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1e03e13b37
* z64eff_footmark.h * arraycount and other clenaups * flag * extract data * gEffFootprints * singular * minor cleanup * review * pos * mf * format
30 lines
1.3 KiB
XML
30 lines
1.3 KiB
XML
<Root>
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<File Name="code" BaseAddress="0x800A5AC0" RangeStart="0x114A90" RangeEnd="0x115550" OutName="debug_display">
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<Array Name="sDebugDisplay1Vtx" Count="36" Offset="0x114A90">
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<Vtx/>
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</Array>
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<DList Name="sDebugDisplay1DL" Offset="0x114CD0"/>
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<Array Name="sDebugDisplay2Vtx" Count="8" Offset="0x114D30">
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<Vtx/>
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</Array>
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<DList Name="sDebugDisplay2DL" Offset="0x114DB0"/>
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<Array Name="sDebugDisplay3Vtx" Count="40" Offset="0x114E00">
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<Vtx/>
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</Array>
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<DList Name="sDebugDisplay3DL" Offset="0x115080"/>
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<Texture Name="sDebugDisplayCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x1150F8"/>
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<Texture Name="sDebugDisplayBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x1151F8"/>
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<Texture Name="sDebugDisplayCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x1152F8"/>
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<Texture Name="sDebugDisplayCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x1153F8"/>
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<Array Name="sDebugDisplaySpriteVtx" Count="4" Offset="0x1154F8">
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<Vtx/>
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</Array>
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<DList Name="sDebugDisplaySpriteDL" Offset="0x115538"/>
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</File>
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</Root>
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