Commit Graph

1373 Commits

Author SHA1 Message Date
Anghelo Carvajal
65cf949bc0
Rename ActionParam to ItemAction (#1069)
* Rename `ActionParam` to `ItemParam`

* namefixer

* ItemAction

* merge issues

* merge

* fixes

* format

* renames

* format

* <= PLAYER_IA_MINUS1

* fixes

* more fixes

* e

* revew

* simple replace in namefixer

* fixes

* merge fixes

* merge fixes
2022-11-06 21:31:55 -03:00
Anghelo Carvajal
a8c7a5bb89
Player preparation 1 (#1058)
* Bring over new stuff from player.h

* door type

* PlayerModelGroup

* CSMODE

* PLAYER_PARAMS

* functions.h

* item.h

* a

* format

* ED

* stuff

* Magic_Reset

* bodyPartsPos

* format

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* params and fixes

* GetItemId

* yes

* 2

* warnning

* closestSecretDistSq

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Name the other PLAYER_DOORTYPE

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* remove pyelftools

* PlayerActionParam Player_GetExchangeItemId

* Update include/z64animation.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* bss

* bss

* fix linkanimation warning

* bss

* bss

* format

* fix

* namefixer

* format

* fix

* fixes

* namefixer

* bss

* fixes

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-06 20:49:04 -03:00
Anghelo Carvajal
ac0ef7823e
Add pyelftools back to requirements.txt (#1064) 2022-11-06 14:31:26 -05:00
petrie911
122a050d44
EnEgol (Eyegore), object_eg, and related actors EnEstone and EnEgblock (#1041)
* EnEgol (Eyegore), object_eg, and related actors EnEstone and EnEgblock

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* merge fixes
2022-11-06 00:16:55 -03:00
petrie911
fdae305a0a
EnTest3 (Kafei) (#1013)
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

Co-authored-by: Angie <angheloalf95@gmail.com>
2022-11-05 23:38:22 -03:00
Anghelo Carvajal
ba4368d0e8
Macros for weekEventReg and eventInf (#984)
* make macros

* script

* Use the script on the whole codebase

* fix script

* Rename GET to CHECk

* More replacements

* Update weekeventflags on schedule scripts

* eventinf defines

* eventinfconvert

* run the scripts on the codebase

* format

* RACE_FLAGS

* format

* remove redundant parenthesis

* format

* add macros to permuter_settings

* comments on WEEKEVENTREG_

* format

* CHECK_WEEKEVENTREG_ALT

* don't automatically generate the macros on the script to allow naming them

* format D_801C66D0 a bit

* add TODOs

* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Baisen/z_en_baisen.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_Boss_06/z_boss_06.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Raf/z_en_raf.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* new files

* format

* weekeventreg

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* update

* format

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* flags

* a

* eventinf stuff

* format

* EnGakufu

* flags

* run the script

* format

* whoops

* cleanup

* fix

* update weekeventregs

* format

* format

* review

* format

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-11-05 15:48:36 -03:00
Synray
baaa79b979
ovl_En_Kaizoku OK (#945)
* ovl_En_Kaizoku OK

* format.sh

* Review changes

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* Fix building

* first pass

* picto

* format

* object

* sfx

* morecleanup

* and more naming

* boyo

* Update src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* floats

* steal some docs from OoT

* review

* format

* sort

* parens

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-11-03 21:42:27 -03:00
Derek Hensley
38c9ffe445
Update ido recomp binaries (#1141) 2022-10-30 21:09:28 -03:00
Derek Hensley
fde3a29b17
Add ALIGN16 to GRAPH_ALLOC (#1137)
* Add ALIGN16 to GRAPH_ALLOC

* format

* DebugDisplay_PathDisplayList

* 1 more

* PR

* Format

* Reverse gfxHead and gfx

* PR
2022-10-28 14:09:16 -03:00
Derek Hensley
f191044a05
General Cleanup 12 (#1139)
* undefined syms

* fire footprint outnames

* material/model DLs

* iceblock

* enHorse

* const ActorInit

* Remove some &

* flash

* KusaBushTypeDL

* gWarpTagGoronTrialBaseCollider -> gWarpTagGoronTrialBaseCol

* iceblock col
2022-10-28 13:58:27 -03:00
engineer124
c6ec00f0dd
Match func_80142440 (z_vr_box.c OK) (#1127)
* match func_80142440

* run full formatter

* docs and cleanup

* PR Suggestions
2022-10-28 02:28:33 +01:00
Alejandro Asenjo
d76266d91e
matched ovl_Bg_Ikana_Bombwall && ovl_Bg_Haka_Bombwall NON_MATCHING effect functions (#1096)
* progress

* 1 non matching + reloc issues?

* final details

* format

* final details

* reverting changes to ovl_Bg_Kin2_Bombwall

* undefined_syms

* undef

* warnings

* pr review

* fix non_matchings

* pr review

* numbers

* few renames

* names

* pos
2022-10-28 02:14:42 +01:00
engineer124
7b81d6e950
Kaleido_Update OK and documented (#1113)
* Kaleido Update

Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* fill in enums

* PR Suggestions

* more PR Suggestions

* missed one

* pause state range macros

* fix bss

* PR suggestions, doc roll

Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
2022-10-23 02:44:23 +01:00
Alejandro Asenjo
d863e7aeef
ovl_En_Rz OK (#1029)
* progress

* 4 functions left

* progress

* all functions matching

* ovl_En_Rz OK

* formatting

* a few things here and there

* whoops!

* pr review

* pr review

* remove temp

* pr review

* pr review

* casts removed

* merge fix

* pr review

* pr changes

* macros and enums

* struct

* defines in c file

* EnRzType in Header

* ROSA_SISTERS

* sEyeTextures

* animations

* @bug

* sEnRzEyeTextures

* func_80BFC674

* switch spaces and default

* format

* static

* animation docs

* link anim enum

* Rosa Sisters animations enum

* comment

* a few things

* EN_RZ_GET_SISTER fix

* comment on array size

* path enum

* EnRz_SetupPath

* EnRz_PathStatus

* EnRzPathStatus

* EnRz_Walk

* EnRz_StopToThink

* pr review

* singular

* step

* EnRz_GetPathStatus

* Actor_Kill

* review

Co-authored-by: Angie <angheloalf95@gmail.com>
2022-10-22 15:18:42 +01:00
Derek Hensley
c1a0d0bd2b
EnOsn (Happy Mask Salesman) and object_osn Docs (#1135)
* Inital cleanup

* Object

* Docs

* Small things

* PR
2022-10-22 04:12:38 +01:00
petrie911
6b588eb3d7
Last function in z_debug_display (#1134)
* path

* format

* testing, fix later

* Elliptic's stuff

* array count

Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
2022-10-21 23:55:27 -03:00
Tom Overton
f4904ab793
Document object_boss01 (Odolwa) (#1132)
* Document limbs

* Finish object

* Forgot this translation

* Respond to all reviews
2022-10-21 21:36:32 -03:00
chloe!!
f8c167384e
ovl_fbdemo_wipe5 OK (#1015)
* ovl_fbdemo_wipe5 OK

* format

* add trailing newline

* bring over gbi.h

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* minor clenaups

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

Co-authored-by: Chloe <>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-22 00:12:35 +01:00
Lucas
6842a065f0
ovl_En_Encount4 OK (#989)
* `ovl_En_Encount4` decompiled

* Style changes

* Suggested changes

* Suggested changes

* Formatting

* review

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* a

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-21 23:44:20 +01:00
Lucas Shaw
7d753ddabb
z_en_lift_nuts.c OK (#889)
* progress

* progress

* merge

* progress

* .

* progress

* two functions left!

* one function left

* it matches!

* update

* Updated spec

* globalcontext to playstate

* cleanup

* Made suggested changes

* ran format.sh

* made suggested changes

* Made suggested changes

* various fixes

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* format

* Update src/overlays/actors/ovl_En_Lift_Nuts/z_en_lift_nuts.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Lift_Nuts/z_en_lift_nuts.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Lift_Nuts/z_en_lift_nuts.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

* yes

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-21 18:28:36 +01:00
Parker Burnett
a848bb138d
Hg and Hgo documented (#1112)
* inital work

* en_hg done-zo

* finished hgo

* forgot to format...

* review comments from anon

* fixing review comments

* fixing comments

* update name

* fix
2022-10-21 04:01:59 +01:00
petrie911
dca019f9fa
Match 4 functions in BGcheck, remove nonequivalency in DynaPoly_ExpandSRT and BgHakaBombwall (#1128)
* match 1

* more matches

* one thing

* cleaned up conditionals

* move bss

* format

* I swear that's all of the ()

Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
2022-10-21 02:34:21 +01:00
Tom Overton
75d7cf668c
Document object_boss_hakugin (Goht) (#1133) 2022-10-21 01:30:17 +01:00
Tom Overton
1d1b6986af
Document object_dnq (Deku Princess) (#1130)
* Document object_dnq (Deku Princess)

* Respond to reviews
2022-10-18 12:25:59 +01:00
Anghelo Carvajal
8a714af8d0
Introduce actor_table.h (#985)
* Make actor_table.h

* DECLARE_OVERLAY_SEGMENT

* InitVars

* Remove InitVars from actor headers

* format

* Use table for ActorID enum

* Move segment symbols declarations back to segment_symbols.h

* add newline to actor_table.h

* Add effects back to segnt_symbols.h

* Update include/tables/actor_table.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* name unused parameters

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* Revert "name unused parameters"

This reverts commit 14fe63313a.

* Remove `const` from InitVars

* Add underscore to unused parameters

* ActorID -> ActorId

* bss

* missing symbols and bss

* lower diff a bit

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 20:06:47 -03:00
Tom Overton
b570e0c98e
object_dno (Deku King) documented (#1126) 2022-10-16 19:14:15 -03:00
Anghelo Carvajal
92d93701a9
ovl_En_Nb OK (#1030)
* mips2c general pass

* EnNb_Init

* EnNb_Destroy

* EnNb_Update

* draw functions

* func_80BBFE8C

* func_80BC0D84 non_matching

* func_80BBFE60 and minor fixes

* a bunch of functions

* And another bunch

* An attempt to the last function

* import data

* Match func_80BC0D84

* Use extracted symbols instead of hardcoded ones

* Match last function

* format

* Update the reloc in the spec

* regconvert and draw

* Small docs pass

* actorfixer and format

* Minor renames

* schedule

* cleanups

* namefixer

* minor cleanups

* yeet printing stuff

* Schedule and anims cleanup

* stateFlags

* Name limbs and anims

* Name more stuff in the asset

* Finish naming simple stuff

* format

* merge fixes

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* EnNb_UpdateSkelAnime

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* fix typo

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* MTXMODE_APPLY

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* format

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* clamps

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 16:44:03 -03:00
Ethan Roseman
7b572e8c53
Update Jenkinsfile 2022-10-16 17:20:16 +09:00
Alejandro Asenjo
62b465b3ea
ovl_Bg_Dkjail_Ivy OK (#1014)
* ovl_Bg_Dkjail_Ivy OK

* Co-authored-by: petrie911 petrie911@users.noreply.github.com

* xml

* pr review

* pr review

* pos / vel / accel

* format

* angle

* Update src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* in-function static

* BgDkjailIvy_SetIdle

* _WaitForCut

* setup

* pr review

* Actor_Kill

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 04:36:25 +01:00
fig02
29a7a6714a
Rename elf_message to QuestHint (sync with oot) (#1124)
* rename elf_message to QuestHint

* port more things and review

* command arg name

* Update include/z64scene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_scene.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 03:04:14 +01:00
Anghelo Carvajal
bd373940ac
z_player_lib: Part 2 (#938)
* preparations

* import data

* PLAYER_STATE1

* PLAYER_STATE2

* PLAYER_STATE3

* import bss

* format stuff

* bss cleanup

* more cleaning and some naming

* face

* cleaning up link human object a bit

* Remove PHYSICAL_TO_VIRTUAL2

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* /* CAT */

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* naming some stuff on objects

* format

* invert flags endian

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* drawmask

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* naming

* another round of human object naming

* enum renames

* sActionModelGroups and use enum as types

* PlayerAnimType

* PLAYER_MODELTYPE_

* determined ranges of PlayerModelType

* name PLAYER_MODELGROUP_DEFAULT

* format

* sheath

* dlist groups placeholder namse

* PLAYER_MODELGROUP_BOTTLE

* Some fierce deity naming

* Right hands

* zora skel dlists

* deku limb dlists

* left hands

* name most modelgroups

* more hand naming

* regs as dec

* fix in horse

* Use BUTTON_ITEM_EQUIP macro

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* reformat D_801AED58

* Sword sheaths

* swords and shields

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* playerForm on Player_DrawImpl

* fomat

* Update src/code/z_player_lib.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update assets/xml/objects/gameplay_keep.xml

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* singular limb enum names

* fix bss

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* name goron shielding limbs

* name limb

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* bss

* bss

* format

* namefixer

* bss

* bss

* bss

* bss

* format

* bss

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* fix bss

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-10-15 19:12:01 -03:00
Tom Overton
638f5062cb
Replace Actor_MarkForDeath with Actor_Kill (#1118)
* Replace `Actor_MarkForDeath` with `Actor_Kill`

* Replace if-else with early returns, as per hensldm's review

* Respond to Elliptic's review

* Redundant spelling
2022-10-15 05:35:55 +01:00
Tom Overton
a38f45b268
Document Elegy of Emptiness shell assets in gameplay_keep (#1121)
* Document Elegy of Emptiness shell assets in gameplay_keep

* Format
2022-10-15 03:52:33 +01:00
engineer124
a4f0d8ea88
Match 3 Functions (z_actor OK, z_mir_ray OK, z_mir_ray3 OK) (#1122)
* match MirRay_ReflectedBeam

* match Actor_DrawLensActors

* match func_80B9E8D4

* void
2022-10-15 02:05:20 +01:00
Tom Overton
b35accc955
ObjY2Shutter OK and documented (#1119)
* ovl_Obj_Y2shutter decompiled

* cleanups

* more review fixes

* format

* document shutter assets and add ShutterType enum

* rename xml assets, remove unnecessary parenthesis

* move ShutterType enum to header file

* forgot enum in comparison

* Respond to review

* Finish docs

* Raise/Lower -> Open/Close

Co-authored-by: Chloe <kojlax@protonmail.com>
Co-authored-by: Chloe <>
2022-10-14 08:59:13 -03:00
Parker Burnett
7dfbca5ace
Update README.md (#1116)
Fixing game link to redirect to the correct place
2022-10-13 22:29:19 +01:00
engineer124
7204b08498
Rename audio context (#1114) 2022-10-13 17:17:27 -03:00
engineer124
f3db029936
z_kaleido_collect.c (1 non-matching) and Mostly Documented (Pause Menu Quest Page) (#1108)
* import quest docs

* cleanup

* eol

* temp change to non-eq

* more missed stuff

* fix questVtx

* PR suggestions

* adjust comment

* missed two

* PR Suggestions
2022-10-13 04:39:39 +01:00
engineer124
868029b213
Import Camera Data (#1097)
* import camera data

* cleanup

* easier-to-read cam-hud-visibility

* PR Suggestions

* fix camflag macros

* fix bss

* camera data summary

* small cleanup

* cleanup camera data

* cam data mode enums
2022-10-13 04:26:35 +01:00
TrulyNaN
09cf394d98
ovl_Bg_Kin2_Picture OK and documented, object_kin2_obj documented (#1070)
* test commit

* undoing test commit

* making sure this is the right repo

* removing test file

* init for OSH bombable wall started. put back Actor* in function declarations.

* BgKin2Bombwall_Init is matching.

* started z_bg_kin2_bombwall destroy function. One mismatch right now.

* BgKin2Bombwall_Destroy matches.

* BgKin2Bombwall_Draw matches.

* Fixed BgKin2Bombwall_Init

* BgKin2Bombwall_Init and BgKin2Bombwall_Destroy both match. Fixed s32 array in struct.

* BgKin2Bombwall_Draw and BgKin2Bombwall_Update match.

* Only func_80B6E020 and func_80B6E090 left to match in ovl_Bg_Kin2_Bombwall.

* func_80B6E020 from ovl_Bg_Kin2_Bombwall matches.

* Went from 8925 to about 5-6k diff score for func_80B6E090 in ovl_Bg_Kin2_Bombwall

* Took func_80B6E090 from about 5300 diff score to about 4300 diff score in ovl_Bg_Kin2_Bombwall.

* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 4k ish to 3277

* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 3277 to 2262.

* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 2262 to 1589.

* only slight progress on ovl_Bg_Kinw_Bombwall's func_80B6E090

* Got to 1473 diff score on ovl_Bg_Kinw_Bombwall's func_80B6E090

* Put in the changes made by EllipticEllipsis and hensldm for ovl_Bg_Kin2_Bombwall's func_8066E090.

* renamed some symbols. Fake symbol removal makes nonzero diff, but rom OK's after make.

* moving declarations around, ordering.

* One.word.away. from importing data in ovl_Bg_Kin2_Bombwall.

* ovl_Bg_Kin2_Bombwall data imported. Matching.

* Edited spec for reloc of ovl_Bg_Kin2_Bombwall.

* Removed extra comments for ovl_Bg_Kin2_Bombwall.

* unpushed stuff. dunno.

* forgot to save z_bg_kin2_bombwall.c

* need to commit before make-ing in master.

* Ported z_bg_kin2_bombwall's code. Data next.

* Imported data for merging z_bg_kin2_bombwall. Yes, I yelled when it OK'd.

* Added comments to remember what does what in z_bg_kin2_bombwall.

* Some comments in z_bg_kin2_bombwall.c and function names ideas.

* Added comments for function name ideas. Cleaned up temps in z_bg_kin2_bombwall except in func_80B6E090.

* Renamed most functions and some variables in z_bg_kin2_bombwall.

* Made a name suggestion for func_80B6E020 after testing in game.

* Ran format.sh.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

1 and 0 replaced by true and false in func_80B6E020.

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Bending to the x-- supremacy.

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* PR fixes (not done yet) including more consistent use of THIS, removing arg0 and arg1 variable names, standardizing params for z_bg_kin2_bombwall, turning some if-return to if-else, removing unnecessary casts.

* Applied isghj5's and EllipticEllipsis' suggestions except for the object file in z_bg_kin2_bombwall. Object file next.

* Screwd up formatting.

* Thinking of playing with object_kin2_obj.

* Documented most of object_kin2_obj based on bombwall, fence and shelf actors.

* Had forgotten an arg1 in z_bg_kin2_bombwall.c

* First commit for ovl_Bg_Ikana_Mirror branch.

* Started decompiling ovl_Bg_Ikana_Mirror. Setup functions and _Update done matching.

* Replaced a float by its fractional representation. I need to learn float magic.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Applied more formatting and naming remarks from PR about the C file. Assets and object stuff next.

* Display lists and collision header in z_bg_kin2_bombwall.c renamed after their descriptive names in the object's XML file. Name for Ocean Spider House drawers chests left to change.

* Working on BgIkanaMirror_Destroy. Stack and registers left essentially.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* One extra line in an if, collision naming convention applied and renamed Ocean Spider House nightstands to drawers chests.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Changed drawers chest to chest of drawers in object_kin2_obj and z_bg_kin2_shelf.

* Removed some unnecessary comment.

* almost done with BgIkanaMirror_Destroy function.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* BgIkanaMirror_Destroy OK.

* Almost done with BgIkanaMirror_Init. Mostly stack stuff left.

* Registers and stack left to fix for BgIkanaMirror_Init.

* BgIkanaMirror_Init matching.

* Ran permuter to improve BgIkanaMirror_Draw's score.

* Actually not mad at permuter for BgIkanaMirror_Draw headstart.

* Matched func_80B7F730 in ovl_Bg_Ikana_Mirror. Progress on its _Init done too.

* func_80B7FA9C in ovl_Bg_Ikana_Mirror is matching. _Init left then documentation.

* Mistake in last commit message: actually, _Draw is left for ovl_Bg_Ikana_Mirror.

* Going to do some groceries, so pushing. About 2/3 across func_80B7FBA4 in ovl_Bg_Ikana_Mirror.

* func_80B7FBA4 in ovl_Bg_Ikana_Mirror is matching. _Draw then data left.

* Need to switch branch.

* Fixed BgKin2Bombwall_SpawnEffects after the Rand_Next() type update.

* Switching branch.

* Learning to decomp draw functions with BgIkanaMirror_Draw. YEP

* Switching branch.

* Went through the first wave of graphics macros attempts for BgIkanaMirror_Draw.

* Removed some temps in BgIkanaMirror_Draw.

* Second pass of macro attempts for BgIkanaMirror_Draw.

* Diff score for BgIkanaMirror_Draw at 1873. Getting there.

* BgIkanaMirror_Draw diff score down to 854. 4 instructions off and registers to fix.

* Instructions are matching for BgIkanaMirror_Draw. Registers left.

* BgIkanaMirror_Draw matches. Data next. Adding some co-authors

* BgIkanaMirror_Draw matches. Data next. Adding some co-authors

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Tom-Overton <hensley.derek58@gmail.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* Data imported and OK.

Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* Removed commented lines of unused code and useless externs. Documenting C file and object next.

* Renamed fields in actor and variables in 3 functions for ovl_bg_ikana_mirror. Some conventions applied.

* Renamed more variables in the struct and C file for ovl_bg_ikana_mirror.

* More cleanups and naming in ovl_Bg_Ikana_Mirror.

* Renamed some functions in ovl_Bg_Ikana_Mirror. More cleanups. Object documentation next once function names confirmed.

* Renamed collision header, animated textures and display lists for ovl_Bg_Ikana_Mirror in ovl_Bg_Ikana_Mirror and object_ikana_obj. Some textures left to rename.

* Renamed textures only used by ovl_Bg_Ikana_Mirror. Must go back through docs for conventions and styles plus an extra cleanup before PR.

* Went through merging and review docs for extra cleanups. Adding co-authors for documentation.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* Creating branch to merge ovl_Bg_Ikana_Mirror.

* Fixed the merge from zeldaret/mm. ovl_Bg_Ikana_Mirror OK and documented. PR-ready.

* Started ovl_Bg_Kin2_Picture. _Draw, _Destroy and _Update matching. Started _Init.

* Switching branch.

* Applied first batch of fixes from PR comments. Adding co-authors for documentation and a function rewrite.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>

* Renamed the colliders in ovl_Bg_Ikana_Mirror's struct and fixed naming in object file plus spacing cleanups.

* About 8 extra functions matching for ovl_Bg_Kin2_Picture. _Init and 3 other functions to match.

* Only two functions left to match in ovl_Bg_Kin2_Picture.

* func_80B6F098 in ovl_Bg_Kin2_Picture is matching. Adding co-authors.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* ovl_Bg_Kin2_Picture OK. Documentation for the overlay and the associated object next.

* Fixed reloc file in spec for ovl_Bg_Kin2_Picture.

* Fixed reloc file in spec for ovl_Bg_Kin2_Picture.

* Started ovl_Bg_Kin2_Picture clean up. Named extra assets in object_kin2_obj. Rewrote func_80B6EFEC. Adding documentation co-authors.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>

* Removed some temps from functions, renamed some functions and some variables in ovl_Bg_Kin2_Picture.

* More cleanups. Starting to make sense of what is happening in ovl_Bg_Kin2_Picture.

* Renamed the spawn function for Gold Skulltulas and a timer variable in ovl_Bg_Kin2_Picture.

* Renamed fall and shiver functions plus their respective setup functions for ovl_Bg_Kin2_Picture. Renamed some variables in the same actor.

* Renamed all functions in ovl_Bg_Kin2_Picture. Need to confirm name for painting timer used for two distinct reasons.

* Renamed a struct variable and rewrote some comments for ovl_Bg_Kin2_Picture.

* Renamed all struct variables in ovl_Bg_Kin2_Picture except padding.

* Renamed static variable, dust spawn function and a variable in the dust spawn function for ovl_Bg_Kin2_Picture.

* Finished decompiling object_kin2_obj. Adding extra co-authors.

Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Ready to make PR branch.

* Fixed merge conflicts. OK.

* Fixed object_kin2_obj.xml error.

* Applied first batch of fixes from PR review to z_bg_kin2_picture.c and its corresponding header.

* Fixed unused TLUT naming in object_kin2_obj.xml and added a description to the object.

* Removed extra parentheses in z_bg_kin2_picture.c and renamed a macro.

* First batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Second batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Kin2_Picture/z_bg_kin2_picture.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Rewrote 0xCCC as 0x10000/20.

* Renamed angle and offset variables in BgKin2Picture_SpawnDust.

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
2022-10-10 02:34:17 +01:00
SonicDcer
e75b0c51f5
ovl_Bg_Umajump OK (#1050)
* all functions matching

* data imported

* symbols left

* Documenting

* ovl_Bg_Umajump OK

* pr review

* pr review

* rotationTimer

* CS_STATE Enum

* params enum

* PascalCase and singular

* sceneId

* pr review

* pr review

* params macro

* enum
2022-10-08 18:19:20 +01:00
Parker Burnett
4c0011659e
hgdoor documented (#1110)
* documented hgdoor

* PR comments

* comments from anon

* Elliptics comment
2022-10-08 12:57:45 +01:00
SonicDcer
d364b80da3
ovl_En_Stone_heishi OK (#1046)
* problem importing data

* OK + Data imported, clean up pending

* Documenting

* documenting progress

* Documenting progress

* ovl_En_Stone_heishi OK and Documented

* player

* EN_STONE_DRINK_BOTTLE

* detail

* ACTION enum

* changeAnim

* Style and sfx

* pr review

* NA_BGM_GET_ITEM | 0x900

* pr review

* Empty-Commit

* lensMaskSize

* Audio_PlayFanfare

* Head Rotation members
2022-10-08 04:53:16 +01:00
krm01
d745cccf87
[Doc] Actor En_Bee - Giant Bee (#1089)
* all functions matching

* initial cleanup

* tatl hint

* clean up + SFX

* SFX

* more SFX

* func_800B3030

* SFX FIX

* castings

* clean up

* array of Vec3f

* for loop fix (Thanks @Maide)

* ACTORCAT_ITEMACTION

* docs for giant bee actor

* tidy up

* run format.sh

* rename idle anim to flying

* address review comments for names

* make format check happy

* wrap modulo in parens

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* clearer cast to f32

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* comments to object xml

* Update src/overlays/actors/ovl_En_Bee/z_en_bee.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Bee/z_en_bee.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* better names for some temp variables

Co-authored-by: sonicdcer <alejandro.asenjo88@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-08 03:28:29 +01:00
Derek Hensley
8e6843f04e
DmChar08 OK (#1085)
* progress

* progress

* about to merge data. probably a bad idea

* matches with ZAPD

* docs

* done for now

* progress

* about to merge data. probably a bad idea

* matches with ZAPD

* docs

* done for now

* Fix makefile and add non matching to spec

* did some git stuff

* Git being a problem as usual

* format

* PR fixes

* PR fixes

* PR fixes

* Merge master and fixes

* going to merge play

* merged in the big one

* docs

* PR fixes

* format

* Clean up

* transition

* Better init

* Glitchy animations

* PR

* Format

* PR comments

* Missed one

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* fix conflicts

* Fix conflicts

* format

* PR

Co-authored-by: louist103 <louist103@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-10-06 21:46:58 -03:00
Parker Burnett
589925ce3e
Update permuter_settings.toml (#1107)
Noticed this was missing
2022-10-05 18:38:42 +01:00
engineer124
f379012742
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) (#1094)
* import pause menu map page

* better owl-warp docs

* fix func name

* missed some owlwarps

* fix merge from master

* fix scene region code

* PR Suggestions

* add comment

* add description of gWorldMapImageTex, thanks @EllipticEllipsis

* clearup docs

* missed a comma

* bad formatter, drop comment

* more cleanup
2022-10-05 06:15:39 +01:00
petrie911
2006a65ba6
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
2022-10-04 21:46:32 +01:00
Tom Overton
8cd48db087
Better match for BgKin2Fence_CheckHitMask (#1105)
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-04 20:23:13 +01:00
Parker Burnett
6c414889c9
Fbdemo_circle OK (#1024)
* some progress, nasty draw func only thing to do

* pushing for engineer

* matching with no warnings

* fixes

* minor names

* PR feedback

* fixes for PR

* docs

* PR comments

* fixing format and found bit shift
2022-10-04 13:55:20 +01:00