mm/include/z64eff_footmark.h
Anghelo Carvajal 1e03e13b37
z_eff_footmark cleanup (#1180)
* z64eff_footmark.h

* arraycount and other clenaups

* flag

* extract data

* gEffFootprints

* singular

* minor cleanup

* review

* pos

* mf

* format
2023-02-27 17:56:04 -05:00

34 lines
928 B
C

#ifndef Z64EFF_FOOTMARK_H
#define Z64EFF_FOOTMARK_H
#include "ultra64.h"
#include "z64math.h"
struct PlayState;
struct Actor;
typedef struct EffFootmark {
/* 0x00 */ MtxF mf;
/* 0x40 */ struct Actor* actor;
/* 0x44 */ Vec3f pos;
/* 0x50 */ u8 flags; // bit 0 - footmark fades out
/* 0x51 */ u8 id;
/* 0x52 */ u8 red;
/* 0x53 */ u8 blue;
/* 0x54 */ u8 green;
/* 0x56 */ u16 alpha;
/* 0x58 */ u16 alphaChange;
/* 0x5A */ u16 size;
/* 0x5C */ u16 fadeOutDelay;
/* 0x5E */ u16 age;
} EffFootmark; // size = 0x60
#define FOOTMARK_FLAG_1 (1 << 0)
void EffFootmark_Init(struct PlayState* play);
void EffFootmark_Add(struct PlayState* play, MtxF* mf, struct Actor* actor, u8 id, Vec3f* pos, u16 size, u8 red, u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeOutDelay);
void EffFootmark_Update(struct PlayState* play);
void EffFootmark_Draw(struct PlayState* play);
#endif