biosp4rk
9d5361230d
charmap newline minor fix ( #21 )
2024-07-12 17:32:39 +02:00
biosp4rk
c451b65c94
Allow CRLF for charmap ( fixes #10 ) ( #17 )
2024-07-04 21:09:42 +02:00
YohannDR
eada88ce52
Fix InGameCutsceneTryQuery header
2024-07-03 23:20:27 +02:00
YohannDR
be53e06f87
Rename sprite data work variables
2024-06-24 22:06:54 +02:00
YohannDR
a390f356af
Cleanup baristute
2024-06-24 18:45:30 +02:00
YohannDR
7f5c90b120
Fix typo in room.c
2024-06-22 09:54:47 +02:00
YohannDR
d2bb84b24c
Fix charge beam defines
2024-05-20 17:35:45 +02:00
YohannDR
5ff6bd1e78
Clean up before charlie
2024-03-28 21:56:44 +01:00
YohannDR
090df37994
Merge branch '0xb01u-leftover_functions'
2024-03-07 21:29:14 +01:00
YohannDR
581d49ba12
Review, slight changes
2024-03-07 21:28:28 +01:00
Bolu
ad90f2be91
Merge branch 'master' into leftover_functions
2024-03-07 10:21:05 +01:00
Bolu
2bc220c454
Update decomp.me links to more matching versions
2024-03-07 10:19:04 +01:00
Bolu
8ffe197039
Match SpriteLoadSpriteset from sprite.c
2024-03-06 20:16:15 +01:00
Bolu
b3cccac7a9
Match CalculateOamPart4 from complex_oam.c
...
Another extremely hard function. Lots of juggling to make it match.
2024-03-06 18:35:09 +01:00
Bolu
33ef642281
Match ProcessComplexOam from complex_oam.c
...
I can't believe I managed to match it. It seemed to be one of those
strangely "impossible" matches.
2024-03-06 00:03:24 +01:00
Bolu
17a5ab8e04
Match SpriteUtilMoveSpriteTowardsSamus from sprite_util.c
2024-03-05 22:37:30 +01:00
Bolu
2b5d44ac1f
Use the same comment to explain weird matching code
2024-03-05 22:21:24 +01:00
Bolu
9b2a3cbdf9
Match ApplyFadeOnColor from color_effects.c (lucky guess)
2024-03-05 22:19:10 +01:00
Bolu
0edc070203
Match unk_896cc from cable_link.c
2024-03-05 18:12:37 +01:00
Bolu
20cc6696a2
Minor cleanup of a couple of functions
2024-03-02 21:16:46 +01:00
Bolu
886191df3d
Match SamusUpdatePalette from samus.c
2024-03-02 17:30:10 +01:00
Bolu
3de8a787b3
Match SamusCheckLandingCollision from samus.c
2024-03-02 13:58:53 +01:00
Bolu
42e89ece4a
Match AtomicSmoothMovement from atomic.c
2024-03-02 11:14:10 +01:00
Bolu
b42796e034
Update matching functions count
...
I am not sure if the count is right. I searched all the "decomp.me" links
in the codebase and considered the resulting amount of matches (28) as the
correct amount of functions left unmatched.
2024-03-02 10:59:26 +01:00
Bolu
79c5356419
Match Imago from imago.c
2024-03-02 10:59:18 +01:00
Bolu
d3260b18a8
Match DeoremSegmentSpawnGoingDown from deorem.c
2024-03-01 07:50:06 +01:00
Bolu
a550ceb547
Minor re-write of comments explaining matching weird code
2024-03-01 07:48:18 +01:00
Bolu
fce922dbb4
Match AcidWormIdle from acid_worm.c
2024-03-01 07:17:18 +01:00
Bolu
3f9a10ca1e
Match ParasiteProjectilesCollision from parasite.c
2024-02-29 23:46:52 +01:00
Bolu
6c719cda92
Match ConnectionUpdateHatchAnimation from connection.c
2024-02-29 23:04:24 +01:00
Bolu
3ae0fb96a8
Better RoomSetInitialTilemap documentation
2024-02-28 00:03:57 +01:00
Bolu
3f7bc56e7a
Match RoomSetInitialTilemap from room.c
2024-02-27 23:59:52 +01:00
Bolu
0c23509ba1
Minor label name change
2024-02-27 23:58:37 +01:00
Bolu
7932a5d336
Update matching function count on README
2024-02-20 14:26:35 +01:00
Bolu
808d1a00e0
Match FileSelectEraseFileSubroutine
2024-02-20 14:22:36 +01:00
Bolu
f70cd2ce4e
Match and rework some functions in status_screen.c
2024-02-20 14:01:52 +01:00
Bolu
7fcffe4a57
Math unk_68168 in pause_screen.c
2024-02-20 13:51:38 +01:00
Bolu
45adfc35b4
Update matching function count on README
2024-02-20 00:57:24 +01:00
Bolu
a7cbe55caa
Match all of cutscene_utils.h
2024-02-20 00:47:08 +01:00
Bolu
f0129a6589
Match all of music_wrappers.h
2024-02-19 23:54:16 +01:00
YohannDR
c3c8594b0f
Use SOUND_BALLSPARKING in sprite_util.c
2024-02-19 18:31:48 +01:00
Yohann DEMAISON--RÉGNÉ
132b91feb7
Match ProjectileSetTrail
2024-02-16 09:55:14 +01:00
Yohann DEMAISON--RÉGNÉ
3906681bb1
Match WorkerRobotWalkingDetectProjectile
2024-02-16 09:34:54 +01:00
YohannDR
ecaa85a067
Change readme to mention the C# extractor
2024-01-08 08:55:25 +01:00
Bolu
764254b754
Atoi-less C extractor ( #15 )
...
* [C extractor] Custom atoi implementations
Additional minor changes:
- Better C extractor compilation script
- Change spaces to tabs for indentation in C extractor
- Minor changes in the C extractor
- Fix typo in database.txt
* Update README to use the C extractor
* [C extractor] Better comments/documentation
2024-01-07 17:36:30 +01:00
Bolu
2ec14130d9
Use SPRITESET_IDX macro for clearer spriteset index specification in room data ( #14 )
2024-01-04 00:37:34 +01:00
Bolu
2119eac34b
Rename occurrences of 'PAL' to 'Pal' ( #13 )
2024-01-04 00:34:38 +01:00
Bolu
0aef540fdd
C extractor ( #11 )
...
* Add multithreaded C extractor using OpenMP
* Rename CPP ref to C
* Remove compiled C extractor
* Make C extractor slightly more efficient
* [C extractor] Flatten db buffer + cleanup
* [C extractor] Fix indentation
2024-01-02 14:29:56 +01:00
YohannDR
4c7d3f01ee
Slight cleanup of last PR
2024-01-02 14:28:42 +01:00
hatal175
e15762dc13
Match ScreenShakeUpdateHorizontal and ScreenShakeUpdateVertical ( #12 )
...
* Match ScreenShakeUpdateHorizontal and ScreenShakeUpdateVertical
* Match SramWrite_FileInfo
* Match SpacePirate
2024-01-02 14:21:12 +01:00