd4f6
Add current missing functions prototypes (#181)
* First bash

* Another batch

* Another bunch

* Update actorfixer

* run format

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Suggestion

* context renaming

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Fix renamings

* fix

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-06-17 08:54:18 -04:00
kyleburnette
ad3f2b525e
bg_iknin_susceil OK (#186)
* 6 functions left

* All but one function matched

* all functions decomped

* Formatted files

* Added switch flag define

* Made all suggested changes
2021-06-15 18:43:01 -04:00
kyleburnette
d7fc053441
Added data_parser.py to assist in moving data over to c files more easily (#174)
* Added data_parser.py to assist in moving data over to c files more easily.

* Update data_parser.py

Added UNK_TYPE to extern
Added newline at end of file
2021-06-10 17:35:46 -04:00
engineer124
ae2073e119
Ovl_En_Pametfrog OK with partial documentation (#165)
* Init, 14 of 70 decompiled

* En_Pametfrog 26/70 functions decompiled

* 35/70 funcs

* Fully Matching!

* Documentation

* Fix merge from master

* PR suggestions

* minor improvements

* Fix functions.h

* Oopsie

* Oopsie Part 2

* Remove Pametfrog from split_asm.py rodata_excluded

* Better use of MACROS + animation docs

Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
2021-06-10 17:34:57 -04:00
Anghelo Carvajal
b6904aa2cc
Convert every submodule into subrepo (#170)
* remove ZAPD submodule

* git subrepo clone https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "ca229f19"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "ca229f19"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo clone https://github.com/simonlindholm/decomp-permuter.git tools/decomp-permuter

subrepo:
  subdir:   "tools/decomp-permuter"
  merged:   "1e4b85a7"
upstream:
  origin:   "https://github.com/simonlindholm/decomp-permuter.git"
  branch:   "main"
  commit:   "1e4b85a7"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Remove asm-differ

* git subrepo clone https://github.com/simonlindholm/asm-differ.git tools/asm-differ

subrepo:
  subdir:   "tools/asm-differ"
  merged:   "eaf72269"
upstream:
  origin:   "https://github.com/simonlindholm/asm-differ.git"
  branch:   "master"
  commit:   "eaf72269"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* remove asm-processor

* git subrepo clone https://github.com/simonlindholm/asm-processor.git tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "85288fcd"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "85288fcd"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* remove .gitmodules file

* Update REAMDE

* Update warnings
2021-06-07 18:31:56 -04:00
Anghelo Carvajal
f0bad10668
Update ZAPD to use scene macros, improve texture system and others (#129)
* Fix segments

* add CMD_PTR macro

* macro fixes

* add PolygonDlist2

* Fix XMLs

* I hope this updates ZAPD

* Add ZAPD config files

* remove old structs

* update macro

* Add newline

* update ZAPD?

* update warnings

* update ZAPD
2021-06-02 18:18:38 -04:00
Anghelo Carvajal
25afa196f6
Make Jenkins check if a PR will add new warnings (#150)
* warning count

* update warnings

* Update warnings

* Use `tee`

* Suggestions of zbanks

* I hope this will fix it
2021-05-19 22:14:20 -04:00
Anghelo Carvajal
f3dc829456
ovl_Eff_Dust OK (#136)
* some easy functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* init is cursed

Signed-off-by: Angie <angheloalf95@gmail.com>

* func_80919230 is weird

Signed-off-by: Angie <angheloalf95@gmail.com>

* I'm dumb

Signed-off-by: Angie <angheloalf95@gmail.com>

* func_80919768 nonmatching

Signed-off-by: Angie <angheloalf95@gmail.com>

* everything is wrong

Signed-off-by: Angie <angheloalf95@gmail.com>

* This thing still doesn't want to match

Signed-off-by: Angie <angheloalf95@gmail.com>

* improved a bit

Signed-off-by: Angie <angheloalf95@gmail.com>

* a bit of renaming, but it still doesn't work

Signed-off-by: Angie <angheloalf95@gmail.com>

* almost matching

* func_80919768 ok

* func_809199FC ok

* init was dumb

* add enum and other minor changes

* run format
2021-05-18 23:01:48 -04:00
Anghelo Carvajal
4d6d9c27a4
code_0x8017FEB0 OK (#137)
* almost every function

* atans ok

* import data and rodata

* format `atan_first_8th_array`

* fix signature and rodata

* rename to angle

* Rename the functions to match their OoT counterparts

* rename code_0x8017FEB0 to sys_math_atan
2021-05-18 22:58:30 -04:00
Anghelo Carvajal
7f14659919
diff.py symlink and graphovl.py (#151)
* Add `diff.py` symlink

* Add graphovl.py

* remove graphovl

* add graphovl subrepo

* git subrepo pull --force tools/graphovl

subrepo:
  subdir:   "tools/graphovl"
  merged:   "577e7159"
upstream:
  origin:   "https://github.com/AngheloAlf/graphovl.git"
  branch:   "master"
  commit:   "577e7159"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-05-18 22:21:14 -04:00
Zach Banks
091219d742
Small env fixes: git submodules & python3 (#127)
* Small env fixes: for git submodules & python3

Using `/usr/bin/env python3` is preferred over `/usr/bin/python3`
because it is compatible with virtualenvs, etc. It picks the version of
`python3` currently on the `PATH`, rather than the system-wide default.

For the git submodules, I had two issues:

The ZAPD repo is currently pointing at a commit not on the master
branch, which has to be specifically fetched. Adding `--remote` to the
update command fixes this.

The decomp-permuter has primary branch `main` not `master` like this
repo, so this has to be specified in `.gitmodules` when using `--remote`.

* Rework `git submodule update...` part of Makefile
2021-05-18 19:53:11 -04:00
Kenix3
5a776fabde
Updates progress.py script for the new location of built assets (#143) 2021-05-18 17:22:43 -04:00
Anghelo Carvajal
aae6d9d364
Port actorfixer.py to MM (#126)
* Port actorfixer

* Run actorfixer
2021-05-10 21:22:03 -04:00
engineer124
cf1da451aa
Update actor symbols (#124)
* update actor symbols

* switch to baserom directory

Co-authored-by: Jared Collette <jcollette@4000v-udp25-l.eng.unimelb.edu.au>
2021-05-10 18:47:30 -04:00
Zach Banks
23d63852de
Use decompiled overlays when building ROM (#121)
* Restore padding in ObjVisiblock struct

* Copy overlays out of compiled `code.elf` to put into the ROM

This is just a "tempory fix"

It seems like the built code/assets in `code.elf` should not be copied
into `build/baserom/...` (over the original ROM's files) but instead
into a `build/decomp/...` tree or similar.

`dmadata_table.txt` would also need to be updated to read from the
correct location.

* Use dmadata_table.txt to generate build rules

`makerom_files.txt` & `makerom_uncompressed_files.txt` contained a lot
of the same data in `dmadata_table.txt`, so I added a small python
script to generate this information into `build/`

Segments are no longer dumped out of `code.elf` into `build/baserom/``,
instead they are put in `build/binary/`.

`linker_scripts/dmadata_script.txt` was checked in, but generated by
`dmadata.py`. I deleted it / moved it to `build/dmadata_script.txt.pre`.

I also introduced some sentinel files (`dep`). I ended up needing these
to make incremental builds work smoothly? (Without them, there were a
lot of steps that were getting re-triggered on every build.) If this
style isn't welcome, I can try to fiddle with the Makefile more to try
to avoid having them?

* Restore padding in BgLbfshot struct

* Touch sentinel file before command; rm on failure

* Restore padding in ObjKepnKoya struct

* Ensure asm/ directories exist before disasm steps

* Clean up Makefile rules

* Set default goal; silent objcopy; fix code_script path

* Fix ovl_En_Ginko_Man, ovl_Obj_Lightswitch merge

ovl_En_Encount2 still needs work to bring back to matching

* Fix ovl_En_Encount2 merge
2021-05-10 18:24:59 -04:00
Kenix3
c40bb119e1
Adds in scene support (#117)
* 1 scene done, Z2_SOUGEN OK

* All scenes OK

* Makefile improvements

* Use WIP ZAPD branch as submodule

* Add spawn rotation flag macro

* Fix bad merge

* Move scenes to be in their own subfolders

* Rename and restructure extracted baserom files

* Progress tracking for assets

* Add asset progress to csv

* Use master ZAPD

* Use distclean like in OOT

* Fix up a few things with the makefile

* Fix scenes not being dumped from ELF

Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
2021-04-29 18:56:18 -04:00
kyleburnette
d327f3e6c3
Changed ichaindis to output actual names by default and added an --offset arg to output offset names if needed. Also changed permission on all the overlayhelper scripts (#102) 2021-04-12 21:47:36 -05:00
kyleburnette
50d0bbe087
dm_sa OK (#88)
* initial dm_sa work

* more dmsa work

* dm_sa OK

* Changed char arrays in header to be UNK_TYPE1

* Made all of roz's suggested changes

* merge
2021-04-07 18:08:19 -04:00
Rozelette
b22e26dbd8
z_en_item00 (#78)
* z_en_item00 WIP 17/21 match, rest close to matching

* Split .rodata for z_en_item00

* Item00 documentation, some misc cleanup

* Minor cleanup

* Fixup for z_collision_check

* Address feedback

* Delete old file

* Fix bad merge
2021-03-27 19:55:42 -05:00
Lucas Shaw
623b6d5318
Some OOT transfers, some renaming, etc (#75)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 16:17:41 -05:00
Tharo
012e3c21ae
Floats and Strings in asm (#82) 2021-03-27 14:10:09 -05:00
Rozelette
807db1ca54
Improve the robustness of depend.py (#76) 2021-03-27 12:44:31 -05:00
Tharo
1a2e6d7ffe
z_collision_check.c (#58)
* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
2021-03-22 17:48:15 -04:00
Rozelette
8342329538
yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
Rozelette
3a91922e89
Generate dependencies for C files with GLOBAL_ASM (#70) 2021-03-14 22:12:14 -04:00
Kenix3
daca195583 Comments out debugging print statements 2021-03-10 22:28:06 -05:00
Kenix3
1f7ad229c5 Updates progress.py to use the git module for outputting commit hash 2021-03-10 22:28:06 -05:00
Kenix3
375f99f2b4 Fixes matching and non-matching counts in progress.py 2021-03-10 22:28:06 -05:00
Kenix3
c8e9e78e78 Fixes issue that causes split rodata to be read as code decomp progress 2021-03-10 22:28:06 -05:00
Kenix3
037ba9a22e Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv. 2021-03-10 22:28:06 -05:00
Zelllll
fb1ed529ad
Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
Kenix3
5c761c33f0
Updates asm-differ (#53) 2021-02-25 19:36:55 -05:00
Kenix3
7955a59194
PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman: (#51)
rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556  rom.z64
rom.z64: OK

List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
 -    ovl_Arrow_Ice
 -    ovl_Arrow_Light
 -    ovl_Bg_Dkjail_Ivy
 -    ovl_Bg_Ikana_Mirror
 -    ovl_Boss_02
 -    ovl_Boss_07
 -    ovl_Boss_Hakugin
 -    ovl_Elf_Msg
 -    ovl_Elf_Msg2
 -    ovl_Elf_Msg3
 -    ovl_Elf_Msg4
 -    ovl_Elf_Msg5
 -    ovl_En_Az
 -    ovl_En_Bigokuta
 -    ovl_En_Bigpamet
 -    ovl_En_Bigpo
 -    ovl_En_Bigslime
 -    ovl_En_Box
 -    ovl_En_Butte
 -    ovl_En_Col_Man
 -    ovl_En_Crow
 -    ovl_En_Death
 -    ovl_En_Elf
 -    ovl_En_Elforg
 -    ovl_En_Encount3
 -    ovl_En_Encount4
 -    ovl_En_Fish
 -    ovl_En_Fish2
 -    ovl_En_Fsn
 -    ovl_En_Honotrap
 -    ovl_En_Horse
 -    ovl_En_Horse_Game
 -    ovl_En_Invadepoh
 -    ovl_En_Ishi
 -    ovl_En_Kame
 -    ovl_En_Kanban
 -    ovl_En_Kusa2
 -    ovl_En_M_Thunder
 -    ovl_En_Maruta
 -    ovl_En_Mushi2
 -    ovl_En_Okuta
 -    ovl_En_Ossan
 -    ovl_En_Pametfrog
 -    ovl_En_Peehat
 -    ovl_En_Rg
 -    ovl_En_Ruppecrow
 -    ovl_En_Slime
 -    ovl_En_Sob1
 -    ovl_En_Syateki_Man
 -    ovl_En_Test7
 -    ovl_En_Trt
 -    ovl_En_Wiz_Fire
 -    ovl_Mir_Ray
 -    ovl_Obj_Bombiwa
 -    ovl_Obj_Driftice
 -    ovl_Obj_Hariko
 -    ovl_Obj_Iceblock
 -    ovl_Obj_Mure
 -    ovl_Obj_Snowball2
 -    ovl_Obj_Toudai
 -    ovl_select

Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2021-02-25 19:05:33 -05:00
Kenix3
73eed5a0b3
Fixes IDO recomp and allows git to detect binary files. (#50) 2021-02-25 18:21:51 -05:00
louist103
36557611ce
Added IDO recomp support (#45)
* Added recomp

* Fix .exes not being included maybe

* Fixed now?

* OK this should add IDO

* Re recompile in -O2

* Updates asm-processor to point to current HEAD.

* Uses the exact same ido_recomp binaries as OOT.

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-02-24 00:50:57 -05:00
Tharo
c55e9eeee5
pragma variant for GLOBAL_ASM (#49)
* pragma GLOBAL_ASM

* Revert split_asm.py arg description change
2021-02-23 23:15:58 -05:00
fullgrowngaming
1c4a3047de
z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
Rozelette
a672633c3b
Fix ordering of relocations in overlay (#32) 2020-09-27 20:18:45 -04:00
Rozelette
dc7b8cc5b4
Add some OOT tools (#17)
* Add first_diff.py and sym_info.py

* Add c tools from OOT. Replace yaz0 tool
2020-09-17 17:11:59 -04:00
Rozelette
88e5dbbb7a
Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. (#18) 2020-09-16 20:33:34 -05:00
Rozelette
ec912054da
Update tools (#16)
* Clean up .gitignore

* Set exec bit on all python and shell scripts

* Delete unused files

* Add decomp-permuter repo

* Update submodules
2020-09-13 21:09:13 -04:00
Rozelette
189d0d6c30
Bootstrap actors (#14)
* Bootstrap actors

* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
b930732494
Makefile rework. Add init and uncompressed targets. (#15)
* Makefile rework. Add init and uncompressed targets

* Update file_setup.sh for new makefile

* Change CFLAGS
2020-09-11 19:00:17 -04:00
Rozelette
f4936cc471
Delete function type information (#12)
* Remove ability to generate headers when disassembling

* Remove type information from function table

Co-authored-by: Rozelette <users.noreply.github.com>
2020-08-28 20:55:33 -04:00
MMDecomp
7d61d4e6ff Decompile game.c 2020-06-23 10:55:11 -04:00
MMDecomp
730b1ae46b Add helper script to generate mips2c C-Context
- This script is based on it's OoT decomp variant
2020-05-04 22:51:31 +02:00
rozlette
a5eed624ed Add ZAP2 module 2020-05-01 16:48:21 -05:00
rozlette
5687f3741a Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
rozlette
c1bb5f00d6 Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
rozlette
57587fa612 Add file_setup.sh to streamline first-time setup for each file 2020-04-18 14:42:28 -05:00
rozlette
b455d2993a parse_dl: Find mesh headers in object files 2020-03-02 17:43:36 -06:00
rozlette
5037e2da8d Set up diff script 2020-03-02 00:21:16 -06:00
rozlette
baf0935a47 Build ROM with relocated overlays to prep for nonmatching builds. Makefile cleanup of the predmadata stage. 2020-02-27 16:22:42 -06:00
rozlette
50a7c1c48d Add ovl_Obj_Mure 2020-02-26 21:17:29 -06:00
rozlette
581a97b561 Make non-matchings consistent with oot 2020-02-20 16:29:22 -06:00
rozlette
e45d0ef673 Normalize line endings 2020-02-19 11:18:03 -06:00
rozlette
2982bd5d81 Update asm-preprocessor 2020-02-17 00:52:18 -06:00
rozlette
930b8bc242 Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
rozlette
0f93f269d4 Add ability in progress.py to print out an individual file's progress 2020-01-20 23:19:19 -06:00
rozlette
e74e227113 Decomp idle.c 2020-01-16 21:35:54 -06:00
rozlette
50019e85ad Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit 2020-01-16 13:06:32 -06:00
rozlette
bb9de27a16 Decomp controller.c 2020-01-11 08:54:07 -06:00
rozlette
fe8a5a216e Fixed typo in progress.py that made it count .rodata as decompilable code 2019-12-29 21:30:42 -06:00
rozlette
37969fbe50 Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed 2019-12-27 20:55:40 -06:00
rozlette
db6b680402 Add WIP DL parser for object files. There's still a lot I want to do with this. 2019-12-23 03:15:23 -06:00
rozlette
8f66e8c6a9 Add progress script 2019-12-20 01:52:50 -06:00
rozlette
45d820041c Add README.md. Minor makefile cleanup. 2019-12-15 23:06:39 -06:00
rozlette
d6f9c091cc Include all unnamed files in objects.py 2019-12-14 03:30:11 -06:00
rozlette
3a504f249a Update tables from ghidra project 2019-12-08 00:06:30 -06:00
rozlette
60eaf159b4 Generate all major headers from ghidra project 2019-12-07 18:21:34 -06:00
rozlette
86ab9c2067 Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it. 2019-11-28 00:26:09 -06:00
rozlette
e64adeff3e Split .rodata 2019-11-17 17:48:25 -06:00
rozlette
1fb72838f0 Don't put dmadata vrom symbols in undef.txt 2019-11-16 03:36:30 -06:00
rozlette
08d128bdaa Add dmadata vrom symbols. Link rom in two passes: first to generate dmadata, second to apply dmadata symbols. Clean up symbols at low addresses. 2019-11-16 03:28:05 -06:00
rozlette
6905647e4f Add .bss sections. Link symbols in .bss sections relative to the start of the section. 2019-11-15 14:04:55 -06:00
rozlette
b1938991fa Update structs.h because Ghidra can handle bitfields now 2019-11-13 22:14:03 -06:00
rozlette
0c974976c9 Maybe I should test before I commit 2019-11-12 22:57:09 -06:00
rozlette
3038e5db8e Add rename script 2019-11-12 22:13:26 -06:00
rozlette
5808f694c3 fix old variable in extract_rom 2019-11-12 22:12:04 -06:00
rozlette
77f79d068a Makerom: compress rom only if dmadata contains compressed files, pad to smallest power of 2 2019-11-12 22:08:56 -06:00
rozlette
33a45c2819 makerom improvements. Faster and generate checksum 2019-10-02 19:52:30 -05:00
rozlette
a8060ddcff Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
rozlette
69b94fd1af Fix several issues with disassembler. Don't print symbols to undef.txt that are defined in file address ranges 2019-09-26 22:35:32 -05:00
rozlette
5c4de897d4 Print data labels not aligned to a word 2019-09-26 21:26:15 -05:00
rozlette
dbb90b579e Adjust disasm automatic behavior. Print out symbol names for function and data pointers 2019-09-26 00:18:22 -05:00
rozlette
9fe4f51f97 Moved extract_rom into tools 2019-09-23 01:46:58 -05:00
rozlette
b88d1d0bf6 Move more tools into tools folder 2019-09-22 03:11:22 -05:00
rozlette
ec35f43925 Make dmadata tool usable from command line 2019-09-22 02:11:47 -05:00
rozlette
7546b77798 Make disassembler usable from command line 2019-09-21 20:53:37 -05:00
rozlette
2581bed7bf Use per-function ASM blocks 2019-09-20 20:47:01 -05:00
rozlette
31342be30b Update asm-process 2018-11-14 10:02:25 -06:00
rozlette
325ff3875a Add asm-processor submodule 2018-11-11 16:44:24 -06:00