Decompilation of The Legend of Zelda: Majora's Mask
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Zelllll 1ca8a9c24d
(Mostly) Decompile PreRender.c (#105)
* start prerender

* match func_8016FDB8

* fix fake af match

* actually add prerender

* Delete ctx.c

* test

* lots of oot transfers

* lots of new functions done

* match even more functions

* slowly thread functions

* two prerender functions left

* some docs

* make names more consistent with oot

* ready for pr?

* Update PreRender.c
2021-05-01 02:44:29 -04:00
assets Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
include (Mostly) Decompile PreRender.c (#105) 2021-05-01 02:44:29 -04:00
linker_scripts (Mostly) Decompile PreRender.c (#105) 2021-05-01 02:44:29 -04:00
src (Mostly) Decompile PreRender.c (#105) 2021-05-01 02:44:29 -04:00
tables (Mostly) Decompile PreRender.c (#105) 2021-05-01 02:44:29 -04:00
tools Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
.clang-format Adds clang-format script to MM 2020-07-24 19:57:54 -04:00
.clang-tidy Adds clang-format script to MM 2020-07-24 19:57:54 -04:00
.gitattributes Fixes IDO recomp and allows git to detect binary files. (#50) 2021-02-25 18:21:51 -05:00
.gitignore Flags ido_recomp as binary. 2021-02-24 01:06:20 -05:00
.gitmodules Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
checksum_uncompressed.md5 Makefile rework. Add init and uncompressed targets. (#15) 2020-09-11 19:00:17 -04:00
checksum.md5 Makefile rework. Add init and uncompressed targets. (#15) 2020-09-11 19:00:17 -04:00
diff_settings.py Update tools (#16) 2020-09-13 21:09:13 -04:00
diff.sh Update tools (#16) 2020-09-13 21:09:13 -04:00
file_setup.sh Decompiles z_vr_box (from zel) (#73) 2021-03-16 21:27:14 -04:00
first_diff.py Add some OOT tools (#17) 2020-09-17 17:11:59 -04:00
fixle.sh Update tools (#16) 2020-09-13 21:09:13 -04:00
format.sh Update tools (#16) 2020-09-13 21:09:13 -04:00
Jenkinsfile Jenkins update (#79) 2021-03-22 06:14:27 -05:00
Makefile Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
README.md Move installation to wiki and update readme 2020-04-18 18:04:03 -05:00
requirements.txt Updates progress.py to use the git module for outputting commit hash 2021-03-10 22:28:06 -05:00
sym_info.py Add some OOT tools (#17) 2020-09-17 17:11:59 -04:00
undef.txt Some OOT transfers, some renaming, etc (#75) 2021-03-27 16:17:41 -05:00

Legend of Zelda: Majora's Mask (U) 1.0

- WARNING! -

The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.

This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.

This is a decompilation of Legend of Zelda: Majora's Mask (U) 1.0

It builds the following ROM:

  • rom.z64 md5: 2a0a8acb61538235bc1094d297fb6556

Please refer to the Installation guide in the Wiki for setup instructions.

Website: https://zelda64.dev/

Discord: https://discord.zelda64.dev