sotn-decomp/src
bismurphy 7c6d759f12
Decompile NP3 EntityOwlKnight (#1333)
This is a huge one! Lots of file shuffling needed to happen, but now
that things are in place I feel relatively confident that we have our
file splits in the right places, which is great. It's really cool when
we can make file splits that are motivated by game structure, and not by
rodata limitations.

Anyway, here it is, let me know which flags and stuff I forgot about :)
2024-06-17 09:36:09 -07:00
..
dra Decompile NP3 EntityHammer (#1327) 2024-06-16 00:01:46 +01:00
main Decompile main (#1326) 2024-06-16 20:11:42 -07:00
pc Decompile w45 func_ptr_80170010 (#1332) 2024-06-16 16:08:37 -07:00
ric Document animation-related code (#1269) 2024-06-06 20:12:26 +01:00
saturn Update clang-format as self-contained binary (#1257) 2024-06-04 21:07:50 +01:00
servant/tt_000 TT_000 PSP match more functions (#1150) 2024-05-19 19:23:30 +01:00
st Decompile NP3 EntityOwlKnight (#1333) 2024-06-17 09:36:09 -07:00
weapon Decompile w45 func_ptr_80170010 (#1332) 2024-06-16 16:08:37 -07:00
config_us.h Add support for Japanese characters (#1005) 2024-01-22 19:29:45 +00:00
destroy_entities_from_index.h Link WRP (#1305) 2024-06-12 22:03:56 +01:00
destroy_entity.h Link WRP (#1305) 2024-06-12 22:03:56 +01:00
save_mgr_pre.h Extract memory card icons (#166) 2023-12-11 23:12:13 -08:00
save_mgr.h Fix fake symbols and solve runtime issues (#1241) 2024-06-02 20:52:27 +01:00
set_prim_rect.h Dedupe SetTexturedPrimRect (#921) 2023-12-31 10:25:30 +00:00