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https://github.com/pmret/papermario.git
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Added generated enum header files to /tools/c_enums
This commit is contained in:
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66
papermario/tools/c_enums/Ability.h
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66
papermario/tools/c_enums/Ability.h
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#ifndef _ABILITY_
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#define _ABILITY_
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#include "ultra64.h"
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#include "types.h"
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typedef enum Ability {
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DODGE_MASTER = 0x00000000,
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UNUSED = 0x00000001,
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SPIKE_SHIELD = 0x00000002,
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FIRST_ATTACK = 0x00000003,
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H_P_PLUS = 0x00000004,
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DOUBLE_DIP = 0x00000005,
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MYSTERY_SCROLL = 0x00000006,
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FIRE_SHIELD = 0x00000007,
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PRETTY_LUCKY = 0x00000008,
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H_P_DRAIN = 0x00000009,
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ALL_OR_NOTHING = 0x0000000A,
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SLOW_GO = 0x0000000B,
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F_P_PLUS = 0x0000000C,
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ICE_POWER = 0x0000000D,
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FEELING_FINE = 0x0000000E,
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ATTACK_F_X = 0x0000000F,
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MONEY_MONEY = 0x00000010,
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CHILL_OUT = 0x00000011,
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HAPPY_HEART = 0x00000012,
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ZAP_TAP = 0x00000013,
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MEGA_RUSH = 0x00000014,
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BERSERKER = 0x00000015,
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RIGHT_ON = 0x00000016,
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RUNAWAY_PAY = 0x00000017,
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FLOWER_SAVER = 0x00000018,
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PAY_OFF = 0x00000019,
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QUICK_CHANGE = 0x0000001A,
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DEFEND_PLUS = 0x0000001B,
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POWER_PLUS = 0x0000001C,
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REFUND = 0x0000001D,
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POWER_RUSH = 0x0000001E,
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CRAZY_HEART = 0x0000001F,
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LAST_STAND = 0x00000020,
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CLOSE_CALL = 0x00000021,
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P_UP_D_DOWN = 0x00000022,
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LUCKY_DAY = 0x00000023,
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MEGA_H_P_DRAIN = 0x00000024,
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P_DOWN_D_UP = 0x00000025,
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FLOWER_FANATIC = 0x00000026,
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SPEEDY_SPIN = 0x00000027,
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SPIN_ATTACK = 0x00000028,
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I_SPY = 0x00000029,
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BUMP_ATTACK = 0x0000002A,
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HEART_FINDER = 0x0000002B,
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FLOWER_FINDER = 0x0000002C,
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DIZZY_ATTACK = 0x0000002D,
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FINAL_GOOMPA = 0x0000002E,
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FINAL_BOMBOMB = 0x0000002F,
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DEEP_FOCUS = 0x00000030,
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SUPER_FOCUS = 0x00000031,
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KAIDEN = 0x00000032,
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DAMAGE_DODGE = 0x00000033,
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HAPPY_FLOWER = 0x00000034,
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GROUP_FOCUS = 0x00000035,
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PEEKABOO = 0x00000036,
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HEALTHY_HEALTHY = 0x00000037
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} Ability;
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#endif
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37
papermario/tools/c_enums/ActionState.h
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37
papermario/tools/c_enums/ActionState.h
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#ifndef _ACTION_STATE_
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#define _ACTION_STATE_
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#include "ultra64.h"
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#include "types.h"
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typedef enum ActionState {
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IDLE = 0x00000000,
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WALK = 0x00000001,
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RUN = 0x00000002,
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JUMP = 0x00000003,
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BOUNCE = 0x00000004,
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ABORTED_JUMP = 0x00000005,
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LAUNCH = 0x00000006,
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FALLING = 0x00000008,
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STEP_DOWN = 0x00000009,
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LAND = 0x0000000A,
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STEP_DOWN_LAND = 0x0000000B,
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CONVERSATION = 0x0000000C,
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SPIN_JUMP = 0x0000000D,
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GROUND_POUND = 0x0000000E,
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ULTRA_JUMP = 0x0000000F,
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ULTRA_POUND = 0x00000010,
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SLIDING = 0x00000011,
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HAMMER = 0x00000012,
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HIT_HAZARD = 0x00000015,
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HIT_LAVA = 0x00000017,
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SPIN = 0x0000001A,
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ENEMY_FIRST_STRIKE = 0x0000001B,
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SPINNING_FLOWER = 0x0000001D,
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USE_TWEESTER = 0x0000001F,
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RIDE = 0x00000021,
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STEP_UP = 0x00000022,
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USE_SPRING = 0x00000026
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} ActionState;
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#endif
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37
papermario/tools/c_enums/Actor.h
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37
papermario/tools/c_enums/Actor.h
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#ifndef _ACTOR_
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#define _ACTOR_
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#include "ultra64.h"
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#include "types.h"
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typedef enum Actor {
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SELF = 0xFFFFFF81,
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PLAYER = 0x00000000,
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PARTNER = 0x00000100,
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ENEMY0 = 0x00000200,
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ENEMY1 = 0x00000201,
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ENEMY2 = 0x00000202,
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ENEMY3 = 0x00000203,
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ENEMY4 = 0x00000204,
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ENEMY5 = 0x00000205,
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ENEMY6 = 0x00000206,
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ENEMY7 = 0x00000207,
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ENEMY8 = 0x00000208,
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ENEMY9 = 0x00000209,
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ENEMY10 = 0x0000020A,
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ENEMY11 = 0x0000020B,
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ENEMY12 = 0x0000020C,
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ENEMY13 = 0x0000020D,
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ENEMY14 = 0x0000020E,
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ENEMY15 = 0x0000020F,
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ENEMY16 = 0x00000210,
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ENEMY17 = 0x00000211,
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ENEMY18 = 0x00000212,
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ENEMY19 = 0x00000213,
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ENEMY20 = 0x00000214,
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ENEMY21 = 0x00000215,
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ENEMY22 = 0x00000216,
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ENEMY23 = 0x00000217
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} Actor;
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#endif
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16
papermario/tools/c_enums/ActorSound.h
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16
papermario/tools/c_enums/ActorSound.h
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#ifndef _ACTOR_SOUND_
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#define _ACTOR_SOUND_
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#include "ultra64.h"
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#include "types.h"
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typedef enum ActorSound {
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WALK = 0x00000000,
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FLY = 0x00000001,
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JUMP = 0x00000002,
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HURT = 0x00000003,
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WALK_INCREMENT = 0x00000004,
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FLY_INCREMENT = 0x00000005
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} ActorSound;
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#endif
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25
papermario/tools/c_enums/AmbientSounds.h
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25
papermario/tools/c_enums/AmbientSounds.h
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#ifndef _AMBIENT_SOUNDS_
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#define _AMBIENT_SOUNDS_
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#include "ultra64.h"
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#include "types.h"
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typedef enum AmbientSounds {
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SPOOKY = 0x00000000,
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WIND = 0x00000001,
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BEACH = 0x00000002,
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JUNGLE = 0x00000003,
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UNDER_SEA1 = 0x00000004,
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UNDER_SEA2 = 0x00000005,
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SILENCE = 0x00000006,
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UNDER_SEA3 = 0x00000007,
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UNDER_SEA4 = 0x00000008,
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EXIT_SEA = 0x00000009,
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UNDER_SEA5 = 0x0000000A,
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UNDER_SEA6 = 0x0000000B,
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BIRDS = 0x0000000C,
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SEA = 0x0000000D,
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MUSIC = 0x00000010
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} AmbientSounds;
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#endif
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44
papermario/tools/c_enums/Anim.h
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44
papermario/tools/c_enums/Anim.h
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#ifndef _ANIM_
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#define _ANIM_
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#include "ultra64.h"
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#include "types.h"
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typedef enum Anim {
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WHITE_BOO__STOP = 0x00950000,
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WHITE_BOO__IDLE = 0x00950001,
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WHITE_BOO__WALK = 0x00950002,
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WHITE_BOO__RUN = 0x00950003,
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WHITE_BOO__TALK = 0x00950004,
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WHITE_BOO__WAVE = 0x00950005,
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WHITE_BOO__PAIN = 0x00950006,
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WHITE_BOO__HIDE = 0x00950007,
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WHITE_BOO__SPOOK = 0x00950008,
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WHITE_BOO__DENYING = 0x00950009,
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WHITE_BOO__SKEPTICAL = 0x0095000A,
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WHITE_BOO__THROW = 0x0095000B,
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WHITE_BOO__CARRYING_STOP = 0x0095000C,
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WHITE_BOO__CARRYING_IDLE = 0x0095000D,
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WHITE_BOO__CARRYING_WALK = 0x0095000E,
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WHITE_BOO__CARRYING_RUN = 0x0095000F,
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WHITE_BOO__CARRYING_SHAKE = 0x00950010,
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DUSTY_BOO__STOP = 0x00950100,
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DUSTY_BOO__IDLE = 0x00950101,
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DUSTY_BOO__WALK = 0x00950102,
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DUSTY_BOO__RUN = 0x00950103,
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DUSTY_BOO__TALK = 0x00950104,
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DUSTY_BOO__WAVE = 0x00950105,
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DUSTY_BOO__PAIN = 0x00950106,
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DUSTY_BOO__HIDE = 0x00950107,
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DUSTY_BOO__SPOOK = 0x00950108,
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DUSTY_BOO__DENYING = 0x00950109,
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DUSTY_BOO__SKEPTICAL = 0x0095010A,
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DUSTY_BOO__THROW = 0x0095010B,
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DUSTY_BOO__CARRYING_STOP = 0x0095010C,
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DUSTY_BOO__CARRYING_IDLE = 0x0095010D,
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DUSTY_BOO__CARRYING_WALK = 0x0095010E,
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DUSTY_BOO__CARRYING_RUN = 0x0095010F,
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DUSTY_BOO__CARRYING_SHAKE = 0x00950110
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} Anim;
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#endif
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14
papermario/tools/c_enums/Cam.h
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14
papermario/tools/c_enums/Cam.h
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#ifndef _CAM_
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#define _CAM_
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#include "ultra64.h"
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#include "types.h"
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typedef enum Cam {
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DEFAULT = 0x00000000,
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BATTLE = 0x00000001,
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TATTLE = 0x00000002,
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CAM3 = 0x00000003
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} Cam;
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#endif
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19
papermario/tools/c_enums/Decoration.h
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19
papermario/tools/c_enums/Decoration.h
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#ifndef _DECORATION_
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#define _DECORATION_
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#include "ultra64.h"
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#include "types.h"
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typedef enum Decoration {
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GOLDEN_FLAMES = 0x00000001,
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SWEAT = 0x00000002,
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SEEING_STARS = 0x00000003,
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RED_FLAMES = 0x00000004,
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GREY_SMOKE_TRAIL = 0x00000005,
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FIRE_SMOKE_TRAIL = 0x00000006,
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WHIRLWIND = 0x00000007,
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STEAM_EMITTER = 0x00000008,
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RADIAL_STAR_EMITTER = 0x0000000B
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} Decoration;
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#endif
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15
papermario/tools/c_enums/DoorSounds.h
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15
papermario/tools/c_enums/DoorSounds.h
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#ifndef _DOOR_SOUNDS_
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#define _DOOR_SOUNDS_
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#include "ultra64.h"
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#include "types.h"
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typedef enum DoorSounds {
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BASIC = 0x00000000,
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METAL = 0x00000001,
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LARGE = 0x00000002,
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CREAKY = 0x00000003,
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GATE = 0x00000004
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} DoorSounds;
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#endif
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12
papermario/tools/c_enums/DoorSwing.h
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12
papermario/tools/c_enums/DoorSwing.h
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#ifndef _DOOR_SWING_
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#define _DOOR_SWING_
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#include "ultra64.h"
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#include "types.h"
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typedef enum DoorSwing {
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IN = 0x00000001,
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OUT = -0x00000001
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} DoorSwing;
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#endif
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23
papermario/tools/c_enums/Easing.h
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23
papermario/tools/c_enums/Easing.h
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#ifndef _EASING_
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#define _EASING_
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#include "ultra64.h"
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#include "types.h"
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typedef enum Easing {
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LINEAR = 0x00000000,
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QUADRATIC_IN = 0x00000001,
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CUBIC_IN = 0x00000002,
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QUARTIC_IN = 0x00000003,
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QUADRATIC_OUT = 0x00000004,
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CUBIC_OUT = 0x00000005,
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QUARTIC_OUT = 0x00000006,
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COS_SLOW_OVERSHOOT = 0x00000007,
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COS_FAST_OVERSHOOT = 0x00000008,
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COS_BOUNCE = 0x00000009,
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COS_IN_OUT = 0x0000000A,
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SIN_OUT = 0x0000000B,
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COS_IN = 0x0000000C
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} Easing;
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#endif
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24
papermario/tools/c_enums/Element.h
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24
papermario/tools/c_enums/Element.h
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#ifndef _ELEMENT_
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#define _ELEMENT_
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#include "ultra64.h"
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#include "types.h"
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typedef enum Element {
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NORMAL = 0x00000001,
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FIRE = 0x00000002,
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WATER = 0x00000003,
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ICE = 0x00000004,
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MYSTERY = 0x00000005,
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MAGIC = 0x00000007,
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HAMMER = 0x00000008,
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JUMP = 0x00000009,
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COSMIC = 0x0000000A,
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BLAST = 0x0000000B,
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SHOCK = 0x0000000C,
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QUAKE = 0x0000000D,
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THROW = 0x0000000F,
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END = 0x00000000
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} Element;
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#endif
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16
papermario/tools/c_enums/Emote.h
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16
papermario/tools/c_enums/Emote.h
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#ifndef _EMOTE_
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#define _EMOTE_
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#include "ultra64.h"
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#include "types.h"
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typedef enum Emote {
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EXCLAMATION = 0x00000000,
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SHOCK = 0x00000001,
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QUESTION = 0x00000002,
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FRUSTRATION = 0x00000003,
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ELLIPSIS = 0x00000004,
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INVALID = 0x00000005
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} Emote;
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#endif
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15
papermario/tools/c_enums/EncounterTrigger.h
Normal file
15
papermario/tools/c_enums/EncounterTrigger.h
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#ifndef _ENCOUNTER_TRIGGER_
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#define _ENCOUNTER_TRIGGER_
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#include "ultra64.h"
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#include "types.h"
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typedef enum EncounterTrigger {
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NONE = 0x00000001,
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JUMP = 0x00000002,
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SPIN = 0x00000003,
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HAMMER = 0x00000004,
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PARTNER = 0x00000006
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} EncounterTrigger;
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#endif
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62
papermario/tools/c_enums/Entity.h
Normal file
62
papermario/tools/c_enums/Entity.h
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#ifndef _ENTITY_
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#define _ENTITY_
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#include "ultra64.h"
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#include "types.h"
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typedef enum Entity {
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SAVE_POINT = 0x802E9A18,
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RED_SWITCH = 0x802E9BB0,
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BLUE_SWITCH = 0x802E9BD4,
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HUGE_BLUE_SWITCH = 0x802E9BF8,
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GREEN_STOMP_SWITCH = 0x802E9C1C,
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MULTI_TRIGGER_BLOCK = 0x802EA07C,
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BRICK_BLOCK = 0x802EA0C4,
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MULTI_COIN_BRICK = 0x802EA0E8,
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HAMMER1_BLOCK = 0x802EA10C,
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HAMMER1_BLOCK_WIDE = 0x802EA130,
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HAMMER1_BLOCK_THICK = 0x802EA154,
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HAMMER1_BLOCK_TINY = 0x802EA178,
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HAMMER2_BLOCK = 0x802EA19C,
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HAMMER2_BLOCK_WIDE = 0x802EA1C0,
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HAMMER2_BLOCK_THICK = 0x802EA1E4,
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HAMMER2_BLOCK_TINY = 0x802EA208,
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HAMMER3_BLOCK = 0x802EA22C,
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HAMMER3_BLOCK_WIDE = 0x802EA250,
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HAMMER3_BLOCK_THICK = 0x802EA274,
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HAMMER3_BLOCK_TINY = 0x802EA298,
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POW_BLOCK = 0x802EA2E0,
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YELLOW_BLOCK = 0x802EA564,
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HIDDEN_YELLOW_BLOCK = 0x802EA588,
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RED_BLOCK = 0x802EA5AC,
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HIDDEN_RED_BLOCK = 0x802EA5D0,
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SINGLE_TRIGGER_BLOCK = 0x802EA5F4,
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HEALING_BLOCK = 0x802EA7E0,
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SUPER_BLOCK = 0x802EA910,
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SCRIPT_SPRING = 0x802EAA30,
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SIMPLE_SPRING = 0x802EAA54,
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HIDDEN_PANEL = 0x802EAB04,
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GIANT_CHEST = 0x802EAE0C,
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CHEST = 0x802EAE30,
|
||||
BLUE_WARP_PIPE = 0x802EAF80,
|
||||
WOODEN_CRATE = 0x802EAED4,
|
||||
SIGNPOST = 0x802EAFDC,
|
||||
PADLOCK = 0x802BCD68,
|
||||
PADLOCK_RED_FRAME = 0x802BCD8C,
|
||||
PADLOCK_RED_FACE = 0x802BCDB0,
|
||||
PADLOCK_BLUE_FACE = 0x802BCDD4,
|
||||
BOARDED_FLOOR = 0x802BCE84,
|
||||
BOMBABLE_ROCK1 = 0x802BCF00,
|
||||
BOMBABLE_ROCK2 = 0x802BCF24,
|
||||
CYMBAL_PLANT = 0x802BC788,
|
||||
PINK_FLOWER = 0x802BC7AC,
|
||||
SPINNING_FLOWER = 0x802BC7F4,
|
||||
BELLBELL_PLANT = 0x802BCBD8,
|
||||
TRUMPET_PLANT = 0x802BCBFC,
|
||||
SPONGY_FLOWER = 0x802BCC20,
|
||||
RED_ARROW_SIGNS = 0x802BCD9C,
|
||||
TWEESTER = 0x802BCA74,
|
||||
STAR_BOX_LAUCHER = 0x802BCB44
|
||||
} Entity;
|
||||
|
||||
#endif
|
46
papermario/tools/c_enums/Event.h
Normal file
46
papermario/tools/c_enums/Event.h
Normal file
@ -0,0 +1,46 @@
|
||||
#ifndef _EVENT_
|
||||
#define _EVENT_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Event {
|
||||
IMMUNE = 0x00000019,
|
||||
HIT_COMBO = 0x00000009,
|
||||
HIT = 0x0000000A,
|
||||
DEATH = 0x00000020,
|
||||
FALL_TRIGGER = 0x0000000C,
|
||||
FLIP_TRIGGER = 0x0000000D,
|
||||
EXPLODE_TRIGGER = 0x00000022,
|
||||
SPIN_SMASH_HIT = 0x0000000B,
|
||||
SPIN_SMASH_DEATH = 0x00000021,
|
||||
SPIN_SMASH_LAUNCH_HIT = 0x00000011,
|
||||
SPIN_SMASH_LAUNCH_DEATH = 0x00000015,
|
||||
POWER_BOUNCE_HIT = 0x00000015,
|
||||
POWER_BOUNCE_DEATH = 0x00000028,
|
||||
BURN_HIT = 0x0000000E,
|
||||
BURN_DEATH = 0x00000024,
|
||||
SHOCK_HIT = 0x0000002F,
|
||||
SHOCK_DEATH = 0x00000026,
|
||||
BEGIN_AIR_LIFT = 0x0000003A,
|
||||
AIR_LIFT_FAILED = 0x0000001F,
|
||||
BLOW_AWAY = 0x00000016,
|
||||
SCARE_AWAY = 0x00000039,
|
||||
UP_AND_AWAY = 0x0000003D,
|
||||
STAR_BEAM = 0x00000013,
|
||||
RECOVER_STATUS = 0x00000031,
|
||||
SWAP_PARTNER = 0x0000003F,
|
||||
BLOCK = 0x0000001A,
|
||||
SPIKE_CONTACT = 0x0000002A,
|
||||
SPIKE_DEATH = 0x00000027,
|
||||
SPIKE_TAUNT = 0x0000001B,
|
||||
BURN_CONTACT = 0x0000002C,
|
||||
BURN_TAUNT = 0x0000001C,
|
||||
BEGIN_FIRST_STRIKE = 0x00000038,
|
||||
END_FIRST_STRIKE = 0x00000035,
|
||||
LIFE_SHROOM_PROC = 0x00000040,
|
||||
REVIVE = 0x00000041,
|
||||
LUCKY = 0x00000037
|
||||
} Event;
|
||||
|
||||
#endif
|
17
papermario/tools/c_enums/HitResult.h
Normal file
17
papermario/tools/c_enums/HitResult.h
Normal file
@ -0,0 +1,17 @@
|
||||
#ifndef _HIT_RESULT_
|
||||
#define _HIT_RESULT_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum HitResult {
|
||||
HIT = 0x00000000,
|
||||
LANDED_ON_SPIKE = 0x00000004,
|
||||
LUCKY = 0x00000005,
|
||||
MISS = 0x00000006,
|
||||
HIT_STATIC = 0x00000007,
|
||||
IMMUNE = 0x00000008,
|
||||
TRIGGERED_EXPLODE = -0x00000001
|
||||
} HitResult;
|
||||
|
||||
#endif
|
16
papermario/tools/c_enums/HitSound.h
Normal file
16
papermario/tools/c_enums/HitSound.h
Normal file
@ -0,0 +1,16 @@
|
||||
#ifndef _HIT_SOUND_
|
||||
#define _HIT_SOUND_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum HitSound {
|
||||
MISS = 0x00000000,
|
||||
BONES = 0x00000001,
|
||||
NORMAL = 0x00000002,
|
||||
FIRE = 0x00000003,
|
||||
ICE = 0x00000004,
|
||||
SHOCK = 0x00000005
|
||||
} HitSound;
|
||||
|
||||
#endif
|
367
papermario/tools/c_enums/Item.h
Normal file
367
papermario/tools/c_enums/Item.h
Normal file
@ -0,0 +1,367 @@
|
||||
#ifndef _ITEM_
|
||||
#define _ITEM_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Item {
|
||||
JUMP = 0x00000001,
|
||||
SPIN_JUMP = 0x00000002,
|
||||
TORNADO_JUMP = 0x00000003,
|
||||
HAMMER = 0x00000004,
|
||||
SUPER_HAMMER = 0x00000005,
|
||||
ULTRA_HAMMER = 0x00000006,
|
||||
LUCKY_STAR = 0x00000007,
|
||||
MAP = 0x00000008,
|
||||
BIG_MAP = 0x00000009,
|
||||
FIRST_DEGREE_CARD = 0x0000000A,
|
||||
SECOND_DEGREE_CARD = 0x0000000B,
|
||||
THIRD_DEGREE_CARD = 0x0000000C,
|
||||
FOURTH_DEGREE_CARD = 0x0000000D,
|
||||
DIPLOMA = 0x0000000E,
|
||||
ULTRA_STONE = 0x0000000F,
|
||||
FORTRESS_KEY = 0x00000010,
|
||||
RUINS_KEY = 0x00000011,
|
||||
PULSE_STONE = 0x00000012,
|
||||
CASTLE_KEY1 = 0x00000013,
|
||||
PALACE_KEY = 0x00000014,
|
||||
LUNAR_STONE = 0x00000015,
|
||||
PYRAMID_STONE = 0x00000016,
|
||||
DIAMOND_STONE = 0x00000017,
|
||||
GOLDEN_VASE = 0x00000018,
|
||||
KOOPERS_SHELL = 0x00000019,
|
||||
CASTLE_KEY2 = 0x0000001A,
|
||||
FOREST_PASS = 0x0000001B,
|
||||
WEIGHT = 0x0000001C,
|
||||
BOOS_PORTRAIT = 0x0000001D,
|
||||
CRYSTAL_BERRY = 0x0000001E,
|
||||
MYSTICAL_KEY = 0x0000001F,
|
||||
STOREROOM_KEY = 0x00000020,
|
||||
TOY_TRAIN = 0x00000021,
|
||||
RECORD = 0x00000022,
|
||||
FRYING_PAN = 0x00000023,
|
||||
DICTIONARY = 0x00000024,
|
||||
MYSTERY_NOTE = 0x00000025,
|
||||
SUSPICIOUS_NOTE = 0x00000026,
|
||||
CRYSTAL_BALL = 0x00000027,
|
||||
SCREWDRIVER = 0x00000028,
|
||||
COOKBOOK = 0x00000029,
|
||||
JADE_RAVEN = 0x0000002A,
|
||||
MAGICAL_SEED1 = 0x0000002B,
|
||||
MAGICAL_SEED2 = 0x0000002C,
|
||||
MAGICAL_SEED3 = 0x0000002D,
|
||||
MAGICAL_SEED4 = 0x0000002E,
|
||||
TOAD_DOLL = 0x0000002F,
|
||||
CALCULATOR = 0x00000030,
|
||||
BUCKET = 0x00000031,
|
||||
SCARF = 0x00000032,
|
||||
RED_KEY = 0x00000033,
|
||||
BLUE_KEY = 0x00000034,
|
||||
LETTER01 = 0x00000036,
|
||||
LETTER02 = 0x00000037,
|
||||
LETTER03 = 0x00000038,
|
||||
LETTER04 = 0x00000039,
|
||||
LETTER05 = 0x0000003A,
|
||||
LETTER06 = 0x0000003B,
|
||||
LETTER07 = 0x0000003C,
|
||||
LETTER08 = 0x0000003D,
|
||||
LETTER09 = 0x0000003E,
|
||||
LETTER10 = 0x00000040,
|
||||
LETTER11 = 0x00000041,
|
||||
LETTER12 = 0x00000045,
|
||||
LETTER13 = 0x00000046,
|
||||
LETTER14 = 0x00000047,
|
||||
LETTER15 = 0x00000048,
|
||||
LETTER16 = 0x00000049,
|
||||
LETTER17 = 0x0000004A,
|
||||
LETTER18 = 0x0000004B,
|
||||
LETTER19 = 0x0000004C,
|
||||
LETTER20 = 0x0000004E,
|
||||
LETTER21 = 0x0000004F,
|
||||
LETTER22 = 0x00000050,
|
||||
LETTER23 = 0x00000051,
|
||||
LETTER24 = 0x00000052,
|
||||
ARTIFACT = 0x00000053,
|
||||
LETTER25 = 0x00000054,
|
||||
DOLLY = 0x00000056,
|
||||
WATER_STONE = 0x00000057,
|
||||
MAGICAL_BEAN = 0x00000058,
|
||||
FERTILE_SOIL = 0x00000059,
|
||||
MIRACLE_WATER = 0x0000005A,
|
||||
VOLCANO_VASE = 0x0000005B,
|
||||
TAPE = 0x0000005C,
|
||||
SUGAR = 0x0000005D,
|
||||
SALT = 0x0000005E,
|
||||
EGG1 = 0x0000005F,
|
||||
CREAM = 0x00000060,
|
||||
STRAWBERRY = 0x00000061,
|
||||
BUTTER = 0x00000062,
|
||||
CLEANSER = 0x00000063,
|
||||
WATER = 0x00000064,
|
||||
FLOUR = 0x00000065,
|
||||
MILK = 0x00000066,
|
||||
LYRICS = 0x00000067,
|
||||
MELODY = 0x00000068,
|
||||
MAILBAG = 0x00000069,
|
||||
CASTLE_KEY3 = 0x0000006A,
|
||||
ODD_KEY = 0x0000006B,
|
||||
STAR_STONE = 0x0000006C,
|
||||
SNEAKY_PARASOL = 0x0000006D,
|
||||
KOOPA_LEGENDS = 0x0000006E,
|
||||
AUTOGRAPH1 = 0x0000006F,
|
||||
EMPTY_WALLET = 0x00000070,
|
||||
AUTOGRAPH2 = 0x00000071,
|
||||
KOOPA_SHELL = 0x00000072,
|
||||
OLD_PHOTO = 0x00000073,
|
||||
GLASSES = 0x00000074,
|
||||
PHOTOGRAPH = 0x00000075,
|
||||
PACKAGE = 0x00000076,
|
||||
RED_JAR = 0x00000077,
|
||||
CASTLE_KEY4 = 0x00000078,
|
||||
WAREHOUSE_KEY = 0x00000079,
|
||||
PRISON_KEY1 = 0x0000007A,
|
||||
SILVER_CREDIT = 0x0000007B,
|
||||
GOLD_CREDIT = 0x0000007C,
|
||||
PRISON_KEY2 = 0x0000007D,
|
||||
PRISON_KEY3 = 0x0000007E,
|
||||
PRISON_KEY4 = 0x0000007F,
|
||||
FIRE_FLOWER = 0x00000080,
|
||||
SNOWMAN_DOLL = 0x00000081,
|
||||
THUNDER_RAGE = 0x00000082,
|
||||
SHOOTING_STAR = 0x00000083,
|
||||
THUNDER_BOLT = 0x00000084,
|
||||
PEBBLE = 0x00000085,
|
||||
DUSTY_HAMMER = 0x00000086,
|
||||
INSECTICIDE_HERB = 0x00000087,
|
||||
STONE_CAP = 0x00000088,
|
||||
TASTY_TONIC = 0x00000089,
|
||||
MUSHROOM = 0x0000008A,
|
||||
VOLT_SHROOM = 0x0000008B,
|
||||
SUPER_SHROOM = 0x0000008C,
|
||||
DRIED_SHROOM = 0x0000008D,
|
||||
ULTRA_SHROOM = 0x0000008E,
|
||||
SLEEPY_SHEEP = 0x0000008F,
|
||||
P_O_W_BLOCK = 0x00000090,
|
||||
HUSTLE_DRINK = 0x00000091,
|
||||
STOP_WATCH = 0x00000092,
|
||||
WHACKAS_BUMP = 0x00000093,
|
||||
APPLE = 0x00000094,
|
||||
LIFE_SHROOM = 0x00000095,
|
||||
MYSTERY = 0x00000096,
|
||||
REPEL_GEL = 0x00000097,
|
||||
FRIGHT_JAR = 0x00000098,
|
||||
PLEASE_COME_BACK = 0x00000099,
|
||||
DIZZY_DIAL = 0x0000009A,
|
||||
SUPER_SODA = 0x0000009B,
|
||||
LEMON = 0x0000009C,
|
||||
LIME = 0x0000009D,
|
||||
BLUE_BERRY = 0x0000009E,
|
||||
RED_BERRY = 0x0000009F,
|
||||
YELLOW_BERRY = 0x000000A0,
|
||||
BUBBLE_BERRY = 0x000000A1,
|
||||
JAMMIN_JELLY = 0x000000A2,
|
||||
MAPLE_SYRUP = 0x000000A3,
|
||||
HONEY_SYRUP = 0x000000A4,
|
||||
GOOMNUT = 0x000000A5,
|
||||
KOOPA_LEAF = 0x000000A6,
|
||||
DRIED_PASTA = 0x000000A7,
|
||||
DRIED_FRUIT = 0x000000A8,
|
||||
STRANGE_LEAF = 0x000000A9,
|
||||
CAKE_MIX = 0x000000AA,
|
||||
EGG2 = 0x000000AB,
|
||||
COCONUT = 0x000000AC,
|
||||
MELON = 0x000000AD,
|
||||
STINKY_HERB = 0x000000AE,
|
||||
ICED_POTATO = 0x000000AF,
|
||||
SPICY_SOUP = 0x000000B0,
|
||||
APPLE_PIE = 0x000000B1,
|
||||
HONEY_ULTRA = 0x000000B2,
|
||||
MAPLE_ULTRA = 0x000000B3,
|
||||
JELLY_ULTRA = 0x000000B4,
|
||||
KOOPASTA = 0x000000B5,
|
||||
FRIED_SHROOM = 0x000000B6,
|
||||
SHROOM_CAKE = 0x000000B7,
|
||||
SHROOM_STEAK = 0x000000B8,
|
||||
HOT_SHROOM = 0x000000B9,
|
||||
SWEET_SHROOM = 0x000000BA,
|
||||
YUMMY_MEAL = 0x000000BB,
|
||||
HEALTHY_JUICE = 0x000000BC,
|
||||
BLAND_MEAL = 0x000000BD,
|
||||
DELUXE_FEAST = 0x000000BE,
|
||||
SPECIAL_SHAKE = 0x000000BF,
|
||||
BIG_COOKIE = 0x000000C0,
|
||||
CAKE = 0x000000C1,
|
||||
MISTAKE = 0x000000C2,
|
||||
KOOPA_TEA = 0x000000C3,
|
||||
HONEY_SUPER = 0x000000C4,
|
||||
MAPLE_SUPER = 0x000000C5,
|
||||
JELLY_SUPER = 0x000000C6,
|
||||
SPAGHETTI = 0x000000C7,
|
||||
EGG_MISSILE = 0x000000C8,
|
||||
FRIED_EGG = 0x000000C9,
|
||||
HONEY_SHROOM = 0x000000CA,
|
||||
HONEY_CANDY = 0x000000CB,
|
||||
ELECTRO_POP = 0x000000CC,
|
||||
FIRE_POP = 0x000000CD,
|
||||
LIME_CANDY = 0x000000CE,
|
||||
COCO_POP = 0x000000CF,
|
||||
LEMON_CANDY = 0x000000D0,
|
||||
JELLY_POP = 0x000000D1,
|
||||
STRANGE_CAKE = 0x000000D2,
|
||||
KOOKY_COOKIE = 0x000000D3,
|
||||
FROZEN_FRIES = 0x000000D4,
|
||||
POTATO_SALAD = 0x000000D5,
|
||||
NUTTY_CAKE = 0x000000D6,
|
||||
MAPLE_SHROOM = 0x000000D7,
|
||||
BOILED_EGG = 0x000000D8,
|
||||
YOSHI_COOKIE = 0x000000D9,
|
||||
JELLY_SHROOM1 = 0x000000DA,
|
||||
JELLY_SHROOM2 = 0x000000DB,
|
||||
JELLY_SHROOM3 = 0x000000DC,
|
||||
JELLY_SHROOM4 = 0x000000DD,
|
||||
JELLY_SHROOM5 = 0x000000DE,
|
||||
JELLY_SHROOM6 = 0x000000DF,
|
||||
SPIN_SMASH = 0x000000E0,
|
||||
MULTIBOUNCE = 0x000000E1,
|
||||
POWER_PLUS_A = 0x000000E2,
|
||||
DODGE_MASTER = 0x000000E3,
|
||||
POWER_BOUNCE = 0x000000E4,
|
||||
SPIKE_SHIELD = 0x000000E5,
|
||||
FIRST_ATTACK = 0x000000E6,
|
||||
H_P_PLUS_A = 0x000000E7,
|
||||
QUAKE_HAMMER = 0x000000E8,
|
||||
DOUBLE_DIP = 0x000000E9,
|
||||
MYSTERY_SCROLL = 0x000000EA,
|
||||
SLEEP_STOMP = 0x000000EB,
|
||||
FIRE_SHIELD = 0x000000EC,
|
||||
QUICK_CHANGE = 0x000000ED,
|
||||
D_DOWN_POUND = 0x000000EE,
|
||||
DIZZY_STOMP = 0x000000EF,
|
||||
SMASH_CHARGE0 = 0x000000F0,
|
||||
PRETTY_LUCKY = 0x000000F1,
|
||||
FEELING_FINE = 0x000000F2,
|
||||
ATTACK_F_X_A = 0x000000F3,
|
||||
ALLOR_NOTHING = 0x000000F4,
|
||||
H_P_DRAIN = 0x000000F5,
|
||||
JUMP_CHARGE0 = 0x000000F6,
|
||||
SLOW_GO = 0x000000F7,
|
||||
F_P_PLUS_A = 0x000000F8,
|
||||
MEGA_RUSH = 0x000000F9,
|
||||
ICE_POWER = 0x000000FA,
|
||||
DEFEND_PLUS_A = 0x000000FB,
|
||||
PAY_OFF = 0x000000FC,
|
||||
MONEY_MONEY = 0x000000FD,
|
||||
CHILL_OUT = 0x000000FE,
|
||||
HAPPY_HEART_A = 0x000000FF,
|
||||
ZAP_TAP = 0x00000100,
|
||||
BERSERKER = 0x00000101,
|
||||
RIGHT_ON = 0x00000102,
|
||||
RUNAWAY_PAY = 0x00000103,
|
||||
REFUND = 0x00000104,
|
||||
FLOWER_SAVER_A = 0x00000105,
|
||||
TRIPLE_DIP = 0x00000106,
|
||||
HAMMER_THROW = 0x00000107,
|
||||
MEGA_QUAKE = 0x00000108,
|
||||
SMASH_CHARGE = 0x00000109,
|
||||
JUMP_CHARGE = 0x0000010A,
|
||||
S_SMASH_CHG = 0x0000010B,
|
||||
S_JUMP_CHG = 0x0000010C,
|
||||
POWER_RUSH = 0x0000010D,
|
||||
AUTO_JUMP = 0x0000010E,
|
||||
AUTO_SMASH = 0x0000010F,
|
||||
CRAZY_HEART = 0x00000110,
|
||||
LAST_STAND = 0x00000111,
|
||||
CLOSE_CALL = 0x00000112,
|
||||
P_UP_D_DOWN = 0x00000113,
|
||||
LUCKY_DAY = 0x00000114,
|
||||
MEGA_H_P_DRAIN = 0x00000115,
|
||||
P_DOWN_D_UP = 0x00000116,
|
||||
POWER_QUAKE = 0x00000117,
|
||||
AUTO_MULTIBOUNCE = 0x00000118,
|
||||
FLOWER_FANATIC = 0x00000119,
|
||||
HEART_FINDER = 0x0000011A,
|
||||
FLOWER_FINDER = 0x0000011B,
|
||||
SPIN_ATTACK = 0x0000011C,
|
||||
DIZZY_ATTACK = 0x0000011D,
|
||||
I_SPY = 0x0000011E,
|
||||
SPEEDY_SPIN = 0x0000011F,
|
||||
BUMP_ATTACK = 0x00000120,
|
||||
POWER_JUMP = 0x00000121,
|
||||
SUPER_JUMP = 0x00000122,
|
||||
MEGA_JUMP = 0x00000123,
|
||||
POWER_SMASH1 = 0x00000124,
|
||||
SUPER_SMASH = 0x00000125,
|
||||
MEGA_SMASH = 0x00000126,
|
||||
POWER_SMASH2 = 0x00000127,
|
||||
POWER_SMASH3 = 0x00000128,
|
||||
DEEP_FOCUS1 = 0x00000129,
|
||||
SUPER_FOCUS = 0x0000012A,
|
||||
SHRINK_SMASH = 0x0000012B,
|
||||
SHELL_CRACK = 0x0000012C,
|
||||
KAIDEN = 0x0000012D,
|
||||
D_DOWN_JUMP = 0x0000012E,
|
||||
SHRINK_STOMP = 0x0000012F,
|
||||
DAMAGE_DODGE_A = 0x00000130,
|
||||
EARTHQUAKE_JUMP = 0x00000131,
|
||||
DEEP_FOCUS2 = 0x00000132,
|
||||
DEEP_FOCUS3 = 0x00000133,
|
||||
H_P_PLUS_B = 0x00000134,
|
||||
F_P_PLUS_B = 0x00000135,
|
||||
HAPPY_HEART_B = 0x00000136,
|
||||
HAPPY_HEART_X = 0x00000137,
|
||||
FLOWER_SAVER_B = 0x00000138,
|
||||
FLOWER_SAVER_X = 0x00000139,
|
||||
DAMAGE_DODGE_B = 0x0000013A,
|
||||
DAMAGE_DODGE_X = 0x0000013B,
|
||||
POWER_PLUS_B = 0x0000013C,
|
||||
POWER_PLUS_X = 0x0000013D,
|
||||
DEFEND_PLUS_X = 0x0000013E,
|
||||
DEFEND_PLUS_Y = 0x0000013F,
|
||||
HAPPY_FLOWER_A = 0x00000140,
|
||||
HAPPY_FLOWER_B = 0x00000141,
|
||||
HAPPY_FLOWER_X = 0x00000142,
|
||||
GROUP_FOCUS = 0x00000143,
|
||||
PEEKABOO = 0x00000144,
|
||||
ATTACK_F_X_D = 0x00000145,
|
||||
ATTACK_F_X_B = 0x00000146,
|
||||
ATTACK_F_X_E = 0x00000147,
|
||||
ATTACK_F_X_C = 0x00000148,
|
||||
ATTACK_F_X_F = 0x00000149,
|
||||
H_P_PLUS_C = 0x0000014A,
|
||||
H_P_PLUS_X = 0x0000014B,
|
||||
H_P_PLUS_Y = 0x0000014C,
|
||||
F_P_PLUS_C = 0x0000014D,
|
||||
F_P_PLUS_X = 0x0000014E,
|
||||
F_P_PLUS_Y = 0x0000014F,
|
||||
HEALTHY_HEALTHY = 0x00000150,
|
||||
ATTACK_F_X_F2 = 0x00000151,
|
||||
ATTACK_F_X_F3 = 0x00000152,
|
||||
ATTACK_F_X_F4 = 0x00000153,
|
||||
ATTACK_F_X_F5 = 0x00000154,
|
||||
PARTNER_ATTACK = 0x00000155,
|
||||
HEART = 0x00000156,
|
||||
COIN = 0x00000157,
|
||||
HEART_PIECE = 0x00000158,
|
||||
STAR_POINT = 0x00000159,
|
||||
FULL_HEAL = 0x0000015A,
|
||||
FLOWER = 0x0000015B,
|
||||
STAR_PIECE = 0x0000015C,
|
||||
PRESENT = 0x0000015D,
|
||||
COMPLETE_CAKE = 0x0000015E,
|
||||
BARE_CAKE = 0x0000015F,
|
||||
EMPTY_CAKE_PAN = 0x00000160,
|
||||
FULL_CAKE_PAN = 0x00000161,
|
||||
EMPTY_MIXING_BOWL = 0x00000162,
|
||||
FULL_MIXING_BOWL = 0x00000163,
|
||||
CAKE_WITH_ICING = 0x00000164,
|
||||
CAKE_WITH_BERRIES = 0x00000165,
|
||||
HAMMER1_ICON = 0x00000166,
|
||||
HAMMER2_ICON = 0x00000167,
|
||||
HAMMER3_ICON = 0x00000168,
|
||||
BOOTS1_ICON = 0x00000169,
|
||||
BOOTS2_ICON = 0x0000016A,
|
||||
BOOTS3_ICON = 0x0000016B,
|
||||
ITEMS_ICON = 0x0000016C
|
||||
} Item;
|
||||
|
||||
#endif
|
32
papermario/tools/c_enums/ItemSpawnMode.h
Normal file
32
papermario/tools/c_enums/ItemSpawnMode.h
Normal file
@ -0,0 +1,32 @@
|
||||
#ifndef _ITEM_SPAWN_MODE_
|
||||
#define _ITEM_SPAWN_MODE_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum ItemSpawnMode {
|
||||
DECORATION = 0x00000001,
|
||||
TOSS__SPAWN_ALWAYS = 0x00000003,
|
||||
BATTLE_REWARD = 0x00000004,
|
||||
TOSS__NEVER_VANISH = 0x00000005,
|
||||
TOSS = 0x00000006,
|
||||
TOSS__SPAWN_ONCE = 0x00000007,
|
||||
TOSS__SPAWN_ONCE__NEVER_VANISH = 0x00000008,
|
||||
TOSS__SPAWN_ALWAYS__NEVER_VANISH = 0x00000009,
|
||||
ITEM_BLOCK__ITEM = 0x0000000A,
|
||||
ITEM_BLOCK__BADGE = 0x0000000B,
|
||||
FALL__SPAWN_ALWAYS = 0x0000000C,
|
||||
FALL__NEVER_VANISH = 0x0000000D,
|
||||
FALL = 0x0000000E,
|
||||
FALL__SPAWN_ONCE = 0x0000000F,
|
||||
FIXED__SPAWN_ALWAYS = 0x00000010,
|
||||
FIXED__NEVER_VANISH = 0x00000011,
|
||||
FIXED = 0x00000012,
|
||||
FIXED__SPAWN_ALWAYS__NEVER_VANISH = 0x00000013,
|
||||
ITEM_BLOCK__SPAWN_ALWAYS = 0x00000014,
|
||||
ITEM_BLOCK__COIN = 0x00000015,
|
||||
TOSS__HIGHER__NEVER_VANISH = 0x00000016,
|
||||
TOSS__SPAWN_ALWAYS__SMALL = 0x0000001A
|
||||
} ItemSpawnMode;
|
||||
|
||||
#endif
|
14
papermario/tools/c_enums/Iter.h
Normal file
14
papermario/tools/c_enums/Iter.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _ITER_
|
||||
#define _ITER_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Iter {
|
||||
FIRST = 0xFFFFFFFF,
|
||||
LAST = 0x0000000A,
|
||||
NEXT = 0x00000000,
|
||||
PREV = 0x00000001
|
||||
} Iter;
|
||||
|
||||
#endif
|
46
papermario/tools/c_enums/Location.h
Normal file
46
papermario/tools/c_enums/Location.h
Normal file
@ -0,0 +1,46 @@
|
||||
#ifndef _LOCATION_
|
||||
#define _LOCATION_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Location {
|
||||
NONE = 0x00000018,
|
||||
TESTING = 0x00000017,
|
||||
TOAD_TOWN = 0x00000001,
|
||||
PEACH_CASTLE_GROUNDS = 0x00000019,
|
||||
SHOOTING_STAR_SUMMIT = 0x0000001B,
|
||||
TOAD_TOWN_TUNNELS = 0x00000002,
|
||||
GOOMBA_VILLAGE = 0x0000001E,
|
||||
GOOMBA_ROAD = 0x0000001F,
|
||||
PLEASANT_PATH = 0x00000020,
|
||||
KOOPA_VILLAGE = 0x00000021,
|
||||
KOOPA_BROS_FORTRESS = 0x00000007,
|
||||
MT_RUGGED = 0x00000008,
|
||||
DRY_DRY_DESERT = 0x0000000A,
|
||||
DRY_DRY_OUTPOST = 0x00000009,
|
||||
DRY_DRY_RUINS = 0x0000000B,
|
||||
FOREVER_FOREST = 0x0000000C,
|
||||
BOOS_MANSION = 0x0000000D,
|
||||
GUSTY_GULCH = 0x00000022,
|
||||
TUBBAS_MANOR = 0x0000000F,
|
||||
WINDY_MILL = 0x00000023,
|
||||
SHY_GUYS_TOYBOX = 0x00000010,
|
||||
JADE_JUNGLE = 0x00000024,
|
||||
YOSHIS_VILLAGE = 0x00000025,
|
||||
MT_LAVALAVA = 0x00000012,
|
||||
FLOWER_FIELDS = 0x00000026,
|
||||
CLOUDY_CLIMB = 0x00000027,
|
||||
SHIVER_CITY = 0x00000028,
|
||||
SHIVER_SNOWFIELD = 0x00000029,
|
||||
STARBORN_VALLEY = 0x0000002A,
|
||||
SHIVER_MOUNTAIN = 0x0000002B,
|
||||
CRYSTAL_PALACE = 0x00000015,
|
||||
STAR_WAY = 0x0000001C,
|
||||
STAR_HAVEN = 0x0000001D,
|
||||
BOWSERS_CASTLE = 0x00000016,
|
||||
PEACHS_CASTLE = 0x0000001A,
|
||||
MARIOS_HOUSE = 0x0000002C
|
||||
} Location;
|
||||
|
||||
#endif
|
13
papermario/tools/c_enums/Npc.h
Normal file
13
papermario/tools/c_enums/Npc.h
Normal file
@ -0,0 +1,13 @@
|
||||
#ifndef _NPC_
|
||||
#define _NPC_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Npc {
|
||||
SELF = 0xFFFFFFFF,
|
||||
PLAYER = 0xFFFFFFFE,
|
||||
PARTNER = 0xFFFFFFFC
|
||||
} Npc;
|
||||
|
||||
#endif
|
14
papermario/tools/c_enums/Outcome.h
Normal file
14
papermario/tools/c_enums/Outcome.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef _OUTCOME_
|
||||
#define _OUTCOME_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Outcome {
|
||||
PLAYER_WON = 0x00000000,
|
||||
PLAYER_LOST = 0x00000001,
|
||||
PLAYER_FLED = 0x00000002,
|
||||
ENEMY_FLED = 0x00000003
|
||||
} Outcome;
|
||||
|
||||
#endif
|
22
papermario/tools/c_enums/Partner.h
Normal file
22
papermario/tools/c_enums/Partner.h
Normal file
@ -0,0 +1,22 @@
|
||||
#ifndef _PARTNER_
|
||||
#define _PARTNER_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Partner {
|
||||
NONE = 0x00000000,
|
||||
GOOMBARIO = 0x00000001,
|
||||
KOOPER = 0x00000002,
|
||||
BOMBETTE = 0x00000003,
|
||||
PARAKARRY = 0x00000004,
|
||||
GOOMPA = 0x00000005,
|
||||
WATT = 0x00000006,
|
||||
SUSHIE = 0x00000007,
|
||||
LAKILESTER = 0x00000008,
|
||||
BOW = 0x00000009,
|
||||
GOOMBARIA = 0x0000000A,
|
||||
TWINK = 0x0000000B
|
||||
} Partner;
|
||||
|
||||
#endif
|
25
papermario/tools/c_enums/Phase.h
Normal file
25
papermario/tools/c_enums/Phase.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef _PHASE_
|
||||
#define _PHASE_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Phase {
|
||||
EXECUTE_ACTION = 0x00000000,
|
||||
FIRST_STRIKE = 0x00000001,
|
||||
RUN_AWAY_START = 0x00000003,
|
||||
RUN_AWAY_RESET = 0x00000004,
|
||||
RUN_AWAY_FAIL = 0x00000007,
|
||||
USE_DEFEND = 0x00000006,
|
||||
USE_LIFE_SHROOM = 0x00000008,
|
||||
PLAYER_BEGIN = 0x0000000A,
|
||||
PLAYER_END = 0x0000000D,
|
||||
ENEMY_BEGIN = 0x0000000C,
|
||||
ENEMY_END = 0x0000000B,
|
||||
MERLEE_ATTACK_BONUS = 0x00000014,
|
||||
MERLEE_DEFENSE_BONUS = 0x00000015,
|
||||
MERLEE_EXP_BONUS = 0x00000016,
|
||||
PLAYER_HAPPY = 0x0000001E
|
||||
} Phase;
|
||||
|
||||
#endif
|
49
papermario/tools/c_enums/PlayerAnim.h
Normal file
49
papermario/tools/c_enums/PlayerAnim.h
Normal file
@ -0,0 +1,49 @@
|
||||
#ifndef _PLAYER_ANIM_
|
||||
#define _PLAYER_ANIM_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum PlayerAnim {
|
||||
STAND_STILL = 0x00010000,
|
||||
CROUCH_STILL = 0x00010001,
|
||||
PANTING = 0x00010003,
|
||||
WALKING = 0x00010004,
|
||||
RUNNING = 0x00010005,
|
||||
BEFORE_JUMP = 0x00010006,
|
||||
MIDAIR_STILL = 0x00010007,
|
||||
MIDAIR = 0x00010008,
|
||||
STUNNED_STILL = 0x0001000E,
|
||||
DEAD_STILL = 0x0001000F,
|
||||
SPINNING = 0x00010011,
|
||||
FLAILING = 0x00010012,
|
||||
SIT_STILL = 0x00010013,
|
||||
CROUCH = 0x00010014,
|
||||
STONE_STILL = 0x00010015,
|
||||
THROW = 0x00010016,
|
||||
FALL_BACK = 0x00010017,
|
||||
FALL_DOWN = 0x00010018,
|
||||
SCARED = 0x00010019,
|
||||
HURT_FOOT = 0x0001001A,
|
||||
RUN_PANIC = 0x0001001B,
|
||||
EAT = 0x0001001C,
|
||||
STICK_OUT_TONGUE = 0x0001001D,
|
||||
PLANT = 0x0001001E,
|
||||
GOT_ITEM = 0x0001001F,
|
||||
READY_JUMP = 0x00010020,
|
||||
THINKING = 0x00010021,
|
||||
LOST_BALANCE = 0x00010022,
|
||||
SHOCK_STILL = 0x00010023,
|
||||
DRINK = 0x00010025,
|
||||
SQUISH = 0x00010026,
|
||||
RUN_THINKING = 0x00010027,
|
||||
QUESTION = 0x00010028,
|
||||
NOD_YES = 0x00010029,
|
||||
PRAY = 0x0001002C,
|
||||
CHARRED = 0x0001002F,
|
||||
GET_UP = 0x00010030,
|
||||
DUST_OFF = 0x00010031,
|
||||
THUMBS_UP = 0x00010032
|
||||
} PlayerAnim;
|
||||
|
||||
#endif
|
153
papermario/tools/c_enums/Song.h
Normal file
153
papermario/tools/c_enums/Song.h
Normal file
@ -0,0 +1,153 @@
|
||||
#ifndef _SONG_
|
||||
#define _SONG_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Song {
|
||||
TOAD_TOWN = 0x00000000,
|
||||
NORMAL_BATTLE = 0x00000002,
|
||||
SPECIAL_BATTLE = 0x00000003,
|
||||
JR_TROOPA_BATTLE = 0x00000004,
|
||||
FINAL_BOWSER_BATTLE = 0x00000005,
|
||||
GOOMBA_KING_BATTLE = 0x00000007,
|
||||
KOOPA_BROS_BATTLE = 0x00000008,
|
||||
FAKE_BOWSER_BATTLE = 0x00000009,
|
||||
TUTANKOOPA_BATTLE = 0x0000000A,
|
||||
TUBBA_BLUBBA_BATTLE = 0x0000000B,
|
||||
GENERAL_GUY_BATTLE = 0x0000000C,
|
||||
LAVA_PIRANHA_BATTLE = 0x0000000D,
|
||||
HUFF_N_PUFF_BATTLE = 0x0000000E,
|
||||
CRYSTAL_KING_BATTLE = 0x0000000F,
|
||||
GOOMBA_VILLAGE = 0x00000010,
|
||||
PLEASANT_PATH = 0x00000011,
|
||||
FUZZY_ATTACK = 0x00000012,
|
||||
KOOPA_VILLAGE = 0x00000013,
|
||||
KOOPA_FORTRESS = 0x00000014,
|
||||
DRY_DRY_OUTPOST = 0x00000015,
|
||||
MT_RUGGED = 0x00000016,
|
||||
DRY_DRY_DESERT = 0x00000017,
|
||||
DRY_DRY_RUINS = 0x00000018,
|
||||
RUINS_BASEMENT = 0x00000019,
|
||||
FOREVER_FOREST = 0x0000001A,
|
||||
BOOS_MANSION = 0x0000001B,
|
||||
CHEERFUL_BOOS_MANSION = 0x0000001C,
|
||||
GUSTY_GULCH = 0x0000001D,
|
||||
TUBBAS_MANOR = 0x0000001E,
|
||||
TUBBA_ESCAPE = 0x0000001F,
|
||||
SHY_GUY_TOYBOX = 0x00000020,
|
||||
TOYBOX_TRAIN = 0x00000021,
|
||||
CREEPY_TOYBOX = 0x00000022,
|
||||
JADE_JUNGLE = 0x00000024,
|
||||
DEEP_JUNGLE = 0x00000025,
|
||||
YOSHIS_VILLAGE = 0x00000026,
|
||||
YOSHIS_PANIC = 0x00000027,
|
||||
RAPHAEL_RAVEN = 0x00000028,
|
||||
MT_LAVALAVA = 0x00000029,
|
||||
VOLCANO_ESCAPE = 0x0000002A,
|
||||
STAR_WAY_OPENS = 0x0000002B,
|
||||
MASTER_BATTLE = 0x0000002C,
|
||||
RADIO_ISLAND_SOUNDS = 0x0000002D,
|
||||
RADIO_HOT_HITS = 0x0000002E,
|
||||
RADIO_GOLDEN_OLDIES = 0x0000002F,
|
||||
FLOWER_FIELDS_CLOUDY = 0x00000030,
|
||||
FLOWER_FIELDS_SUNNY = 0x00000031,
|
||||
CLOUDY_CLIMB = 0x00000032,
|
||||
PUFF_PUFF_MACHINE = 0x00000033,
|
||||
SUN_TOWER_CLOUDY = 0x00000034,
|
||||
SUN_TOWER_SUNNY = 0x00000035,
|
||||
CRYSTAL_PALACE = 0x00000037,
|
||||
SHIVER_CITY = 0x00000038,
|
||||
PENGUIN_MYSTERY = 0x00000039,
|
||||
SHIVER_SNOWFIELD = 0x0000003A,
|
||||
SHIVER_MOUNTAIN = 0x0000003B,
|
||||
STARBORN_VALLEY = 0x0000003C,
|
||||
MERLAR_THEME = 0x0000003D,
|
||||
MAIL_CALL = 0x0000003E,
|
||||
PEACHS_CASTLE_PARTY = 0x0000003F,
|
||||
CHAPTER_END = 0x00000040,
|
||||
CHAPTER_START = 0x00000041,
|
||||
ITEM_UPGRADE = 0x00000042,
|
||||
PHONOGRAPH_MUSIC = 0x00000044,
|
||||
TUTANKOOPA_THEME = 0x00000045,
|
||||
KAMMY_KOOPA_THEME = 0x00000046,
|
||||
JR_TROOPA_THEME = 0x00000047,
|
||||
BULLET_BILL_ASSAULT = 0x00000048,
|
||||
MONTY_MOLE_ASSAULT = 0x00000049,
|
||||
SHY_GUY_INVASION = 0x0000004A,
|
||||
TOAD_TOWN_TUNNELS = 0x0000004B,
|
||||
WHALE_THEME = 0x0000004C,
|
||||
FOREVER_FOREST_WARNING = 0x0000004D,
|
||||
YOSHI_KIDS_FOUND = 0x0000004E,
|
||||
UNUSED_FANFARE = 0x0000004F,
|
||||
GOOMBA_KING_THEME = 0x00000050,
|
||||
KOOPA_BROS_INTERLUDE = 0x00000051,
|
||||
KOOPA_BROS_THEME = 0x00000052,
|
||||
TUTANKOOPA_WARNING = 0x00000053,
|
||||
TUTANKOOPA_REVEALED = 0x00000054,
|
||||
TUBBA_BLUBBA_THEME = 0x00000055,
|
||||
GENERAL_GUY_THEME = 0x00000056,
|
||||
LAVA_PIRANHA_THEME = 0x00000057,
|
||||
HUFF_N_PUFF_THEME = 0x00000058,
|
||||
CRYSTAL_KING_THEME = 0x00000059,
|
||||
BLOOPER_THEME = 0x0000005A,
|
||||
MINIBOSS_BATTLE = 0x0000005B,
|
||||
MONSTAR_THEME = 0x0000005C,
|
||||
CLUB64 = 0x0000005D,
|
||||
UNUSED_OPENING = 0x0000005E,
|
||||
BOWSERS_CASTLE_FALLS = 0x0000005F,
|
||||
STAR_HAVEN = 0x00000060,
|
||||
SHOOTING_STAR_SUMMIT = 0x00000061,
|
||||
STARSHIP_THEME = 0x00000062,
|
||||
STAR_SANCTUARY = 0x00000063,
|
||||
BOWSERS_CASTLE = 0x00000064,
|
||||
BOWSERS_CASTLE_CAVES = 0x00000065,
|
||||
BOWSER_THEME = 0x00000066,
|
||||
BOWSER_BATTLE = 0x00000067,
|
||||
PEACH_WISHES = 0x00000068,
|
||||
FILE_SELECT = 0x00000069,
|
||||
MAIN_THEME = 0x0000006A,
|
||||
BOWSER_ATTACKS = 0x0000006B,
|
||||
MARIO_FALLS = 0x0000006C,
|
||||
PEACH_APPEARS = 0x0000006D,
|
||||
THE_END = 0x0000006E,
|
||||
RECOVERED_STAR_ROD = 0x0000006F,
|
||||
TWINK_THEME = 0x00000070,
|
||||
STIRRING_CAKE = 0x00000071,
|
||||
GOURMET_GUY_FREAKOUT = 0x00000072,
|
||||
PRISONER_PEACH_THEME = 0x00000073,
|
||||
PEACH_MISSION = 0x00000074,
|
||||
PEACH_SNEAKING = 0x00000075,
|
||||
PEACH_CAUGHT = 0x00000076,
|
||||
PEACH_QUIZ_INTRO = 0x00000077,
|
||||
STAR_SPIRIT_THEME = 0x00000078,
|
||||
PENGUIN_WHODUNIT = 0x00000079,
|
||||
PENGUIN_WAKES_UP = 0x0000007A,
|
||||
MAGIC_BEANSTALK = 0x0000007B,
|
||||
MERLEE_SPELL = 0x0000007C,
|
||||
LAKILESTER_THEME = 0x0000007D,
|
||||
GOOMBA_BROS_RETREAT = 0x0000007E,
|
||||
SUNSHINE_RETURNS = 0x0000007F,
|
||||
RIDING_THE_RAILS = 0x00000080,
|
||||
RIDING_THE_WHALE = 0x00000081,
|
||||
NEW_PARTNER = 0x00000082,
|
||||
DRY_DRY_RUINS_APPEAR = 0x00000083,
|
||||
CANDY_CANES = 0x00000084,
|
||||
PLAYROOM = 0x00000085,
|
||||
MOUSTAFA_THEME = 0x00000086,
|
||||
GAME_OVER = 0x00000087,
|
||||
TAKING_REST = 0x00000088,
|
||||
FLOWER_N_P_C_THEME = 0x00000089,
|
||||
FLOWER_GATE_APPEARS = 0x0000008A,
|
||||
BATTLE_END = 0x0000008B,
|
||||
POP_DIVA_SONG = 0x0000008C,
|
||||
BOO_MINIGAME = 0x0000008D,
|
||||
LEVEL_UP = 0x0000008E,
|
||||
PARADE_DAY = 0x00000090,
|
||||
PARADE_NIGHT = 0x00000091,
|
||||
MARIO_BROS_HOUSE = 0x00000094,
|
||||
INTRO_STORY = 0x00000095,
|
||||
NEW_PARTNER_J_P = 0x00000096
|
||||
} Song;
|
||||
|
||||
#endif
|
70
papermario/tools/c_enums/Sound.h
Normal file
70
papermario/tools/c_enums/Sound.h
Normal file
@ -0,0 +1,70 @@
|
||||
#ifndef _SOUND_
|
||||
#define _SOUND_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Sound {
|
||||
JR_TROOPA_SPLASH = 0x00000045,
|
||||
JR_TROOPA_SWIM = 0x00000046,
|
||||
BOO_SPOOK = 0x00000047,
|
||||
BOO_VANISH = 0x000000C1,
|
||||
BOO_APPEAR = 0x000000C3,
|
||||
MENU_OPEN = 0x000000C5,
|
||||
MENU_CLOSE = 0x000000C6,
|
||||
MENU_CHANGE_SELECTION = 0x000000C7,
|
||||
MENU_CHANGE_TAB = 0x000000C8,
|
||||
MENU_NEXT = 0x000000C9,
|
||||
MENU_BACK = 0x000000CA,
|
||||
STEP1 = 0x00000141,
|
||||
STEP2 = 0x00000142,
|
||||
TORNADO_JUMP = 0x00000147,
|
||||
SOFT_LAND = 0x00000148,
|
||||
LAND = 0x0000014B,
|
||||
HIT_BLOCK = 0x0000014E,
|
||||
SEARCH_BUSH = 0x00000153,
|
||||
BASIC_DOOR_OPEN = 0x000001C1,
|
||||
BASIC_DOOR_CLOSE = 0x000001C2,
|
||||
METAL_DOOR_OPEN = 0x000001C3,
|
||||
METAL_DOOR_CLOSE = 0x000001C4,
|
||||
LARGE_DOOR_OPEN = 0x000001C5,
|
||||
LARGE_DOOR_CLOSE = 0x000001C6,
|
||||
CREAKY_DOOR_OPEN = 0x000001C7,
|
||||
CREAKY_DOOR_CLOSE = 0x000001C8,
|
||||
METAL_GATE_OPEN = 0x000001C9,
|
||||
METAL_GATE_CLOSE = 0x000001CA,
|
||||
BOW_SPOOK = 0x00000291,
|
||||
SMOKE_BURST = 0x000002CD,
|
||||
DAYZEE_SONG = 0x000002D7,
|
||||
POWER_UP = 0x000002D8,
|
||||
SHY_GUY_SCREAMS1 = 0x0000030C,
|
||||
SHY_GUY_SCREAMS2 = 0x0000030D,
|
||||
SHY_GUY_SCREAMS3 = 0x0000030E,
|
||||
TOY_TANK_MOVE1 = 0x0000030F,
|
||||
TOY_TANK_MOVE2 = 0x00000310,
|
||||
GENERAL_WHISTLE = 0x00000395,
|
||||
MOLE_SURFACE = 0x00000321,
|
||||
MOLE_DIG = 0x00000322,
|
||||
MOLE_POP = 0x00000323,
|
||||
JUMP = 0x000003E2,
|
||||
MISS_JUMP = 0x000003E3,
|
||||
DEATH = 0x000003E5,
|
||||
BIG_POWER_UP = 0x000003E6,
|
||||
MOLE_THROW = 0x000003E8,
|
||||
CLOSE_SHELL = 0x000002FF,
|
||||
OPEN_SHELL = 0x000003D4,
|
||||
BOW_VANISH = 0x0000200E,
|
||||
BOW_APPEAR = 0x0000200F,
|
||||
CANNON1 = 0x00002016,
|
||||
CANNON2 = 0x00002017,
|
||||
CANNON3 = 0x00002018,
|
||||
JUMP = 0x00002081,
|
||||
BOMB_BLAST = 0x00002076,
|
||||
SPELL_CAST1 = 0x000020D4,
|
||||
SPELL_CAST2 = 0x000020D5,
|
||||
SPELL_CAST3 = 0x000020D6,
|
||||
SPELL_CAST4 = 0x000020D7,
|
||||
SPELL_CAST5 = 0x000020D8
|
||||
} Sound;
|
||||
|
||||
#endif
|
243
papermario/tools/c_enums/Sprite.h
Normal file
243
papermario/tools/c_enums/Sprite.h
Normal file
@ -0,0 +1,243 @@
|
||||
#ifndef _SPRITE_
|
||||
#define _SPRITE_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Sprite {
|
||||
WORLD_GOOMBARIO = 0x00000001,
|
||||
WORLD_KOOPER = 0x00000002,
|
||||
WORLD_BOMBETTE = 0x00000003,
|
||||
WORLD_PARAKARRY = 0x00000004,
|
||||
WORLD_BOW = 0x00000005,
|
||||
WORLD_WATT = 0x00000006,
|
||||
WORLD_SUSHI = 0x00000007,
|
||||
WORLD_LAKILESTER = 0x00000008,
|
||||
BATTLE_GOOMBARIO = 0x00000009,
|
||||
BATTLE_KOOPER = 0x0000000A,
|
||||
BATTLE_BOMBETTE = 0x0000000B,
|
||||
BATTLE_PARAKARRY = 0x0000000C,
|
||||
BATTLE_BOW = 0x0000000D,
|
||||
BATTLE_WATT = 0x0000000E,
|
||||
BATTLE_SUSHI = 0x0000000F,
|
||||
BATTLE_LAKILESTER = 0x00000010,
|
||||
KOOPER_WITHOUT_SHELL = 0x00000011,
|
||||
WORLD_ELDSTAR = 0x00000012,
|
||||
WORLD_MAMAR = 0x00000013,
|
||||
WORLD_SKOLAR = 0x00000014,
|
||||
WORLD_MUSKULAR = 0x00000015,
|
||||
WORLD_MISSTAR = 0x00000016,
|
||||
WORLD_KLEVAR = 0x00000017,
|
||||
WORLD_KALMAR = 0x00000018,
|
||||
BATTLE_ELDSTAR = 0x00000019,
|
||||
BATTLE_MAMAR = 0x0000001A,
|
||||
BATTLE_SKOLAR = 0x0000001B,
|
||||
BATTLE_MUSKULAR = 0x0000001C,
|
||||
BATTLE_MISSTAR = 0x0000001D,
|
||||
BATTLE_KLEVAR = 0x0000001E,
|
||||
BATTLE_KALMAR = 0x0000001F,
|
||||
TWINK = 0x00000020,
|
||||
JR_TROOPA = 0x00000021,
|
||||
SPIKED_JR_TROOPA = 0x00000022,
|
||||
SPIKED_PARA_JR_TROOPA = 0x00000023,
|
||||
MAGE_JR_TROOPA = 0x00000024,
|
||||
PARA_JR_TROOPA = 0x00000025,
|
||||
GOOMBA = 0x00000026,
|
||||
SPIKED_GOOMBA = 0x00000027,
|
||||
PARAGOOMBA = 0x00000028,
|
||||
KOOPA_TROOPA = 0x00000029,
|
||||
PARA_TROOPA = 0x0000002A,
|
||||
FUZZY = 0x0000002B,
|
||||
BOMBOMB = 0x0000002C,
|
||||
BULLET_BILL = 0x0000002D,
|
||||
BILL_BLASTER = 0x0000002E,
|
||||
MONTY_MOLE = 0x0000002F,
|
||||
CLEFT = 0x00000030,
|
||||
POKEY = 0x00000031,
|
||||
BANDIT = 0x00000032,
|
||||
BUZZY_BEETLE = 0x00000033,
|
||||
SWOOPER = 0x00000034,
|
||||
STONE_CHOMP = 0x00000035,
|
||||
PUTRID_PIRANHA = 0x00000036,
|
||||
PIRANHA_PLANT = 0x00000037,
|
||||
SENTINEL = 0x00000038,
|
||||
WORLD_CLUBBA = 0x00000039,
|
||||
BATTLE_CLUBBA = 0x0000003A,
|
||||
SHY_GUY = 0x0000003B,
|
||||
GROOVE_GUY = 0x0000003C,
|
||||
SKY_GUY = 0x0000003D,
|
||||
PYRO_GUY = 0x0000003E,
|
||||
SPY_GUY = 0x0000003F,
|
||||
MEDI_GUY = 0x00000040,
|
||||
FUZZIPEDE = 0x00000041,
|
||||
JUNGLE_GUY = 0x00000042,
|
||||
HEART_PLANT = 0x00000043,
|
||||
HURT_PLANT = 0x00000044,
|
||||
M_BUSH = 0x00000045,
|
||||
BUBBLE = 0x00000046,
|
||||
KENT_C_KOOPA = 0x00000047,
|
||||
DAYZEE = 0x00000048,
|
||||
LAKITU = 0x00000049,
|
||||
SPINY = 0x0000004A,
|
||||
BZZAP = 0x0000004B,
|
||||
RUFF_PUFF = 0x0000004C,
|
||||
SPIKE_TOP = 0x0000004D,
|
||||
DUPLIGHOST = 0x0000004E,
|
||||
ALBINO_DINO = 0x0000004F,
|
||||
BLOOPER = 0x00000050,
|
||||
BABY_BLOOPER = 0x00000051,
|
||||
GULPIT = 0x00000052,
|
||||
DRY_BONES = 0x00000053,
|
||||
THROWN_BONE = 0x00000054,
|
||||
BONY_BEETLE = 0x00000055,
|
||||
MAGIKOOPA = 0x00000056,
|
||||
FLYING_MAGIKOOPA = 0x00000057,
|
||||
WORLD_KOOPATROL = 0x00000058,
|
||||
KOOPATROL = 0x00000059,
|
||||
HAMMER_BROS = 0x0000005A,
|
||||
BUSH_BASIC = 0x0000005B,
|
||||
BUSH_BLOCKY = 0x0000005C,
|
||||
BUSH_DRY = 0x0000005D,
|
||||
BUSH_LEAFY = 0x0000005E,
|
||||
BUSH_MATTED = 0x0000005F,
|
||||
WORLD_KAMMY = 0x00000060,
|
||||
BATTLE_KAMMY = 0x00000061,
|
||||
GOOMBA_BROS = 0x00000062,
|
||||
GOOMBA_KING = 0x00000063,
|
||||
SPIKY_GOOMNUT = 0x00000064,
|
||||
DARK_TOAD = 0x00000065,
|
||||
KOOPA_BROS = 0x00000066,
|
||||
BUZZAR = 0x00000067,
|
||||
TUTANKOOPA = 0x00000068,
|
||||
CHAIN_CHOMP = 0x00000069,
|
||||
WORLD_TUBBA = 0x0000006A,
|
||||
BATTLE_TUBBA = 0x0000006B,
|
||||
TUBBAS_HEART = 0x0000006C,
|
||||
BIG_LANTERN_GHOST = 0x0000006D,
|
||||
SHY_SQUAD_GUY = 0x0000006E,
|
||||
MARSHAL_GUY = 0x0000006F,
|
||||
STILT_GUY = 0x00000070,
|
||||
STILT_GUY_UNFOLD = 0x00000071,
|
||||
SHY_STACK_GUY = 0x00000072,
|
||||
SHY_STACK_UNFOLD = 0x00000073,
|
||||
SHY_STACK_DAMAGE = 0x00000074,
|
||||
SHY_STACK_ROCK = 0x00000075,
|
||||
GENERAL_GUY = 0x00000076,
|
||||
GENERAL_GUY_BOMB = 0x00000077,
|
||||
TANK_GUY = 0x00000078,
|
||||
LAVA_PIRANHA_HEAD = 0x00000079,
|
||||
PETIT_PIRANHA = 0x0000007A,
|
||||
LAVA_BUD = 0x0000007B,
|
||||
HUFF_N_PUFF = 0x0000007C,
|
||||
TUFF_PUFF = 0x0000007D,
|
||||
MONSTAR = 0x0000007E,
|
||||
CRYSTAL_KING = 0x0000007F,
|
||||
WORLD_BOWSER = 0x00000080,
|
||||
BATTLE_BOWSER = 0x00000081,
|
||||
LUIGI = 0x00000082,
|
||||
TOAD = 0x00000083,
|
||||
THREE_SISTERS = 0x00000084,
|
||||
VANNA_T = 0x00000085,
|
||||
TOAD_KID = 0x00000086,
|
||||
TOAD_GUARD = 0x00000087,
|
||||
HARRY_T = 0x00000088,
|
||||
TOAD_MINISTER = 0x00000089,
|
||||
POSTMASTER = 0x0000008A,
|
||||
CONDUCTOR_TOAD = 0x0000008B,
|
||||
TRAIN_STATION_TOAD = 0x0000008C,
|
||||
FISHMAEL = 0x0000008D,
|
||||
ARTIST_TOAD = 0x0000008E,
|
||||
KOOPA = 0x0000008F,
|
||||
KOOPA_WITHOUT_SHELL = 0x00000090,
|
||||
WORLD_BOMBOMB = 0x00000091,
|
||||
WHACKA = 0x00000092,
|
||||
DRYITE = 0x00000093,
|
||||
MOUSER = 0x00000094,
|
||||
BOO = 0x00000095,
|
||||
YOSHI = 0x00000096,
|
||||
YOSHI_KID = 0x00000097,
|
||||
RAVEN = 0x00000098,
|
||||
BUBULB = 0x00000099,
|
||||
PENGUIN = 0x0000009A,
|
||||
SHIVER_TOAD = 0x0000009B,
|
||||
ALT_BANDIT = 0x0000009C,
|
||||
GOOMPAPA = 0x0000009D,
|
||||
GOOMBARIA = 0x0000009E,
|
||||
GOOMAMA = 0x0000009F,
|
||||
GOOMPA = 0x000000A0,
|
||||
GOOMMA = 0x000000A1,
|
||||
THE_MASTER = 0x000000A2,
|
||||
CHAN = 0x000000A3,
|
||||
LEE = 0x000000A4,
|
||||
MERLON = 0x000000A5,
|
||||
CHET_RIPPO = 0x000000A6,
|
||||
ROWF = 0x000000A7,
|
||||
MINH_T = 0x000000A8,
|
||||
RUSS_T = 0x000000A9,
|
||||
TAYCE_T = 0x000000AA,
|
||||
FICE_T = 0x000000AB,
|
||||
BARTENDER = 0x000000AC,
|
||||
CHANTERELLE = 0x000000AD,
|
||||
RIP_CHEATO = 0x000000AE,
|
||||
CHUCK_QUIZMO = 0x000000AF,
|
||||
MERLUVLEE = 0x000000B0,
|
||||
MERLAR = 0x000000B1,
|
||||
MERLOW = 0x000000B2,
|
||||
STAR_KID = 0x000000B3,
|
||||
KOLORADO_WIFE = 0x000000B4,
|
||||
KOOPA_KOOT = 0x000000B5,
|
||||
KOLORADO = 0x000000B6,
|
||||
BATTLE_KOLORADO = 0x000000B7,
|
||||
ARCHEOLOGIST = 0x000000B8,
|
||||
NOMADIMOUSE = 0x000000B9,
|
||||
WORLD_MERLEE = 0x000000BA,
|
||||
BATTLE_MERLEE = 0x000000BB,
|
||||
DISGUISED_MOUSTAFA = 0x000000BC,
|
||||
MOUSTAFA = 0x000000BD,
|
||||
OAKLIE = 0x000000BE,
|
||||
BOOTLER = 0x000000BF,
|
||||
YAKKEY = 0x000000C0,
|
||||
GOURMET_GUY = 0x000000C1,
|
||||
VILLAGE_LEADER = 0x000000C2,
|
||||
LEADERS_FRIEND = 0x000000C3,
|
||||
RAFAEL_RAVEN = 0x000000C4,
|
||||
TOLIELUP = 0x000000C5,
|
||||
GATE_FLOWER = 0x000000C6,
|
||||
PETUNIA = 0x000000C7,
|
||||
POSIE = 0x000000C8,
|
||||
LILY = 0x000000C9,
|
||||
ROSIE = 0x000000CA,
|
||||
SUN = 0x000000CB,
|
||||
LAKILULU = 0x000000CC,
|
||||
NINJI = 0x000000CD,
|
||||
MAYOR_PENGUIN = 0x000000CE,
|
||||
MAYOR_PENGUIN_WIFE = 0x000000CF,
|
||||
PENGUIN_PATROL = 0x000000D0,
|
||||
HERRINGWAY = 0x000000D1,
|
||||
MERLE = 0x000000D2,
|
||||
STAR_ROD = 0x000000D3,
|
||||
FIRE = 0x000000D4,
|
||||
COIN = 0x000000D5,
|
||||
PARADE_PEACH = 0x000000D6,
|
||||
PARADE_KOOPAS = 0x000000D7,
|
||||
PARADE_BURNT_BOWSER = 0x000000D8,
|
||||
PARADE_LUIGI = 0x000000D9,
|
||||
PARADE_PARTNERS = 0x000000DA,
|
||||
PARADE_YOSHIS = 0x000000DB,
|
||||
PARADA_KOLORADOS = 0x000000DC,
|
||||
PARADE_CHICKS = 0x000000DD,
|
||||
PARADE_ICE_SHOW = 0x000000DE,
|
||||
PARADE_TOADS = 0x000000DF,
|
||||
PARADE_BATONS = 0x000000E0,
|
||||
PARADE_DRUMS = 0x000000E1,
|
||||
PARADE_FLAGS = 0x000000E2,
|
||||
PARADE_HORNS = 0x000000E3,
|
||||
PARADE_TUBBA_BALLOON = 0x000000E4,
|
||||
PARADE_WIZARDS = 0x000000E5,
|
||||
PARADE_MARIO = 0x000000E6,
|
||||
PARADE_SHY_GUYS = 0x000000E7,
|
||||
PARADE_TWINK = 0x000000E8,
|
||||
LEAF = 0x000000E9
|
||||
} Sprite;
|
||||
|
||||
#endif
|
40
papermario/tools/c_enums/Status.h
Normal file
40
papermario/tools/c_enums/Status.h
Normal file
@ -0,0 +1,40 @@
|
||||
#ifndef _STATUS_
|
||||
#define _STATUS_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Status {
|
||||
NORMAL = 0x00000001,
|
||||
DEFAULT = 0x00000002,
|
||||
DEFAULT_TURN_MOD = 0x0000001F,
|
||||
SLEEP = 0x00000006,
|
||||
SLEEP_TURN_MOD = 0x00000020,
|
||||
POISON = 0x00000009,
|
||||
POISON_TURN_MOD = 0x00000025,
|
||||
FROZEN = 0x00000007,
|
||||
FROZEN_TURN_MOD = 0x00000022,
|
||||
DIZZY = 0x00000004,
|
||||
DIZZY_TURN_MOD = 0x00000024,
|
||||
FEAR = 0x00000003,
|
||||
FEAR_TURN_MOD = 0x00000023,
|
||||
STATIC = 0x0000000B,
|
||||
STATIC_TURN_MOD = 0x00000021,
|
||||
PARALYZE = 0x00000005,
|
||||
PARALYZE_TURN_MOD = 0x00000026,
|
||||
SHRINK = 0x0000000A,
|
||||
SHRINK_TURN_MOD = 0x00000027,
|
||||
STOP = 0x00000008,
|
||||
STOP_TURN_MOD = 0x00000029,
|
||||
STONE = 0x0000000C,
|
||||
DAZE = 0x0000000D,
|
||||
END = 0x00000000,
|
||||
BERSERK = 0x00000010,
|
||||
TURN_DONE = 0x00000012,
|
||||
HUSTLE = 0x00000019,
|
||||
DANGER = 0x0000001A,
|
||||
THINKING = 0x0000001C,
|
||||
WEARY = 0x0000001D
|
||||
} Status;
|
||||
|
||||
#endif
|
22
papermario/tools/c_enums/Trigger.h
Normal file
22
papermario/tools/c_enums/Trigger.h
Normal file
@ -0,0 +1,22 @@
|
||||
#ifndef _TRIGGER_
|
||||
#define _TRIGGER_
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef enum Trigger {
|
||||
FLOOR_TOUCH = 0x00000080,
|
||||
FLOOR_ABOVE = 0x00080000,
|
||||
FLOOR_PRESS_A = 0x00000800,
|
||||
FLOOR_JUMP = 0x00000200,
|
||||
WALL_TOUCH = 0x00000400,
|
||||
WALL_PUSH = 0x00000040,
|
||||
WALL_PRESS_A = 0x00000100,
|
||||
WALL_HAMMER = 0x00001000,
|
||||
CEILING_TOUCH = 0x00040000,
|
||||
POINT_BOMB = 0x00100000,
|
||||
GAME_FLAG_SET = 0x00010000,
|
||||
AREA_FLAG_SET = 0x00020000
|
||||
} Trigger;
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user