.. |
audio
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Animation Cleanup: En_Z* (#1727)
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2024-11-06 20:43:28 -08:00 |
libc
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
libc64
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Misc Cleanup (#1665)
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2024-07-28 13:04:09 -04:00 |
libu64
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
PR
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
tables
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[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679)
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2024-09-15 15:26:32 -07:00 |
alignment.h
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Match Environment_DrawSkyboxStarsImpl (z_kankyo OK), introduce rand.h (#1476)
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2023-11-10 10:28:16 +11:00 |
attributes.h
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[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)
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2024-08-27 18:09:48 -07:00 |
audiomgr.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
audiothread_cmd.h
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Enable -Wint-conversion warning (#1266)
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2023-11-02 10:07:38 +11:00 |
buffers.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
build.h
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build creator (#1726)
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2024-10-20 12:56:55 -03:00 |
carthandle.h
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Small boot cleanup (#1475)
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2023-11-10 10:08:21 +11:00 |
CIC6105.h
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Cleanup pass for CIC6105.c (#1371)
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2023-09-24 19:23:44 +10:00 |
color.h
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Add a z64play.h header (#1646)
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2024-06-25 15:17:03 -04:00 |
command_macros_base.h
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z_demo with 4 NON_MATCHINGs (#514)
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2022-03-04 19:14:52 -05:00 |
controller.h
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Misc Clean (#1680)
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2024-09-07 20:55:59 -07:00 |
fault_internal.h
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Port OoT's docs for fault.c and fault_drawer.c (#1199)
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2023-07-08 14:41:25 -04:00 |
fault.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
flg_set.h
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
functions.h
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[headers] Move z_actor functions to z64actor.h (#1696)
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2024-10-02 18:45:35 -07:00 |
gamealloc.h
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Yet another header cleanup (#1508)
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2023-11-23 13:55:05 +11:00 |
gfx_setupdl.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
gfx.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
gfxalloc.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
global.h
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Yet another header cleanup (#1284)
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2023-06-18 16:43:47 +10:00 |
ichain.h
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Add a z64play.h header (#1646)
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2024-06-25 15:17:03 -04:00 |
idle.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
irqmgr.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
kaleido_manager.h
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[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
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2024-09-10 14:49:39 -03:00 |
kanread.h
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Extract Kanji + some adjacent docs (#1536)
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2024-01-21 12:47:27 +11:00 |
listalloc.h
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PreRender.c OK (#1320)
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2023-09-15 19:34:16 -03:00 |
macro.inc
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Change tooling for better elf correctness (#1632)
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2024-05-17 06:41:23 -07:00 |
macros.h
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Player Docs: Idle and Fidget (#1723)
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2024-10-20 07:35:03 -07:00 |
main.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
message_data_fmt_nes.h
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Port over OoT's new text pipeline (#1685)
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2024-10-12 21:03:44 -03:00 |
message_data_fmt_staff.h
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Port over OoT's new text pipeline (#1685)
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2024-10-12 21:03:44 -03:00 |
message_data_static.h
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Port over OoT's new text pipeline (#1685)
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2024-10-12 21:03:44 -03:00 |
padmgr.h
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
prevent_bss_reordering2.h
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z64vi*.h and sys_cfb.h headers (#1259)
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2023-08-09 19:44:31 -04:00 |
prevent_bss_reordering.h
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Color_RGBAu32 (#253)
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2021-08-15 10:56:20 -04:00 |
rand.h
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Add rand.h for non-qrand.c rand functions (#1684)
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2024-09-18 19:49:56 -07:00 |
regs.h
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Player Docs: Idle and Fidget (#1723)
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2024-10-20 07:35:03 -07:00 |
rom_header.h
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New Romheader format (#1628)
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2024-05-17 09:00:45 -04:00 |
romfile.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
scheduler.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
segment_symbols.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
segmented_address.h
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[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681)
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2024-09-07 16:47:22 -06:00 |
seqcmd.h
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Audio sequence.c OK and documented (#1201)
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2023-03-30 19:53:47 +11:00 |
sequence.h
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[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679)
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2024-09-15 15:26:32 -07:00 |
sfx.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
slowly.h
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Slowly Cleanup (#1213)
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2023-03-20 00:48:49 +11:00 |
stack.h
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Stack cleanups (#1193)
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2023-03-08 15:25:51 -03:00 |
su_mtx.h
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
sys_cfb.h
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z64vi*.h and sys_cfb.h headers (#1259)
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2023-08-09 19:44:31 -04:00 |
sys_cmpdma.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
sys_flashrom.h
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
sys_initial_check.h
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
sys_matrix.h
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Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize , add MATRIX_FINALIZE_AND_LOAD (#1729)
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2024-10-22 17:51:00 -07:00 |
sys_ucode.h
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
tha.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
thga.h
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THA docs (#1177)
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2023-03-24 14:38:04 -03:00 |
ultra64.h
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Yet another libultra cleanup (#1384)
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2023-10-26 10:44:27 -03:00 |
unk.h
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z_demo with 4 NON_MATCHINGs (#514)
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2022-03-04 19:14:52 -05:00 |
variables.h
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Import data + bss (#1676)
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2024-09-07 15:03:00 -07:00 |
viconfig.h
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General Cleanup (#1529)
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2024-01-15 10:03:13 +11:00 |
vt.h
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Overhaul the build system (#234)
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2021-08-03 23:21:31 -04:00 |
yaz0.h
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General Cleanup (#1529)
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2024-01-15 10:03:13 +11:00 |
z64.h
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
z64actor_dlftbls.h
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InitVars -> Profile (#1697)
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2024-09-27 22:12:20 -07:00 |
z64actor.h
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Document Arrow Related Actor Flags (#1737)
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2024-11-07 20:34:13 -08:00 |
z64animation_legacy.h
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Yet another header cleanup (#1284)
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2023-06-18 16:43:47 +10:00 |
z64animation.h
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Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
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2024-09-19 19:38:06 -07:00 |
z64audio.h
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Import data + bss (#1676)
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2024-09-07 15:03:00 -07:00 |
z64bgcheck.h
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[headers] Move z_actor functions to z64actor.h (#1696)
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2024-10-02 18:45:35 -07:00 |
z64bombers_notebook.h
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Add a z64play.h header (#1646)
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2024-06-25 15:17:03 -04:00 |
z64camera.h
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Player Docs: Talking (#1738)
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2024-11-17 16:26:59 -08:00 |
z64circle_tex.h
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Clean2 (#1605)
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2024-02-20 14:04:23 +11:00 |
z64collision_check.h
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Sync Colliders Final (#1718)
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2024-10-18 23:54:54 +11:00 |
z64curve.h
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sys_math3d.c Decompiled and Mostly Documented (#1450)
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2024-06-14 22:39:31 -07:00 |
z64cutscene_commands.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64cutscene.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64debug_display.h
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Debug mode (#1185)
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2023-03-08 00:06:49 -05:00 |
z64debug_text.h
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Debug mode (#1185)
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2023-03-08 00:06:49 -05:00 |
z64DLF.h
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
z64dma.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
z64door.h
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ovl_En_Door docs pass (#1603)
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2024-04-22 18:34:02 -07:00 |
z64eff_blure.h
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Split effect headers and a bit of cleanup (#1482)
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2023-11-27 12:24:46 -03:00 |
z64eff_footmark.h
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z_eff_footmark cleanup (#1180)
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2023-02-27 17:56:04 -05:00 |
z64eff_shield_particle.h
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Split effect headers and a bit of cleanup (#1482)
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2023-11-27 12:24:46 -03:00 |
z64eff_spark.h
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Split effect headers and a bit of cleanup (#1482)
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2023-11-27 12:24:46 -03:00 |
z64eff_ss_dead.h
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Split effect headers and a bit of cleanup (#1482)
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2023-11-27 12:24:46 -03:00 |
z64eff_tire_mark.h
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Split effect headers and a bit of cleanup (#1482)
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2023-11-27 12:24:46 -03:00 |
z64effect_ss.h
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InitVars -> Profile (#1697)
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2024-09-27 22:12:20 -07:00 |
z64effect.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
z64elf_message.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64environment.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64font.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
z64frameadvance.h
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Add a z64play.h header (#1646)
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2024-06-25 15:17:03 -04:00 |
z64game_over.h
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z64game_over.h (#1183)
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2023-03-24 15:29:54 -03:00 |
z64game.h
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libu64 (#1705)
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2024-11-07 17:27:19 -08:00 |
z64horse.h
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z_horse.c OK (#1245)
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2023-06-01 15:11:11 -04:00 |
z64interface.h
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z_parameter.c : remaining functions, do action documentation, gfx cleanup (#1652)
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2024-07-02 14:47:37 -07:00 |
z64inventory.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64item.h
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Z_message (2 NON_MATCHINGS) (#1398)
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2023-10-04 08:51:45 +11:00 |
z64jpeg.h
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[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
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2024-09-10 14:49:39 -03:00 |
z64keyframe.h
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Extract Keyframe Assets data (#1664)
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2024-07-28 12:31:28 -04:00 |
z64lib.h
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Add a z64play.h header (#1646)
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2024-06-25 15:17:03 -04:00 |
z64lifemeter.h
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
z64light.h
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Yet another header cleanup (#1508)
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2023-11-23 13:55:05 +11:00 |
z64map.h
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z_map decompiled (#1032)
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2024-06-20 18:21:37 -07:00 |
z64math.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64message.h
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More General Cleanup (#1638)
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2024-06-03 14:33:03 -04:00 |
z64msgevent.h
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Fix MSCRIPT_CMD_UNSET_EVENT_INF command (#1660)
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2024-07-27 14:40:28 -07:00 |
z64nmi_buff.h
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
z64object.h
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[headers] Move object decls to z64object.h, cleanup Scene_Command* protos (#1703)
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2024-10-05 13:22:59 -07:00 |
z64ocarina.h
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Cleanup External Audio Headers (#1520)
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2023-11-29 14:18:09 -03:00 |
z64olib.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64path.h
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More header cleanup (#1604)
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2024-04-25 18:16:47 -07:00 |
z64pause_menu.h
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[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
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2024-09-10 14:49:39 -03:00 |
z64play.h
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[headers] Move object decls to z64object.h, cleanup Scene_Command* protos (#1703)
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2024-10-05 13:22:59 -07:00 |
z64player.h
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Player Docs: Spin Attack (#1741)
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2024-11-20 15:48:50 -08:00 |
z64prerender.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64quake.h
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code_80140E80 OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106)
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2023-10-26 17:42:24 +11:00 |
z64rumble.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
z64save.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64scene.h
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Document Room Type (#1740)
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2024-11-11 16:46:21 -08:00 |
z64schedule.h
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Msgevent OK (#1637)
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2024-06-14 21:35:22 -07:00 |
z64scripts.h
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Msgevent OK (#1637)
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2024-06-14 21:35:22 -07:00 |
z64shrink_window.h
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z64game_over.h (#1183)
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2023-03-24 15:29:54 -03:00 |
z64skin_matrix.h
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[headers] gfx_setupdl.h and z64skin_matrix.h (#1699)
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2024-09-27 22:22:48 -07:00 |
z64skin.h
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General Cleanup (#1529)
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2024-01-15 10:03:13 +11:00 |
z64skybox.h
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Skybox Docs (#1534)
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2024-01-14 15:56:19 -03:00 |
z64snap.h
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Introduce a bunch of small new headers (#1649)
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2024-07-28 13:53:28 -07:00 |
z64sound_source.h
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Yet another header cleanup (#1284)
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2023-06-18 16:43:47 +10:00 |
z64speed_meter.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
z64subs.h
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Remove assets from automatic includes (#1683)
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2024-09-10 15:16:56 -03:00 |
z64thread.h
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Dmadata Migration (#1526)
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2024-01-14 13:04:53 -03:00 |
z64transition.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64view.h
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Animation Cleanup: En_V* and En_W* (#1713)
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2024-10-16 06:13:25 -07:00 |
z64vimode.h
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z64vi*.h and sys_cfb.h headers (#1259)
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2023-08-09 19:44:31 -04:00 |
z64vis.h
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Framebuffer filter docs (#1528)
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2024-01-20 21:04:28 -03:00 |
z64visfbuf.h
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code_80140E80 OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106)
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2023-10-26 17:42:24 +11:00 |
z64voice.h
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Small general cleanup (#1644)
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2024-06-14 21:47:24 -07:00 |
z_en_hy_code.h
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Text Extraction + some Message Docs (#1530)
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2024-01-19 21:16:57 -03:00 |
z_fireobj.h
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Misc Cleanup 3 (#1268)
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2023-06-06 08:57:45 +10:00 |
z_prenmi.h
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z64game.h (#1250)
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2023-06-06 08:54:18 -04:00 |
z_title_setup.h
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z64game.h (#1250)
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2023-06-06 08:54:18 -04:00 |
zelda_arena.h
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[headers] z64malloc.h -> zelda_arena.h (#1702)
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2024-10-05 08:42:49 -07:00 |