Commit Graph

47 Commits

Author SHA1 Message Date
y.demaisonregne
6356da8ed4 Match and link sova.c 2023-05-23 19:44:48 +02:00
YohannDR
3979d480bd Link mother_brain_close_up cutscene code 2023-04-04 09:17:28 +02:00
y.demaisonregne
3fd940d0a5 Link enter tourian and samus in blue ship code 2023-04-03 22:12:26 +02:00
y.demaisonregne
7c73239a02 Start extracting arm cannon data 2023-03-22 23:29:31 +01:00
y.demaisonregne
b99445fe5c Finish samus graphics clean up 2023-03-22 21:37:19 +01:00
y.demaisonregne
1b3c06179c Finish samus graphics, start cleanup 2023-03-22 00:27:51 +01:00
YohannDR
016b35fa81 More samus graphics 2023-03-21 15:54:59 +01:00
y.demaisonregne
835913a284 Even more samus graphics data 2023-03-21 00:21:46 +01:00
YohannDR
0441a7f480 More samus graphics data 2023-03-20 15:55:25 +01:00
y.demaisonregne
717b535385 Start extracting samus graphics to C file 2023-03-19 23:28:10 +01:00
y.demaisonregne
142b7467e3 Start extracting some samus data 2023-03-18 23:42:03 +01:00
y.demaisonregne
84e1fc0463 Remove Blob_75fdfc_75fe5c 2023-03-14 18:35:28 +01:00
YohannDR
476c14d4f9 Add enter tourian cutscene data 2023-03-14 14:21:20 +01:00
YohannDR
477ada52ad Add debug rooms data 2023-03-14 13:42:20 +01:00
YohannDR
90c449ee0c Start extracting demo data 2023-03-13 16:15:56 +01:00
YohannDR
c265cd35cb Add haze data 2023-03-13 12:43:51 +01:00
y.demaisonregne
c8da02847d Link fusion_gallery.c 2023-03-12 15:11:24 +01:00
y.demaisonregne
ed7221447c Decompile animated_graphics.c 2023-03-09 00:00:51 +01:00
y.demaisonregne
1d8aebe8f9 Complete in_game_cutscene.c 2023-03-08 02:05:24 +01:00
YohannDR
dd76041740 Finish color_fading.c, add to linker 2023-03-06 15:47:32 +01:00
y.demaisonregne
4f25de2a73 Start decompiling save file code 2023-03-02 02:13:08 +01:00
y.demaisonregne
e0e1d723fc Decompile erase SRAM menu 2023-02-28 22:03:51 +01:00
y.demaisonregne
3ed34562fc Finish decompiling title screen 2023-02-28 16:30:57 +01:00
YohannDR
8d0bedb091 Decompile statue opening cutscene 2023-02-07 10:39:28 +01:00
YohannDR
54aa92040a Decompile before charlie cutscene 2023-02-06 22:56:29 +01:00
YohannDR
d975c88c3a Make rom match 2023-02-06 18:22:48 +01:00
YohannDR
623f9e14b3 Decompile getting_fully_powered_suit.c cutscene 2023-02-06 15:58:39 +01:00
YohannDR
152d2499f3 Add cutscene data to linker, full story_text_cutscenes.c 2023-02-05 21:53:44 +01:00
YohannDR
2a26702aea Split cutscene data files 2023-02-04 18:27:37 +01:00
YohannDR
6b67b56968 Complete ridley_landing.c 2023-02-03 18:52:02 +01:00
YohannDR
2a19eb57e1 Finish ridley_spawn.c (unmatching, but same behavior) 2023-02-02 10:47:55 +01:00
YohannDR
c1517ab975 Add mecha_sees_samus.c 2023-02-01 14:50:25 +01:00
YohannDR
361f400f7c Properly link non gameplay ram pointer 2023-01-31 17:45:08 +01:00
YohannDR
04ca66c9b2 Most of intro.c code, add intro_data.c 2023-01-31 16:44:13 +01:00
YohannDR
52cc449876 Add (hardcoded) tileset entries 2023-01-28 16:06:15 +01:00
YohannDR
18db4877c4 Match RoomUpdateHatchFlashingAnimation 2023-01-28 15:42:10 +01:00
YohannDR
708a670e57 Rename "clipdata custom" to clipdata tilemap 2023-01-24 12:47:26 +01:00
YohannDR
1ba4f6b318 Add partial custom clipdata values 2023-01-24 11:07:36 +01:00
YohannDR
014c198e14 Final fixes, make ROM match 2022-12-25 22:00:59 +01:00
YohannDR
90646885fa Fix more unmatching bits (up to 33b028) 2022-12-25 00:12:04 +01:00
YohannDR
49df2201ab Fill database, fix small data issues 2022-12-24 17:07:17 +01:00
YohannDR
a3a05ffd24 Add incbin to sprite data 2022-09-26 10:25:48 +02:00
YohannDR
e07706f3d6 Add some HUD data to the DB 2022-09-25 21:56:27 +02:00
YohannDR
bb64d9d93b Add sprite GFX and PAL to the database 2022-09-25 21:05:36 +02:00
YohannDR
a0a74b6e1e Add rm data in makefile 2022-09-24 22:19:02 +02:00
YohannDR
dec6f8866b Test extractor 2022-09-24 19:37:47 +02:00
YohannDR
04396acc1c Add first version of extractor 2022-09-24 17:42:57 +02:00