YohannDR
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3979d480bd
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Link mother_brain_close_up cutscene code
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2023-04-04 09:17:28 +02:00 |
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y.demaisonregne
|
3fd940d0a5
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Link enter tourian and samus in blue ship code
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2023-04-03 22:12:26 +02:00 |
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y.demaisonregne
|
7c73239a02
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Start extracting arm cannon data
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2023-03-22 23:29:31 +01:00 |
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y.demaisonregne
|
b99445fe5c
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Finish samus graphics clean up
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2023-03-22 21:37:19 +01:00 |
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y.demaisonregne
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1b3c06179c
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Finish samus graphics, start cleanup
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2023-03-22 00:27:51 +01:00 |
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YohannDR
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016b35fa81
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More samus graphics
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2023-03-21 15:54:59 +01:00 |
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y.demaisonregne
|
835913a284
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Even more samus graphics data
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2023-03-21 00:21:46 +01:00 |
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YohannDR
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0441a7f480
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More samus graphics data
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2023-03-20 15:55:25 +01:00 |
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y.demaisonregne
|
717b535385
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Start extracting samus graphics to C file
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2023-03-19 23:28:10 +01:00 |
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y.demaisonregne
|
142b7467e3
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Start extracting some samus data
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2023-03-18 23:42:03 +01:00 |
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y.demaisonregne
|
84e1fc0463
|
Remove Blob_75fdfc_75fe5c
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2023-03-14 18:35:28 +01:00 |
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YohannDR
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476c14d4f9
|
Add enter tourian cutscene data
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2023-03-14 14:21:20 +01:00 |
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YohannDR
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477ada52ad
|
Add debug rooms data
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2023-03-14 13:42:20 +01:00 |
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YohannDR
|
90c449ee0c
|
Start extracting demo data
|
2023-03-13 16:15:56 +01:00 |
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YohannDR
|
c265cd35cb
|
Add haze data
|
2023-03-13 12:43:51 +01:00 |
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y.demaisonregne
|
c8da02847d
|
Link fusion_gallery.c
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2023-03-12 15:11:24 +01:00 |
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y.demaisonregne
|
ed7221447c
|
Decompile animated_graphics.c
|
2023-03-09 00:00:51 +01:00 |
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y.demaisonregne
|
1d8aebe8f9
|
Complete in_game_cutscene.c
|
2023-03-08 02:05:24 +01:00 |
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YohannDR
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dd76041740
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Finish color_fading.c, add to linker
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2023-03-06 15:47:32 +01:00 |
|
y.demaisonregne
|
4f25de2a73
|
Start decompiling save file code
|
2023-03-02 02:13:08 +01:00 |
|
y.demaisonregne
|
e0e1d723fc
|
Decompile erase SRAM menu
|
2023-02-28 22:03:51 +01:00 |
|
y.demaisonregne
|
3ed34562fc
|
Finish decompiling title screen
|
2023-02-28 16:30:57 +01:00 |
|
YohannDR
|
8d0bedb091
|
Decompile statue opening cutscene
|
2023-02-07 10:39:28 +01:00 |
|
YohannDR
|
54aa92040a
|
Decompile before charlie cutscene
|
2023-02-06 22:56:29 +01:00 |
|
YohannDR
|
d975c88c3a
|
Make rom match
|
2023-02-06 18:22:48 +01:00 |
|
YohannDR
|
623f9e14b3
|
Decompile getting_fully_powered_suit.c cutscene
|
2023-02-06 15:58:39 +01:00 |
|
YohannDR
|
152d2499f3
|
Add cutscene data to linker, full story_text_cutscenes.c
|
2023-02-05 21:53:44 +01:00 |
|
YohannDR
|
2a26702aea
|
Split cutscene data files
|
2023-02-04 18:27:37 +01:00 |
|
YohannDR
|
6b67b56968
|
Complete ridley_landing.c
|
2023-02-03 18:52:02 +01:00 |
|
YohannDR
|
2a19eb57e1
|
Finish ridley_spawn.c (unmatching, but same behavior)
|
2023-02-02 10:47:55 +01:00 |
|
YohannDR
|
c1517ab975
|
Add mecha_sees_samus.c
|
2023-02-01 14:50:25 +01:00 |
|
YohannDR
|
361f400f7c
|
Properly link non gameplay ram pointer
|
2023-01-31 17:45:08 +01:00 |
|
YohannDR
|
04ca66c9b2
|
Most of intro.c code, add intro_data.c
|
2023-01-31 16:44:13 +01:00 |
|
YohannDR
|
52cc449876
|
Add (hardcoded) tileset entries
|
2023-01-28 16:06:15 +01:00 |
|
YohannDR
|
18db4877c4
|
Match RoomUpdateHatchFlashingAnimation
|
2023-01-28 15:42:10 +01:00 |
|
YohannDR
|
708a670e57
|
Rename "clipdata custom" to clipdata tilemap
|
2023-01-24 12:47:26 +01:00 |
|
YohannDR
|
1ba4f6b318
|
Add partial custom clipdata values
|
2023-01-24 11:07:36 +01:00 |
|
YohannDR
|
014c198e14
|
Final fixes, make ROM match
|
2022-12-25 22:00:59 +01:00 |
|
YohannDR
|
90646885fa
|
Fix more unmatching bits (up to 33b028)
|
2022-12-25 00:12:04 +01:00 |
|
YohannDR
|
49df2201ab
|
Fill database, fix small data issues
|
2022-12-24 17:07:17 +01:00 |
|
YohannDR
|
a3a05ffd24
|
Add incbin to sprite data
|
2022-09-26 10:25:48 +02:00 |
|
YohannDR
|
e07706f3d6
|
Add some HUD data to the DB
|
2022-09-25 21:56:27 +02:00 |
|
YohannDR
|
bb64d9d93b
|
Add sprite GFX and PAL to the database
|
2022-09-25 21:05:36 +02:00 |
|
YohannDR
|
a0a74b6e1e
|
Add rm data in makefile
|
2022-09-24 22:19:02 +02:00 |
|
YohannDR
|
dec6f8866b
|
Test extractor
|
2022-09-24 19:37:47 +02:00 |
|
YohannDR
|
04396acc1c
|
Add first version of extractor
|
2022-09-24 17:42:57 +02:00 |
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