mm/assets/xml/code
mzxrules 2c680efa91
z_map decompiled (#1032)
* First batch of functions

* more ok

* z_map_data OK

* More OKs, MinimapList ZAPD breaking change

* func_80103A58 improvements, more OK

* func_80106D5C and func_801091F0 decomped

* func_801031D0 decomped and some fixes

* house cleaning, more OKs more decomp

* Even more OKs

* func_80105C40 almost OK, more OKs

* func_80108AF8 OK and more

* All functions attempted

* func_8010534C OK

* Start documentation, rename DoorCtx

* More OKs, split map_data.data, more doc

* incremental clean-up, more function names

* more function names

* func_801068FC OK

* old uncommitted changes

* minor tweaks

* implement easy fixes

* more fixes

* z_map_disp OK, implement more suggestions

* delete utility program

* migrate data

* TransiActor ->TransitionActor

* Major documentation pass

* first pass of changes

* warning fix attempt, revert ZFile.cpp

* Fix FAKE match

* Easy fixes

* implement gDPLoadTextureBlock_Runtime

* z_demo bss patch

* Extract white square texture

* Implement more suggestions

* rework MapIndex/DungeonIndex

* revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions

* more suggestions

* minor nits

* fix #include
2024-06-20 18:21:37 -07:00
..
circle_tex.xml Clean2 (#1605) 2024-02-20 14:04:23 +11:00
debug_display.xml z_eff_footmark cleanup (#1180) 2023-02-27 17:56:04 -05:00
eff_footmark.xml z_eff_footmark cleanup (#1180) 2023-02-27 17:56:04 -05:00
eff_shield_particle.xml Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
sub_s.xml SubS Time Paths (Finale) (#823) 2022-06-20 00:49:20 +01:00
z_map_disp.xml z_map decompiled (#1032) 2024-06-20 18:21:37 -07:00