Disassembly of Pokemon Yellow
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Rangi ca2e63e447 Add the pic.py (de)compressor from pokemon-reverse-engineering-tools
$ tools/pic.py decompress x.pic  # creates x.2bpp
$ tools/gfx.py png x.2bpp        # creates x.png
$ tools/gfx.py 2bpp x.png        # creates x.2bpp
$ tools/pic.py compress x.2bpp   # creates x.pic
2020-09-02 12:09:18 -04:00
.travis Add Travis webhook for tools/unnamed.py 2020-06-28 20:23:26 -04:00
audio Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
constants Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
data Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero." 2020-09-01 12:19:24 -04:00
engine Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
gfx Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
home Separate the two lists of unused names 2020-08-31 19:01:13 -04:00
macros Comments explain the def_warps_to macros 2020-08-18 10:42:23 -04:00
maps Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
scripts Identify some hSpriteDataOffset values 2020-08-30 16:33:14 -04:00
text Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
tools Add the pic.py (de)compressor from pokemon-reverse-engineering-tools 2020-09-02 12:09:18 -04:00
.gitattributes Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
.gitignore Remove user system-specific files from .gitignore 2020-07-05 19:44:00 -04:00
.gitmodules Remove the 'extras' submodule and include a local gfx.py tool instead 2018-12-31 17:37:58 -05:00
.travis.yml Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
audio.asm INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm 2020-07-03 01:09:58 -04:00
charmap.asm Fix Japanese charmap: large "オ" is $84, small "ォ" is $F4 2020-07-05 18:56:24 -04:00
constants.asm Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
home.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
hram.asm Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
INSTALL.md Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
layout.link Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21 19:46:12 -04:00
macros.asm Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-09 12:43:26 -04:00
main.asm Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
Makefile Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
maps.asm data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects 2020-07-03 18:19:56 -04:00
README.md Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
rgbdscheck.asm rgbdscheck requires 0.4.1 2020-07-27 08:32:37 -04:00
roms.sha1 Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
sram.asm Remove RAM address comments 2020-06-27 23:03:39 -04:00
text.asm Names for more SECTIONs 2020-07-07 14:45:24 -04:00
vram.asm Use labels for HRAM and VRAM 2020-07-06 21:13:17 -04:00
wram.asm Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00

Pokémon Red and Blue Build Status

This is a disassembly of Pokémon Red and Blue.

It builds the following ROMs:

  • Pokemon Red (UE) [S][!].gb sha1: ea9bcae617fdf159b045185467ae58b2e4a48b9a
  • Pokemon Blue (UE) [S][!].gb sha1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
  • BLUEMONS.GB (debug build) sha1: 5b1456177671b79b263c614ea0e7cc9ac542e9c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: