mirror of
https://github.com/pmret/papermario.git
synced 2024-11-26 23:20:25 +00:00
Unhardcode many for loop conditions (#1179)
* suggest possible bgm name if it is not found * remove pointless () * run black * ...run updated black * unhardcode many for loop conditions * fix inconsistent RGBA_BUF_SIZE naming * requested macro changes
This commit is contained in:
parent
e342a33a20
commit
ed46ab0c70
@ -1370,15 +1370,17 @@ typedef struct RadiatingEnergyOrbFXData {
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/* 0x30 */ f32 unk_30;
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} RadiatingEnergyOrbFXData; // size = 0x34
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#define UNK_ARRAY_SIZE_1 4
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typedef struct MotionBlurFlameFXData {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ f32 unk_04;
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/* 0x08 */ f32 unk_08;
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ Vec3f pos;
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/* 0x1C */ f32 unk_1C[4];
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/* 0x2C */ f32 unk_2C[4];
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/* 0x3C */ f32 unk_3C[4];
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/* 0x1C */ f32 unk_1C[UNK_ARRAY_SIZE_1];
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/* 0x2C */ f32 unk_2C[UNK_ARRAY_SIZE_1];
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/* 0x3C */ f32 unk_3C[UNK_ARRAY_SIZE_1];
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/* 0x4C */ s32 unk_4C;
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/* 0x50 */ s32 unk_50;
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/* 0x54 */ s32 unk_54;
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@ -2131,6 +2133,8 @@ typedef struct Effect75FXData {
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/* 0x7C */ f32 unk_7C;
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} Effect75FXData; // size = 0x80
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#define ROCKET_BUF_SIZE 4
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typedef struct FireworkRocketFXData {
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/* 0x00 */ s32 variation;
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/* 0x04 */ Vec3f pos;
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@ -2148,12 +2152,12 @@ typedef struct FireworkRocketFXData {
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/* 0x44 */ f32 radius;
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/* 0x48 */ f32 maxRadius;
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/* 0x4C */ s32 isExploded;
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/* 0x50 */ f32 rocketX[4];
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/* 0x60 */ f32 rocketY[4];
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/* 0x70 */ f32 rocketZ[4];
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/* 0x80 */ f32 rocketVelX[4];
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/* 0x90 */ f32 rocketVelY[4];
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/* 0xA0 */ f32 rocketVelZ[4];
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/* 0x50 */ f32 rocketX[ROCKET_BUF_SIZE];
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/* 0x60 */ f32 rocketY[ROCKET_BUF_SIZE];
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/* 0x70 */ f32 rocketZ[ROCKET_BUF_SIZE];
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/* 0x80 */ f32 rocketVelX[ROCKET_BUF_SIZE];
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/* 0x90 */ f32 rocketVelY[ROCKET_BUF_SIZE];
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/* 0xA0 */ f32 rocketVelZ[ROCKET_BUF_SIZE];
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} FireworkRocketFXData; // size = 0xB0
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typedef struct PeachStarBeamSpirit {
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@ -263,19 +263,21 @@ typedef struct PadlockData {
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/* 0x18 */ Gfx* shackleGfx;
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} PadlockData; // size = 0x1C
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#define FRAGMENT_BUF_SIZE 13
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typedef struct BoardedFloorData {
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/* 0x000 */ Gfx** fragmentsGfx;
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/* 0x004 */ f32 inititalY;
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/* 0x008 */ s8 fragmentRebounds[13];
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/* 0x015 */ u8 fragmentMoveAngle[13];
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/* 0x022 */ u8 fragmentRotX[13];
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/* 0x02F */ u8 fragmentRotY[13];
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/* 0x03C */ u8 fragmentLateralSpeed[13];
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/* 0x04C */ f32 fragmentRotSpeed[13];
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/* 0x080 */ f32 fragmentPosX[13];
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/* 0x0B4 */ f32 fragmentPosY[13];
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/* 0x0E8 */ f32 fragmentPosZ[13];
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/* 0x11C */ f32 fragmentFallSpeed[13];
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/* 0x008 */ s8 fragmentRebounds[FRAGMENT_BUF_SIZE];
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/* 0x015 */ u8 fragmentMoveAngle[FRAGMENT_BUF_SIZE];
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/* 0x022 */ u8 fragmentRotX[FRAGMENT_BUF_SIZE];
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/* 0x02F */ u8 fragmentRotY[FRAGMENT_BUF_SIZE];
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/* 0x03C */ u8 fragmentLateralSpeed[FRAGMENT_BUF_SIZE];
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/* 0x04C */ f32 fragmentRotSpeed[FRAGMENT_BUF_SIZE];
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/* 0x080 */ f32 fragmentPosX[FRAGMENT_BUF_SIZE];
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/* 0x0B4 */ f32 fragmentPosY[FRAGMENT_BUF_SIZE];
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/* 0x0E8 */ f32 fragmentPosZ[FRAGMENT_BUF_SIZE];
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/* 0x11C */ f32 fragmentFallSpeed[FRAGMENT_BUF_SIZE];
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} BoardedFloorData; // size = 0x150
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typedef struct BombableRockData {
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@ -51,7 +51,7 @@ void spawn_drops(Enemy* enemy) {
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if (drops->itemDropChance > rand_int(100)) {
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tempMax = 0;
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for (i = 0; i < 8; i++) {
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for (i = 0; i < ARRAY_COUNT(drops->itemDrops) / 3; i++) {
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if (drops->itemDrops[3 * i] != 0) {
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tempMax += drops->itemDrops[3 * i + 1];
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} else {
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@ -63,7 +63,7 @@ void spawn_drops(Enemy* enemy) {
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dropCount = rand_int(tempMax);
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itemToDrop = ITEM_NONE;
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for (i = 0; i < 8; i++) {
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for (i = 0; i < ARRAY_COUNT(drops->itemDrops) / 3; i++) {
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if (drops->itemDrops[3 * i] == 0) {
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break;
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}
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@ -122,7 +122,7 @@ void spawn_drops(Enemy* enemy) {
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itemToDrop = ITEM_NONE;
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fraction = playerData->curHP / (f32) playerData->curMaxHP;
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for (i = 0; i < 8; i++) {
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for (i = 0; i < ARRAY_COUNT(drops->itemDrops) / 3; i++) {
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attempts = drops->heartDrops[4 * i];
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threshold = drops->heartDrops[4 * i + 1];
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attempts /= 32767.0f;
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@ -176,7 +176,7 @@ void spawn_drops(Enemy* enemy) {
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itemToDrop = ITEM_NONE;
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fraction = playerData->curFP / (f32) playerData->curMaxFP;
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for (i = 0; i < 8; i++) {
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for (i = 0; i < ARRAY_COUNT(drops->itemDrops) / 3; i++) {
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attempts = drops->flowerDrops[4 * i + 0];
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threshold = drops->flowerDrops[4 * i + 1];
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attempts /= 32767.0f;
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@ -72,7 +72,7 @@ void func_800F0D5C(void) {
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Unk8a160Outer* outer = &D_8010D000[0];
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s32 i;
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for (i = 0; i < 1; i++) {
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for (i = 0; i < ARRAY_COUNT(D_8010D000); i++) {
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outer[i].subs[0].alive = FALSE;
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}
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}
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@ -90,7 +90,7 @@ void au_bgm_update_main(BGMPlayer* player) {
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BGMDrumInfo* drum = &player->drumsInfo[i];
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player->drums[i] = drum;
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}
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for (; i < 12; i++) {
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for (; i < ARRAY_COUNT(player->drums); i++) {
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player->drums[i] = player->drums[0];
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}
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} else {
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@ -1799,7 +1799,7 @@ void au_BGMCmd_FF(BGMPlayer* player, BGMPlayerTrack* track) {
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if (arg1 == 0) {
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if (track->unk_4E != 0) {
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track->unk_4E = 0;
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for (i = 0; i < 16; i++) {
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for (i = 0; i < ARRAY_COUNT(player->tracks); i++) {
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BGMPlayerTrack* otherTrack = &player->tracks[i];
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if (player->proxMixVolume == 0x7F) {
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if (otherTrack->unk_4F != 0) {
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@ -79,7 +79,7 @@ void au_engine_init(s32 outputRate) {
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globals->unk_globals_6C[i].unk_5 = 0;
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}
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for (i = 0; i < 4; i++) {
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for (i = 0; i < ARRAY_COUNT(globals->effectChanges); i++) {
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globals->effectChanges[i].type = AU_FX_NONE;
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globals->effectChanges[i].changed = FALSE;
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}
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@ -80,13 +80,13 @@ void bgm_reset_volume(void) {
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//TODO refactor out constants
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void bgm_update_music_settings(void) {
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MusicSettings* music = &gMusicSettings[0];
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MusicSettings* music = gMusicSettings;
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s32 i = 0;
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s16 state2 = 2;
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s16 flag4 = MUSIC_SETTINGS_FLAG_4;
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s32 flags;
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for (i; i < 2; i++, music++) {
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for (i; i < ARRAY_COUNT(gMusicSettings); i++, music++) {
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switch (music->state) {
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case 0:
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break;
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@ -360,7 +360,7 @@ s32 func_8014AD40(void) {
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MusicSettings* settings = gMusicSettings;
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s32 i;
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for (i = 0; i < 2; i++, settings++) {
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for (i = 0; i < ARRAY_COUNT(gMusicSettings); i++, settings++) {
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if (!(settings->flags & MUSIC_SETTINGS_FLAG_1)) {
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continue;
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}
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@ -116,7 +116,7 @@ static void _init_lpfilter(AuLowPass* lp) {
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timeConstant = timeConstant >> 1;
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lp->fgain = SCALE - timeConstant;
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for (i = 0; i < 8; i++) {
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for (i = 0; i < ARRAY_COUNT(lp->fccoef) / 2; i++) {
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lp->fccoef[i] = 0;
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}
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@ -125,7 +125,7 @@ static void _init_lpfilter(AuLowPass* lp) {
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// ith value is 16384 * (timeConstant / 16384)^(i-7)
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// ex: i = 9 --> timeConstant^2 / 16384
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attenuation = ((f64)timeConstant / SCALE);
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for (i = 9; i < 16; i++) {
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for (i = 9; i < ARRAY_COUNT(lp->fccoef); i++) {
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attenuation *= ((f64)timeConstant /SCALE);
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lp->fccoef[i] = attenuation * SCALE;
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}
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@ -46,18 +46,19 @@ s32 gfx_frame_filter_pass_0(const u16* frameBuffer0, const u16* frameBuffer1, s3
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}
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void gfx_frame_filter_pass_1(Color_RGBA8* filterBuf0, Color_RGBA8 filterBuf1, u16* out) {
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#define RGBA_BUF_SIZE 32
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Color_RGBA8 sp0;
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Color_RGBA8 sp8;
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Color_RGBA8 final;
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u8 rs[0x20];
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u8 gs[0x20];
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u8 bs[0x20];
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u8 rs[RGBA_BUF_SIZE];
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u8 gs[RGBA_BUF_SIZE];
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u8 bs[RGBA_BUF_SIZE];
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s32 i;
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sp8 = filterBuf1;
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sp0 = filterBuf1;
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for (i = 0; i < ARRAY_COUNT(rs); i++) {
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for (i = 0; i < RGBA_BUF_SIZE; i++) {
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rs[i] = 0;
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gs[i] = 0;
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bs[i] = 0;
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@ -71,13 +72,13 @@ void gfx_frame_filter_pass_1(Color_RGBA8* filterBuf0, Color_RGBA8 filterBuf1, u1
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}
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}
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for (i = 0; i < ARRAY_COUNT(rs); i++) {
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for (i = 0; i < RGBA_BUF_SIZE; i++) {
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if (rs[i] != 0) {
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rs[i]--;
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break;
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}
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}
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for (; i < ARRAY_COUNT(rs); i++) {
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for (; i < RGBA_BUF_SIZE; i++) {
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if (rs[i] != 0) {
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break;
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}
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@ -86,13 +87,13 @@ void gfx_frame_filter_pass_1(Color_RGBA8* filterBuf0, Color_RGBA8 filterBuf1, u1
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sp0.r = i;
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}
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for (i = 0; i < ARRAY_COUNT(gs); i++) {
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for (i = 0; i < RGBA_BUF_SIZE; i++) {
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if (gs[i] != 0) {
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gs[i]--;
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break;
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}
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}
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for (; i < ARRAY_COUNT(gs); i++) {
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for (; i < RGBA_BUF_SIZE; i++) {
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if (gs[i] != 0) {
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break;
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}
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@ -101,13 +102,13 @@ void gfx_frame_filter_pass_1(Color_RGBA8* filterBuf0, Color_RGBA8 filterBuf1, u1
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sp0.g = i;
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}
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for (i = 0; i < ARRAY_COUNT(bs); i++) {
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for (i = 0; i < RGBA_BUF_SIZE; i++) {
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if (bs[i] != 0) {
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bs[i]--;
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break;
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}
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}
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for (; i < ARRAY_COUNT(bs); i++) {
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for (; i < RGBA_BUF_SIZE; i++) {
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if (bs[i] != 0) {
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break;
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}
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@ -116,7 +117,7 @@ void gfx_frame_filter_pass_1(Color_RGBA8* filterBuf0, Color_RGBA8 filterBuf1, u1
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sp0.b = i;
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}
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for (i = ARRAY_COUNT(rs) - 1; i >= 0; i--) {
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for (i = RGBA_BUF_SIZE - 1; i >= 0; i--) {
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if (rs[i] != 0) {
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break;
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}
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@ -125,7 +126,7 @@ void gfx_frame_filter_pass_1(Color_RGBA8* filterBuf0, Color_RGBA8 filterBuf1, u1
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sp8.r = i;
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}
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for (i = ARRAY_COUNT(gs) - 1; i >= 0; i--) {
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for (i = RGBA_BUF_SIZE - 1; i >= 0; i--) {
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if (gs[i] != 0) {
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break;
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}
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@ -134,7 +135,7 @@ void gfx_frame_filter_pass_1(Color_RGBA8* filterBuf0, Color_RGBA8 filterBuf1, u1
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sp8.g = i;
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}
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for (i = ARRAY_COUNT(bs) - 1; i >= 0; i--) {
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for (i = RGBA_BUF_SIZE - 1; i >= 0; i--) {
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if (bs[i] != 0) {
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break;
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}
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@ -152,17 +153,19 @@ void gfx_frame_filter_pass_1(Color_RGBA8* filterBuf0, Color_RGBA8 filterBuf1, u1
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final.b = ((filterBuf1.b * filterBuf1.a) + (final.b * (8 - filterBuf1.a))) >> 3;
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*out = (final.r << 11) + (final.g << 6) + (final.b << 1) + 1;
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#undef RGBA_BUF_SIZE
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}
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void func_80027600(Color_RGBA8* arg0, s16* out) {
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#define RGBA_BUF_SIZE 32
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Color_RGBA8 final;
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u8 rs[0x20];
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u8 gs[0x20];
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u8 bs[0x20];
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u8 rs[RGBA_BUF_SIZE];
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u8 gs[RGBA_BUF_SIZE];
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u8 bs[RGBA_BUF_SIZE];
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s32 i;
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s32 sum;
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for (i = 0; i < ARRAY_COUNT(rs); i++) {
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for (i = 0; i < RGBA_BUF_SIZE; i++) {
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rs[i] = 0;
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gs[i] = 0;
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bs[i] = 0;
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@ -175,7 +178,7 @@ void func_80027600(Color_RGBA8* arg0, s16* out) {
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}
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sum = 0;
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for (i = 0; i < ARRAY_COUNT(rs); i++) {
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for (i = 0; i < RGBA_BUF_SIZE; i++) {
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sum += rs[i];
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if (sum >= 5) {
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break;
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@ -184,7 +187,7 @@ void func_80027600(Color_RGBA8* arg0, s16* out) {
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final.r = i;
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sum = 0;
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for (i = 0; i < ARRAY_COUNT(gs); i++) {
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for (i = 0; i < RGBA_BUF_SIZE; i++) {
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sum += gs[i];
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if (sum >= 5) {
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break;
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@ -193,7 +196,7 @@ void func_80027600(Color_RGBA8* arg0, s16* out) {
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final.g = i;
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sum = 0;
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for (i = 0; i < ARRAY_COUNT(bs); i++) {
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for (i = 0; i < RGBA_BUF_SIZE; i++) {
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sum += bs[i];
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if (sum >= 5) {
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break;
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@ -202,6 +205,7 @@ void func_80027600(Color_RGBA8* arg0, s16* out) {
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final.b = i;
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*out = (final.r << 11) + (final.g << 6) + (final.b << 1) + 1;
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#undef RGBA_BUF_SIZE
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}
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void func_80027774(u16* frameBuffer0, u16* frameBuffer1, u16* zBuffer) {
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@ -37,7 +37,7 @@ API_CALLABLE(N(init)) {
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hud_element_set_render_depth(id, 0);
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hud_element_set_flags(id, HUD_ELEMENT_FLAG_80 | HUD_ELEMENT_FLAG_DISABLED);
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for (i = 1; i < 15; i++) {
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for (i = 1; i < ARRAY_COUNT(actionCommandStatus->hudElements) - 1; i++) {
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id = hud_element_create(&HES_AButton);
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actionCommandStatus->hudElements[i] = id;
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hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY);
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@ -298,7 +298,7 @@ void N(update)(void) {
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void N(draw)(void) {
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s32 i;
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for (i = 1; i < 15; i++) {
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for (i = 1; i < ARRAY_COUNT(gActionCommandStatus.hudElements) - 1; i++) {
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hud_element_draw_clipped(gActionCommandStatus.hudElements[i]);
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}
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}
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@ -308,7 +308,7 @@ void N(free)(void) {
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hud_element_free(gActionCommandStatus.hudElements[0]);
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for (i = 1; i < 15; i++) {
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for (i = 1; i < ARRAY_COUNT(gActionCommandStatus.hudElements) - 1; i++) {
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hud_element_free(gActionCommandStatus.hudElements[i]);
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}
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}
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@ -158,12 +158,13 @@ ImgFXOverlayTexture N(MonstarDetailTexture) = {
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};
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API_CALLABLE(N(UpdateMonstarImgFX)) {
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#define RGBA_BUF_SIZE 20
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ActorPart* part = get_actor_part(get_actor(script->owner1.actorID), 1);
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s32 i;
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u8 colR[20];
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u8 colG[20];
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u8 colB[20];
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u8 colA[20];
|
||||
u8 colR[RGBA_BUF_SIZE];
|
||||
u8 colG[RGBA_BUF_SIZE];
|
||||
u8 colB[RGBA_BUF_SIZE];
|
||||
u8 colA[RGBA_BUF_SIZE];
|
||||
|
||||
if (isInitialCall) {
|
||||
script->functionTemp[1] = 0;
|
||||
@ -178,17 +179,19 @@ API_CALLABLE(N(UpdateMonstarImgFX)) {
|
||||
script->functionTemp[1] %= 360;
|
||||
}
|
||||
|
||||
for (i = 0; i < 20; i++) {
|
||||
for (i = 0; i < RGBA_BUF_SIZE; i++) {
|
||||
colR[i] = (cosine(script->functionTemp[1] + i * 25) + 1.0) * 56.0;
|
||||
colG[i] = (cosine(script->functionTemp[1] + i * 25 + 45) + 1.0) * 56.0;
|
||||
colB[i] = (cosine(script->functionTemp[1] + i * 25 + 90) + 1.0) * 56.0;
|
||||
}
|
||||
|
||||
for (i = 0; i < 20; i++) {
|
||||
for (i = 0; i < RGBA_BUF_SIZE; i++) {
|
||||
set_npc_imgfx_comp(part->spriteInstanceID, 0, IMGFX_COLOR_BUF_SET_MODULATE, i, colR[i] << 0x18 | colG[i] << 0x10 | colB[i] << 8 | 255, 0, 255, 0);
|
||||
}
|
||||
|
||||
return ApiStatus_BLOCK;
|
||||
|
||||
#undef RGBA_BUF_SIZE
|
||||
}
|
||||
|
||||
#include "common/Dist3D.inc.c"
|
||||
|
@ -252,7 +252,7 @@ typedef struct PlayerCelebrationAnimOptions {
|
||||
/* 0x00 */ s16 randomChance;
|
||||
/* 0x02 */ s16 hpBasedChance;
|
||||
/* 0x04 */ s32 options[80];
|
||||
} PlayerCelebrationAnimOptions; // size = 0x8
|
||||
} PlayerCelebrationAnimOptions; // size = 0x144
|
||||
|
||||
#ifndef NO_EXTERN_VARIABLES
|
||||
|
||||
|
@ -4372,7 +4372,7 @@ void btl_state_update_partner_menu(void) {
|
||||
break;
|
||||
case BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_1:
|
||||
popupIndex = 0;
|
||||
for (i = 1; i < 12; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(PartnerIDFromMenuIndex); i++) {
|
||||
s32 partnerId = PartnerIDFromMenuIndex[i];
|
||||
if (playerData->partners[partnerId].enabled) {
|
||||
popupProps = &gPartnerPopupProperties[partnerId];
|
||||
|
@ -8,12 +8,13 @@
|
||||
#endif
|
||||
|
||||
API_CALLABLE(N(UpdateEnchantedBowserColors)) {
|
||||
#define RGBA_BUF_SIZE 20
|
||||
Actor* actor = get_actor(script->owner1.actorID);
|
||||
ActorPart* part;
|
||||
s32 i, j;
|
||||
u8 colR[20];
|
||||
u8 colG[20];
|
||||
u8 colB[20];
|
||||
u8 colR[RGBA_BUF_SIZE];
|
||||
u8 colG[RGBA_BUF_SIZE];
|
||||
u8 colB[RGBA_BUF_SIZE];
|
||||
s32 colorRGBA;
|
||||
s32 temp;
|
||||
s32 lol;
|
||||
@ -39,7 +40,7 @@ API_CALLABLE(N(UpdateEnchantedBowserColors)) {
|
||||
script->functionTemp[1] %= 360;
|
||||
}
|
||||
|
||||
for (j = 0; j < 20; j++) {
|
||||
for (j = 0; j < RGBA_BUF_SIZE; j++) {
|
||||
colR[j] = (cosine(script->functionTemp[1] + j * 25 + 120) + 1.0) * 56.0;
|
||||
colG[j] = (cosine(script->functionTemp[1] + j * 25 + 60) + 1.0) * 56.0;
|
||||
colB[j] = (cosine(script->functionTemp[1] + j * 25 + 180) + 1.0) * 56.0;
|
||||
@ -47,7 +48,7 @@ API_CALLABLE(N(UpdateEnchantedBowserColors)) {
|
||||
|
||||
if (part->eventFlags & BOWSER_FLAG_TOCHECK) {
|
||||
|
||||
for (j = 0; j < 20; j++) {
|
||||
for (j = 0; j < RGBA_BUF_SIZE; j++) {
|
||||
colorRGBA = colR[j] << 0x18 | colG[j] << 0x10 | colB[j] << 8 | 0xFF;
|
||||
for (i = 0; i < 10; i++) {
|
||||
set_npc_imgfx_comp(part->spriteInstanceID, i, IMGFX_COLOR_BUF_SET_MODULATE, j, colorRGBA, 0, 255, 0);
|
||||
@ -56,7 +57,7 @@ API_CALLABLE(N(UpdateEnchantedBowserColors)) {
|
||||
return ApiStatus_BLOCK;
|
||||
} else {
|
||||
s32 opacity = 255;
|
||||
for (j = 0; j < 20; j++) {
|
||||
for (j = 0; j < RGBA_BUF_SIZE; j++) {
|
||||
colorRGBA = 255;
|
||||
for (i = 0; i < 10; i++) {
|
||||
// TODO find better match for opacity
|
||||
@ -68,4 +69,6 @@ API_CALLABLE(N(UpdateEnchantedBowserColors)) {
|
||||
script->functionTemp[0] = 0;
|
||||
return ApiStatus_BLOCK;
|
||||
}
|
||||
|
||||
#undef RGBA_BUF_SIZE
|
||||
}
|
||||
|
@ -124,7 +124,7 @@ EffectInstance* firework_rocket_main(s32 variation, f32 centerX, f32 centerY, f3
|
||||
data->unk_3C = 150;
|
||||
data->unk_40 = 255;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < ROCKET_BUF_SIZE; i++) {
|
||||
data->rocketX[i] = data->pos.x;
|
||||
data->rocketY[i] = data->pos.y - 1000.0f;
|
||||
data->rocketZ[i] = data->pos.z;
|
||||
@ -189,7 +189,7 @@ void firework_rocket_update(EffectInstance* effect) {
|
||||
data->rocketVelY[i] = (rand_int(10) - 5) * 0.1f;
|
||||
data->rocketVelZ[i] = (rand_int(10) - 5) * 0.1f;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < ROCKET_BUF_SIZE; i++) {
|
||||
data->rocketX[i] += data->rocketVelX[i];
|
||||
data->rocketY[i] += data->rocketVelY[i];
|
||||
data->rocketZ[i] += data->rocketVelZ[i];
|
||||
|
@ -157,7 +157,7 @@ void motion_blur_flame_appendGfx(void* effect) {
|
||||
gSPSegment(gMainGfxPos++, 0x09, VIRTUAL_TO_PHYSICAL(((EffectInstance*)effect)->graphics->data));
|
||||
gSPDisplayList(gMainGfxPos++, D_E00A29D0[temp_a2]);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < UNK_ARRAY_SIZE_1; i++) {
|
||||
f32 temp_f12 = data->unk_1C[i];
|
||||
f32 temp_f14 = data->unk_2C[i];
|
||||
f32 temp_f0 = data->unk_3C[i];
|
||||
|
@ -103,7 +103,7 @@ EffectInstance* quizmo_audience_main(s32 arg0, f32 posX, f32 posY, f32 posZ) {
|
||||
data->pos.z = posZ;
|
||||
data->lifeTime = 0;
|
||||
|
||||
for(i = 0; i < 10; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(data->compState); i++) {
|
||||
data->compState[i] = 0;
|
||||
data->compX[i] = data->compY[i] = 0.0f;
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ void sun_update(EffectInstance* effect) {
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(data->texScrollAmt); i++) {
|
||||
data->texScrollAmt[i] -= 4.0
|
||||
* ((sin_deg((time * 2 + (20 * i))) * 0.01) + 0.05)
|
||||
* sin_deg(((f32) time * 0.25) + (SQ(i) * 20));
|
||||
|
@ -21,7 +21,7 @@ void Entity_BoardedFloor_init_fragments(Entity* entity, Gfx** dlists, Mtx* matri
|
||||
entity->pos.y = data->inititalY;
|
||||
guTranslateF(mtxTrans, entity->pos.x, entity->pos.y, entity->pos.z);
|
||||
|
||||
for (i = 0; i < 12; i++) {
|
||||
for (i = 0; i < FRAGMENT_BUF_SIZE - 1; i++) {
|
||||
guMtxL2F(mtxFragment, ENTITY_ADDR(entity, Mtx*, matrices++));
|
||||
guMtxCatF(mtxTrans, mtxFragment, mtxFragment);
|
||||
data->fragmentPosX[i] = mtxFragment[3][0];
|
||||
|
@ -2040,14 +2040,14 @@ Bytecode* evt_find_label(Evt* script, s32 arg1) {
|
||||
return (Bytecode*) arg1;
|
||||
}
|
||||
|
||||
for (i = 0; i < 16; i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(script->labelIndices); i++) {
|
||||
if (script->labelIndices[i] == arg1) {
|
||||
ret = script->labelPositions[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT(i < 16);
|
||||
ASSERT(i < ARRAY_COUNT(script->labelIndices));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
12
src/npc.c
12
src/npc.c
@ -1963,9 +1963,10 @@ void npc_remove_decoration_glow_behind(Npc* npc, s32 idx) {
|
||||
}
|
||||
|
||||
void npc_update_decoration_charged(Npc* npc, s32 idx) {
|
||||
u8 rbuf[20];
|
||||
u8 gbuf[20];
|
||||
u8 bbuf[20];
|
||||
#define RGBA_BUF_SIZE 20
|
||||
u8 rbuf[RGBA_BUF_SIZE];
|
||||
u8 gbuf[RGBA_BUF_SIZE];
|
||||
u8 bbuf[RGBA_BUF_SIZE];
|
||||
s32 color;
|
||||
s32 alpha;
|
||||
s32 i;
|
||||
@ -1980,18 +1981,19 @@ void npc_update_decoration_charged(Npc* npc, s32 idx) {
|
||||
npc->decorationGlowPhase[idx] %= 360;
|
||||
}
|
||||
|
||||
for (i = 0; i < 20; i++) {
|
||||
for (i = 0; i < RGBA_BUF_SIZE; i++) {
|
||||
rbuf[i] = (cosine(npc->decorationGlowPhase[idx] + (25 * i)) + 1.0) * 80.0f;
|
||||
gbuf[i] = (cosine(npc->decorationGlowPhase[idx] + (25 * i) + 45) + 1.0) * 80.0f;
|
||||
bbuf[i] = (cosine(npc->decorationGlowPhase[idx] + (25 * i) + 90) + 1.0) * 80.0f;
|
||||
}
|
||||
|
||||
alpha = 255;
|
||||
for (i = 0; i < 20; i++) {
|
||||
for (i = 0; i < RGBA_BUF_SIZE; i++) {
|
||||
color = (rbuf[i] << 24) | (gbuf[i] << 16) | (bbuf[i] << 8) | alpha;
|
||||
set_npc_imgfx_all(npc->spriteInstanceID, IMGFX_COLOR_BUF_SET_MODULATE, i, color, 0, 255, 0);
|
||||
}
|
||||
}
|
||||
#undef RGBA_BUF_SIZE
|
||||
}
|
||||
|
||||
void npc_remove_decoration_charged(Npc* npc, s32 idx) {
|
||||
|
@ -418,7 +418,7 @@ void pause_partners_draw_contents(MenuPanel* menu, s32 baseX, s32 baseY, s32 wid
|
||||
portraitOffsetX *= 0.01;
|
||||
portraitIndex = portraitScrollIndex;
|
||||
pause_partners_load_portrait(portraitIndex % gPausePartnersNumPartners);
|
||||
for (i = 0; i < 2; portraitOffsetX += 150, i++) {
|
||||
for (i = 0; i < ARRAY_COUNT(gPausePartnersPaletteBuffers); portraitOffsetX += 150, i++) {
|
||||
gSPDisplayList(gMainGfxPos++, &gPausePartnersDL);
|
||||
gDPLoadTLUT_pal256(gMainGfxPos++, gPausePartnersPaletteBuffers[i]);
|
||||
|
||||
|
@ -91,7 +91,7 @@ API_CALLABLE(N(func_80245028_8058A8)) {
|
||||
if (isInitialCall) {
|
||||
numEntries = 0;
|
||||
|
||||
for (i = 1; i < 12; i++) {
|
||||
for (i = 1; i < ARRAY_COUNT(PartnerIDFromMenuIndex); i++) {
|
||||
partnerID = PartnerIDFromMenuIndex[i];
|
||||
if (playerData->partners[partnerID].enabled && partnerID != PARTNER_GOOMPA) {
|
||||
temp_s2 = &gPartnerPopupProperties[partnerID];
|
||||
|
@ -60,12 +60,13 @@ ImgFXOverlayTexture N(MonstarDetailTexture) = {
|
||||
};
|
||||
|
||||
API_CALLABLE(N(UpdateMonstarSpriteEffects)) {
|
||||
#define RGBA_BUF_SIZE 20
|
||||
Enemy* enemy = script->owner1.enemy;
|
||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||
u8 sp20[20];
|
||||
u8 sp38[20];
|
||||
u8 sp50[20];
|
||||
u8 sp68[20];
|
||||
u8 rbuf[RGBA_BUF_SIZE];
|
||||
u8 gbuf[RGBA_BUF_SIZE];
|
||||
u8 bbuf[RGBA_BUF_SIZE];
|
||||
u8 abuf[RGBA_BUF_SIZE];
|
||||
s32 i;
|
||||
|
||||
if (isInitialCall) {
|
||||
@ -84,13 +85,14 @@ API_CALLABLE(N(UpdateMonstarSpriteEffects)) {
|
||||
script->functionTemp[0] %= 360;
|
||||
}
|
||||
|
||||
for (i = 0; i < 20; i++) {
|
||||
sp20[i] = (cosine(script->functionTemp[0] + (i * 25)) + 1.0) * 56.0;
|
||||
sp38[i] = (cosine(script->functionTemp[0] + (i * 25) + 45) + 1.0) * 56.0;
|
||||
sp50[i] = (cosine(script->functionTemp[0] + (i * 25) + 90) + 1.0) * 56.0;
|
||||
sp68[i] = enemy->varTable[3];
|
||||
for (i = 0; i < RGBA_BUF_SIZE; i++) {
|
||||
rbuf[i] = (cosine(script->functionTemp[0] + (i * 25)) + 1.0) * 56.0;
|
||||
gbuf[i] = (cosine(script->functionTemp[0] + (i * 25) + 45) + 1.0) * 56.0;
|
||||
bbuf[i] = (cosine(script->functionTemp[0] + (i * 25) + 90) + 1.0) * 56.0;
|
||||
abuf[i] = enemy->varTable[3];
|
||||
|
||||
set_npc_imgfx_comp(npc->spriteInstanceID, 0, IMGFX_COLOR_BUF_SET_MODULATE, i, (sp20[i] << 24) | (sp38[i] << 16) | (sp50[i] << 8) | sp68[i], 0, 255, 0);
|
||||
set_npc_imgfx_comp(npc->spriteInstanceID, 0, IMGFX_COLOR_BUF_SET_MODULATE, i,
|
||||
(rbuf[i] << 24) | (gbuf[i] << 16) | (bbuf[i] << 8) | abuf[i], 0, 255, 0);
|
||||
}
|
||||
|
||||
if (enemy->varTable[3] == 255) {
|
||||
@ -98,9 +100,12 @@ API_CALLABLE(N(UpdateMonstarSpriteEffects)) {
|
||||
set_npc_imgfx_comp(npc->spriteInstanceID, 1, IMGFX_OVERLAY, (s32) &N(MonstarDetailTexture), 255, 0, 255, 0);
|
||||
} else {
|
||||
npc->renderMode = RENDER_MODE_SURFACE_XLU_LAYER2;
|
||||
set_npc_imgfx_comp(npc->spriteInstanceID, 1, IMGFX_OVERLAY, (s32) &N(MonstarDetailTexture), enemy->varTable[3], 0, enemy->varTable[3], 0);
|
||||
set_npc_imgfx_comp(npc->spriteInstanceID, 1, IMGFX_OVERLAY, (s32) &N(MonstarDetailTexture),
|
||||
enemy->varTable[3], 0, enemy->varTable[3], 0);
|
||||
}
|
||||
return ApiStatus_BLOCK;
|
||||
|
||||
#undef RGBA_BUF_SIZE
|
||||
}
|
||||
|
||||
API_CALLABLE(N(CheckSkipInput)) {
|
||||
|
Loading…
Reference in New Issue
Block a user